Legendary Equipment
We are making a term adjustment for the beneficial effect that grants temporary immunity to knockback, total loss of control, and silence. Previously we had written all of that out in Legendary Essence descriptions, but now, where applicable, we are condensing that into the term “Unstoppable.” So be aware if you see Unstoppable mentioned in an essence description (tooltip or skill page), it means you are immune to the previously mentioned harmful effects.
Note: Displayed values can possibly change before release
Wizard
Sun Dial (Main Hand)
Arcane Torrent now passively fires arcane projectiles at nearby Burning enemies and using the skill fires homing projectiles at surrounding enemies. Arcane Torrent damage increases by 18%
Irresistible Might (Off-Hand)
Scorch also increases your damage by 9% for 2 seconds, stacking up to 27%.
Solar Vault (Chest)
Meteor Slows enemies it hits by 40% and disables Dash skills for 2.9 seconds. Cannot disable the same enemy’s Dash skill more than once every 6 seconds.
Falling Welkin (Legs)
Meteor now passively causes Meteor Fragments to fall as you deal damage, and using the skill pulls all nearby Meteor Fragments toward you, damaging enemies along their paths and granting you a shield. Meteor damage increases by 18%
Withertorn (Head)
Scorch now launches flaming debris, knocking back and Burning enemies and knocking back any Meteor Fragments in its path, which Stun enemies they impact. Scorch damage increases by 18%
Blazing Flourish (Shoulders)
Scorch also increases your Movement Speed by 40% for 3.2 seconds
Barbarian
Warrior’s Shout (Main Hand)
Demoralize also reduces enemy Attack and Movement Speed by 13% for 2 seconds, stacking up to 3 times.
Blood and Labor (Off-Hand)
Hammer of the Ancients now drops a giant hammer on a target location, damaging nearby enemies based on your maximum Life. This triggers automatically when you gain a shield. Hammer of the Ancients damage increases by 18%.
Glory in Death (Chest)
Hammer of the Ancients cooldown is reduced by 0.45 seconds for each enemy it hits, up to a maximum of 1.35 seconds.
Furyhearth (Legs)
Sunder cooldown is reduced by 0.45 seconds for each enemy it hits, up to a maximum of 1.35 seconds.
Warbound (Head)
Demoralize now empowers you, unleashing a damaging roar periodically. Timing subsequent uses of the skill improves the roar to knock enemies airborne and grant you a shield. Demoralize damage increases by 18%.
Trail of Entrails (Shoulders)
Sunder now stomps and cracks the ground, damaging nearby enemies and shattering their armor. This triggers automatically when nearby enemies are knocked airborne. Sunder damage increases by 18%.
Monk
Mirrored Stinger (Main Hand)
Mystic Allies now makes you vanish and then reappear at a target location, summoning two untargetable allies that perform Primary Attacks. Mystic Allies damage increases by 18%.
Repurposed Faith (Off-Hand)
Mystic Strike also increases your Skill damage by 28.5% for 3 seconds.
Violent Sky Robes (Chest)
Cyclone Strike now causes you and nearby Mystic Allies to unleash simultaneous cyclones that damage nearby enemies, dispelling their beneficial effects and increasing the damage they take. Cyclone Strike damage increases by 18%
Ribs of the Resonant (Legs)
Mystic Strike now causes you and your Mystic Allies to charge toward a target location, knocking enemies back along your paths and shattering their armor. Mystic Strike damage increases by 18%.
Fanned Diadem (Head)
Each nearby Mystic Ally increases your damage by 15.2%, up to a maximum of 31.4%.
Distracting Baubles (Shoulders)
Mystic Strike also makes you untargetable for 0.65 seconds. Cannot occur more than once every 4 seconds.
Demon Hunter
Ashreign (Main Hand)
Multishot now targets several enemies in front of you, firing explosive projectiles at their locations. This automatically triggers when there are Burning enemies nearby. Multishot damage increases by 18%.
Burn Scar (Off-Hand)
Knockback Shot has 28.5% increased Critical Hit Chance against Burning enemies.
Breath Aflame (Chest)
Knockback Shot is now channeled, continuously spraying fire while remaining mobile, damaging and Burning enemies. Knockback Shot damage increases by 18%
Opulent Snare (Legs)
Knife Trap now deploys a snare at a target location, Immobilizing enemies that spring the trap, disabling their Dash skills and increasing the damage they take. This skill triggers automatically when an enemy player approaches. Knife Trap damage increases by 18%.
Sunbleached Crown (Head)
Knockback Shot shatters the armor of enemies that are at least 3 yards away for 2 seconds, increasing the damage they take by 4.8%, up to a maximum of 48%.
Winds of Vengeance (Shoulders)
Multishot cooldown is reduced by 0.45 seconds for each enemy hit, up to a maximum of 1.35 seconds per use.
Crusader
Truce of Flames (Main Hand)
Falling Sword now empowers you, during which you wield a greatsword wreathed in flame, transforming your Primary Attacks into heavy, sweeping slashes. Hitting Burning enemies with the greatsword increases its range and damage. Falling Sword damage increases by 18%.
Berthborer (Off-Hand)
Holy Banner also increases your damage by 19% for 3 seconds.
Spurnmail (Chest)
Conjuration of Light now empowers you, during which you are immune to knockback and take reduced damage from Burning enemies, and damaging Burning enemies grants you a shield. Conjuration of Light CD reduces by 7.2%.
Sunsear Chausses (Legs)
Conjuration of Light increases your Movement Speed by 40% while active.
Ordhelm (Head)
Holy Banner now empowers you, during which your Primary Attack critical hits explode for additional damage and Burn nearby enemies, which increases your Primary Attack Speed and Critical Hit Chance. Holy Banner damage increases by 18%.
Invitation to Yield (Shoulders)
Falling Sword deals additional damage when hitting a Burning enemy. The damage increases by 90%. Cannot trigger more than once every 0.5 seconds against the same enemy.
Necromancer
Doom Brand (Main Hand)
Grim Scythe now hurls scythes at enemies, damaging and marking them. Applying harmful effects to marked enemies causes a scythe to spin from them. Grim Scythe damage increases by 18%.
Caustic Whispers (Off-Hand)
Bone Spirits now unleashes several spirits that damage enemies, Slowing and Fearing them, and detonate any corpses along their path. Bone Spirits damage increases by 18%.
Gilded Cage (Chest)
Dark Curse prevents the use of Dash skills for 2.1 seconds when hitting an enemy. Cannot trigger more than once every 8 seconds against the same enemy.
Stalking Curse (Legs)
Dark Curse now conjures a vortex that tracks enemies, pulling them to its center and continuously damaging them. Dark Curse damage increases by 18%
Gnawed Diadem (Head)
Grim Scythe deals 12% increased damage for every harmful status an enemy has, up to a maximum of 48%
Burrowing Malice (Shoulders)
When Dark Curse applies a harmful status to enemies, your damage increases by 9% for 3 seconds, up to a maximum of 27%
Blood Knight
Night Wolf (Main Hand)
Whirling Strike now causes you to dash multiple times in succession before rising into the air and slamming into the ground, dealing damage based on the number of hits landed by the dashes. Whirling Strike damage increases by 18%.
Bound Shadowspring (Off-Hand)
Umbral Lance now conjures several shadow spears that you consume each time you perform a Dash skill, causing spears to rain down on nearby enemies. Umbral Lance damage increases by 18%.
Nightwatch Regalia (Chest)
Shroud of Night now empowers you, during which your Dash skills conjure a shadow that attacks nearby enemies and applies Gnawing Shadows, which detonates at maximum stacks. Shroud of Night damage increases by 18%.
Shroudgait (Legs)
While Shroud of Night is active, using a skill increases your damage by 6%, stacking up to 4 times.
Nightfall’s Hunger (Head)
Whirling Strike also reduces the damage you take by 38% for 2 seconds.
Lurking Clutches (Shoulders)
Umbral Lance also disables the use of Dash Skills for 2.9 seconds when it hits. Cannot occur more than once every 6 seconds to the same enemy.
Tempest
Hathah’s Deck Knife (Main Hand)
Cascade deals 38% increased damage to enemies within 3 yards of you.
Tybalt’s Scaling Knife (Off-Hand)
Zephyr Surge now consumes all Zephyrs to slash nearby enemies, dealing increased damage and reducing the cooldown based on the number of Zephyrs consumed. Zephyr Surge damage increases by 18%
Patched Sail Cloth (Chest)
Zephyr Surge increases your Attack Speed by 11% for 3 seconds for each Zephyr consumed, stacking up to 3 times.
Cocklespurs (Legs)
Breaker now causes you to dash forward and leave behind a water clone for several seconds, during which you take reduced damage, loss of control durations are reduced, and your Primary Attacks conjure Zephyrs. Activate the skill again to return to the clone’s location. Breaker damage increases by 18%
Day-Guard’s Helm (Head)
Cascade now empowers you, during which conjuring or consuming a Zephyr generates a resonating wave from their location, damaging and Slowing nearby enemies. Cascade damage increases by 18%.
Shoulders of the Night Terror (Shoulders)
Breaker also increases damage dealt by 40% and damage taken by 10% for 4 seconds.
Druid
Cackling Legion (Main Hand)
Raven Swarm is now channeled, causing you to continuously unleash ravens in a fan that automatically triggers your equipped animal companion skills (Summon Wolves/Grizzly). Raven Swarm damage increases by 18%.
Exodus Talon (Off-Hand)
Raven Swarm also reduces the damage you take by 30% for 2 seconds when it deals damage.
Feigned Emissary (Chest)
Summon Grizzly generates 8 Primal Power when dealing damage. Cannot occur more than once per second.
Lupine Zeal (Legs)
Summon Wolves attacks increase your Critical Hit Chance by 3% for 3 seconds, stacking up to 3 times.
Tribute of Ursa (Head)
Summon Grizzly now conjures a spirit bear to drop on a target location, damaging and Stunning nearby enemies. Consuming Primal Power restores skill charges. Summon Grizzly damage increases by 18%.
Fever Course (Shoulders)
Summon Wolves now conjures flaming wolves that charge forward, damaging and Burning enemies in their path. Consuming Primal Power restores skill charges. Summon Wolves damage increases by 18%.
Warlock
Return to Ruin (Main Hand)
Generate 1 Sacrificial Power when the Soulgorger takes damage. Cannot trigger more than once every second. Soulgorger damage increases by 9%.
Damnation Bond (Off-Hand)
Warp Strike now causes you to leap into a portal and vanish, giving you control of the Soulgorger as it continuously charges and stomps the ground, damaging nearby enemies. Warp Strike damage increases by 18%.
Ulceratrix Stitch (Chest)
Spiteful Sacrifice increases your damage by 6% for 3 seconds when it deals damage, stacking up to 5 times.
First Blood’s Reward (Legs)
Spiteful Sacrifice now empowers you or your summons, during which bolts of shadow will fall upon nearby enemies that take damage, dealing additional damage to them. Spiteful Sacrifice damage increases by 18%.
Quelling Glare (Head)
Devouring Darkness deals 48% increased damage to enemies within 4 yards.
Peak of Tarnished Stars (Shoulders)
Devouring Darkness now conjures a ritual circle that follows you or your summons, continuously dealing damage to both you and enemies within. You and your summons take reduced damage while inside the ritual circle. Devouring Darkness damage increases by 18%
Class Balance Changes
Monk
Clashing Sky (Flying Kick)
Old: Flying Kick now leaps to a target location, stomping the ground and damaging nearby enemies while also knocking them airborne. If the stomp hits an enemy, it will be performed again.
New: Flying Kick is now changed to a jump to a designated location and perform 4 consecutive flying stomps, dealing area damage and knocking enemies back. For each enemy hit by the flying stomp, the user gains a shield equal to 10% of their maximum health, stacking up to a maximum of 20% of their maximum health.
Dev Note: Changed to deliver a sequence of stomps, regardless of them hitting, and instead hits will grant you a shield equal to a percentage of your Life that stacks when the stomps hit.
Demon Hunter
Agony’s Specter (Escape)
Escape now causes you to roll a short distance, empowering you and allowing your Primary Attack to shoot twice at once. Using it while under attack will grant additional bonuses: increases basic attack speed by 50% and increases basic attack critical hit rate by 50%.
Dev Note: The additional effect caused by using Escape while affected by knockback no longer increases Primary Attack damage and instead increases Primary Attack Critical Hit Chance.
Brutal Temperance (Vengeance)
Vengeance now causes your Primary Attacks to also fire piercing rounds for a short while.
Dev Note: The extra piercing round damage is now treated as Primary Attack damage for the sake of benefiting from certain beneficial effects, such as the Critical Hit Chance bonus from Escape on Agony’s Specter.
Twisted Wyrd (Multishot)
Multishot now causes your Primary Attack to also shoot explosive shells for a short while.
Dev Note: The extra explosive shell damage is now treated as Primary Attack damage for the sake of benefiting from certain beneficial effects, such as the Critical Hit Chance bonus from Escape on Agony’s Specter.
Blood Knight
Macabre Facade (Shroud of Night)
Old: Shroud of Night now conjures {2} immobile shadowy apparitions that utilize your Primary Attack to assault nearby enemies.
New: Shroud of Night now conjures {2} immobile shadowy apparitions that utilize your Primary Attack to assault nearby enemies. The closer they are to you, the greater their Attack Speed.
Dev Note: Added a scaling Attack Speed increase for the apparitions if you get close to them.
Torture and Torment (Swarm of Bats)
Swarm of Bats now causes a small swarm of bats to circle you. When you use a Primary Attack a bat swoops down and bites enemies.
Dev Note: Bat bite damage increased from 48% to 80% of your damage.
Five-Finger Spear (Whirling Strike)
Whirling Strike now empowers you, causing each Primary Attack to launch an arc of blood that damages enemies and makes them Bleed. Critical hits will cause arcs of blood to spin and damage all nearby enemies.
Dev Note: The Primary Attack effects now apply to the apparitions conjured by Shroud of Night via Macabre Facade.
Druid
Half-seed Shell (Howl - Werewolf)
Old: Howl (Werewolf) now empowers you with a scent for blood, increasing your Movement Speed and your Critical Hit Chance against Bleeding enemies. Damaging a Bleeding enemy will extend the duration.
New: Howl (Werewolf) now empowers you with a scent for blood, increasing your Movement Speed and your Critical Hit Chance against Bleeding enemies.
Dev Note: Now just has a fixed 7-second duration.
Hide Scraper (Rend and Tear - Werewolf)
Old: Rend and Tear (Werewolf) now slashes enemies in front of you with a bloodthirsty claw, restoring a charge if you hit a Bleeding enemy. You are immune to knockback and loss of control while performing this attack.
New: Rend and Tear (Werewolf) now slashes enemies in front of you with a bloodthirsty claw that has increased Critical Hit Chance against Bleeding enemies. You are Unstoppable while performing this attack.
Dev Note: No longer restores charges when hitting a Bleeding enemy and instead has increased Critical Hit Chance against Bleeding enemies. Rend and Tear damage increased from 220% to 320% of your damage. Now has 3 charges.
Warlock
Crash and Burn (Burning Ascent)
Burning Ascent is now Channeled, allowing you to control the Hellflyer as it flies around, unleashing blasts of wind below it, damaging enemies underneath.
Dev Note: This was bugged, dealing damage every 0.5 seconds instead of every second. It now deals damage every 1 second.
Pyrestorm (Spiteful Sacrifice)
Spiteful Sacrifice now drains your life to fire piercing blades manifested from dark energy that deal damage and inflict enemies with Malignant Shadows, dealing continuous damage.
Dev Note: The Sacrificial Power version no longer heals you.
Clawing End (Siphon Life)
Old: Siphon Life now binds your Life in a ritual that accumulates each time you take damage. When the ritual is complete, you will be healed and gain increased Attack Speed and damage.
New: Siphon Life now binds your Life in a ritual that accumulates each time you take damage. When the ritual is complete, you will gain a shield and increased Attack Speed and damage.
Dev Note: Dev Comment: You are no longer healed when the ritual completes and instead gain a shield.
Gorewyrn (Demonic Pact)
Demonic Pact now heals you and nearby allies, purging loss of control and silence effects of those healed while also granting immunity to those effects and damage reduction for a short while.
Dev Note: Cooldown increased from 15 to 24 seconds.
Soulgorger (Baseline Skill)
Dev Note: The Stun and knockback effects from the Pummeling Eruption attack performed by the Soulgorger no longer affect enemy players.
https://us.forums.blizzard.com/en/diablo-immortal/t/patch-512-new-essences-class-balance-updates-oct-21/15773/1