r/quake • • 5h ago

mods QuakeRay Engine - Material & Light Editor (progress update)

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30 Upvotes

Hi all 👋

Here's a short presentation of the Material & Light Editor I'm developing for my Quake RT engine, QuakeRay.

Still a work in progress, but I wanted to share a first look!

Source code: https://github.com/f1ames0ff/QuakeRay

#quake #vulkan #raytracing #gamedev #raytracing #modding


r/quake • • 22h ago

tutorial Love playing Quake II on Mac; love it more with shaders

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55 Upvotes

Hi all, I play Quake II since the very first day and the last years on my Mac. But I always missed ReShade, so I built a tool that makes it work with the Vulkan renderer of Yamagi Quake II. I’m the guy behind that, so take this as a showcase.

How it works: Yamagi’s ref_vk renderer on MoltenVK, with ReShade loaded into the game. It also works with vkQuake and Quake III (Quake3e), and there are presets for each.

Limits: Apple Silicon only, you need your own game data, and Quake II needs a Yamagi build with the Vulkan renderer (the README explains the setup). Free and open source:
https://github.com/klotzbrocken/MacShade

MacShade works with a bunch of other games too (Q1, Q3, UT99...).