r/opengl • u/ovenmittheels • 6h ago
Setup on Intel Mac without Homebrew
Does anyone have a nice way to setup OpenGL for Intel Macs? I feel like it became so much more complicated when Homebrew stopped working.
I'm new to OpenGL and I have tried to puzzle together different tutorials just to understand the general idea. From what I have understood, GLFW and GLAD are kind of necessary, and I guess I should setup with CMake from the beginning. I've heard Xcode is simpler, but I have more experience with VS Code from using Windows. So far I've failed my setup multiple times on both.
I know I can download the library files without Homebrew. I just have a hard time understanding what goes where, and the tutorials contain A LOT of manual setup (and every tutorial does it differently).
And that brings up my next question. What's your routine when setting up a new project? Do you have a base folder that you copy? Do you go through the manual setup process every time? Or is there another easier way that I have missed?
I'm excited to learn OpenGL but the setup is really getting in the way.


