r/Worldpainter • u/RayTraceStudios • 7h ago
My World Hybrid swiss alps
I genuinely think that this map is heaven in Minecraft because of how good the mountains are looking so large and tall.
r/Worldpainter • u/CaptainChaos74 • Jun 27 '26
I just released version 2.27.0 of WorldPainter, which includes support for Minecraft 26.1 to 26.2:
You will be offered the new version automatically when you next start WorldPainter, or you can download it from www.worldpainter.net. Let me know if you encounter any problems, and please enjoy!
r/Worldpainter • u/Dannypan • Apr 06 '23
Hi all,
I wrote a guide on how to make custom cave layers. It's primarily aimed at people who are new to WorldPainter or cave layers.
This guide will give you a rough intro into making some basic and more advanced caves for WorldPainter. It will not touch on overhangs or floating islands as those require their own special guides but will give you the basic steps into creating caves.
While this guide will give you a head-start into making layers the best thing to do is experiment with layers and see what you can come up with.
The guide will assume you have a basic knowledge of making custom terrains, custom object layers and custom plant layers. As such those topics will not be described in this guide.
Included is the cave layers I show off in the guide which you can import to your own projects for use. You'll have to tweak them a little but this is all explained.
r/Worldpainter • u/RayTraceStudios • 7h ago
I genuinely think that this map is heaven in Minecraft because of how good the mountains are looking so large and tall.
r/Worldpainter • u/Ill-Relationship1252 • 22h ago
is anyone able to make me a large custom minecraft world for a youtube series
r/Worldpainter • u/Spirit_Caller_ • 1d ago
r/Worldpainter • u/HectorAlcazar11 • 1d ago
Free Download ;)
Edit:
Oops, looks like I forgot the link. Voila: https://www.planetminecraft.com/project/primordium-realistic-4k-x-4k-multi-biome-survival-island/
r/Worldpainter • u/HectorAlcazar11 • 2d ago
r/Worldpainter • u/sijmen_v_b • 3d ago
similar to extend fundation to ground but instead of repeating the bottom layer it will randomly repeat a layer in the middle (or wherever the user specifies). I have quite some trees that could benefit form automatically having a bit more height variation. y-variation was super useful for this already but I keep losing the roots of the tree as y variation puts it into the ground.
r/Worldpainter • u/Optimal-Ad-2446 • 3d ago
Hi! Could you please advise on how to create rivers that realistically descend in elevation—ranging from steep, cascading sections to more gradual, gentle slopes? Also, how can I create a natural-looking landscape around them, including hills and mountains? I’m a bit of a beginner when it comes to WorldPainter, so I’d appreciate any tutorial recommendations
r/Worldpainter • u/Peaky_12 • 4d ago
r/Worldpainter • u/Fit_Ice_9003 • 5d ago
There is a option for plugins but i was unable to fine any?
r/Worldpainter • u/Peaky_12 • 7d ago
Looking for any discussion on what to improve, what people like and what doesn't work in the map layout.
r/Worldpainter • u/RayTraceStudios • 10d ago
I attempted to make swiss alps from scratch
Which turns out to be pretty steep in the lower areas tbh, I was planning to make it a 49,152 x 49,152 map of this but viewing at 1:6 scale still looks good.
My expectations before i even exported the map was bad tho.
r/Worldpainter • u/ChokaBlockas • 11d ago
made for a commission
Made with WorldPainter, rendered in Chunky, edited in Lightroom and Photoshop
credit to paleozoey for tree assets
r/Worldpainter • u/Additional_Deal883 • 11d ago
I have a map planned, but there’s a bit of a problem. It’s a grid map where each square on the grid is a square league (4,828 by 4,828 blocks) and a single biome. Can WP make that or do I need something else?
r/Worldpainter • u/RayTraceStudios • 12d ago
I have been working on a swiss mountain style map which is fictional but I wanted to export without risking worldpainter OOM crash which is 49,152 x 49,152 and 4064 world height, it's very huge and tall.
r/Worldpainter • u/RayTraceStudios • 13d ago
I'm working on a 49,152 × 49,152 Minecraft world with a maximum world height of around 4,057 blocks.
I'm currently using 32 GB RAM and I'm wondering how realistic it is to export something this large in WorldPainter without running into memory issues or an absurdly long export time.
Has anyone here actually attempted something around 50k × 50k with 4,000+ blocks of vertical height on 32 GB RAM?
I'd especially like to hear about your export time, RAM usage, CPU usage, and any optimization/settings that helped.
I'm not worried about Minecraft actually playing the entire map at once — I'm mainly interested in whether the WorldPainter export itself is practical.
r/Worldpainter • u/Unusual-Anywhere-927 • 13d ago
I'm not sure if this is allowed, but I am looking for someone genuinely talented who can create realistic terrain at scale and is willing to work with me on a single project. It is a paid project. I asked about this a while ago, but most people who messaged me had little to no skill above my own.
Please message me via Discord, NOT Reddit, at: LordNoon. Cheers.
r/Worldpainter • u/RayTraceStudios • 14d ago
I recreated mount fuji in Minecraft by using other professional tools like unreal heightmapper and gaea, this was exported as 1024 x 1024 world.
Small but it still looks good to me
r/Worldpainter • u/PathConsistent938 • 13d ago
I’ve been working on a personal project over the last few months combining two things I love: hiking and terrain mapping.
It’s called HikeBlocks—a free browser tool that takes any standard .gpx file from Strava, AllTrails, Garmin, etc., and converts the elevation data and path into a playable Minecraft world.
How it works:
I originally made this after getting stumped on a couple of high-elevation hikes to try to avoid the mistakes I'd made, but figured other hikers might find it neat to check out their own favorite routes.
It’s completely free to use at hikeblocks.com. I’d love for you to try it out on one of your recent hike logs and let me know what you think! If you hit any bugs or issues, send me an email at [jlang@jlangdesigns.com](mailto:jlang@jlangdesigns.com) and I'll try to help.
r/Worldpainter • u/Dangodda • 14d ago
Hi everyone, for about the last decade, I've had a forever creative world that I've been adding to with lore and such and last year I decided I wanted it to be a bit more realistic, so I went on a hunt for a good world-gen mod but settled on the Continents Mod as really I just wanted large landmasses that had a clear end so I could shape nations more naturally, which has worked a treat.
However now I'm looking at some of the areas, I'm seeing the vanilla world generation, with deserts next to forests and plains as well as tundra in what would really be considered the equator of the world, and it's got me wanting for something with more realism. That and with some mods I've seen I'd like to have those huge mountain ranges that some have.
I'm asking elsewhere if there are suitable mods like that, but with Worldpainter have any of you been able to make or see designed worlds that have that 'realistic' type of look to them?
r/Worldpainter • u/AlbertTheYoutuber • 14d ago
What softwares/websites should I use to get heightmaps for worldpainter, and how do I make the landscape 1:1 scale? I've recently been trying to import Humphreys Peak Arizona into worldpainter but the heightmap would come out either as a completely blank image or the scale would be messed up, so how could I fix this and are there better was to do it?
r/Worldpainter • u/RayTraceStudios • 15d ago
I made Canadian rockies style mountains, it looks pretty realistic