Hi there! Im a native spanish speaker and heres the translation I did of that one article that revealed that the game used AI Aside from other things.
Day of the gamer, the peruvian studio that developed Videogame Warrior Cats: Clans of the forest
The Peruvian gaming industry participates again in the development of a game that is part of an international franchise, Bamtang games confirmed that it was charged with the development of Warrior Cats clans of the forest, a title inspired by the popular literary universe of warrior cats
The Warrior Cats franchise is a successful juvenile fantasy novel series created by working partners under the pseudonym Erin Hunter that narrates the adventures and conflicts of wild cat clans.
During the day of the gamer, Carloz Salazar, Bamtang Games lead game designer, explained to the andine agency that the peruvian studio was behind the videogame’s entire creative and technical process. Warrior cats:: Clans of the forest since the initial definition of the experience to its implementation in consoles and pc.
Trailmark Games and working partners trusted the Peruvian studio for the concept proposal of the game, which also has minigames and Warrior Cats Ultimate edition in roblox.
One of the main challenges, he said, was translating the universe which main narrative means are books to the interactive format. The game developer reminisced that the conceptual process took a few months due to the quantity of material that had to be revised.
The team started reading the first books and comics, aside from looking at videos, follower’s opinions and other products related to the franchise, The objective was to identify which elements were crucial to correctly represent the Warrior cats universe and which could become game mechanics.
The proposal ended up taking the shape of an adventure with rpg components and a strong emphasis in exploration. One of the objectives, the developer explained, was to build a map big enough to constantly convey the sensation of discovering new spaces but keeping the project within the deadlines.
Development started approximately during the second trimester of 2025 and it got to have 50 professionals from different areas, including logistics, design art and coding.
Artificial intelligence in Videogames,
AI also formed part of the development process. For Salazar the integration of ai based tools within the workflow can represent an advantage for professionals and companies, especially in the beginning.
Thanks to AI information was able to be summarized and it helped to identify relevant content within the Warrior cats universe. He said. The designer emphasized that this information passed through human processes of checking and validation.
AI tools are also employed during other production phases in videogames. In the art department, for example they can help generate reference views that then help 3d artist model characters initially designed in 2d.
AI is also used to obtain references about natural environments. The videogames universe is influenced by the forest of southern England. Which is why these tools helped research about vegetation, trees and other elements that work as reference for artists,
In coding AI can speed searches related with library compatibility, classes or variables and to fix bugs.
“Everything in the game is handmade”, He clarified about the art, He also explained that in Bamtang Games work is organized around four big areas, design art, coding and management.
The Design department leads the building of the experience and the mechanics. The artists handle the visual identity and coders turn proposals into working systems and code, while the management team coordinates resources, tasks and deadlines. In the team there were approximately 50 professionals involved.
He also said that the Peruvian team in charge of Warrior Cats:Clans of the Forest tends to leave small clues inside the projects Bamtang games participates in.
“I won't spoil you, we left some things there that are part of the creative team's identity. It is impossible to separate that from our Peruvianness because the team is 100% Peruvian, "he commented.
The designer remembered that something similar happened in previous projects, In Nickelodeon Kart races for example, certain racecourse sections were conceived to do drifts that were inspired in the Universitaria Avenue towards Costa Verde. They have also incorporated references in characters and dialogue but they are adapted to be understood by players of other countries.
Available in pc and consoles.
The videogame was developed using Unreal Engine and will have versions for pc, Ps5, Xbox Series X|S, Nintendo Switch and Nintendo switch 2 through teams specialized in development.
This process implies planning the game from the beginning for each platform, since each manufacturer establishes different technical requirements, control systems, interfaces, protocols and certification processes that must be met before a game can be published.
“The idea is that the same experience can be replicated in every console” He maintained.
A transforming Videogame industry.
Far beyond this project the videogame developer considered that the global videogame industry is going through an especially complex stage due to the new consumerism tendencies, transforming contact policies in studios and the introduction of ai in development processes.
He also has observed a change in player expectation, consumers often look for more extensive experiences, but they aren't willing to pay more for them. This increases pressure over production budgets.
According to the Peruvian designer this transformation was developing from years ago, but it became more visible after the pandemic. In parallel platforms with models and different production values like roblox have gained space while studios look for new ways to finance their projects,
Bamtang Games works under a model known in the industry as work for hire, a company or publisher hires the studio to develop a game and finances the established budget for the project, In our country most Videogame studios follow models like codevelopment where different compánies share part of production and its costs, just like indie projects that are financed by its developers or by support programs.
Warrior Cats: Clans of the forest launched their first trailer and launch date confirmation is still pending.
Original Article: https://andina.pe/agencia/noticia-dia-del-gamer-estudio-peruano-desarrollo-videojuego-warrior-cats-clans-of-the-forest-1088937.aspx