r/deadrising • u/MioTenacious • 23h ago
Dead Rising 2 Did you know you can do this in DR2??
Doing this for years thought i would share it just incase.
r/deadrising • u/SeValentine • Sep 11 '26
r/deadrising • u/wivi514 • Sep 13 '26
Hey everyone, Iāve got a pretty big update for both Case Zero and Case West.
XenonLive is now working with both recomp projects, so online features are starting to come back instead of the games just being offline PC ports.
The launcher handles most of the Xbox Live-style stuff now. You can make a XenonLive account/gamertag, add friends, see what theyāre playing, send messages and game invites, track achievements and gamerscore, compare achievements with other players, and launch/update the recomp games directly from the launcher.
Thereās also an in-game overlay, so you can check friends, messages, invites and achievements without closing the game.
Achievements are persistent between sessions, saves are tied to your XenonLive profile, and youāll get notifications for things like achievement unlocks, messages, friend activity and invites.
Thereās also a bug reporting system built into it now. If something breaks while youāre playing, you can capture a screenshot/log and send the report through XenonLive, which should make tracking down issues a lot easier.
Case West now has working 2-player online co-op through XenonLive.
You can host a session, invite someone through XenonLive, and they can join your game. The game will also launch automatically if needed when accepting an invite.
1.1.0 also fixes a bunch of issues with online play, including sessions disconnecting after around 5 minutes and short connection drops immediately killing the session.
Thereās also more CPU/GPU performance work, better thread handling on higher-core CPUs, improved frame pacing on Windows, profile-specific saves, the XenonLive overlay, and some other smaller fixes.
Case Zero now has working 2-player online co-op too.
This is probably the part Iām most interested in because the original Xbox 360 version actually shipped with a lot of the Dead Rising 2 co-op code still inside the game, even though Case Zero never officially had multiplayer.
Iāve restored enough of it that you can now actually play Case Zero online with two players.
Thereās a new JOIN CO-OP GAME option on the main menu. One player hosts normally and the other can search for their session or join through the friends menu.
There are still a couple limitations here. XenonLive launcher invites arenāt properly connecting to Case Zero yet, so for now you have to join through the in-game JOIN CO-OP GAME menu.
The Military Arrival section also currently drops the second player and continues in single-player because that section can crash the host with two players. Iām still working on that.
1.1.0 also fixes the second player sometimes spawning invisible, fixes the short co-op disconnect issue, adds profile-specific saves, achievements/gamerscore, the XenonLive overlay and the new bug reporting system.
There are now dedicated Steam Deck builds for:
You can add XenonLive as a non-Steam game and use it directly from Game Mode.
The launcher will install the Steam Deck version of the recomp automatically, and both games start at the Deckās native 1280x800 resolution. You can still change the resolution normally afterward.
If you run into a bug while playing, you donāt have to manually dig through logs or figure out what files I need.
You can press F8 or F9 while the issue is happening to make a capture, then send the issue directly through the XenonLive Launcher.
The capture includes the information I need to investigate the problem, such as the relevant logs and capture data, so you can basically reproduce the bug, take the capture, describe what happened, and send it from the launcher.
So if something breaks, freezes, looks wrong, disconnects, or just behaves strangely, please use the capture system and send it through XenonLive. It makes debugging these problems a lot easier.
XenonLive Launcher
https://github.com/wivi514/XenonLive_Launcher
Dead Rising 2: Case Zero XenonRecomp
https://github.com/wivi514/Dead_Rising_2_Case_Zero_Xenon_Recomp
Dead Rising 2: Case West XenonRecomp
https://github.com/wivi514/Dead_Rising_2_Case_West_Xenon_Recomp
As before, everything Iām releasing is free and no game files are included. You need to provide your own XBLA copy of the games.
XenonLive is still pretty new, so if people want to test co-op, especially between different PCs or on Steam Deck, that would help a lot.
And if you find anything broken, send a report through XenonLive or open an issue on GitHub.
r/deadrising • u/MioTenacious • 23h ago
Doing this for years thought i would share it just incase.
r/deadrising • u/chicagogamecollector • 1d ago
r/deadrising • u/Rabbid020012 • 1d ago
I feel it coming
r/deadrising • u/Mr_skywalker05 • 2d ago
r/deadrising • u/Key-Development8368 • 2d ago
r/deadrising • u/Leading-Welcome2616 • 2d ago
Recently was able to get the files for the Dead Rising 2 Mobile game. a game thought to be lost media for a long time.
Dead Rising 2 (BREW Mobile Game) - BossComplex Archive
here is my full playthru gameplay. from what i can tell the "Bluestacks" emulator/ Melange is unable to do audio currently?, so the whole playthru had no sound (i added DR music to the video). there is an audio file in the package, so maybe somebody can get it working eventually.
You play as Chuck Greene trying to create a "cure" for Katey's Zombie bite (though katey is not named in game). the "story" is chuck searching for a bunch of materials and fighting against 4 Zombie Boss'. the game is pretty short but you can unlock a free play mode too.
Chuck can explore 3 areas of a "Vegas hotel"(?), the main casino floor. "1st floor" which is hotel rooms. and "2nd floor" which has a big table maybe a meeting room that has a 2nd area to the left where elvis is.
r/deadrising • u/Infinite_Bee7851 • 2d ago
i need help with multiplayer
r/deadrising • u/Savings_Mousse_9356 • 4d ago
Died laughing at this for a solid 15 minutes
r/deadrising • u/Fluid_Half_5426 • 3d ago
So, I haven't been playing DR2 much due to being with other stuff, but I got it a month ago and played some of the beginning. And yesterday I mostly wandered around the map for a bit rescuing survivors, and I already failed case 2 and 3 due to spending most of the time prioritizing survivors.
And I enjoyed it! I still feel a bit intimidated on maybe having to slowly optimize routes or just specific survivor's instead of going more freely and improvising, but I sincerely enjoyed loading my game, going for some of the same initial survivor's, go a bit earlier to the main quest...And failing again because I spent too much time on survivor's!
I chose to then restart with my current lvl (like 9, maybe 10), and I learned that I'm not THAT rushed to go for survivor's, so I'm so slowly getting used to how the time and missions work, and I'm finding way more enjoyment on it than I expected.
And that's it really. At much also getting used to moving around zombies without losing much hp, since I'm getting constantly bited. But in between the HP upgrades, lvl ups and habilities like the jump kick I guess it just get's easier later, but it's still hella fun
r/deadrising • u/Left4Ramen • 3d ago
chuck you pervert where did you pull that from
r/deadrising • u/Left4Ramen • 5d ago
A while ago i met someone who found this old ass nigh lost media Dead Rising the Survival-y demake of DR2. Reminds me alot of the old Bioshock mobile demake. There was some pretty interesting lore changes with this game, zombrex isnt a thing instead you need to get a cure to save Katey lol
If any of you are interested in playing some people in Stip0ās server got the game running a while ago
r/deadrising • u/Embarrassed_Swan_147 • 4d ago
This post was sponsored by Noahtoons from Instagram
https://www.instagram.com/noahtoons?cplk=anBxN2JyMjBodGd2
(Comment down your thoughts)
r/deadrising • u/sliasch • 4d ago
r/deadrising • u/Gustrava • 4d ago
I feel like Off the record was made by an angry fan of Dead Rising 1 who really dislike Dead Rising 2, because Frank West was replaced by Chuck Greene.
So, that guy use his own money to make Dead Rising 2 with Frank as the protagonist. Frank is a famous celeb and cool guy after the event of the first game. Chuck is turned into a crazy lunatic, and he is just a mini boss. Kathy is dead. Stacy is evil and also the main villain. Frank gets to date the hottest chick in the game, Rebecca.
Except for the game was actually made by Capcom. Capcom approved it and published it.
r/deadrising • u/Alba369 • 4d ago
Did an entire run only with orange juice even to the survivors but somehow didn't unlock that trophy. Seems a bit buggy or the sandbox mode corruption or smt messed up the tracker the why it's very confusing.
So does someone has a save right before unlocking it so I can hop in and get it myself? I would greatly appreciate that. Psn is apukami1.
r/deadrising • u/Umilol64 • 5d ago
r/deadrising • u/Voorhees1989 • 5d ago
Cheers to another 15 great years !
r/deadrising • u/Embarrassed_Swan_147 • 5d ago
So, I know what some/all of you are probably wondering, but hear me out:
So, I know that since los Perdidos is such a big city with four districts. I'm surprised there's no zoo in one of the districts. Better yet, zombified animals as well
I mean, if there's a zombie outbreak in the city of los Perdidos, then shouldn't there be zombie animals as well?
Plus, imagine a new Psychopath, like a psychopath zoo keeper who actually was a professor of animal biology and facts about animals, only to be fired and work at a zoo to continue to study his biology and facts about animals, or a animal caretaker psychopath with either their normal or zombified animal companion like Ted and snowflake
And, imagine some new combo weapons and vehicles you could have from a zoo, along with new survivor side missions
So,... what do guys and gals think about the idea?
(Comment down your thoughts)
r/deadrising • u/Logan_64_Bits • 5d ago
r/deadrising • u/Zweetprot • 5d ago
r/deadrising • u/ShyGuyPal101 • 5d ago
I apologize for the loaded question, but I don't know how else to ask this. I started to play it recently and have been really struggling to both not only keep up with Cases, but also save survivors. It seems like the game gives you no reward or incentive to save survivors. When you do try to save them, most feel like they are fighting you to actually get saved. Same for optional boss encounters. The only one that was worth it so far was the clown boss because the chainsaw is great and the guy you rescue gives you a great shortcut. The other bosses seem to only give you a nicer weapon, but even those don't seem to help much or be worth the insane amount of time and resources you put into fighting them. Some of the best weapons have been the minichainsaw, the steel shelves, katana, and the antique battle axe.
I am growing ever impatient for this game and its frustrating to lose so much progress for doing everything right. Even if I wanted to go save, I'd have to risk the zombies re-loading in the bathroom hallways immediately afterwards, putting myself at more risk.
A failure of a case means you die, so why do anything other than waiting around for the case files to start? It is like the game wants you to sit around in the security room for 5 hours unless you are asked to join Brad for a fight. It doesn't seem like you can enjoy exploring the mall or doing sidequests because at any moment you'll have to high tail it to the security room (for the 50th time might I add) and watch a cutscene or else all your progress is lost. Why explore at all? It doesn't seem like the game wants you to.
I suspect it is a game that rewards you with putting time into it. However, as much fun as I am having, the frustrating moments pull me back. It feels like its getting harder to have fun with how the game incentivizes exploration.
I am not saying its a bad game per say, but the cons are really outweighing the pros for me. The deaths don't feel like a 'oh I missed that up', more so the AI and the way the game loaded zombies made it near impossible to have a victory.
Am I wrong here in my understanding of the game? Playing it the wrong way? Is this a common feeling for the game? Its disheartening because I want to like, but it is like the game doesn't want to like me back.
Edit: Thank you all for the responses by the way! I am sorry if any of your comments got downvoted, that wasn't me. I sincerely appreciate everyones help! I'll keep playing and trying to learn. Again really love the game, just want to learn what I'm doing wrong or accept that is how the game wants you to play.
Edit 2: I beat the game thanks to all your help and recommendations! I persevered! Around level 18 or 20 is where it felt like I was starting to become powerful. Bosses became easier and making it through zombies became easier too. Also I felt quite stupid realizing how many shortcuts I was constantly skipping by (back hallways, cutting through stores, etc.). I will keep playing and redoing playthroughs! I have the confidence to replay and save more survivors this time!