I'm working on a 49,152 × 49,152 Minecraft world with a maximum world height of around 4,057 blocks.
I'm currently using 32 GB RAM and I'm wondering how realistic it is to export something this large in WorldPainter without running into memory issues or an absurdly long export time.
Has anyone here actually attempted something around 50k × 50k with 4,000+ blocks of vertical height on 32 GB RAM?
I'd especially like to hear about your export time, RAM usage, CPU usage, and any optimization/settings that helped.
I'm not worried about Minecraft actually playing the entire map at once — I'm mainly interested in whether the WorldPainter export itself is practical.