r/TESVI • • Jun 13 '26

Moderator Post Addressing meme posting, plus new ideas for the community

179 Upvotes

Hey community!

It’s been a while since the moderation team did a "state of the subreddit" post, but we believe that the recent months’ activity warrants discussion, as well as some reflection.

As any regular will have noticed by now, quite a lot of shitposts have been posted since The Game Awards last December. Today these posts still get a lot of engagement and the number of upvotes-to-downvotes make it clear that the far majority of you enjoy this kind of content.

However, recently we have heard feedback from people that worry that the subreddit is heading in a direction where shitposting is becoming the main focus. Some of our veteran members already decided to leave the subreddit due to this, including people who contributed quite a lot, sadly.

With this post we want to have a proper discussion with all of you about what type of community you want this to be – and how we get there.

The rise of meme posting

During The Game Awards in December 2025 a new meme trend started on the subreddit – the statue posting. A couple of months later we had shitposts discussing what kinds of lavender, clouds and grass TES VI would have. Afterwards the Summer Games Fest madness took over and "Tomorrow"-posting rose.

It seems that we get something new every month, and now it’s about pretending that the game has been released. As it stands right now, these posts are still getting quite a lot of engagement. It will likely blow over soon only to get replaced by a new trend.

Not everyone is a fan of the shitposts, but generally these posts have been received well. Here are some stats from some of the recent ones:

Post Views Upvote % Reports
Wow, what an absolutely fantastic game. 41,000 93% 3
How is everyone enjoying the game so far? Just beat the first boss. 30,000 91% 5
can someone point me into the right direction to the staff of worms? 15,000 86% 2
New info on DLC! 7,100 81% 2
Feel like a total idiot for crafting the Dwemer gun 4,300 81% 1

Most of the reports we see in relation to these posts deal with the “No Low Effort Content” rule. Many posts and comments have also been removed – 100+ in the last seven days – which includes the many posts featuring AI generated.

However, it’s also our opinion that quite a lot of the shitposts are in line with our rules. As specified in the rule “Posts must […] offer value to the community.” We acknowledge that shitposting is not everyone’s cup of tea, but these posts are popular and they do result in (positive) engagement.

Looking at our stats, it’s also quite clear that engagement has risen significantly since last year.

Activity on r/TESVI based on the last 12 months

It would be hastily to conclude that the looser atmosphere has resulted in this increased growth, but we can at least conclude that the shitposting didn’t prevent it.

Whatever the case, we acknowledge that the many shitposts aren’t for everyone. Quantity doesn’t necessarily equal quality and we want to make it clear that we hear the criticism that these recent months have sparked, and that we are willing to talk about it.

What would YOU like to see?

We don’t want r/TESVI to become a meme sub. The primary focus of the subreddit has always been to be – and should continue to be – a subreddit for people who want to discuss TES VI.

We are facing a small hurdle, though: TES VI isn’t out yet and it’s unfortunately not coming out Tomorrow™. We have preciously little to discuss that hasn’t been covered a dozen times already. Anyone looking forward to sailing mechanics?

My personal worry, as someone who browses this subreddit every day, is that the overall activity of the subreddit will lessen significantly if we take a hard stance against meme content. Either that or we go back to discussing the same topics every week. Balance is needed.

But what is also needed, perhaps, are new ideas. So, with all that yapping out of the way…

What feedback and ideas do you have for the subreddit?

We are receptive to feedback on how we moderate content, but we also hope that everyone will take this change to bring forth ideas to foster more engagement. Ideas to keep the subreddit interesting during times when news about TES VI are sparse and far between.

For example, an idea I shared with the team was to introduce a weekly post where we discuss a specific theme, e.g. what factions we would like to see, what kinds of new game mechanics we’d like, and so on. Is that something you’d be interested in?

Let us know what you think.

- r/TESVI team


r/TESVI • • Feb 18 '26

Official News All Takeaways from Todd Howard's Kinda Funny Games Interview

462 Upvotes

Here is a bullet-point breakdown of the interview as it pertains to TESVI:

  • The game will be in a new iteration of Creation Engine, CE3
  • They have spent the last year-ish working on this engine
  • Reiterated the "It's gonna be a while yet" sentiment
  • A big internal milestone is about to be passed
  • Reiterated that most of the studio is working on it
  • Todd is personally mostly involved with TESVI in his day-to-day work
  • The game will be a return to "that classic style...that we know really well"
  • There will not be AI generated assets or materials

Overall, I'd say we got a lot more out of this interview than I really expected to. In some ways it felt like we heard more about TESVI than even Starfield. What do you guys think of all of this information, and what does it say for the development timeline of TESVI?


r/TESVI • • 4h ago

Discussion Seeing as a lot of people seem to be misinformed about Emil's actual contributions across TES, here's a list of what he actually worked on

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139 Upvotes

Contrary to popular belief Emil has never been a lead on any TES game (often people seem to mix up his role in Fallout where he has served as a lead). A lot of common criticisms I've seen lodged against him were never his to begin with.

Edit - I didn't include his contributions on Dawnguard and ESO's Dark Brotherhood dlc because he didn't actually work on them. He provided a general idea of the Sun being blotted in case of DG and acted as a consultant to ZoS's devs in case of their DB dlc


r/TESVI • • 13h ago

Discussion Emil Pagliarulo (the writer and designer of Starfield) confirmed he is working on ES6.

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307 Upvotes

Make of that what you will.


r/TESVI • • 15h ago

Meme/Shitpost The Game Award 2026 Reveal, I'm all in

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136 Upvotes

r/TESVI • • 13h ago

Theory/Speculation Whatever it is, they'll be legendary, this post makes me so excited. We're talking mere months before actual news of the next chapter!!!

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19 Upvotes

r/TESVI • • 20h ago

Meme/Shitpost Sheogpost #320 until TES6 comes out

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59 Upvotes

Tomorrow


r/TESVI • • 14h ago

Theory/Speculation The situation in High Rock in the Fourth Era (and what bearing it could have on TES VI)

10 Upvotes

As a continuation to my previous post analysing the situation in Hammerfell, I thought I'd take a crack at analysing the situation in High Rock. However, compared to Hammerfell, there is something of a draught of more recent information.

Following the events of TES II: Daggerfall, the Iliac Bay region was swept-up in the Warp in the West, which saw the Bretic kingdoms of Daggerfall and Wayrest divide the northern half of the bay between themselves, the Redguard Forebear kingdom of Sentinel conquer the Crown Redguard states surrounding it and Gortwog gro-Nagrom's fledgeling Orcish state assert its independence. Northpoint and Evermore also took advantage of the oppurtunity to swallow-up their lesser neighbours, leaving High Rock, once the land of a hundred kingdoms, with only five: Daggerfall, Wayrest, Orsinium, Northpoint and Evermore.

In the wake of these events, King Gothryd of Daggerfall had his son wed with Duke Senhyn of Camlorn's daughter, suggesting the formation of a unifited kingdom along the western coast of Glenumbera. Meanwhile, Queen Elysana of Wayrest, a member of the Septim dynasty, had outmaneuvered her stepbrother Helseth and claimed the throne, and would go on to become known as the most feared ruler in all of High Rock, with her even forming an unlkely alliance with Orsinium.

Here is where we veer into questionable canonity, namely Ted Peterson's forum posts from Loranna's RP, a series of roleplays on the now defunct official forums, with many concepts from these roleplays later being intergrated into official lore. As part of these posts, Queen Elysana attended the engagement ball of Geldall Septim, where he and his brothers were assassinated by the Mythic Dawn, with her, as a member of the Septim dynasty, possibly being targeted as well. With Orsinium being sacked by Breton and Redguard forces shortly after the Oblivion Crisis, it would certainly appear that Queen Elysana is no longer in charge.

Almost two centuries later, Wayrest would be ruled by the Barynia family, with an unnamed king orchestrating a corsair attack on his capital in order to rid himself of his conspring vassals, with his daughter assuming the throne after he goes missing during the attack. The corsair's attack also resulted in the destruction of the Dark Brotherhood's sanctuary in Wayrest and the end of their presence in High Rock.

Following the rise of the Thalmor, the isle of Balfiera, the last scrap of Clan Direnni's territory, became a sanctuary for political dissidentts fleeing persecution by the Thalmor. The Thalmor's agents however managed to infiltrate Balfiera and assassinated several individuals of mixed-blood. It is here where the questionable canonity of Loranna's RP rears its head once more. Goranthir and Rinnala were characters created for Loranna's RP, the children of Morgiah and Reman Karoodil, who'd later on be mentioned in Pocket Guide to the Empire, 3rd Edition. With the Thalmor's rise to power, Morgiah and her half-Altmer, half-Dunmer children would find themselves unwelcome and could make their way to Balfiera.

Finally, there is the Spell Knight Armor Creation, which features the lore book Crypt of the Heart - Draft, which seems to contradict the idea of Northpoint swallowing-up Shornhelm, with Shornhelm being referred to as a kingdom. Perhaps it could be that Northpoint and Shornhelm united, essentially reforming the old kingdom of Rivenspire, with Northpoint originally serving as the seat of the kingdom, but it later transferring to Shornhelm. If this is the case, then that would also allow House Lariat, the rulers of Shornhelm and supposed descendants of the Septim dynasty, in actuality descendants of the Dunmer Clan Ra'athim by way of Katariah, becoming major players in events going forward, taking advantage of the Mede dynasty's weakness to try and retake their stolen birthright - the Ruby Throne.

With Wayrest's sacking being the most prominent event to take place in High Rock in recent history, I could see it serving as the foundation for a political questline, with the surrounding kingdoms of Daggerfall, Shornhelm and Evermore all trying to exploit Wayrest's weakness to pursue their own goals. Perhaps players could decide to back one of the three kingdoms, Evermore hoping to protect it's ally and with it their own business interests, Daggerfall hoping to seize border territory and Shornhelm hoping to seize the throne of Wayrest itself.


r/TESVI • • 1d ago

Meme/Shitpost I would like to play the game now Todd

232 Upvotes

That is all.


r/TESVI • • 1d ago

Discussion Will we receive a crumb of information on 11/11/26?

37 Upvotes

15 years on from Skyrim and all we have is \\\\****

Next November will mark a touch over 4 years since Starfield released which is within expectations for a BGS release. Will we get anything? I've been on the patient side of this waiting time but I'm starting to wear thin. The only copium I have left is Todd toying w/ the idea of a shadowdrop and that's a bit of a stretch.

GTA 6 will hold me over for a little bit. Fable a little longer. Not sure what little remains of my childlike eagerness toward a video game, but I hope it comes soon.

Tomorrow?


r/TESVI • • 17h ago

Discussion My request list for tes6 is pretty simple

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0 Upvotes

r/TESVI • • 1d ago

Theory/Speculation What does everyone suspect M'aiq will have to say to us?

17 Upvotes

Here's some I came up with myself

"M'aiq is glad to see new lands. He has spent many summers wandering the same few places."

(Obvious)

"M'aiq has heard that the Khajiit have stopped telling fables. This is a great loss."

(Lamenting the closure of Lionhead. A bit of a callback to his old line about never finding a good fable.)

"M'aiq once saw a Nord try to climb a mountain with a horse in tow. It did not end well for either of them."

(Horse climb glitch, duh.)

"M'aiq has heard the giants of Skyrim aspire to walk on the stars some day. He has visited, they are not very interesting."

(Referencing the giant space program and a jab at Starfield.)

"M'aiq misses the time when he first saw the north. Many of the children there are now seasoned kings."

(Referencing how now a lot of the devs are people who grew up playing Skyrim, and of course relating to nostalgia.)

"M'aiq once tried to sing to his sword. It did not do very much. I do not know why Redguards get so invested in the art."

(Referencing sword-singing, duh.)

"M'aiq's feet are tired. He will rest soon at his father's home."

(On the offchance Todd decides to retire a year or two after the release.)

"M'aiq is glad to see new practitioners of the old ways. Those arts of combat and magic were nearly lost."

(Alternatively)

"M'aiq does not know why everyone is so obsessed with the old ways. They are gone for a reason."

(Referencing the return/continued absence of systems like unarmed combat, spellcrafting, weapons like spears, or the school of mysticism)

"M'aiq saw dragons in Skyrim. Now everyone says they are gone, but M'aiq knows they are all around, just very sneaky."

(Continuing a running gag.)

"M'aiq hopes you live to see his next adventure. He has lost many friends in his time."

(It's been a while. People have lived and died without seeing this next entry.)

"M'aiq is glad that business in Skyrim is finally dealt with. It was getting repetitive."

(ANOTHER RERELEASE OF SKYRIM!!!)

"M'aiq once spent many years in the snow. He has many good memories there."

(Another obvious one.)

"M'aiq has traveled alongside many in his age. Though the people these days are so much more interesting."

(Say what you will about the direction of Bethesda, but one thing they're pretty much always improving on is the companion system.)

"M'aiq had a horse stolen twice in Skyrim!"

(Two GTAs released between Skyrim and TESVI.)

"The world feels so much bigger these days. Or maybe it is smaller. M'aiq is not sure."

(TESVI is 100% going to have a bigger map than Skyrim. But it's also 100% going to have a smaller map than Daggerfall.)

"M'aiq's father once told him that everything in this world works as it should. M'aiq has his doubts about that."

(Obvious.)

"Adventurers are so lazy now. They never walk anywhere themselves."

(Referencing the pervasiveness of fast travel in modern games.)


r/TESVI • • 1d ago

Meme/Shitpost Sheogpost #319 until TES6 comes out

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52 Upvotes

r/TESVI • • 2d ago

Discussion Any theories? What could this mean!

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96 Upvotes

Probably nothin. But hey. Would love to hear your theories :-)

https://www.instagram.com/reel/DendPJ7iLbv/?rpxt=MXdhZ3hndWI4d3Axeg==


r/TESVI • • 1d ago

Discussion Do you think we'll see any dragons in TES VI?

25 Upvotes

Just curious to discuss this TBH.

Personally I think it would be fun to have an encounter with a dragon, but only once, maybe as the conclusion to a questline or as an easter egg like Karstaaag in Skyrim. It should be really hard to bring down, not as easy as the average Skyrim dragon was.

As for lore, it could easily be a dragon that escaped from Skyrim after being resurrected by Miraak, having seen the writing on the wall that was the Last Dragonborn's presence, or maybe one thay had been in hiding all this time like Vulthuryol, the one dragon in Blackreach.

There is also lore precedent for dragons outside of Skyrim, such as in Elswyr, although I'm not sure if there were many in Hammerfell/High Rock aside from the one we see in Redguard (which presumably dies and doesn't seem in a good spot to be recovered).

What do you think?


r/TESVI • • 2d ago

Discussion I find it strange people here mostly talk about Inon Zur's work on Fallout when his portfolio is quite varied

47 Upvotes

Fallout may be his most popular work but a lot of people don't really seem to realize that he's done way more than that. He has a lot of range and while i can understand not everyone likes his work i feel like we should atleast take his entire career into account while discussing instead of simply looking at one thing and believing TES6 will be the same


r/TESVI • • 22h ago

Discussion My Brother who knows a guy, and this guy knows another guy who knows another guy who also knows another guy said that TES VI won’t show up in this year’s TGA.

0 Upvotes

Word on the street is that something will be shown in 2027 instead, believe me if you want.


r/TESVI • • 1d ago

Discussion I know it’s very early to discuss this, but what would you like to see as mods (armor, weapons, and base-building objects) in TES6?

4 Upvotes

I know it’s still very early to be discussing this, but after creating some mods for BG3, I’ve become really excited about the prospect of making mods for TES6, whenever it eventually releases. My focus is primarily on the 3d art, so I’d be interested in creating things like weapons, armor, and objects for base building. Some of the things I’d like to create for TES6 include:

- Furniture and decorative items for base building. I had a lot of fun with base building in Fallout 4.

- Weapons. I made quite a few for BG3, and it would be cool to port some of those over to TES6, as well as create new ones.

- Armor. I also made some armor for BG3, but for personal reasons, I never ended up posting most of what I created anywhere.

I’ve even started modeling some medieval-style furniture, just because I’m so enthusiastic about the idea of ​​modding TES6. I realize that, by getting a head start on these models, I might eventually need to tweak or even remake them to ensure they fit the game’s art style and don’t look out of place. Even so, I’m still very keen to get a head start so I can begin modding TES6 as soon as possible. I’d love to hear what kind of weapons, armor, or base-building objects you’d like to see, and if you happen to have any reference photos or similar, please share them! It’ll help me get warmed up for when the game finally launches.


r/TESVI • • 1d ago

Discussion BGS will present info about the game when they feel like doing so.

0 Upvotes

Not because it is the Xth anniversary of some game or jubilee or Todd Howard's cousin's cat's birthday.


r/TESVI • • 2d ago

Meme/Shitpost Sheogpost #318 until TES6 comes out

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68 Upvotes

r/TESVI • • 1d ago

Lore Skyrim elder scrolls 5 Spoiler

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0 Upvotes

r/TESVI • • 3d ago

Meme/Shitpost We got flying cars before having TES VI

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235 Upvotes

Maybe Tesla should help the studio developing faster 😂


r/TESVI • • 3d ago

Meme/Shitpost Sheogpost #317 until TES6 comes out

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53 Upvotes

r/TESVI • • 2d ago

Discussion Dear Elder Scrolls Fans, Why ES6 Shouldn't Gatekeep the Thu'um (And a Pitch for a Dual-Path Mastery System).

0 Upvotes

I've put easily 6,000 hours into Skyrim, playing it since I was four years old. Like many of you, I'm incredibly anxious about The Elder Scrolls VI. We don't need hyper-realistic physics like arrow wind drag or lighting tracking that bloat development times into decades. We want that nostalgic, comforting Bethesda sandbox magic.

But if there is one mechanic from Skyrim that absolutely needs to return, it's the Thu'um.

The lore explicitly states that the Graybeards and Ulfric Stormcloak weren't born with dragon blood—they learned the Voice through years of intense study. Skyrim shouldn't gatekeep this power just because the Dragonborn's story is over. Mastering the Voice should be open to any mortal willing to pay the price.

If Bethesda implements the Thu'um for a non-Dragonborn protagonist, it should be a massive, rewarding gameplay mechanic split into two distinct paths:

The Path of the Scholar (The Lore-Accurate Slow Burn)
Instead of just absorbing a soul in a menu, you spend 30+ hours of gameplay tracking down ancient warrior-monks or hidden hermits in Hammerfell/High Rock. You earn every syllable through trials, meditation, and translating ancient walls. The payoff? A raw, devastating Unrelenting Force that doesn't just slap enemies like a wet napkin, but actually shatters structures and disintegrates low-level foes on impact.

The Path of the Daedric Artifact (The Corrupted Shortcut)
For players who want instant gratification, you make a dangerous deal with a Daedric Prince like Hermaeus Mora. You bypass the training, but your Thu'um becomes corrupted with dark, oily energy and tentacles. The catch? It comes with steep narrative costs, physical mutations (like glowing eyes or shadow hands), and potential health degradation.

Giving us the choice between the honorable grind of a scholar or the corrupting shortcut of a Daedric Prince provides the exact kind of deep, roleplaying freedom the franchise needs to get back to.


r/TESVI • • 4d ago

Discussion TES 6 NEEDS More Minor Factions!

96 Upvotes

There are three types of factions

Main Factions (main quest - Blades, Institute, NCR)

Side Factions (Big quest line - Dark Brotherhood, Mages Guild, Morag Tong)

Minor Factions (small quest line, even just one - Riley's Rangers, Atom Cats, Imperial Cult, Bard's College)

Minor Factions help make the world feel more alive. Not every group is doing big things, sometimes it's fun to just join a group of nobodies.

In FNV I always use my one favor to join the kings. It's just a cool, mostly RP thing to do.

It could be a way to have a larger catalog of religious orders. Assuming for Sentinel, maybe each Imperial and Yokuden god could get one or two quests and a little marker saying your part of the faction.

Also bring back the faction menu.