r/quake • • 4m ago

media My (unfinished) Quake Mod - Deep Dive / Ramble

Thumbnail
youtu.be
• Upvotes

I'm working on a gameplay-focused mod that changes a lot about how it feels to play the game.

I shared something the other day, but it was a very short edited video that just showed gameplay without much context, and thought I'd make something where I could talk about what I'm actually doing, go a bit into the kind of gameplay that I'm aiming for and briefly discuss some of the tools I'm using to make things that are going into mod.


r/quake • • 1h ago

news Slipgate Classic Beta 1.0: Quake on the Half-Life engine, 32 maps with co-op bots

• Upvotes

Slipgate Classic by DL Software is a faithful recreation of Quake on GoldSrc, built as a Half-Life mod on Deathmatch Classic. Beta 1.0 is the full build: 32 maps (game DLL build p121), including Quake content and NIN music.

  • Co-op: you and the bots spawn at the start, and bots teleport near you if they are far away
  • Bots with difficulty levels
  • Random deathmatch spawns
  • Lava and slime damage
  • Friendly fire works (console only: set mp_friendlyfire 1 in the console, no menu option)
  • Create Game dialog
  • Quake-style status bar HUD with faces and numbers
  • Custom Quake-style menu background
  • Episode 4 rune model
  • New SLIP31 ending: Shub-Niggurath dies and the finale erupts in gibs, heads and blood, and the end text stays up until you click

Requires Half-Life, Deathmatch Classic and Quake (Steam versions).

Downloads: - Full: SlipgateClassic_Beta1.0_full.zip (206,996,881 bytes)

Known issues: - Lava fix still needs player confirmation

SHA256 full: DD6FA2412963727CE64B096DF6C96C26020969E27A5B65210B2646B874350095

Download and patch notes: https://www.moddb.com/mods/slipgate-classic/downloads/slipgate-classic-beta-10 and https://gamebanana.com/mods/726451


r/quake • • 7h ago

mods QuakeRay Engine - Material & Light Editor (progress update)

Thumbnail
youtube.com
38 Upvotes

Hi all 👋

Here's a short presentation of the Material & Light Editor I'm developing for my Quake RT engine, QuakeRay.

Still a work in progress, but I wanted to share a first look!

Source code: https://github.com/f1ames0ff/QuakeRay

#quake #vulkan #raytracing #gamedev #raytracing #modding


r/quake • • 1d ago

tutorial Love playing Quake II on Mac; love it more with shaders

Thumbnail
gallery
57 Upvotes

Hi all, I play Quake II since the very first day and the last years on my Mac. But I always missed ReShade, so I built a tool that makes it work with the Vulkan renderer of Yamagi Quake II. I’m the guy behind that, so take this as a showcase.

How it works: Yamagi’s ref_vk renderer on MoltenVK, with ReShade loaded into the game. It also works with vkQuake and Quake III (Quake3e), and there are presets for each.

Limits: Apple Silicon only, you need your own game data, and Quake II needs a Yamagi build with the Vulkan renderer (the README explains the setup). Free and open source:
https://github.com/klotzbrocken/MacShade

MacShade works with a bunch of other games too (Q1, Q3, UT99...).


r/quake • • 1d ago

help Multiple languages in the Quake remaster

2 Upvotes

Does the Quake remaster support player names and chat messages using alternate language characters, such as Cyrillic (for Russian)?

If so, I wonder how quakec code would handle such player names when printing pickup item messages.

I only found this:

  • DarkPlaces: has utf8_enable, off by default “for compatibility”. When it’s on, cvars, network strings and QuakeC strings are all UTF-8, and Quake’s 256 characters (ASCII aside) map to Unicode’s private range U+E000–U+E0FF.
  • FTEQW: has com_parseutf8, uses the same U+E000 mapping, and needs a TrueType font to draw the extra characters.
  • QuakeSpasm family: only the original Quake character set. Ironwail’s language cvar offers English, French, German, Italian and Spanish, but not the remaster’s Russian.
  • The remaster: player names have to be the platform names (Steam, PSN, Xbox), which can contain anything, and it draws its own Russian translation. I found no documentation on whether its chat accepts Cyrillic or what its protocol sends.

I wonder how the remaster handles names with characters that aren't present in the available Quake-themed fonts, when the game is configured to use the classic font style.


r/quake • • 2d ago

mods For 20 years i've missed a dead Quake 2 mod from when I was a kid, so I rebuilt it in the browser. Looking for a few people to run 3v3s and 4v4s tonight

11 Upvotes

There was this tiny Quake 2 mod called Railwarz I played as a kid. To me, at the time, it was the Formula 1 of first person shooters. For 20 years i've dreamed about those late night matches, but the mod fell by the wayside. I just had a baby, so with my downtime I rebuilt a physics-equivalent game with a little Italian twist. It's been a fun project, i'm not trying to make money off of it- i just want to play again. I did fall down a bit of a rabbit hole trying to create some realistic bots.

Anyways, if anyone wants to run some sweaty 3v3s and 4v4s i'm hosting a server at https://playgrappoli.com/. I'm losing like $50 a month, so won't keep it running too long. But if i get some traction i will gladly pay for it in perpetuity just to play.


r/quake • • 2d ago

mods Improved HD Conchars Texture Released

Post image
25 Upvotes

I just released my improved HD conchars texture.

You can get it here.


r/quake • • 2d ago

funny Average quake ogre

451 Upvotes

r/quake • • 3d ago

opinion Am i this good (I'm not) or quake 2 is too easy and not just compared to the first one?

3 Upvotes

I played both games on the hardest difficulty.

Don't know if this the common consensus, this my first time interaction with the community.


r/quake • • 3d ago

Art Death Knight pixelart

Post image
284 Upvotes

He's one bad mutha!


r/quake • • 3d ago

media Quake The Board Game Monster Showcase

Post image
45 Upvotes

I just got the latest update in my mail, and I'm liking these miniatures a lot! More pics inside.


r/quake • • 4d ago

Art I Made The Ranger in Stick Nodes (Quake Stick Nodes)

Post image
10 Upvotes

r/quake • • 4d ago

Art Ogre pixelart

Post image
328 Upvotes

Somebody once told me the world is gonna roll me, I ain't the sharpest tool in the shed! #GetOutOfMySwamp


r/quake • • 4d ago

wtf I literally dreamed of Dawn of the Machine months before it dropped 💀

10 Upvotes

Hey everyone, this might sound completely crazy and you probably won't believe me, but I just have to get this off my chest.

About six months before the 30th-anniversary update, I was constantly googling and searching for any rumors or leaks about a new Quake expansion. There was absolutely zero official or credible info at the time.

Then, this past summer, I had a very vivid dream. I was playing a Quake level I’d never seen before: dark corridors, a mix of classic monsters and completely new enemy types, new weapons, and—here is the wildest part—the total enemy count on the screen was exactly 296 💀.

Fast forward to August. I randomly open Steam and see that id and MachineGames dropped the Dawn of the Machine expansion. I downloaded it, started playing, and my jaw hit the floor. It felt like a massive dejavu. The dark vibe, the changing geometry, the new guns and mobs—it was almost exactly what I saw in my dream, except the final game version just looked a bit "sharper" and more polished than my subconsciousness could render.

Now, to be fair, I haven't found a single map that has exactly 296 enemies. But the sheer density of mobs—especially on Nightmare difficulty—easily goes way over 200 on some levels, which is still insanely close to what I saw.

Did MachineGames literally break into my brain via Inception to steal my dev-kit blueprints, or has my brain officially turned into a Quake engine?

Let me know what you think, because this whole coincidence is driving me insane.


r/quake • • 4d ago

funny I love you so much Aubrey Hodges

Thumbnail
gallery
292 Upvotes

r/quake • • 4d ago

media Just playing

Post image
77 Upvotes

So old and so good! 🔥


r/quake • • 4d ago

media I'm making a mod!

Thumbnail
youtu.be
41 Upvotes

Given how much more modern the experience is that I'm aiming for, gameplay-wise, I'm honestly not sure if this will have any appeal among this community given how strong the purist sentiment of old-school shooter fans can be, but I'm having a great time making this and am enjoying playing it, so I figured it couldn't hurt to share my progress so far.


r/quake • • 5d ago

news Scourge of Armagon & Duke Nukem 3D designer Richard "Levelord" Gray has passed away

Thumbnail
bsky.app
346 Upvotes

r/quake • • 5d ago

mods Torch-heated swords and stealth neck snaps. A first in VR?

Thumbnail
youtube.com
6 Upvotes

r/quake • • 5d ago

other The House of Delusion sewer? (SPOILER) Spoiler

6 Upvotes

Hey there! Posting this again, with permission of the mods.
I just completed The House of Delusion on the 30th anniversary expansion Dawn of The Machine and I was wondering something. Somehere midway through the level there is a sort of square shaped sewer with a ton of knights that turn into zombies when killed, but more importantly there is a few cells on the sides that contain Quake Rangers. They can't be freed as far as I know, and there is no text, no sounds, nothing regarding them in the level. They just wander aimlessly and dissappear/teleport when shot.

Is there any info on this? Or is it just a simple map doodad?


r/quake • • 5d ago

Art Scrag pixelart

Post image
224 Upvotes

Everyone's most/least favourite wizard.


r/quake • • 6d ago

Art Shambler pixelart

Post image
381 Upvotes

Fuzzy boi in da house!


r/quake • • 7d ago

news qbspserver - server model quake compiler

8 Upvotes

I have made a new version of qbsp, the tool mappers use to create new maps. This new tool uses a server model, where you aim the builder to a map, and is always load in memory, this help optimizations tremendously, since only the modified parts need to be compiled. Making creating new maps somewhere between x5 and x54 times faster.

https://github.com/teiman/qbspserver


r/quake • • 7d ago

oldschool Remember 1998? I created my own clone of GameSpy 3D called LameSpy.

Thumbnail
youtube.com
80 Upvotes

Ever since external server browsers went out of fashion, I miss being able to monitor the multiplayer activity of all of my games in one place.

Since I've been running some dedicated servers for Unreal Tournament 99/2004 and Q3A, I always wanted a way to just monitor them all in one place like GameSpy3D allowed you to do. So I wrote a classic-style server browser for modern Windows called LameSpy. Check out the video demo and the website if you are interested: https://lamespy.org


r/quake • • 7d ago

mods Slipgate Classic Beta 0.1.2 - Quake's start map and E1M1-E1M3 rebuilt on the Half-Life engine

53 Upvotes

Slipgate Classic recreates Quake's start map and the first three maps of Episode 1 on GoldSrc, using Deathmatch Classic's weapons and monsters.

New in 0.1.2: saving and loading (F6/F9), working difficulty selection, Shambler and nailgun fixes, no more forced vsync or gamma, and a smaller download.

Needs Half-Life + Deathmatch Classic (Steam). Unzip so qdroom sits next to valve and dmc.

ModDB: https://www.moddb.com/mods/slipgate-classic

GameBanana: https://gamebanana.com/mods/726451

Feedback and bug reports welcome.