Let me preface this with me being a semi newb - several 2k plus stat accounts, some iron, one not, looking to recapture the magic with an area I dont know much about, trying to use minimal wiki info.
After having gotten a little tired of the usual ironman grinds I decided to bond up a fresh iron to play as a Wilderness only account. Obviously restrictions are my own and I am not held to anything but I thought it would be interesting to discuss exceptions - I have 100% settled on some, and others I think deserve some discussion as it is a slippery slope to go down.
I am about a week in and still deciding rules but I feel its good to nail some down to keep myself from giving in to temptation later.
Area rules
I am allowing the use of Edgeville bank, house of men, guards (pickpocket only), waka canoe, willow tree, tree and Krystillia
Debating using monastery for shearing sheep only - then spinning on soul island to level up crafting to silver bars (ore from CA) - this would eliminate lamping need to have a nice little grind - will also allow for making own jewellery.
General rules
World hopping - I hate it, wont be doing it. I am allowing myself to acquire items which can only be gained via world hopping from shops. Main example that comes to mind is vials.
No LMS
Debating banning use of agility masses
Stat rules - some of this is so I do not have to lamp - to me this is always ok
Mining - leveled to 15 (no copper/tin in wild)
Smithing - leveled to 15 (same as above, is a bronze bar drop I believe but no thanks)
Agility - leveled to 15 - so i could footpedal to 52 on edgeville bars (now complete!)
RC - will complete rune mystery quest
Herblore - Druidic ritual, vials as above, will manually fill
Construction - buying a house
Crafting - considering allowing wool as mentioned in area rules section, giving myself all moulds. Allowing myself to tan dragonhide out of wild (at magic level for tan leather) and supply of thread (unless I discover a spawn or drop)
Hunter - debating leveling on soul? to allow chins and salamanders for diary
Combat - debating allowing antidrag shield though I think this is easy enough to play around
Fishing - bring in a lobster cage when at 40 fishing with small net
Slayer - debating allowing slayer helm once I have levels to craft it and ofc slay horrors - does need some quests unfortunately - if not then MAYBE salve, but then again quests....
Magic DT1 - DECIDED AGAINST
Other quests
Between a rock inc prerequisites for diaries (will make sure I have completed a good crafting and smithing grind before starting. Need to decide.
Quests for troll shortcut for diary
I am debating completing Animal Magnetism for QoL - again making good grind progress to make exp rewards less impactful.
Abyss minigame quest for diary
I am sure there are a few more I would need to do to make all diaries work
Writing this out it seems like a long list but many of these are small or completed necessary. I am only about a week in and its been chill.
I am open to ideas and if some of these are taking it too far - always good for an outside opinion!