r/computerwargames • u/titaniumtrout • 17h ago
Update Self Promotion Feedback
We've had the Dev Self Promotion Thread open for 18 days, in that time we've removed a lot of posts that were self promotion and also removed some in error. We're trying to adapt to a rapidly changing landscape in game development that has amazing potential for creativity but also slop and abuse. The current system is not the best, we recognize that, and we are striving to make it better.
The question, are we being too tight fisted with the Sub, or are we on the proper path? How do we foster a place where genuine devs can share exciting and interesting updates without overwhelming the mods with accounting of post rates and dates? In years past it wasn't uncommon to go weeks if not months between any dev updates. Now we see 3-6 self promotion posts daily.
Reddit gives us a few tools as mods to look at what a user posts and determine the type of posts we see from them. Here are a few examples of what we typically see. The 1st is from a removed post, the 2nd from a thread that was good content.


At a certain point we're going by feel, or like Supreme Court Justice Potter Stewart said in regards to pornography, "I know it when I see it." Which is unfortunate and not a professional way for us to conduct this sub.
In 3 months we'll see more, better polished, more playable, and more interesting Computer Wargames that were made by more skilled and prudent devs. It will be indistinguishable from quality made software and that is great! We want to make sure we have a place for the next Grigsby or Tiller or Reijkerz to show off what they have made.
One suggestion we had was a "Self Promotion Day" that happens every 2 weeks. On that day we let it all in and let the upvotes (or downvotes) decide. Ultimately we want a clear guideline that doesn't require constant mod interaction.
So please share your thoughts.