r/civ5 • u/TacticalTwinkOnTop • 10h ago
Brave New World Too much overlap?
Should I settle at the suggested location on the west? Or is that too much overlap? I realllly want that wheat.
r/civ5 • u/causa-sui • Jan 01 '25
r/civ5 • u/TacticalTwinkOnTop • 10h ago
Should I settle at the suggested location on the west? Or is that too much overlap? I realllly want that wheat.
r/civ5 • u/ShowerMobile295 • 15h ago
I've been playing Vox Populi the last few months and I'm getting my ass beat up by the computer even at Lord difficulty level. Are there MODs that let you play an easy cooperative game like you would play a Sim City game, just focussing on building and progressing? Life is too hard right now to deal with vindictive AI.
r/civ5 • u/GoldenMic • 1d ago
R5:
Emporer, Huge Map, Pangea, Marathon.
Started right next to a mountain and settled. 4 Bananas near me, 3 Copper, 1 Marmor
Mount Sinai slightly North, Mount Kailash slightly south.
Hoping to go for Sun god..
r/civ5 • u/Fuji_Yoko • 1d ago
I'm running a mod for a huge map, and no matter what I do the amount of barbarians are absolutely insane.
I'm talking by turn ~30 with just 2 cities and 12 units I can't stop losing units. On average I'm seeing about 10 new spawns near the edge of my field of vision (I keep units on the outskirts of my territories to try and prevent spawning). But nothing works!
I don't want to turn off barbs, but man...
How much it improves their generation? The one that some unique units have.
r/civ5 • u/FirstTimePlayer • 1d ago



No Mods - Just one of the craziest snowballs I have ever seen. Immortal, standard speed. Admittedly I don't play Standard speed that often so it might be slightly more common than I think, but still, I don't have any idea how the AI pulled this off.
Yes, that is Siam completely embarrassing Poland being more than a full policy tree ahead of them.
r/civ5 • u/Ok-Researcher-120 • 1d ago
I recently made a post ( https://www.reddit.com/r/civ5/comments/1xaqu9t/im_looking_for_the_worst_civs_ai/?sort=top ) asking about who the worst civilizations are, so I can put 15 of them on a single map and see who sucks the most. I'm calling it The Terribowl.
I'm going to play as Rome whilst trying to truly live up to the AI's standards and go super wide right off the bat. If possible, I'm thinking 7ish cities by turn 100 would be a good benchmark.
My current setup plan is:
I'm going to have the following AIs, based on your guys' suggestions:
I was considering doing small continents, but they usually end up just being large islands in my experience. Not really a great choice for an already overcrowded map.
Any final changes I should make before starting? Any predictions on who dies first, or who gets the first civ kill (besides me)? I'm probably going to murder my closest couple of neighbors after forward settling them - really bring out the Roman AI inside of me.
r/civ5 • u/DushkuHS • 2d ago
Ever seen this before? I don't think I have. I wonder if it was because he was afraid of losing his capital (which he did).
r/civ5 • u/Georgiejijivava • 2d ago
Why can he have a city 3 tiles close?
r/civ5 • u/Minute_Price6171 • 2d ago
In my games, Greece and Iroquois are almost always the top contenders. They're so high in the threat list that if I don't crush them early, they'll get a massive lead by the mid-game.
For the worst, I would say Byzantium and Polynesia. They are either too friendly or peaceful, expand a lot, or get crushed by a warmongering civ. Also, am I the only one who rarely sees Rome doing well? They're almost always dead or irrelevant by the Renaissance era in my games.
r/civ5 • u/venomtail • 2d ago
So I have no idea what's happening, why it's happening, what will happen when they win and why would it happen. Several barbarian camps on islands and all they do is spawn triremes and suddenly they all attack my city. No raging barbarians turned on either.
r/civ5 • u/Ok-Researcher-120 • 2d ago
I'd like to get a list of the worst ~15 Civs to put them all in a game with me and see who lasts.
By worst, I mean they tend to underperform compared to other civilizations. My personal (anecdotal) choices would be civs like Mongolia, Carthage, Polynesia, and Brazil. They never seem to do anything in any game I have, and always fall behind everyone else.
I'm trying to use this site to make it a little more scientific - focusing on civs with the worst / lowest stats in the following key factors:
Traits:
Diplomacy Bias:
Flavors:
City-State Bias:
I'm also considering the start bias of some countries, like Russia, who start in unfavorable terrain which usually screws an AI over early-mid game. So far, my list of the wimpiest & least competitive countries (both 'scientifically' and anecdotally) are, not in order:
Potential inclusions:
Who else should be added to get the list to 15? Should anyone be removed from the list(s)? I'm wanting to overcrowd the maximum size map to force people to get friendly with one another. Looking forward to seeing what civs people suggest.
r/civ5 • u/GoldenMic • 2d ago
R5:
Started Inca with desert hills and Sinai right next to me. Bound to be a godly game.
Empore Difficulty, Pangea, Marathon, Huge Map.
Anyone needs a safe?
r/civ5 • u/JustforRocketLeague • 3d ago
Hi all! I've just published four single-player scenarios on the Workshop. All of them need Gods & Kings + Brave New World, run on Windows and Mac, and start from Mods → Single Player → Scenarios. They replace civs, religions and policies, so enable one at a time.
All mods are available either via Steam Workshop or via direct download via website - https://hex-chronicles.gitlab.io/
🌋 Canarias 1400 (https://steamcommunity.com/sharedfiles/filedetails/?id=3822487018)
The Canary Islands on the eve of the Castilian conquest. Seven islands, seven native peoples, each starting from a Settler and a Warrior at its historical seat of power.
Guanches of Tenerife, Canarii of Gran Canaria, Benahoaritas, Gomeros, Bimbaches and the Majos of Fuerteventura and Lanzarote. Each has its own UA, UU, UB, city list, leader and emblem
160×83 map built from real NOAA relief data: true coastlines, volcanoes and barrancos, with Teide, Roque Nublo and Garajonay as natural wonders
Capped at the Classical era, Paradise Found policies, native cults instead of world religions, no horses. Contact between islands starts with Optics
🌺 Hawaii 1778 (https://steamcommunity.com/sharedfiles/filedetails/?id=3822495124)
The Hawaiian Islands in the year Cook's ships anchored at Waimea. Five chiefdoms race to unite the islands: Kamehameha vs. his cousin Keoua on the Big Island, plus Kahekili's Maui, Kahahana's Oahu and Kamakahelei's Kauai. Molokai, Lanai and Niihau are city-states.
148×114 real-relief map with windward rainforest, leeward lava coasts and snow on Mauna Kea. Kilauea, Haleakala and Waimea Canyon are natural wonders
No iron and no horses, as on the real islands, so the Olohe is the only swordsman you'll see
Classical cap, native cults, domination only
⚙️ Arcanum 1885 (https://steamcommunity.com/sharedfiles/filedetails/?id=3822534458)
Empires of the Smoky Skies on the continent of Arcanum: Of Steamworks and Magick Obscura. This is a long sandbox game, not a war scenario.
Tarant, Caladon, Cumbria, the dwarven Wheel Clan, and a Vendigroth that never fell. Ten free cities are city-states, including Qintarra, Ashbury, Stillwater and Tulla
92×112 hex map of Arcanum with 12 natural wonders at their lore sites, such as Bellerogrim's Lair, the Ruins of Kree and Torg's Altar
Steampunk tech tree, airships, the 5-branch Smoky Skies policies plus BNW ideologies. Domination, cultural or diplomatic victory, no turn limit
The map is based on kriss80858's Tarantian Geographical Society map. Unofficial fan work.
❄️ Russia 1918 (https://steamcommunity.com/sharedfiles/filedetails/?id=3822536953)
The Russian Civil War from 1 June 1918, one turn = one week.
Six sides: Lenin's Reds against Denikin, Kolchak and Yudenich, with Skoropadsky's Ukraine and Piłsudski's Poland starting neutral
160×104 map from Finland to Irkutsk, with the June 1918 fronts, about 120 cities and the actual railway network
36 dated events fire on their historical week: Trotsky at Sviyazhsk, the First Cavalry Army, British tanks at Novorossiysk, the Polar Bears at Arkhangelsk, the Kiev offensive and more
Research is off, so new weapons come only through events. Makhno, the Basmachi and Antonov appear as raging barbarians. English and Russian text
r/civ5 • u/superchaz • 2d ago
I'm not the most technical person, but I do really enjoy my Civ5 games. With all of these recent AI advancements, is there any chance we can make a mod that greatly improves the current AI's logic? I wish I could contribute to the community myself with this endeavor, so for now, it's food for thought!
Map: https://i.ibb.co/PGnMP7m9/shoshone-pantheon-choice.png
Pantheons already taken: https://i.ibb.co/YFPYYX56/pantheonstaken.png
r/civ5 • u/Ok-Researcher-120 • 3d ago
I'm looking for recommendations on civs to either play as or play against with the following scenario:
Pangea, Large, Deity, raging barbarians, with a mod creating infinite barbarian spawns from camps (removed the limit) which causes barbarians to actually own the world for the first 100-200 turns.
I've noticed with this mod that some civs (the peaceful & expansion-focused ones, usually) end up getting permanently stunted by the endless barbarian hordes. So no polynesia, india, iroquois, etc.
Suggestions appreciated, both for who to play and who to put in
r/civ5 • u/Temporary_Self_2172 • 4d ago
I was just messing around practicing Liberty on a Hellblazer's pangaea, and I somehow made a new personal-best science time :o (turn 211 standard-speed)
In the first 15 turns, I was the first to spot both Mt. Fuji (6 tiles from cap) and Old Faithful (11 tiles west). Bought an early settler for Fuji and a worker to start on luxes. At first I was worried about Pocatello because Pocatello, but a couple forward-settles secured the borders and let me nab about 5 or 6 workers from him total.
I crammed 10 cities total into my corner of the pangaea early (the 10th was settled sometime before turn 100) and got a tithe + pagodas + temple happiness religion spread early with a Jesuit reformation thanks to building Oracle and the crazy natural wonder faith. Didn't finish national college until t125, by which point I had already jumped from workshops to university tech and gotten my first uni off of Jesuit. I traded the typical scientist from finishing liberty for an engineer to hammer Temple of Artemis on turn 72, and it was amazing.
The science was so insane that I actually reached the final space-parts tech before the second vote in congress, and I still have a scientist standing around after overflowing into giant death robots. First university was turn 124, first public school was turn 155, and I had all my labs done by turn 185 with a total science value of 1898 per turn (with 3 observatory cities). Rationalism was opened around turn 135 off going Acoustics and I had the Secularism policy around turn 145 (Free Thoughts was turn 170).
I don't think I'd be able to replicate how crazy this game went in 50 tries. If I'd somehow gotten more culture and used the extra scientist, it *may* have been a 190s win-time, but this was already such an extreme situtation.
The only mods are the map, EUI, and the community AI patch
edit: Oh, and the ideology pick was Freedom
r/civ5 • u/hiphopbulldozer • 5d ago
I think I saw one time that it depended on your continent, and what resources would be available.
r/civ5 • u/PlsDntPMme • 4d ago
Hey guys. I've been having issues with Civ crashing on my R7 5700x3D and 9070 XT. it crashes at the main screen after the video. I've turned off auto HDR and the AMD upscaling. I've tried reinstalling the game, deleting the Civ folder in "My Games", uninstalling the DLCs, and restarting my PC. No luck though! Anyone have any thoughts here?
r/civ5 • u/turquoise_gamer • 4d ago
The UA of gold from international trade routes being increased by the product of improved water tiles in the origin city and no of landmasses I have settled in was admittedly obscene for small continents + a capital city with at least 5 sea resources (with the help of the Aquatic Resources mod).