r/VRchat • • 7h ago

Media Oh hey, just by the beach taking in the view.

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27 Upvotes

World Re․Aurora by ひなの


r/VRchat • • 16h ago

Self Promotion I got Top 12 in Spookality this year!

22 Upvotes
Wowza!!!
Turnaround

They don't send you an email or a notification or anything, you just have to find out on your own.
It's surreal as hell seeing something you made on the front page though

Avatar - Connifer Larch (by me!)


r/VRchat • • 1h ago

Help Looking to purchase this avatar but can’t find it anywhere

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• Upvotes

I posted this to the avatars sub yesterday with no reply:( Hoping to have better luck here, thank you!


r/VRchat • • 6h ago

Media Life on Pandora

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23 Upvotes

On the job and off the job fits :3


r/VRchat • • 10h ago

Help Getting eye tracking to work?

5 Upvotes

(I've asked all over discord and got no reply)

I just got a pimax dream air, and im trying to figure out how to get the eye tracking to work in vrchat

in pimax i have

eye tracking turned on,

data sent to vrchat

and calibrated.

in vrchat,

OSC is enabled

OSC debug show tons of eyetracking info

I have tried several models with eye tracking but none of them function


r/VRchat • • 11h ago

Discussion Expressions in only one left hand, how can I add it to the right hand?

6 Upvotes

So I bought an avatar but I can only make facial expressions with the left hand, is there any way I can edit it and add it to the other hand too?


r/VRchat • • 7h ago

Events Noche de minijuegos ^^

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11 Upvotes

r/VRchat • • 5h ago

Help Steam frame eye tracking

4 Upvotes

hello, this is my first experience with eye tracking and Im having some trouble.

https://www.youtube.com/watch?v=Neho6E-pNBU

Above is the tutorial I followed to get eye tracking setup, and the app properly tracks my eyes and seems to be sending it to VRCFT just fine because it says its recieving data(about 130 msgs/s) but its not outputting any. To be clear VRchat and VRCFT is running on my PC, I have the livelink module installed and am running the OSC frame app on the livelink mode, OSC is enabled in VRchat, and Ive tried multiple avatars that say they support eye tracking.

I hope someone can help, and please let me know if you need anymore information, thank you!!


r/VRchat • • 28m ago

Self Promotion DIY VR Headset Progress: Standalone + Wireless PCVR, Custom SLAM Tracking, Dual Compute Architecture and an 85Wh Battery

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• Upvotes

It's been a while since I last posted about the headset i'm working on (I thought it would be sooner) but at this point things are looking good! I wanted to share the progress on it!

A lot of the headset is near completion for the Andromeda headset while a lot remains of the Vector Gear and the underlying software (The XRUIOS)! We got pretty far regardless and have SLAM working within the headset + controllers for example!

Here you can see a LH version work as well:

https://www.youtube.com/watch?v=aqBnPLqh2wI

The above video has me talking more though so i'm going to share the finalized specs! The only thing that might change are the displays and optics to higher quality if however possible!

Vector Gear

  • Displays: Dual 2160 × 2160 TFT LCD panels at 90 Hz.
  • Optics: Dual combined Fresnel (“pseudo-pancake”) optics.
  • IPD: Automatic adjustment.
  • Main processor: Qualcomm Snapdragon 8cx Gen 3 with 8 GB RAM.
  • Co-processor: Rockchip RK3588S with 8 GB RAM, specifically for SLAM, face tracking and developer modding
  • Tracking: Inside-out SLAM for headset and controllers (Controllers use RK3576, more below)
  • Cameras: Two monochrome SLAM cameras, two global shutter colour passthrough cameras, two internal eye tracking cameras and one internal mouth tracking camera.
  • Face tracking: Full face tracking, including eye and mouth data.
  • Battery: 85 Wh Amprius silicon cell power soruce
  • Audio: Integrated audio system (Still choosing speaker) and dual microphone array
  • Charging: USB C Power Delivery.
  • Connectivity: Wireless PCVR streaming.
  • Controllers: Inside out tracked controllers with an RK3576 processor in each controller.
  • Operating system: YuukOS, an Arch-based XR distribution, with XRUIOS as its spatial computing layer (Works with Windows/Linux Steam, Monado driver WIP)
  • Software compatibility: FEX x86 emulation and Proton compatibility layers, with console emulation under discussion

(Small note, we are making it so the RK3588S or the 8CX Gen3 can be used as the input, meaning if you're using PCVR you're not losing power to the 8CX! Should save a LOT of power.

Andromeda - LCD and Pancake OLED Version

  • Display options:
    • LCD: 1600 × 1600 per eye.
    • Pancake OLED: 2560 × 2560 per eye (Although limits of 1920x1920 @ 90hz upscaled and 2560x2560 @ 75hz, we are looking for alternatives that are the same price but can do more, no promises)
  • Optics: Pancake optics on the OLED configuration.
  • IPD: Automatic adjustment.
  • Tracking: Inside out headset and controller tracking using SLAM.
  • Face tracking: Supported
  • Compute: RK3588S based SLAM and wireless PCVR processing.
  • Wireless PCVR: Designed around wireless streaming and foveated streaming
  • Battery: 45 W class Amprius silicon cell battery; a 7+ hour runtime is a development target and remains in progress.
  • Expansion: Shares the Vector Gear's intended open and moddable hardware ecosystem.

If you have suggestions for the audio system, please feel free to share them!

We are trying to make this thing pretty much as good as we can with the resources we have and surprisingly have gotten pretty far from where we were at the start of this! I remember where things were 9 years ago and it's insane to see how far we've come!