r/Xcom • u/KalElReturns89 • 17h ago
OpenXCom X-COM: UFO Defense 3D - Weekly Update 1: rebuilt environments, real night lighting, 3D tanks and Cyberdiscs, and Euphoria-style hit reactions
Last week I shared the first gameplay teaser of X-COM: UFO Defense 3D, a full 3D battlescape for OpenXcom Extended. It runs the original game's rules, AI and saves, drawn in 3D.
Here's what changed this week:
Video (3:51): https://www.youtube.com/watch?v=gJa4IzOUJtg
Everything in the video is real gameplay. Each comparison shows last week's build first, then wipes to this week's.
ENVIRONMENTS
- Ground materials now span many tiles, so the ground no longer repeats every tile
- All grass is procedural, with flowers, leaf litter, stones and dead weeds, tuned per biome
- Visual noise matched to the original sprites, so soldiers stay easy to read
TERRAIN AND VEGETATION
- Sun-following slope relief: hills and ramps read as clearly as in the sprites
- Living plants have a waxy sheen, and the hedges were rebuilt
LIGHTING
- Night missions are actually dark now, following the game's own shade levels
- Street lamps, flares and fires are real 3D lights, each reaching as far as the game's own light power
NEW UNITS
- 3D Tanks (Cannon, Rocket Launcher, Laser Cannon) and the Cyberdisc, filling their full 2x2 footprint
- Tanks cook off and burn down to a charred wreck
- A Cyberdisc's self-destruct uses OpenXcom's own blast and bursts it into burning segments
ANIMATIONS
- NaturalMotion Euphoria style shot reactions for non-lethal wounds: a hand reaches for the wound, the head looks at it, then back to the fight
- Hits land anywhere on the body, and blood hits the floor for every 10 HP lost
- Lethal hits get a short dying window, then death throes; head shots drop the body limp at once
Screenshots, clips and side-by-side comparisons with the original sprites: https://xcom-3d.pages.dev/
Feedback welcome, I'm thinking about releasing this sooner than I initially planned with any late game units that aren't finished being sprite billboards. It might be cool to have a sprite billboards mode while keeping the 3d environments as well.