Oath of the Ebon Blade (Paladin → Death Knight). Death Coil replaces Lay on Hands and can either deal damage or heal Undead. Rune Strike swaps in for Divine Smite and deals Necrotic damage. You pick a Blood, Frost, or Unholy rune for your weapon, and your steed can be Undead and pass through solid objects.
Demon Hunter (Ranger). Uses an Arcane Focus and has a Fighting Style option for Warlock cantrips. Collects Soul Fragments from slain enemies to fuel spells and a damaging, healing Soul Cleave. Spectral Sight starts as 10 ft of Blindsight and scales up to 30 ft of Truesight.
Warrior of Mystic Brews (Monk). A drunken-master style. You get Performance and Brewer’s Supplies, Patient Defense also grants speed and an Unarmed Strike, and you can redirect missed attacks. You brew potions for resistances, healing, or a cone of fire, and at high level you can combine two recipes.
Oath of the Holy (Paladin). A dedicated healer. Beacon of Light passes extra healing to a marked ally. You refill Lay on Hands by dealing Radiant damage, and your capstone aura sheds sunlight and heals Bloodied allies.
Discipline Domain (Cleric → Priest). Holy Bolt damages a foe and heals an ally at once. Atonement lets your damage heal allies you recently healed, and Luminous Barrier grants Temp HP plus resistance to all damage.
Shadow Domain (Cleric → Priest). Shadowform makes it easier to Hide and boosts Psychic and Necrotic spells. Devouring Plague drains life. Dispersion is a reaction that lets you vanish for a round, then regain HP and fly away.
Swashbuckler (Rogue). Keeps Fancy Footwork and Rakish Audacity. Panache and Dashing Strikes are now built on Cunning Strike options such as goading, charming, and parrying. Master Duelist grants a follow-up attack after Sneak Attack.
Path of the Spiritual Guardian (Barbarian → Shaman). Spirits Distract, Hinder, or Strike on a hit, and you can shield allies. You can cast Divination spells without material components, and your capstone grants an extra attack.
Path of the Elements (Barbarian → Shaman). While raging, you cycle between ice, lava, and lightning, and each element empowers the next damage type. You can spend Rage on utility spells. Players have been debating whether this is a full rework of Storm Herald.