r/opengl • • 20h ago

I still remember when it was an RGB triangle...

212 Upvotes

Since my first triangle I always wanted to get to find out what it takes to make an actual game.

The difference between my graphics demo apps and full games just felt like unknowable magic, but now I feel like the secret ingredient is lots of combined layers of work.

This is the first project I’ve taken all the way to the point of being a full game, and it feels surreal.

The project has been 15 years of engine dev, and 6 years of game dev. I wanted to push myself to make a 3d platformer in the ps1 style, and even with all the changes in tech that have happened in that time, I’m really happy with how I spent those years.

If your interested in checking it out, I just released the demo for NextFest!

https://store.steampowered.com/app/3849330/Chaos_The_Devil/


r/opengl • • 1h ago

Island Demo (Portfolio Project) - A glMultiDrawElementsIndirectCount Renderer

Post image
• Upvotes

Good Evening r/OpenGL! This project started off as LearnOpenGL tutorials and slowly morphed into a heavily GPU driven renderer, so that my school laptop wouldn't die running it :) It's not really an 'engine', its a finished, one-off demo to show off what I learned.

I modeled the island myself and put a lot of time into picking assets that I could actually host on GitHub. I'd love to hear any feedback you have on the repo, the demo, anything really.

Slight annoyance: the pre-compiled binary will have the "untrusted developer" pop-up from Windows Defender SmartScreen. Seems getting a certificate is not exactly cheap these days.

Thanks!

Repo:

https://github.com/Trichord/Island-Graphics-Demo

Direct Download:
https://github.com/Trichord/Island-Graphics-Demo/releases/download/v1.0.0/IslandDemo-windows-x64.zip