r/blenderhelp • • 13h ago

Unsolved Would anyone happen to have any advice on how to rig a slime like this?

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15 Upvotes

I know the basics of rigging and how to put something humanoid togeter, but I've never actually worked with rigging what is essentially a sphere. Would anyone have a general idea of how to approach this adn maybe how I should weight paint it?


r/blenderhelp • • 14h ago

Unsolved How do I align objects properly when following a reference

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11 Upvotes

I'm trying to accurately recreate this image and used perspective plotter to try and match the camera angle. It looks good in the camera perspective but in any other perspective things are too far apart etc etc. For the cube highlighted, do I just need to scale it smaller and bring it closer? But then its the same size as the other ceiling cubes so that wouldn't be accurate either. Help


r/blenderhelp • • 14h ago

Solved Can some please explain to me why boolean isn't working?

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5 Upvotes

I want to create a circular cut on the ring, but it doesn't seem to work. Can someone please explain where I went wrong?


r/blenderhelp • • 18h ago

Solved need help fixing this blub looking lighting problem?

4 Upvotes

I have this problem for a while and don't know how to fix it it happened only object that are metallic and low roughness, idk what it calls but yea it looks blub, this is much info I could gave (the light is emission if y'all wonder)

noise thresholds are automatic

sample is 40

light tree is enabled

max total light bounces are 12 no fast gi


r/blenderhelp • • 19h ago

Unsolved Deleting geometry upon reaching z of water surface?

3 Upvotes

Building on the work that came out of this post, I was wondering if anyone would be able to cook up a means with either the geometry nodes that came out of it or some other means to remove the generated water bubbles when they reach the surface. That is to say that if the bubbles reach the top of the water volume in the dunk tank which is described, then they "pop" while the rest of them are still rising, adding realism to the fact that the water doesn't go any higher than is shown in the scene. At the moment, I believe that the delete geometry node is what I need; but at the same time, actually getting it to work is proving to be elusive.

Any ideas?


r/blenderhelp • • 8h ago

Unsolved how to get rid of those jagged edges in an armatured object?

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3 Upvotes

the tube on the right is shaped with armatures, making it look really rough around the edges
the one on the left is just following a curve, and looks much better
is there a way to make the armatured one look as smooth as the curved one?
im using 4.5.14 btw
thanks


r/blenderhelp • • 8h ago

Solved Help with a too pointy nose

2 Upvotes

I am Currently working on a 3d Model of a Plane in Blender. It's comming along fine but half way through I realized that the Nose of said plain is too pointy.

My problem is, that the Nose consists of only one Edge.

Is there a way to either thicken out the Edge or any work-around?


r/blenderhelp • • 13h ago

Unsolved Grease pencil animation heavily pixelating / losing quality after rendering

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2 Upvotes

The animation looks fine and high quality in the viewport (1st picture), but after rendering, it loses a lot of quality (2nd picture). I've tried playing it in Windows media player, VLC and my phone, and they all display the same pixelation. The resolution of the output is set to 1920 x 1080 pixels and MPEG-4.

Grease pencil settings in Rendering tab

I also checked that there wasn't any pixelate effect applied to it. Is there a way to make it look better?


r/blenderhelp • • 8h ago

Unsolved Rig won't reset to rest position.

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1 Upvotes

For the next keyframe I want to animate I want reset my rig to its rest position, but I can't get it set the rig to the rest position in pose mode. I've tried all the alt+G,S,R etc, as well as right-click -> Clear all transforms. I've even tried cntrl+C"ing" the bones from rest position into the pose mode. Any attempt at resetting transforms sets the rig to the last key frame in pose mode.


r/blenderhelp • • 10h ago

Unsolved Need help with geometry nodes please

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1 Upvotes

Hello everyone,

I am trying to create an animation using geometry nodes but am getting stuck.

In the screenshot I have some particles further out from the rest. I want them to randomly fall in from outside the camera and get caught in that cluster like they are orbiting an invisible centre. I am having trouble making the particles fall in one after the other. If I use the selection input on the Set Position node (simply an index into a Greater Than node) it kind of works but it snaps from the outside in rather than gradually being sucked in.

I already have the orbitting in place its just the falling into place one after the other from different points around the sphere I am stuck with. I feel like I'm close I just can't quite get over this hurdle.

Any guidance would be appreciated.

P.s ignore the sphere on the right, just a random object.


r/blenderhelp • • 11h ago

Unsolved Why is this face so flat?

1 Upvotes

Trying to follow this tutorial: https://www.youtube.com/watch?v=jptH89akPHc

At around 16min15, she creates a new face with F and it's almost circular. Then she uses Ctrl R to "flatten" it. But when I create a new face it's almost flat already, and ctrl R basically doesn't change anything. Why is that? Thanks!

https://reddit.com/link/1x927rn/video/i1r9bszn08wh1/player


r/blenderhelp • • 15h ago

Solved how can I make the light ray visible without cranking up the power so much?

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1 Upvotes

Also how do I make it so there is a cutoff just above the hand so the light don't extend endlessly to the sky?


r/blenderhelp • • 21h ago

Unsolved Image sequence randomly giving missing textures?

1 Upvotes

It was working fine earlier today, there are 20 frames of animation and it's doing this on the last couple of each cycle. Thanks!

re are 20 frames of animation and it's doing this on the last couple of each cycle. Thanks!


r/blenderhelp • • 22h ago

Unsolved Repository Error

1 Upvotes

Hi, I’m new to Blender. I’ve tried following some tutorials to learn, but when attempting to download add-ons, I’ve encountered this “repository” error. Does anyone know how to fix it?


r/blenderhelp • • 23h ago

Unsolved N Panel Docking

1 Upvotes

Does anyone, anywhere, know of an addon or anything that will allow me to dock my N Panels into my workspace, meaning I dont have to use the godforsaken N Panel tiny sidebar ever again, I have nearly 35 addons just, jammed into that tiny pathetic siderbar and its becoming a nightmare. Just to clarifiy, I dont like the Quick N Panel addons, i just certain addons, hard locked in my workspace :P Thank you <3


r/blenderhelp • • 23h ago

Unsolved Hair particles disappearing whenever I turn the camera

1 Upvotes

I turned hair particles into low poly grass following a tutorial. My issue is seen in the photos, turning my camera around the hair/grass particles disappear from view. I cant understand why, and iv been trying to fix this the entire day. Thank you so much


r/blenderhelp • • 19h ago

Unsolved Tried to animate a character holding a item and dropping it. Read Desc. NSFW

0 Upvotes

Context: I am using have the "panty" hanger models root bone as a "child of" constraint attached to the female models hand bone. (The left one.) and I can't seem to make it so that the panty hanger is no influenced by the left hand bones movement. I made the last key frame of the panty hangers root bone to set its influence down to 0 and yet its STILL TIED TO THE HAND MOVEMENT when I move the womens hand to pose her. While the panty hangers should just be stayed in one place on the counter. So how would I make it so that the panty hanger model is not longer a "child" of the hand bone after the character "lets go" of the item?

https://reddit.com/link/1x8tijn/video/95gpylnzf5wh1/player