r/nmrih • • 2d ago

Update Preview: Camp Blood (1.2)

Thumbnail store.steampowered.com
181 Upvotes

Pretty interesting ! I’m definitely excited for the responder retirement and the new passive items look great !

Hopefully the new map can make survival a bit less tedious


r/nmrih • • Sep 16 '26

Dev Response Autumn 2026 Roadmap Update

Thumbnail nmrih2.com
212 Upvotes

An update on our focus and goals for the rest of the year and into 2027!


r/nmrih • • 11h ago

Dev Response Where are the zombies

Post image
147 Upvotes

r/nmrih • • 5h ago

Why I like been a support

36 Upvotes

People think it is because I like

-Helping others.

-Be the medic the team needs.

-Rescue falling behind team mates.

all of this is true ... but there is another that people don't see because I dont let them see 😅


r/nmrih • • 9h ago

Just lost a character... :/

23 Upvotes

Just the title. Feeling really bad. Team of 8 on hard, with three people who had no idea what they were doing. They died first.

Then came the sluggish push on the processing area with the turn valves. We lost one more and then two early extracted. I was this close to leaving with them, but the final person wanted to stay and tough it out. He inspired me.

We did all of it together to the finale. We even started the extraction. Then that buddy ran out of shotgun ammo and a bloody runner downed him. I tried to save him. We died.

I was this close to retiring that guy, just trying to level 100 before the 1.2 update came out. Now he's zombie chow.


r/nmrih • • 9h ago

Stuff like this is what ruins a good game....

Post image
13 Upvotes

EVERYTIME I'm having a good solo run in this game, I get shit like this. A bugged radio screen which is pretty much impossible to complete. 30 mins of gameplay, great RNG loot and then to get shafted by a glitch.


r/nmrih • • 12h ago

Melee specific Perks.

8 Upvotes

Huge fan this game in this community makes me love it even more. What do you guys think if they would’ve had that more blunt/sharp specific or even weapon specific ones, but maybe people with hammers could also nail up in board faster or something like that. What do you guys think in your new unique ideas into your minds?


r/nmrih • • 12h ago

Any reason why adrenaline shot isn't available for selection load out?

9 Upvotes

Satchel allows for deprived to be null. Ranger boots provide stealth plus +3 stylish points. Nailer allows for better barricades and rescue beacon because obviously.

Body armor, I can see why that is not available for load out selection. I cannot see why adrenaline shot isn't available for load out.


r/nmrih • • 19h ago

Do you extract when your infected?

17 Upvotes

What's everyone's take here ?

If you get infected especially early on do you extract or tough it out hoping for enough pills to make it through ?

From my understanding pills give you 5 minutes and I think you get 3 or 4 pills per bottle.

On a map like Power Plant an early infection is really a roll of the dice because the map could take 45 minutes or more to complete.

Is it a dick move to extract and leave your team short handed ?

If I get infected early I feel like its not worth the risk that I will find enough pills and or my random teammates will throw me pills once I start coughing.

Also I have only seen a gene therapy like twice in all my playthroughs I feel it must either be one of the rarest items in the game or loot goblins are grabbing them real quick.

I love the infected effects and how creepy it is but I dont want to lose my responder because no one is sharing pills or someone looted them all but I do feel bad leaving my team high and dry.

I kind of wish there was a middle ground like gene therapies spawned in weapon caches or when completing objectives so at least you would be guaranteed to cure yourself at known points rather than leaving it up to chance that every 5 minutes you have enough pills to last you to complete a map.


r/nmrih • • 1d ago

When do loot goblins, become loot goblins?

Post image
153 Upvotes

A fun question for everyone to give their two cents in, when do you think a player is considered a loot goblin, what's your definition, or what's the line that when crossed is when someone becomes a loot goblin?


r/nmrih • • 17h ago

Weather

11 Upvotes

Is there any sound of thrunder on Lewiston ? Cos just played and i could hear it. Does devs add new sounds ?


r/nmrih • • 19h ago

NPC rescuing instead of off screen

Thumbnail
8 Upvotes

Something I think we can have is having some NPCs running from zombies to the chopper and we as CRC trying to defend them like the missions in hell divers where there are civilians running out of bunkers to safety and they are squishy as hell

it can even be like if a civilian died they transform into runners to punish the player for letting them die.

also civilians can count as supplies so there would be no need to look for blue supplies just to defend the civilians

the cool thing about this mode is that it is better for EVERYONE to share loot since 1 prepare crc can't defend a whole congo line of civs from the zombies so the loot goblins will be forced to share or not play.

At least thats my take what do you think ?


r/nmrih • • 1d ago

The "Wright" voice is legitimately funny as fuck.

88 Upvotes

I don't usually laugh out loud at video game characters but this voice specifically is HILARIOUS. All of their voice lines fit the psychotic loner weird girl archetype and its great. Major props to the voice actor/actress.


r/nmrih • • 15h ago

Discovered a new bug

4 Upvotes

So, for some reaosn on Lewiston was playing a bit to the boat part and we got the key card for the door, but for some reaosn the gate would not open and the mission track still said to open the gate. Not sure what happened, but maybe we interacted to fast with the scanner pad or something, but that gate just did not open and no other mission markers existing besides for us to open the gate.


r/nmrih • • 1d ago

Pottsville 2.0 Nightmare, in a nutshell

60 Upvotes

I find it a little unfair how we have to find 10 PLANKS but there’s no countdown timer like Broadway.

But, Pottsville is HUGE.

People could simply dunk 5 planks and wait for 5 mins for evac. The devs likely WANT us fighting through houses to keep us proactive.

But my overall impression?

POTTSVILLE 2.0 IS DECEPTIVELY MORE DEADLY THAN RAVEN ROCK ON NIGHTMARE⚠️

It’s a war of attrition. Loot is SCARCE. Unless you sprint ahead, everything’s already looted because EVERYONE HAS NOTHING.

Here’s The 4 Phases in a Nutshell

PHASE 1: THE STAIRS OF SHAMBLER CLOUDS

The stairs leading to the first objectives are ALWAYS jam-packed with zombied
.
You NEED your entire team, but everyone IS still looting because we’re all broke.

I saw one bold guy attempt to charge those stairs himself, bro thought he was Goku.

We took his dead loot.

Even when you finally have the Averangers behind you it’s GUARANTEED 2–3 infected are already infected, and the shambler clouds on the stairs don’t help.

PHASE 2: THE TOWN MASSACRE

Never have we gone to the town without losing one or two responders.

Some split off to find loot, only to turn because NOBODY HAS PILLS. (Or shares them)

PHASE 3: THE COMMUNITY CENTER

SURPRISE! 🎉

ALSO JAMMED WITH ZOMBIES, TEN RUNNERS, AND NO ONE PICKS UP THE C4.

People who aren’t infected usually get infected here.

PHASE 4: THE NEIGHBORHOODS
FINALLY! The outskirts!

Imagine 3 limping responders, all infected, running out of the Center Alive.

Foster now wants us to light a bonfire… just like in Broadway… okay coool… WHY ARE HOUSES WITH THE PLANSK ARE ALSO JAM-PACKED WITH ZOMBIES🧟‍♂️🧟‍♂️🧟‍♂️

Where are the final 9th and 10th planks? NOBODY KNOWS, they don’t exist.

and Jimmy over there got DISCONNECTED!

FINAL PHASE: BRAVO, OUR SAVIOR!
FINALLY, BRAVO ARRIVES! 🙏

He hovers above us…
And takes like 100 YEARS to lower his damn extraction rope.

AND OF ALL THE PLACES TO EXTRACT US… HE CHOOSES THE ONE AREA SWARMING WITH ZOMBIES


r/nmrih • • 1d ago

Hooded Vest options unavailable for male responders?

Thumbnail gallery
15 Upvotes

I've seen some people talk about bugged cosmetics like the DLC ones before they got patched (albeit the flashlight for the veteran survivor pack still doesnt have any indication on energy lol) and even talked about how the hooded vest used to have different cosmetics before 1.0 but idk if anyone has noticed that the hooded vest currently has bugged options where the full cosmetic is only available for female responders seemingly, even when I save a preset and try and equip a tier 3 cosmetic hooded vest to a male responder it will only grab similar colors.


r/nmrih • • 1d ago

Tip: Laser Sight Color Change

30 Upvotes

If you don't like the color of the laser on your weapon, you can unequip and re-equip it to your weapon to change the color of the beam. It seems random what color comes on next when unequipping and re-equipping, but you can sift through the colors if , for example, you get a blue laser but would prefer red or green.


r/nmrih • • 1d ago

One of the most jarring and hilarious moments I’ve had in this game so far😭

39 Upvotes

It’s raining men, hallelujah🎶


r/nmrih • • 1d ago

Release it

Post image
167 Upvotes

You can't just tease us like this and leave us waitinggggggg it's inhumaneeeeeeee


r/nmrih • • 1d ago

Foreman + Heavy Shoves

17 Upvotes

r/nmrih • • 1d ago

My friend (we’re both on pc) joins our lobby but we can’t see him

Post image
12 Upvotes

He doesn’t have a vpn which I’ve seen a lot of comments about fixing these issues


r/nmrih • • 1d ago

Throwing perks wishlist

Thumbnail gallery
23 Upvotes

Arsenal Sense: thrown items are automatically highlighted.

Arsenal Sense - Expert: thrown items are automatically highlighted, automatically picked up when in range and assigned to the old quickkeys should they be unoccupied.

Bounceback: thrown items bounce back a short distance towards you if they hit a zombie without getting stuck on them.

Bounceback - Expert: thrown items bounce back a significant distance towards you if they hit a zombie without getting stuck on them.

Light Throw: throwing items no longer cost stamina.

Light Throw - Expert: throwing items no longer cost stamina nor interrupt stamina recovery.


r/nmrih • • 2d ago

any speedrunner tell me how to get there?

Post image
50 Upvotes

Recently, I just found a player climbing this spot, so i try to get to know this skill.


r/nmrih • • 1d ago

Additional perk wishlist

Thumbnail gallery
13 Upvotes

Aikido Training: increased angle and stamina cost for shoving. When an attacking zombie is shoved at a steep angle (45° to 60° from your looking direction), they stumble 105° towards the other side.

Aikido Training - Expert: increased angle and stamina cost for shoving. When an attacking zombie is shoved at a steep angle (45° to 60° from your looking direction), they fall 105° towards the other side.

Parrymania: reduced stamina cost for shoving, but shoving's stability damage against zombies that aren't lunging (for running attack or grapple) is also reduced.

Parrymania - Expert: greatly reduced stamina cost for shoving, but shoving's stability damage against zombies that aren't attacking is also reduced.

Weight Opportunist: gain 5% to 10% of sprinting speed scaled to unused carry weight below half. Gain 5% to 10% of damage reduction scaled to used carry weight above half.

Weight Opportunist - Expert: gain 5% to 15% of sprinting speed scaled to unused carry weight below half. Gain 5% to 15% of damage reduction scaled to used carry weight above half.


r/nmrih • • 1d ago

When your electrician plays NMRIH2 :D

Post image
18 Upvotes