r/classicwow • u/No_Delivery_3160 • 1d ago
Forever Beta Feedback Entire Alliance Raid On Orgrimmar Completely Phases Away as they Exit Orgrimmar Gates
Doesn't this go against the core pillar of "Protect and nurture social experiences"?
r/classicwow • u/No_Delivery_3160 • 1d ago
Doesn't this go against the core pillar of "Protect and nurture social experiences"?
r/classicwow • u/zhellqq • 11d ago
I understand why they do it, but it feels like there has to be a more elegant way of handling it, or perhaps a better "overlap" period where someone only moves off your layer when they are no longer visible.
r/classicwow • u/monrostar • 12d ago
Hunter are selling tags. Its not possible to finish quest without paying gold for hunters because they are tagging all mobs. This one even live in the game 24/7. This is worst ever experiense i ever had in my life in this game. Everyone in one place for quest to finish... Reports doesn't work. This is basically a game griffing and abusing... So many hunters just selling tags for this quest.
EDIT: ps: For anyone who doesn't really understand what “feedback” means, you can just ignore this post. I'm shocked by people. This is my personal experience; I'm not calling for any changes. I'm just sharing what I've experienced myself.
r/classicwow • u/The_Twick • 6d ago
The 100k tournament has caused a ton of streamers to cry about "their" class so "their" class can be "balanced" for this 100k tournament nobody cares about. Balancing is being centered around these streamers complaining and bitching because they have a disengenous stake in the game for them to win. The people who are getting ignored and thrown to the wayside are the normal players who just want a cool game.
The amount of RMT, dev Dming, and general brattiness to get their way has laid bare this whole "streamer experiment" for what it is. A bunch of bratty tourists who get everything they ever want handed to them and they ruin the experience for everyone else - and then they leave.
Wish blizzard would put their hand in this and either fully sanction and referee it or disavow this whole thing or put the streamers on their own server.
The only winner in all of this are the gold sellers. Gz to them.
r/classicwow • u/redlow0992 • 15d ago
Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.
r/classicwow • u/flaw_greg • 5d ago
It's been a little over a week since they increased level cap to 30, so I'd like to share some feedback based on my experience with beta. This time I won't be doing "tierlist", but simply try to provide as much information about every class as possible. But before I do, some "in before" is required.
All characters were more or less SSF geared, no targeted BiS farm, all dungeons done once. If item dropped and I won roll, then i had it, if not, they move along. No BiS consumables. No stacking quests at lvl20. Grouped up when i had to.
No, You shouldn't care about level 30 in normal circumstances, but this is the best info we will get for now unless Blizz leaks something themselves.
I'll go through classes in alphabetical order, so no funny ideas that X class is stronger than Z because it was first.
Yes, You can level with every single spec, but some specs are terrible, and some amazing. Play what You want to play.
All done on PVE - i have 0 interest in PVP as will be switching to HC realm as soon as it becomes avaiable.
THIS IS MY PVE OPINION:
Druid
Wrath changes DID NOT improved Bala situation, still mana hungry, still low dmg and clunky, I DO NOT recommend going bala early. feels bad
Rage changes improved bear situation, now it feels nice, even early. Cat on 20 feels like cat always felt in classic - good. Feral is the way to go for leveling still.
Resto feels amazing even without gear to heal in dungeons, but leveling with it after mobs start to scale harder feels bad. Don't go resto early, if You want to heal, gather healing gear and just change it for dungeons, at 40 buy dual spec.
COPIUM : weapon scalling makes me think feral bear and cat will be very competetive at 60 - much more than druid was before. Resto druid looks amazing as well.
Hunter
hunter BM is basically leveling cheatcode - Your pet (if You have 1.2AS one or lower) does between 60-70% of Your damage and I think it will start falling off at 60 due to pet not being able to scale harder past that, Gear help with that a little, but not enough - great for leveling, strongly recommend.
MM hunter - Your go to spec for 60, earlier its just better to go BM
Survi hunter - starts getting online around level 30 and does competetive dmg even to BM, HOWEVER you're taking dmg - something that just simply isn't happening with BM. You can level with it if You really want, but BM is objectively better option.
COPIUM : pet scalling + new items might help hunter scale and stay competetive after 60 - something that was not the case in classic
Mage
pretty much all specs are viable now, saw arcane mages, fire mages and frost all doing competetive dmg in dungeons. In my opinion frost is still the best leveling spec due to ability to slow or freeze targets and prevent dmg. Fingers of frost are doing big work and shatter helps with aoe greatly.
NO COPIUM for mage, You just simply cannot go wrong choosing this class, even if You end up doing less dmg than others, all the utility that mage brings to the table will be still highly valued at 60
Paladin
Holy paladins felt worst for me - big mana problems, not that big heals, very rarely had paladin healing dungeons, and pretty much no-one levels with this spec. MIght be better late, but early is not good, avoid going holy early.
Prot - tanking in prot before 20 is basically hoping You won't get kicked from PT for not holding aggron HOWEVER after 20 i deem prot pally as one of the best leveling specs in forever. You can grab multiple yellow or orange mobs at once and kill them without losing much. Move from pack to pack with almost 0 downtime. Felt amazing and my go to if I level paladin. Strongly Recommend.
Retri - some people say retri is S tier, but I disagree, it is strong, but not as strong as prot. You can kill pretty much everything, but You will have some downtime. Still - very good choice if You don't want to tank.
COPIUM -
Hpall will get more tools for mana sustain + healing utility that WILL make paladin competetive healer.
Prot struggles a little bit with single target, but at 40 You get utility that helps with that, so I think You'll be competetive.
If retri doesn't fall off it will be a competetive dps class at 60.
Priest -
Sadly, no matter what Your choice is wanding is still the best method to level, spec doesn't really matter.
Still a strong healer.
COPIUM
Dealing damage as shadow I was performing at 70% of what I could do as mage, but Priest as we know gets a lot of DMG in later talents. Shadowform and other utility makes me think that Spriest WILL be able to dish out competetive dmg at 60. Not sure about mana regen
Rogue
Same old, Same old. Combat is that way to go during leveling. However You still play rogue - feels really bad early, but scales pretty well and performs at competetive level during dungeons. Exactly what You can expect from rogue.
COPIUM:
Blizz said rogues will be no.1 single target dmg. You can ask HOW if rogue didn't change much, but You need to remeember that for rogue it is possible to have ENCHANT + WF totem + Sharpening Stone + poison all at the same time on weapons which makes me think this will be very interesting late game, especially with 5% for extra swing from combat talents.
Shaman
Elemental - unfotunately, even with all the changes going ele realy is a mistake, low dmg, very mana hungry, feels bad, don't do it.
Enh shaman - feels good, it's basically better version of enh shaman from classic in every way, this is the way to level
Resto - bad for leveling, fantastic for healing.
COPIUM
All added and new mana sustain MIGHT make ele/enh competetive DPS classes for level 60 + You got new buttons that You can click. Shaman DPS no longer troll pick for raids.
Resto doesn't need copium it WILL feel much better than before, very strong.
Warlock-
Affli is still the way to level. Fantastic Dmg, control sustain makes this spec simply the best for leveling.
Demo second best, still very strong alternative to affli, cannot go wrong with that.
Destro unfortunately not good early, however later with all skills and utility WILL feel amazing, can't want to try it on lvl 60
NO COPIUM
Warlock is very, very strong. Cannot go wrong.
Warrior
Arms - pretty much dead spec for leveling
Fury - viable, however very painful early, You'll feel that classic "warrior leveling special" until You get Your utilities.
Prot - in my opinion it's the best warrior leveling spec. Feels fantastic and with block You pretty much don't get damaged and can sustain solely on victory rush without downtime. Prot also best single target threath right now in the game.
COPIUM
last time I wrote warr needs help with rage gen, blizzard listened, warrior feel much, much better. Level 60 warr tank might be the best, fury while nerfed stil very very competetive.
NO COPIUM for arms, because it's deadge
TL:DR
Don't level with healing spec - it's bait
Always level with prot spec over dmg spec, it feels good
Don't level with caster if You have other alternatives
Play whatever class You like, there is a big chance everything will be at least viable
P.S.
this time all characters are parked in TB for Your OCD
r/classicwow • u/Silvertor • 10d ago
First screenshot is from classic second one is from forever,
I know it's a small change but seeing your stats go up was a nice feeling, only seeing the level doesn't hit the same.
r/classicwow • u/zipzzo • 7d ago
Pretty psyched that senpai noticed me!
r/classicwow • u/Due_Pace_7979 • 10h ago
r/classicwow • u/Weltenbaum • 8d ago
r/classicwow • u/remakeprox • 2d ago
Gotta hand it to Blizzard, they did an incredible job making it look like you're actually in a living, breathing, open world while you're actually just in small hardly connected instances! Incredible technological feat on display
r/classicwow • u/Rikardny • 21d ago
This is the first time a model has clashed so badly with its surroundings that it took me out of the game for a second. It probably wouldn't be as much of a problem if the "Forever" model, which reuses the retail blood elf, weren't clad in such low-res armor, but in the context of Durotar's terrain, and especially next to my SD undead mage, it looks really jarring. I only slightly prefer the Classic look over the older retail blood elf, but that's mostly nostalgia from growing up with WC3. Compared to the HD model, there's simply no competition in my opinion.
r/classicwow • u/Hug-of-Euphoria • 19d ago
On the left is the datamined paladin tier set from the Hyjal Summit raid. On the right is a fan-made paladin tiet set, I believe from Karazhan.
r/classicwow • u/nebulous-nautilus • 2d ago
I know, I know, "times change". But it sucks that one of the flagship features of vanilla WoW apparently can't be implemented anymore. It's so jarring watching everyone around you disappear and a whole new set of players and mobs load in when you change zones.
r/classicwow • u/Droovert • 17d ago
I thought it was a given that, upon choosing the SD option when first launching the game I would get the iconic portraits.
Finding instead the retail slop ones was disappointing. Can blizzard give us those back and I guess, draw some for the smurfs ?
I know some of you will blame me for this. Saying this does not matter, but it does. When creating an alt, the OG set up the vibe and are a big part of the iconography that allows you to imagine what your next toon will be.
r/classicwow • u/erre94 • 10d ago
Technically a dps upgrade.
r/classicwow • u/DistinctCellar • 16d ago
Classic left, Forever right (SD and HD are the same animation)
This may seem small, but the little things like this made classic renowned for its high attention to detail and passion from the devs.
This is the same for running animations on some races.
I’ve posted multiple bug reports since day 1 of beta.
Please fix, Blizzard, I don’t want characters in game to be moonwalking around. Literally unplayable.
r/classicwow • u/DepthChorge • 3d ago
You should know that this talent makes it so mages don't need reagents to make portals but does nothing for you. You'll still need to farm soulshards for summons. 😆
r/classicwow • u/bywaterboy • 1d ago
r/classicwow • u/Same_Jellyfish5086 • 20d ago
First of all I wanna say I been really enjoying the beta of wow forever so far but... I cant get it out of my mind that it feels like they are shitting on us about the SD models stuff, I heard in a xaryu stream that if the streamers hadnt pushed for sd models we wouldn't have had them, hear that makes me really concerned they don't care abt this at all and the new armor sets look cool but they don't look anything like the og tier sets like the art direction is all over the place... maybe im alone in feeling this concern but somehow I feel like we need to push up the volume on this and make the devs actually think about what they add and if it fits the world not just add retail graphics style stuff imo doesn't fit the classic spirit they where talking about...
Anyway just need to rant this out and maybe see if anyone has some good ideas on how to make this not become the case 🙃
r/classicwow • u/flaw_greg • 20d ago
So i've leveled all classes to current level cap on PVE server - I'm a hardcore enjoyer so don't feel a need to participate in PVP. I had lots of fun leveling and can't wait for Blizzard to raise level cap to 30. I've checked all classes and specs out and can provide some feedback if You're still hesitating on what to play.
My personal LEVELING/ENJOYMENT (noPVP) tierlist of classes right now for this level cap:
S+: Hunter (best class hands down due to pet)
S: Warlock (very strong class when You relise spirit is king)
A: Shaman(decent overall unless You play ele) / Paladin (yes, You can almost 1 shot most mobs, but feels clunky when fighting 3-4 mobs)
B: Mage (has potential to be A, because new scrolls look VERY interesting, especially "Cryoblast")
C: Rogue (felt bad early, decent later, nothing exciting or new about this class) / Priest(strong, could be A, but PWS +wand playstyle too boring, so C)
D: Warrior ( needs some help with rage gen, yes You can solo dung as prot, but You need giga gear. no gear=nofun)
E: Druid (currently worst feeling class in the game - sad but true, needs miracle on almost every aspect, resto feels decent)
r/classicwow • u/Lord-Vivec • 14d ago
r/classicwow • u/raisinbraisin72 • 3d ago
credit @valarynn found on Twitter/x. This is not AI, photoshop was used.
r/classicwow • u/Lord-Vivec • 20h ago
r/classicwow • u/Kerbz34 • 2d ago
Just finished a full BFD run where we cleared every single mob in the instance, and 4 out of 5 players still didn't complete two of the loot x number of item quests. One of them requires running the entire dungeon again just to loot a single Twilight Pendant at the end.
I got half a level of XP in 2.5 hours (this includes travel time and killing every single mob to try and complete the quests), and completed two dungeon quests worth roughly 30% of a level combined. Factoring in forming the group and gathering the quests, that's 3+ hours for 80% of a level from lvl 23->24.
Honestly, with the dungeon mob XP nerfs, dungeons feel like a waste of time unless they have plenty of easy quests. Dungeons like BFD, with few quests or quests requiring multiple runs, just aren’t worth it anymore.
Doesn’t this also make boosting even more attractive? If mob XP is so low, having a high level class that can solo the dungeon and rush players through the quests seems even more efficient.