r/fo76 • • 3h ago

News John Carpenter Interview

Post image
212 Upvotes

I just saw FO76 come up in an interview with John Carpenter at the Academy Museum Gala.

I know after searching around a bit, that his fandom of the game comes up from time to time, but I still thought it was fun hearing he is still actively playing!

I would be so curious to see what mechanics in the game he interacts with the most. Like what does his character look like? Does he spend much time working on his CAMP or shelter?


r/fo76 • • 12h ago

News Nice surprise for Fallout Day this week.

Post image
1.2k Upvotes

r/fo76 • • 13h ago

Image My responders cosplay - The rescue ranger!

Thumbnail
gallery
999 Upvotes

I’m very excited to show off my first cosplay OC - The rescue ranger!

This mashup of the iconic NCR ranger from New Vegas and responders faction from 76 was so much fun to build. It features the classic Ranger helmet, the civil engineer armor from the Atlantic City expansion, and the v63 laser carbine rifle from the Shenandoah valley expansion!

Every hard surface you see; the Ranger helmet, the civil engineer armor, and the v63 laser carbine were all modeled, printed, painted and weathered by yours truly!


r/fo76 • • 4h ago

Suggestion Bring back Mountain Scout!!!

Post image
124 Upvotes

As many of you have likely seen by now, the wasteland wanderer outfit is in the atomic shop for free for everyone at the current moment! I am one of the lucky ones that have had it for many years since it was first released, and I am glad that others have the opportunity to get it now because it is a great looking outfit! but I will say, it did have some exclusivity to it similar to Mountain scout. I personally started out the game on console and had pre-ordered, so I have Mountain scout on console but I never play console anymore since I moved to PC so unfortunately I do not have Mountain scout despite it being my favorite outfit in the game. But now that we've seemingly opened the seal of bringing back time limited exclusives into the atomic shop, I humbly ask for myself and many others who I'm sure would absolutely love to have that outfit, please bring back Mountain scout Bethesda!!! It is the best looking outfit in the game in my opinion and it hurts that I technically have it but cannot use it because I switched platforms! This is my plea, thank you.


r/fo76 • • 7h ago

Image Cryptid Cards DIY

Post image
119 Upvotes

Some very simple cryptid cards I printed from the game.


r/fo76 • • 12h ago

Image Almost an entire team of Goblins

Post image
302 Upvotes

Actually accidental, opened this team and those two entered with the same Goblin suffix


r/fo76 • • 5h ago

Image That’s a lot of Salt

Thumbnail
gallery
74 Upvotes

r/fo76 • • 11h ago

News Wasteland Wanderer bundle is for free until Nov 1 in celebration of Fallout day

Post image
181 Upvotes

Better hurry and get it while you can, who knows when it'll show up again


r/fo76 • • 5h ago

Discussion Onslaught Breakdown (WARNING: Another Wall of Text)

64 Upvotes

A while back, I wrote a detailed post breaking down how Luck and VATS worked that a lot of people seemed to enjoy. I have also noticed that there have been lots of questions on how Onslaught as a mechanic worked, so I figured I would do the same for another topic that seems to mystify a lot of players. Personally, I prefer written guides as opposed to video guides, so I figured I'd be the change I want to see or whatever. As a general rule of thumb for my posts, I am quite wordy. You've been warned. And no, I do not use AI to write my posts. I don't know why, but I get asked that a lot... Anyways...

What is Onslaught?

Onslaught is a stackable buff that shows up on the bottom right of your interface (where you'd see stuff like chem buffs). It's the little targeting reticle icon with a number next to it. On its own, Onslaught has no inherent effect. You also have a cap of 0 stacks by default. However, sources of maximum Onslaught stacks provide different buffs per stack. To know the full effect of it, you need to look at ALL of your sources of Onslaught and put them together. You then take those individual per-stack buffs and multiply them by the number of stacks you'd have on average.

Neat! Why would I want to run it?

Well, for starters, there's a lot of damage you can get out of it. There's also some notable nice-to-have buffs like reload speed and even more damage to closer enemies. What's really cool is that each source of these stacks comes with a new buff that ALSO boosts what the other sources do. So, if I have 9 stacks that on their own grant me 5% damage per stack, taking a perk that grants me 1% reload speed per stack and 3 MORE stacks, I get a total of 12% reload speed from that perk AND an additional 15% damage from the additional max stacks.

Sounds great, but what's the catch?

The trick is you have to manage those stacks. By default, you build up Onslaught by hitting enemies: One stack per hit. This factors in multi-projectile weapons as well. So a shotgun blast that hits 4 times generates 4 stacks. However, each second, you lose one stack passively. You need to continually hit targets to build up those stacks. You don't start out at maximum potential and need to work your way up.

There is one exception, however. If you take the Gunslinger Master (GSM) perk, you get 10 stacks of Onslaught cap, but it sort of inverts the way you use it. The default Onslaught wants you to hit a lot of times to build up stacks and have the decay at a rate of 1 stack per second, but GSM instead builds up stacks at a rate of 1 per second and expends them per hit. It's often called "Reverse Onslaught" because of that.

Those are the two general ways you manage Onslaught. Either you need to hit a lot really fast to get up to your stack cap, or you use a slow hitting weapon to maintain maximum stacks with GSM. Both are fun playstyles that reward different strategies, and both can be exceptional builds.

Cool! show me the details!

There are several sources of Onslaught, and some have some quirks on how they work. Here's the full list:

  • Furious 1 star mod: The starting point. Your build for Onslaught should begin with this. It can be applied to any melee or ranged weapon, grants 9 max stacks, and grants 5% additional damage bonus per stack
  • Guerrilla Expert perk: 1% reload speed per stack and an additional 3 max stacks (RANGED only)
  • Guerrilla Master perk: 5% additional RANGED damage to close enemies per stack and 5 max stacks (RANGED only)
  • Gunslinger Expert perk: 1% additional RANGED weakspot damage per stack and 3 max stacks (RANGED only)
  • Gunslinger Master perk: 10 additional max stacks and turns on "Reverse Onslaught" (RANGED mostly).
  • Pounder's 4 star mod: 10% additional damage per stack and 10 max stacks (MELEE only)

From here, you would add up your sources of Onslaught and multiply them by your maximum stacks (or whatever stacks you think are reasonable to maintain) to get the full list of stuff that applies to your build. Do note that there are some exclusive buffs and stack sources. While not clearly mentioned, some of the buffs and max stacks apply ONLY to either melee or ranged.

For melee, the max stacks is 19 (Furious and Pounder's). However, GSM still applies "Reverse Onslaught" without granting stacks. Meaning, the maximum bonus for a melee build is 285% damage ((5% damage for Furious + 10% damage for Pounder's = 15%) x 19 max stacks = 285%). For Ranged, your maximum possible stacks is 30. You also get a lot more buffs at that level:

  • 150% more damage
  • 150% more damage to close enemies
  • 30% faster reload speed
  • 30% additional weakspot damage
  • Reverse Onslaught playstyle

And this is JUST Onslaught scaling. You still have the rest of your build scaling you as well.

That's... A lot... How do I build it?

Onslaught can be built at a variety of investment levels and with pretty much any weapon you want. Even at maximum effect, it's just a lot of agility perks and your 1st star mod slot (and your 4th if you're melee). Even with just Furious on your weapon of choice, it's already almost as much damage as a fully scaled Mutant's (45% at max stacks compared to 50% at 10 mutations).

To break it down into specific archetypes, you have 2 sets: Fast vs. Slow, and Ranged vs. Melee. Slower weapons will benefit from GSM and Reverse Onslaught, and melee wants Pounder's. Ranged and Melee are pretty easy to understand the difference for, but to give a bit more explanation (I'm quite fond of doing that, if you hadn't noticed), I'll talk about what I mean by "Fast" and "Slow".

Fast (Normal Onslaught): Anything that hits often. Automatic weapons like flamers, handmades, SMGs, or gatling plasma all fire pretty fast and can build up stacks quickly to get you at your maximum potential. Similarly, weapons that have a lot of projectiles also fit this bill, like shotguns or a laser gun fitted with the Beam Splitter weapon mod. And finally, fast swinging melee weapons. Either something that you can swing super fast like the Switchblade or auto melee like the Chainsaw.

Slow (Reverse Onslaught): For this, you want stuff that doesn't hit a lot. Any weapon with a long animation and a single hit is preferable so it won't consume stacks faster then you generate them. A Super Sledge with no swing speed buffs or a Hunting Rifle are good examples. To reiterate, it's about HITS, not how slowly you SHOOT/SWING. Anything with multiple projectiles hitting will consume one stack PER PROJECTILE HIT. Anything that has additional instances of damage, like the Explosive 2 star mod or Hat Trick for bows, will also consume a stack PER HIT. A Dom Pedro's with an Explosive weapon mod and Explosive 2 star mod will consume 3 stacks per bullet. It will consume even more if the explosions hit multiple enemies.

"Hitting" is by far one of the most frustrating parts of figuring out Onslaught because it's not always clear if something is doing a "hit" or where that "hit" might come from. For example, the Electrically Charged mutation technically "hits" an enemy, and will consume/add a stack of Onslaught depending on taking GSM or not. Another one, which may be a bug, is the Radiation Power perk for Ghouls. I noticed when running around with a Reverse Onslaught build that I'd occasionally get an instance of 1 damage that consumed Onslaught stacks. For the life of me, I could not figure out where that one damage came from. Once I unslotted that perk, it went away. When tinkering with your own build, be on the look out for how things are manipulating your stacks. Track what's hitting and when, and adjust accordingly.

I'm lazy, show me a build

I'll do you one better and show you 2!

This is what I'm running right now: Reverse Onslaught VATS With a Longshot.

The build is pretty straightforward. Use VATS, target head, and shoot. Pop a crit every other shot if the target is tanky, pop a Nuka Quantum if you run low on AP, and that's it. I run a couple canned foods, but they're not necessary for it to function. They're just nice buffs to have. Same goes with camp buffs, though Well Tuned is a welcome addition for any AP hungry build (I use the tuba!). Only real struggle for this build is stealthed enemies (can't VATS what you can't see). The slow rate of fire is perfect for maintaining the Reverse Onslaught stacks, and the Longshot's absurd range all but guarantees I can pop any target from most ranges.

The melee build I was running before I swapped: Furious Chainsaw/Auto-axe.

This build is fairly standard auto-melee, but takes advantage of the absurd additional damage that Onslaught can do with something that hits so frequently. Bar none, the highest DPS build I've ever run (you know, when I'm not waiting on the ground for the stupid piece of shit Scorchbeast to land). Unfortunately there's no canned variant for a melee buffing food, but aside from that it's also pretty easy to manage. More Strength is more more damage, and more Endurance means you don't get clapped by bosses instantly. It's a bit more face tank oriented than any shooty build, but just hotbar your toxic goo and chug it like your life depends on it if necessary.

You may have noticed that these builds doesn't really have much associated with Onslaught specifically. Aside from my Agility perks being mostly reserved for the Longshot build, it's just the Onslaught legendary mods. That means you're free to build however else you want! For builds that don't want to use GSM, it's even less stringent.

TL;DR for the weak minded who don't want to suffer my yapping

  • Onslaught is a stackable buff that grants various kinds of damage (general, weakspot, "close range"), and reload speed depending on where you get the stacks from
  • Each buff is PER stack
  • You are required to have at least ONE source of stacks that have a buff to benefit at all (usually the Furious 1 star mod)
  • The more sources of stacks, the more buffs you get, the more stacks you can build up, the better each buff gets
  • By default, you generate one stack per hit, and you lose one stack per second
  • The Gunslinger Master perk grants 10 max stacks, but REVERSES the above rules: you CONSUME one stack per hit, and you GAIN one stack per second
  • "Hitting" an enemy is any source of damage that does a separate damage number on your screen
    • Shotgun-style weapons will count as a hit PER bullet hit
    • Secondary damage, such as 2 Star Explosive mod or Explosive rounds, will ALSO count as a hit for each instance of damage
    • Some perks and mutations will ALSO count as a hit, such as the Electrically Charged mutation, Ricochet perk, or Radiation Powered Ghoul perk (which I am convinced is a bug)
    • Anything with area of effect that hits multiple enemies will count as a hit for EACH enemy they hit
    • Be sure to adjust your build for whether or not you want a lot of hits (Regular Onslaught), or you want very few hits (Reverse Onslaught)
  • Some sources of stacks are exclusive to melee (Pounder's 4 star mod) or ranged (all of the Agility perks)
  • Gunslinger Master will NOT give max stacks to melee Onslaught, but it WILL apply the "Reverse Onslaught" mechanic (useful for slow swinging melee builds)
  • Onslaught is fairly easy to build as a main source of damage scaling for a variety of playstyles
  • The general rule of thumb for which Onslaught to build is:
    • Lots of hits? Regular Onslaught
    • Few hits? Reverse Onslaught

Tips/Notes from the comments

  • The Western Spirit unique lever action grants GSM for free, so it can be held to passively generate stacks. You can then swap to your real weapon to be already at your stack cap without needing to ramp up ~ u/FaeOfReddit
  • There's some weirdness with multi-projectile weapons and adding/consuming stacks. While a full shotgun blast will RENDER every single instance of damage that could have hit, it appears that only the hits that CAN do damage will add/consume a stack. If the target doesn't have enough health to survive every projectile, only a portion of the projectiles will count as a hit ~ u/DarkHeroAxel

r/fo76 • • 7h ago

Discussion I can't believe I still haven't launched a nuke

94 Upvotes

Been playing for years getting keycards and launch codes but never going to a silo. Well, today I was playing and happened upon a silo and the elevator let me in. I guess I had the prerequisites as I was able to start the quest. I wasn't even in power armor and had a melee weapon build so was getting my butt kicked when a teammate thankfully joined me.

We got all the way to the end and it was time to scan my keycard which I did. Then I needed to enter a code. "What code???" Looked all through my inventory, no code. I backed away and my teamate had a card and scanned his. Guess what? HE DIDN'T HAVE A CODE EITHER!

He told me to wait while he went back to his camp to get more cards but didn't have any. So then he went to other camps until he bought some. Right when he messaged me, "I've got the cards AND a code!" my game crashed.

The End.

I'm just gutted is all.


r/fo76 • • 1h ago

Suggestion Wish there was a bunny camp pet

• Upvotes

Like we have radhogs, deathclaws, cats and dogs, why not add some little critters, bunnies even. The only thing close to having a bunny at my camp is that fertilizer generator that came with that ncr outfit bundle. Also, bunny ear headwear would be amazing for my character. I just love rabbits


r/fo76 • • 9h ago

Image Well…that was an awful challenge. 145 Abraxodyne cases was just unnecessary. 50 would have been enough. 😓

Thumbnail
gallery
78 Upvotes

r/fo76 • • 9h ago

News Really happy you guys are finally getting to enjoy Wasteland Wanderer Outfit too!

63 Upvotes

r/fo76 • • 2h ago

Discussion Thank you Bethesda for the little win

Post image
15 Upvotes

Today there was a free outfit for all and it included a wasteland backpack that slots into my nuka cola collection beautifully!!


r/fo76 • • 11h ago

Discussion Wasteland wanderer coat is back!

Post image
92 Upvotes

God Howard bless us this day


r/fo76 • • 3h ago

Image my concert stage :]

20 Upvotes

i've never had nearly enough players at my camp to play all the instruments at once but it honestly makes me happy anyways


r/fo76 • • 10h ago

Discussion Can we fix the jetpack randomly not working?

61 Upvotes

There is only so many times you can fly like a rock before you don't find it as humourous. Jetpack randomly not working is rough when you just want to spend 30 minutes and flop off a cliff


r/fo76 • • 22h ago

Other Crossed the 10,000 hour mark today

Post image
513 Upvotes

Love this game so much. So chill and relaxing and great way to unwind after a day of work


r/fo76 • • 10h ago

Discussion By no means am I happy but for some reason I am more comfortable with imagining shoving dog food in my mouth than "fish bits".

58 Upvotes

I don't know what fish bits are but I imagine it is offal and awful. Yay challenges.


r/fo76 • • 1h ago

Suggestion If Fallout 76 is bringing stuff back, The Gold Handmade Rifle Skin.

Post image
• Upvotes

It was supposedly released like, years ago, alongside some power armor skins? I can't even find accurate information.

But this is honestly the only thing I want to see pop up on the Atomic Shop, just for a single day. Anything.


r/fo76 • • 9h ago

Discussion Still no Gold Shovel Plan, but somehow pulled both Salt of The Earth AND Relic Reaper from the same grave

Post image
41 Upvotes

Pretty wild! My grave count has got to be somewhere between 200-300 graves dug up. I’ve gotten every single legendary at least six times. I think statistically the fact that I pulled two legendaries from one grave is even rarer than the Gold Shovel Plan itself.


r/fo76 • • 10h ago

News Fallout 76 Daily Update

49 Upvotes

Atomic Shop

  • Wall-Mounted U.S. Flag (125⚛️ (50% off!)), Leaves on (20-Oct-2026)
  • Modular Display Cubes (Free Fallout 1st), Leaves on (3-Nov-2026)
  • Spotted Axolotl Plushie (Free), Leaves on (3-Nov-2026)
  • Blasted Barrel Planter Set (300⚛️), Leaves on (3-Nov-2026)
  • Well Rusted Bundle (Fallout 1st) (1500⚛️), Leaves on (3-Nov-2026)
  • Forager's Rucksack (400⚛️), Leaves on (3-Nov-2026)
  • Seeds & Soil Bundle (1900⚛️), Leaves on (3-Nov-2026)
  • Upstaged Bundle (1800⚛️), Leaves on (3-Nov-2026)
  • Large Dome Greenhouse (700⚛️), Leaves on (3-Nov-2026)
  • Crop Mister (700⚛️), Leaves on (3-Nov-2026)
  • Soil Rads Tester (350⚛️), Leaves on (3-Nov-2026)
  • Seed Vault Stash Box (400⚛️), Leaves on (3-Nov-2026)

Current Events

  • MISCHIEF NIGHT, Ends on (20-Oct-2026)
  • Minerva at Foundation, Ends on (21-Oct-2026)
  • SLASHER C.A.M.P. CONTEST, Ends on (26-Oct-2026)
  • Season 26: Beware the Blood Moon, Estimated end date (15-Dec-2026)

Fishing

  • Spotted Axolotl, Regions: Savage Divide & Toxic Valley, Changes on: (3-Nov-2026)
  • Festerkoi, Regions: Ash Heap, Burning Springs, Toxic Valley, Changes on: (22-Dec-2026)
  • Sludge Eye, Location: The Sludge Works, Changes on: (22-Dec-2026)

Daily Challenges

  • 1ˢᵗ Cripple a Super Mutant's Arm (x2) 250
  • ⭐ Gold Star: Complete a Daily Challenge (x6) 1000
  • Complete an Infestation (x1) 250
  • Craft Fish Bits (x5) 250
  • Deal Fire Damage to Enemies (x100) 250
  • Eat a Fish Bit (x6) 250
  • Eat a box of Sugar Bombs (x1) 250
  • Kill a Pint-Sized Phantom while on a Team and wearing a Costume (x5) 250

Minerva's Location: Foundation

  • Gauss Minigun (563 gold)
  • Gauss Pistol Aligned Short Barrel (113 gold)
  • Gauss Pistol Drum Magazine (75 gold)
  • Gauss Pistol Refined Receiver (150 gold)
  • Protective Lining Secret Service Underarmor (113 gold)
  • Shielded Lining Secret Service Underarmor (150 gold)
  • Thorn Armor Chest Piece (750 gold)
  • Thorn Armor Left Arm (563 gold)
  • Thorn Armor Left Leg (563 gold)
  • Thorn Armor Right Arm (563 gold)
  • Thorn Armor Right Leg (563 gold)

Daily OPS: Uplink

  • Location: Watoga Raider Arena
  • Enemy Faction: Mole Miners
  • Enemy Mutations: Piercing Gaze, Blistering Cold: Freezing Touch and Swift-Footed Mutations

r/fo76 • • 11h ago

Other Wasteland Wanderer Outfit is in the store!

47 Upvotes

Its free. I repeat this is not a drill


r/fo76 • • 11h ago

Discussion Ice Breaker post patch 74 as a main Cryo weapon

Post image
44 Upvotes

Cryo has always been described as a "support" option as opposed to a damage option and in my testing thats been accurate...that said, every cryo weapon iv tried has had a flaw:

  • Cryolator - damage/range/RPM (tradeoffs based on barrel used)
  • Cold shoulder - cool weapon (lol) but suffers from double barrel shotgun range.
  • Bow - Can't be used with PA and requires stealth to get the most out of it, Burning Love is a powerhouse tho.
  • Crossbow - close but damage suffers unless using a stealth build
  • Iceman legendary - ud be missing out Pin Pointers or Conductors just to add cryo damage.

Ice Breaker with Flachette meanwhile has it all:

  • High damage and respectable range for a shotgun.
  • Shotgun flachette means it benefits from shotgun perks like shotgun champ
  • Shotgun + Quad lets u run bullet storm sufficiently well.
  • Shotgun + range and VATs lets u stack up onslaught very quickly (7 stacks per shot)
  • Is a heavy weapon, so u can benefit from One-Gun Army (agility is already busy enough with or without smaller weapons on the limb damage perks thanks to onslaught cards).
  • Slow fire rate lets you get away with having near-infinite vats while using Pin-Pointers and Lucky-Hit (if u dont have 4x limit breaking) without coffee.
  • Cryo means you can run Cryologist and boost damage via INT.
  • Bleed means u can run bloody mess (nice-to-have) and wound salter (thanks, Loose-Profession-746)
  • Bleed + Cryo makes deal sealer work really well - especially when combined with the Red Terror meta a lot of people are running (they give u fire u give em cryo and bleed).
  • Prints ammo, i only carry 150 rounds at a time and still end up ammo positive.
  • Versatile: u dont need any niches like stealth, im currently using it with a low HP hyper-regen + Emergency Protocol PA build. You can run it full hp, low hp, however u like.

Its only issue is a known bug that bethesda seems to refuse to fix: if u hit urself with the cryo debuff from this weapon when using "** Explosive", u will start rubber banding. You can combat this by putting away ur weapon and pulling it back without losing bullet storm.


r/fo76 • • 1d ago

Image I wonder if his vendor prices were too high

Post image
1.7k Upvotes