r/computerwargames • u/Many_Noise5920 • 2h ago
God Game War Game
I've been prototyping a wargame that can run itself independently as a simulation and allows for the player to influence events. The other half of this is that the player at any time can take over any nation in the simulation and control it like they were playing a wargame. I've currently implemented a detailed supply network, the start of advanced ai (they take formations, form army groups, and defend or attack based on perceived threats and weaknesses). The ai plans for naval invasions, fortifies frontlines, launches flanking attacks, can call for airborne operations, etc. The frontlines move naturally as forces move as well. I'm curious if anyone has some ideas for other things to implement into the game. Currently, the game spans from ww2 tech to the 1980s and units upgrade as nations tech up. All the art is currently placeholder art so I can focus on the simulation and ai, and make sure that things work as intended.
Current units include:
Land Units
- Rifle infantry (with grenades)
-Anti Tank Infantry
-Mechanized Infantry (currently reinforcements only, though they do join attacks)
-Tanks
Sea Units:
- Patrol craft
-Destroyers
-Cruisers
-Battleships
-Aircraft carriers (these spawn with their own independent air wings that take off and dock from the ship)
Air Units:
Fighters
Bombers
Recon
Aircraft carriers get their own aircraft, but they fall into these categories

