r/Xcom • u/KalElReturns89 • 10h ago
OpenXCom X-COM: UFO Defense 3D - Weekly Update 1: rebuilt environments, real night lighting, 3D tanks and Cyberdiscs, and Euphoria-style hit reactions
Last week I shared the first gameplay teaser of X-COM: UFO Defense 3D, a full 3D battlescape for OpenXcom Extended. It runs the original game's rules, AI and saves, drawn in 3D.
Here's what changed this week:
Video (3:51): https://www.youtube.com/watch?v=gJa4IzOUJtg
Everything in the video is real gameplay. Each comparison shows last week's build first, then wipes to this week's.
ENVIRONMENTS
- Ground materials now span many tiles, so the ground no longer repeats every tile
- All grass is procedural, with flowers, leaf litter, stones and dead weeds, tuned per biome
- Visual noise matched to the original sprites, so soldiers stay easy to read
TERRAIN AND VEGETATION
- Sun-following slope relief: hills and ramps read as clearly as in the sprites
- Living plants have a waxy sheen, and the hedges were rebuilt
LIGHTING
- Night missions are actually dark now, following the game's own shade levels
- Street lamps, flares and fires are real 3D lights, each reaching as far as the game's own light power
NEW UNITS
- 3D Tanks (Cannon, Rocket Launcher, Laser Cannon) and the Cyberdisc, filling their full 2x2 footprint
- Tanks cook off and burn down to a charred wreck
- A Cyberdisc's self-destruct uses OpenXcom's own blast and bursts it into burning segments
ANIMATIONS
NaturalMotion Euphoria
style
shot reactions for non-lethal wounds: a hand reaches for the wound, the head looks at it, then back to the fight
Hits land anywhere on the body, and blood hits the floor for every 10 HP lost
Lethal hits get a short dying window, then death throes; head shots drop the body limp at once
Screenshots, clips and side-by-side comparisons with the original sprites: https://xcom-3d.pages.dev/
Feedback welcome, I'm thinking about releasing this sooner than I initially planned with any late game units that aren't finished being sprite billboards. It might be cool to have a sprite billboards mode while keeping the 3d environments as well.