r/psvr2 • • 10h ago

Game Astro Bot Rescue Mission: NOW ON PSVR2

77 Upvotes

Hi, excited to release this one, took a very long time, failed attempts and I did give up a few times.... but was quite highly requested.

Astro Bot Rescue Mission, the PS4 PS VR game, now plays on PS VR2. The game isn't modified. A payload hooks it, answers its PS VR calls and sends the frames to the headset through the PS5's own VR libraries. This took a lot of painful trial and error and an unfortunately long time having my VR2 headset on trying to check if it works. My PS5VR media app I made was a big help as I already found use of the PSVR2 calls.

Features so far: head tracking, rotation and position, so headbutts work. 60 fps from the game, reprojected to 120 Hz in the headset. The TV shows what the headset shows (not sure how PSVR shows this as it could potentially be a cropped image but now it mirrors the headset screen). Take the headset off and it pauses. The in-game controller follows your DualSense's rotation. Hold L1 and use the d-pad, circle and square to move it. No PS VR, camera or setup dialog needed. Option button recentres the controller.

Jailbroken PS5 13.60 with kstuff, your own CUSA12392 version 1.00 (EU, no updates) are needed. To install, send 'astrobotvr2.elf' to your payload loader, or add it to autoload. Tried to make it as easy as I can. The first start builds a few files from your own console's firmware. That's a one time thing.

Working on: hand tracking, so the controller sits between your palms. I've already got it running in PS5VR, so it's a matter of getting it working inside a PS4 game now.

Massive gratitude for the work from bigmak94 for AstroQuest. Their research on the game is the only reason I thought this was feasible. Wouldn't have attempted this without them.

Download and source: https://theghostonline.dev/theghostonline/AstroBotVR2

If you hit a problem, grab `/data/astrobotvr2/agent.log` and open an issue on the site. I don't have the original PSVR so I'm hoping people can mention any bugs as this is the first build :) would help a lot. Shamless plug to my donation site on the site if anyone wants to support the work, would help a lot with web hosting fees, VPS server and time it took to make this work.


r/psvr2 • • 16h ago

News Are My PS5 Brethren Aware of What's Happening on the PC Side of VR?

33 Upvotes

There's been an insane revolution in the PC VR modding community lately thanks to the accelerating computational power of AI.

We're seeing a flood of new PC VR mods nearly every day for AAA titles old or new. A VR mod for Bloodborne is the latest one I've played but there are so many new ones I can't keep up. Sure some of them might be a little janky but you also have extremely polished, full VR mods like the one for Titanfall 2 that literally make the game feel as if it was a made for VR release. It's just incredible.

If you love your PSVR2 and you love VR in general you should be thinking of jumping into the PC realm sooner or later. Like a lot of big companies, Sony is abandoning VR so if you want an escape plan that will let you play pretty much any game in VR on your PSVR2s, this is the way ... Not trying to criticize the console scene--I own a PS5 and it's my favorite console by far, but as a famous musician once said, you don't need a weatherman to see which way the wind blows. If you need help transitioning into the PC world there are forums on here with lots of friendly advice. Best thing about PC is it's modular--so you can buy less expensive components to start out with and then individually replace them with higher end stuff down the road. Just my two cents.