r/TagPro • • 18h ago

Highlight 10/16/26 Future Group Friday - Development updates, Q&A + feedback, unpacking possible 3D solutions!

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9 Upvotes

I am OFF 10/23, next stream will be on 10/30! (Next release still on for 10/28)

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Most time spent on development+steero-co updates (many projects moving/starting!), I'm very happy with the results of the internal restructuring so far! We should start to see some of the larger discussed features working their way out in the next few releases as they pass review. Also likely tossing out the feature building session for today but still glad we took the time to discuss it!

AI's summary:

Intro
0:00 - Future Group Friday Intro & Recent Release Recap

Game & Dev Updates
0:42 - Release Notes: What Went Live on Wednesday
1:33 - Unannounced Release Addition: Pre-Game Messages for Trial Maps
2:14 - Explaining the Void Win Streak Exploit That Was Quietly Patched
5:13 - No Bugs This Release: Testers Made the Difference
5:47 - Dev Updates: Developer Setup Process Standardized Across Devices
6:20 - Dev Updates: Group Leader Can Now Launch Game from Waiting Team
7:00 - Dev Updates: Group Leader Reassigned If They Leave While in Joiner
7:34 - Dev Updates: Video Exports & Highlights Still in Progress, Major Feature
9:01 - Dev Updates: Map Rotation Categories Added to Local Dev Environments
9:35 - Dev Updates: Game Controls Fade Out When Mouse Is Idle - Merge Pending
11:06 - Decision: Red Next-Game Indicator Stays Visible Even When Controls Are Hidden
12:06 - Dev Updates: AFK Warning No Longer Appears During Post-Game Period
13:09 - Dev Updates: Friends Feature Getting Very Close, Group Invite Flow Refined
14:49 - Dev Updates: Visual Indicator for 0.25 Second Flag Grab Immunity
17:28 - Dev Updates: Native Release Notes Ready for Review, Going Live Next Release
18:36 - Dev Updates: Hold Time & Prevent Calculations Switching to TagPro.eu Method

Non-Dev Updates
20:53 - Non-Dev Updates: Google Analytics & A/B Testing Almost Ready for Homepage
23:56 - Non-Dev Updates: Redesign Meeting with Design Team Happening Tomorrow
24:52 - Non-Dev Updates: Two Concurrent Bot Projects Underway - Reactive vs Reinforcement Learning
26:49 - Non-Dev Updates: Creative Committee Four of Five Members Confirmed
28:59 - Non-Dev Updates: October 11th Internal Meeting Recap
29:16 - The Group Naming Problem: Public vs Private Groups Playing Public vs Private Games
30:00 - Group Naming Problem: Leaning Towards Casual & Custom Games Terminology
31:31 - Should Groups Be Renamed to Squads or Parties?
32:46 - Bot Training Mode Plan: Keep in Groups Until Viable, Then Make Standalone Feature
34:13 - Steering Committee Productivity Check-In: Backlog Dropping Below 300 Tickets

Feedback Forum
37:33 - Feedback: Save Custom Texture Share Packs for Quick Switching
41:37 - Ticket Created: Allow Saving of Share Packs for Easy Switching
43:23 - Feedback: Eggplant Flare Request - Deferred to Creative Committee
44:29 - Feedback: Mod Feature to Remove Players from Ranked Without Banning
47:30 - Ticket Created: Extend Ranked Timeout Feature to Monitor Team
51:38 - Feedback: Display Game Clock on Your Ball Instead of Bottom of Screen
53:10 - Feedback: Add Map Type Filter to Replay Search - Ticket Already Exists

Feature Build
56:30 - Moving to Feature Build with Remaining Time
60:00 - Feature Build: Dissuading 3D Defense via Built-In Mechanics
61:23 - What Is 3D and Why Do Players Complain About It?
64:15 - Is Parking the Bus Good or Bad? Freedom of Gameplay vs Game Pace
68:46 - Reframing the Question: How Do You Facilitate Offense, Not Just Stop 3D?
72:38 - Would More Offensive Maps Just Push Players Toward More 3D?
75:27 - Conclusion: Prefer Solution-Oriented Meta Changes Over Dissuading One Strategy

Wrap Up
79:29 - Stream Wrap Up: No Stream Next Week, Next Release Oct 28th, Back Oct 30th