r/Fallout4Builds • • Nov 12 '20

Build Resources Fallout 4 Perk Chart - Full Chart with Level Requirements and Additional % Per Point

677 Upvotes

r/Fallout4Builds • • Nov 12 '20

Guidelines & Tips /r/Fallout4Builds Posting Guidelines and Tips

59 Upvotes

Guidelines:

  • Any relevant links/screenshots should be included in the body of your post.
  • Try to be as detailed as you can. Include any perks you have taken and note which ones you intend to take. OR ask which ones you should take based upon the type of character you wish to create.
  • Describe the playstyle and/or character type you are seeking to build. For example, Are you planning to build a soldier who is an expert with guns? Or maybe a stealthy thief? Or perhaps a charismatic leader. All these details will help others understand the intention of your build better.
  • A backstory for your character would be cool, but not required.
  • When criticizing other builds try and provide constructive criticism, for example "I wouldn't take Perk X since it does not fit with the build. Maybe you should take Perk Y instead"

The Fallout 4 Leveling System:

  • Every character starts with 1 in each of the 7 S.P.E.C.I.A.L. stat and another 21 points to allocate. If you are posting an initial build, make sure the numbers add to 28.
  • Each stat can go up to 10.
  • Every time you level you get a perk point which you can use to choose a new perk, unlock the next rank on an existing perk, or increase one of your S.P.E.C.I.A.L. stats. Refer to the Perk Chart.
  • There is no level cap.

r/Fallout4Builds • • 21h ago

Endurance Nathan Hardway - Tougher than a 2 dollar steak.

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0 Upvotes

We've all been there.

Let's make a challenge build and see how far we get before we rage quit.

It happens.

I started with a simple premise.

No weapon specific traits will be taken. Zero. This means no Rifleman, Iron fist etc.

However Nathan can upgrade everything. Like BASF he doesn't make it, he makes it better.

His one defining trait is toughness. This manifests in various ways but mostly puts him into a blast and outlast game play. Or, you know, playing smarter instead of face rolling (but where's the fun in THAT?!?)

Reliance on companions seems baked in (it is) BUT he's not specifically designed for it (no companion enhancing abilities like Inspirational)

Made mostly as an experiment into the usefulness of certain perks, it's been a pretty cool play so far. Not near to rage quitting :D

Yet.


r/Fallout4Builds • • 2d ago

Intelligence Tips/advice for Engineer style build

3 Upvotes

I have only done one playthrough and that was quite a while ago. Im looking to jump back in with a new playthrough

I’m wanting to play this kind of nerdy tinkerer/engineer type of character who upgrades the crap out of his power armor and becomes this almost unstoppable machine. I like the idea of him being a very squishy and non-threatening person when he’s outside of his power armor. He could even have multiple suits of armor that are upgraded with completely different kits.

Was considering also trying to use heavy guns as main weapons of choice most of the time, if possible. Big laser guns, things that shoot lightning, big exploding guns, that kind of thing. Of course these would also be upgraded a whole bunch too

The point is that he would be a very capable person in combat ONLY if he has power armor with him. Probably even roleplay that he’s not strong enough to wield these heavy guns when not in his armor.

Any suggestions/advice on how to get the best experience with this kind of build? Starting stats? Good power armor upgrades or weapons to use? I’m open to mods but I play on Xbox.

I have the game of the year edition but I haven’t really done too much with all the DLCs except for Far Harbor and the Automaton one (which this character would absolutely take advantage of)


r/Fallout4Builds • • 2d ago

Institute The Courser

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11 Upvotes

Meet Audrey, my Institute main

Strength: 3, Perception 8:, Endurance: 9, Charisma: 6, Intelligence 9, Agility: 7, Luck: 1

Her scars don't stem from Wasteland combat; they are the result of growing up with a violent, mentally unstable single mother; her father was absent for most of her childhood and died in the Resource Wars when she was still a young girl. CPS eventually removed Audrey from her mother's custody and placed her first in an orphanage and then in a loving foster family. Once she lived in a supportive environment she did well in school easily getting into law school. After being admitted to the bar, she entered a major law firm in Boston. On account of her at times off-putting personality and being self-conscious about her appearance, she did research work and drafted legal briefs and contracts rather than engaging in client contact or court appearances. She performed effectively in that role and had few qualms helping big corporations like Mass Fusion and Poseidon Energy skirt regulations, and exploit legal loopholes.

The issues I just mentioned did not make her dating life any easier, but she eventually met Nate and they quickly married.

Despite -or because- all that's happened, the trauma of separation from her mother sits deep, and after losing Nate she was determined not to go through that again once she recovered Shaun. Thus she did not hesitate to turn on her former allies in the Brotherhood of Steel, whom she saw, in any case, as a mere means to an end. Years of practice in compartementalising and rationalising her actions mean that she is willing to do the Institute's dirty work without questions or complaints.

In combat, she relies on both rifles and pistols, weakening enemy formations from afar with a Gauss rifle before storming in and dispatching the remains with rapid fire from the Deliverer or a laser pistol, the respective perk points are maxed out. She eschews the use of VATS, priding herself on her marksmanship practised on frequent visits to the shooting range before the Great War. Audrey is also a gifted chemist creating potent chems both for emotional release and use in combat. As the headline suggests, she comes to think of herself as one of the Institute's Coursers. She wears a Courser uniform upgraded with ballistic weave and enters her suit of power armour only for the most dangerous missions, otherwise preferring to rely on stealth and speed. She possesses a hardy physique that allows her to keep up with her comrades and win their respect - though they frown on her chem habit.

It is either the result of her traumatising childhood or a congenital personality disorder that she is quick to resort to violence, lies or threats, being easily angered and at times sadistic. She is also prone to self-medicate with drugs and alcohol. While not being amoral per se and not above helping people, she is self-serving and hypocritical in her outlook. She will frequently be found on the rooftops of her Greygarden homestead, staring into the distance and listening to the Hi Honey! holotape. But it is best not to approach her, as she will, rather irresponsibly, cope with her frustration by inhaling jet and firing into the air.


r/Fallout4Builds • • 2d ago

Melee How do I revamp my old build/playstyle?

1 Upvotes

Hey there. I'm going back to playing an old character I made awhile back. He's a goody tushus that believes he's a superhero named Atomic Adam. He's level 34, his playstyle is primary unarmed damage with a powerfist, blitz perk, and occasionally uses a laser pistol. He also has high resistances which includes radiation.

When it comes to rp, he's your typical silver-age superhero: does everything good for the sake of good. He always leans into the more peaceful outcomes but if attacked he is not afraid to fight his way out. his only real rule is that he doesn't use bullet-based guns or bladed melee weapons.

I enjoy playing him from an rp stand-point but recently I am finding his playstyle to be a little dull. It feels like I'm walking through encounters blitzing, punching, and winning. I've also been using the same gear for roughly 10 levels now so needless to say it's gotten pretty stale.

I guess what I trying to figure out is how to change up how he fights in combat while maintaining his values.

I'd love to hear your thoughts.

These are my current stats:

Str: 7

Per: 2

End: 7

Cha: 6

Int: 6

Agil: 9

Luck: 3

Main Perks: iron fist, toughness, life giver, bloody mess, action boy, moving target, blitz, rad ressistant, aqua boy, armorer, science and blacksmith.


r/Fallout4Builds • • 3d ago

Stat Help Help, I'm a bit confused on how builds impact on the gameplay

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30 Upvotes

I finished or almost finished my first dialogue and the game has given me 21 free stat point, what's the best build to play this game to the fullest considering that I bought the Goty edition of the game?

Is the build truly important? to play the game to the fullest are some build limiting interaction in fighting, quest and the overall gameplay?

what are the perks?


r/Fallout4Builds • • 4d ago

Sneak How can I get Irma’s Feathered Dress? Any tips?

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69 Upvotes

r/Fallout4Builds • • 4d ago

Intelligence Survival Utility

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3 Upvotes

https://nukesdragons.com/@jumbojacob7498/fallout-4/character/survival-utility

I think this setup should make the early game as optimized as possible. I'm using no V.A.T.S. and going strictly for survival mode utility optimization to make the early game as easy as possible. Maybe it would be a helpful setup to someone else. Maybe. Lmk what you guys think.


r/Fallout4Builds • • 5d ago

Stat Help Fallout 4: Which is better, an Explosive or a Wounding 10mm Pistol?

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111 Upvotes

r/Fallout4Builds • • 5d ago

Melee Melee without PA,all melee mods

3 Upvotes

I'm looking to do a build focused entirely on Melee without using power armor. However,I also want to be able to access all the melee weapon mods,which I know will also require Science. I need an outline of what to level in what order,along with S.P.E.C.I.A.L stats.

If it changes anything,I want to use the Chainsaw from the Murdering Chainsaws mod as my main weapon. Works like the Mr.Handy Buzzsaw Blade,but more modifications.


r/Fallout4Builds • • 6d ago

Stat Help What Fallout 4 build would suit her best? S2P4E1C3I8A9L4

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7 Upvotes

r/Fallout4Builds • • 5d ago

Intelligence He is Ironman!

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0 Upvotes

The Paranoid Ozzy build.

My take on a Power Armor - non survival Stealth Sniper(ish). It IS until you get the intended weapon, then, maybe not so much except for the alpha strike. Honestly pretty bog standard, it's certainly not reinventing the wheel, but I have a pacing in my builds that dictates when I like things to come online. Others may feel they are "too late" or not enough. This can be taken as an outline, then, for your ideas on how you'd like to try one.

He started pretty strong and ended up being fairly silly in or out of power armor once I had the final tier of Railroad ballistic weave.

The Atom's Judgement makes me want to build around it... just stupid fun to use :) I was a die hard Rockville Slugger melee builder but now? I gotta see what's what, so eventually I'll get that going.


r/Fallout4Builds • • 6d ago

Stat Help My best female character creation yet (no mods).

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22 Upvotes

r/Fallout4Builds • • 9d ago

Sniper Any pointers for a survivalist build?

7 Upvotes

I want to play on survival and most online builds seem to not go for that.

I wanted a long range, Dogmeat only, suppressed sniper that sneakily picks off enemies and can survive in the wasteland (lead belly, maybe even aquaboy)

Anyone has a build? I could start from the Hunter from FMuppet and explore from that but i didn't play in years.


r/Fallout4Builds • • 10d ago

Intelligence Who should I side with in my first Survival playthrough?

16 Upvotes

Challenges I've put for myself in this playthrough

I have to get every settlement and build them up to be powerful.

Must get every companion and max affinity

I must get 10 in every SPECIAL stat

I must complete all DLC

I must max out all weapon perks, along with modifications perks.

I must spend a good amount of time with each faction.

I must do side quests for factions if I get good rewards

I must collect as much CC content as possible

1293 votes, 3d ago
183 Institute
533 Minutemen
423 Brotherhood
154 Railroad

r/Fallout4Builds • • 11d ago

Melee I Turned My Settlements Into A Raider Empire in Fallout 4

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8 Upvotes

r/Fallout4Builds • • 11d ago

Sneak It's time for a Gen X run.

2 Upvotes

I've made a new build that's taking it back to basics, more or less. No game mods, just appearance and environmental mods because I like the game to look a certain way, sue me, heh.

The flair is Sneak because that's the tie that binds the two modes together.

Why Gen X?

Settlements will be helped, and given just enough to survive, but that's it, they're on their own.

Companions are only around long enough to give me their perk, then they get shelved.

If I need assistance with damage, Ada will be the damage add, but I don't foresee that being an issue with this build.

This is obviously a non survival run as I'm not taking chemist or local leader.

The only niggle that gave me pause in the build was the notion of trading out Aquaboy/girl and the 3rd rank of hacker for 2 ranks of scrounger. We'll see how that plays out.


r/Fallout4Builds • • 14d ago

Charisma Survival Pacifier

3 Upvotes

This build is designed to use the pacification perks in survival mode, playing into Nora’s lawyer background as charismatic and intelligent. Gun choice is wide open with these stats, but I’m going full auto this time around. My goal is to try and focus on the main story, I have been playing basically since launch and have not yet actually beaten this game. I love to pop in and live in the post apocalypse for a while before I get bored and either restart to change my build or play something else, but it’s well past time to finish the story at least once.

S2+, P1, E5, C10, I6, A3, L1

Strength 3 is pretty mandatory in my survival builds for armorer.

Since I’m not focusing on vats perception doesn’t matter. With the easy bobblehead rifleman is available, though for this play through I’m going commando.

Endurance 5 for aquagirl to get to the railroad early and general utility. It’s not a pacifist build, but it’s nice to avoid some fights by safely swimming.

My highest priority perks are to pacify all the living creatures of the wasteland. I haven’t decided if I want to build settlements up with local leader or mostly ignore them this time, when I build settlements it distracts me the point that my adhd restartitis kicks in and I abandon the play through to start all over again so I probably won’t bother with them. I plan to take party girl when I have spare points just for fun, I like to think Nora was a partier in college. I also plan to take inspiration and maybe black widow when I have spare points.

From intelligence I’m taking gun nut for convenience and a couple levels of hacker, plus chemist once I get the bobblehead (useful and plays into the partier background headcannon). If I go into the mechanist dlc I may invest another point to take robotics expert to shut down robots in addition to all the organic pacifying.

I’m taking commando since I usually play with rifles or pistols, so it’s nice to change it up. Also enough stealth not to have to worry about mines because sometimes I encounter a glitch where the mine is inaccessible under ground but still blows me up. It’s also nice to sneakily incite a raider to start fighting his buddies.


r/Fallout4Builds • • 25d ago

Sneak I'm bored so, wanna start working shopping my next run for after I finish my current one

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0 Upvotes

r/Fallout4Builds • • 27d ago

Stat Help Help with a build

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4 Upvotes

I need help with designing an America Wizard build (SPECIAL, perks, factions to side with in base game and expansions, etc.). Any suggestions?


r/Fallout4Builds • • 27d ago

Stat Help Minuteman build help.

4 Upvotes

Hello, I have ask this before however I want to ask again this time with more light. I want to make a minuteman crit build that uses vats, but low agility stat cause i dont need to hit multiple targets in vats with laser musket since you need to crank it fully outside of vats. So far its s:3,p:6,e:1,c:5,i:5,a:1,l:6. Eventually I'll get the bobbleheads so I can use science, commando for my secondary, local leader and special book for perception for sniper. I dont know if I should fix it up or not cause I would like to try to use missile launchers and strongback but I dont know if lowering percection to demolition is still great for what im going for.


r/Fallout4Builds • • 27d ago

Melee Why You Need to Try this Unarmed Chem Build in Fallout 4

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0 Upvotes

r/Fallout4Builds • • 28d ago

Gunslinger Laser Pistol Build

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84 Upvotes

r/Fallout4Builds • • Sep 22 '26

Stat Help I need some help

1 Upvotes

I want to make a build that im not used to, or in other terms a slight change of the standard sniper or vats build. I want to make a "laser musket crit minutemen" build. Basically wanted my main weapon to be the laser musket and an auto weapon as a secondary, I know luck need to be up for critical and intelligent for science..but now im struggling, I think I need sniper for the 25% to head accuracy, but I also need high charisma for local leader and im also thinking of using chems cause im not gonna have high agility cause its a laser musket and now im confusing myself..I may need some help