r/iosdev • • 20h ago

I finally made it!! (somebody copied my app)

4 Upvotes

So in a previous update I changed my app's name to test some things, recently I went to make an update to my app and wanted to change the name of my app back but I noticed that it was taken.

I went to the app store and took a look and someone copied my app LOL.

Is there anything I can do about this or is it fair game, it seems like he's put my entire app through claude and made his own version. I don't really care about that I just want to use my app's name. It is a very generic name so idk. My app makes nothing I didn't think anyone would copy it but here we are.

Mine: https://apps.apple.com/au/app/pedometer-step-counter-widget/id6783677791

His: https://apps.apple.com/us/app/pedometer-step-counter-widget/id6822166433


r/iosdev • • 12h ago

Help Does my indie game qualify me as a trader under the EU DSA?

0 Upvotes

I'm an independent developer based in Egypt. I publish a free game on the App Store that generates some revenue through ads. I don't have a registered company.

Apple requires me to declare whether I'm a trader or non-trader under the EU Digital Services Act (DSA) to make my game available in the EU.

Based on these circumstances, would I be considered a trader or a non-trader? Has anyone in a similar situation gone through this process with Apple?

Thank you!


r/iosdev • • 21h ago

Anyone here experienced with Apple Search Ads? Need some advice!

0 Upvotes

Hey everyone! šŸ‘‹

I'm an indie iOS developer and recently started running Apple Search Ads for my apps.

I'm still learning how to optimise campaigns, choose the right keywords, and get more downloads without wasting money.

Is anyone here experienced with Apple Ads and willing to share some advice?

I'd really appreciate some guidance from someone who's already had success with it.

Thanks in advance! šŸ™Œ


r/iosdev • • 18h ago

Looking for iPhone testers for Cacha — a gift card wallet app (Australia & NZ)

0 Upvotes

Hey everyone! I’m building Cacha, an app that keeps your gift cards in one place so they’re easier to find and use.
You can scan or manually add gift cards, save expiry dates, and display your card’s barcode at checkout. It also includes expiry reminders to help you remember cards before they expire.
I’m looking for iPhone and iPad testers, particularly in Australia and New Zealand, to try the beta and share honest feedback.
It would help to know:
Is adding a card straightforward?

Does the barcode scan successfully at checkout?

Do expiry reminders work as expected?

Have you found any bugs or confusing screens?

Try the beta through Apple TestFlight:
https://testflight.apple.com/join/FGcdsNNV
Leave feedback:
https://docs.google.com/forms/d/e/1FAIpQLScQaVTU-5oo_PIf1CsvL_DPOfrSl2IRDjfCZazalAa1b8YDlw/viewform
Website:
https://getcacha.com
You’re also welcome to leave feedback or questions in the comments. Please don’t share gift card numbers, PINs, or barcodes publicly.
Thanks for helping me improve Cacha!


r/iosdev • • 11h ago

Issue with apple developer enrollment

0 Upvotes

I have been trying to complete my enrollment into the apple developer program but I do not know why I have not received the verification code to my work email address? I have tried many times and the email address contains our domain.

Anyone encountered this type of issue before?


r/iosdev • • 11h ago

Cernidia’s sleep screen: would you lead with the score or the recorded sleep?

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0 Upvotes

I'm building Cernidia for iPhone and Apple Watch to make sleep and recovery signals easier to use in everyday decisions.

I'd appreciate feedback on this sleep screen: it puts a score above sleep duration, efficiency and a saved sleep schedule. Would you lead with the score, or move the recorded information above it? I'm trying to make estimates and user-set plans easy to distinguish.

iOS 18+, English interface. I'm the developer: https://apps.apple.com/app/id6816678341


r/iosdev • • 12h ago

Designed these screenshots in Figma. Does it make you want to download?

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2 Upvotes

I am working on the next iteration of my app, Aura, and I feel the current screenshots don't clearly communicate the benefits. They were talking about the features and not how the app helps users. Does the copy and design inspire confidence?


r/iosdev • • 21h ago

So, I built an app

0 Upvotes

I built a home automation app.

Yep, I know there are lots out there. I think my app is different

  1. No hub required
  2. Will have a support for a wide range of devices
  3. Supports multiple homes
  4. Super easy to configure
  5. A new take on geofencing

Early days so I support only 4 vendors, but 2000 devices.

What amazes me is the level of aggression, particularly from Home Assistant users. I can understand someone ignoring the app, looking at it and saying it doesn’t support my xxx device or the UI isn’t good enough (both fair comments - like I said it’s early days). What amazes me is comments like ā€œthis is a dumb ideaā€ or ā€œyou’re stupid - we have Home Assistantā€. One person insisted that product was free - it’s not, you need hardware and to pay for remote access - and then said he pays a subscription for it because he likes it!

Are people just a-holes these days?

I mean, as a 30yr long Apple user, when I saw the first Android phone I didn’t like it. But I borrowed one and played with it for an hour and made my mind up about what worked and what didn’t work for me. I didn’t tell me friend he was stupid for buying it and I don’t evangelise that iOS is better.

Anyway - I should probably post this in s/Rants or something, but does anyone else have this kind of experience?


r/iosdev • • 8h ago

Help It’s disappointing how bad Apple Ads and App Store Connect is

7 Upvotes

I released my app 2 weeks ago and made a few updates in ASO. However, my app suddenly disappeared in Apple App Store search since last Friday. Not even exact name search or exact developer name search. And the impression metrics down to floor. I then thought maybe it’s ASO issue and then try to do Apple Ads, but their website is so horrible and badly designed.

The app show up in ads basic but I can’t add ads or even edit regions. It shows on hold with app not eligible for promo or app not in compliant . But no explanation why. And my App Store Connect shows no warnings alert or anything.
And Apple customer support is replying like a machine: you can’t put up ads because your app is not eligible or maybe because app not compliant. Telling me the exact same thing already shown on their fk website like I can’t read!!

I’m wondering if people experienced similar issues and how to deal with it? I feel I’m facing a wall now.
Thanks


r/iosdev • • 14h ago

Staff ios dev looking for opportunity

2 Upvotes

Hi members

Here is a 11 years exp ios dev from India.

If anyone is hiring. Do let me know. Looking for an opportunity


r/iosdev • • 9h ago

Developed a Supercross game for iOS

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3 Upvotes

Main Event Supercross is an iOS game I’ve been building solo. The goal is easy to pick up hard to master.

I just opened the TestFlight beta with a few of my favorite tracks: https://testflight.apple.com/join/h8V4F8ky

The first beta is about the basics, physics, graphics, and difficulty. I’d especially love to hear how the bike feels through rhythms and whoops and whether the difficulty is too punishing.

I love Moto and just want to make something good for this community. I’ve got lots more planned.

Go rip some laps and let me know what you thinkšŸ¤ŸšŸ½šŸ¤ŸšŸ½


r/iosdev • • 6h ago

GitHub I open sourced my App Store keyword tracker. Free to self-host, both stores, daily ranks to 200

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11 Upvotes

The ASO tools I tried charge per app or per keyword, which is a lot for a few indie apps, so I built my own and made it open source. It's called AsoBeast.

You import your app by its App Store or Google Play URL, add the phrases you care about, and it checks your position for each one every day, down to 200, in any storefront. One search per keyword also records every competitor on that page, so tracking competitors costs no extra store requests.

What else it does:

  • Scores each keyword for popularity and difficulty, and shows the inputs behind the number
  • Keeps one keyword field per localization and shows which tracked keywords your title, subtitle and keyword fields miss
  • Records title, subtitle and screenshot changes for you and your competitors, and reads the caption text on App Store screenshots
  • Syncs reviews and drafts replies, which you copy into App Store Connect yourself
  • Comes with an MCP server, so Claude or Cursor can answer "which keywords dropped this week?"

A real example from my own geography game: my title is "Where Am I? GeoGuess Map Quiz". I'm #1 in the US for "geoguess map quiz", which is the title word for word, and outside the top 200 for "map", even though "map" is in the title too. Two and three-word phrases are where a small app can rank.

Popularity is an estimate, because Apple only shows real search numbers inside Apple Ads. If you connect your own Apple Ads API credentials, it uses Apple's numbers for the terms Apple publishes.

Self-hosting is free with Docker Compose and has every feature (AGPL-3.0). If you'd rather not run a server, the hosted version is $10 a month with 7 days free and no card.

GitHub:Ā https://github.com/AsoBeast/asobeastĀ 

Hosted:Ā https://asobeast.com