r/SteamVR • • 7h ago

Self-Promotion (Developer) After 10+ years as a game dev hobbyist, I've released my first commercial game! (Wishlist now on Steam)

Thumbnail
gallery
27 Upvotes

I made Campfire Simulator, a relaxed VR game where you build a campfire with real fire physics.

Ever since I was a teenager, I've been obsessed with making video games. I've spent thousands of hours making whatever I imagined, pushing myself to learn and create more and more. At the end of last year I had saved up enough money and quit my job to pursue making video games full time. It's been a bumpy, difficult 10 months. I've abandoned several projects I thought weren't good enough or would take too long, and I'm now cutting it close to having to find a job again.

Play now on the Meta Quest Store:
https://www.meta.com/en-gb/experiences/campfire-simulator/1411423772043581/

Or wishlist now on Steam:
https://store.steampowered.com/app/5403890/Campfire_Simulator/

Building a fire in Campfire Simulator is really satisfying. There's quite a bit of physics behind it, so getting the fire going is a good challenge, especially if you're on hard difficulty.

What I love about the physics:
- You can scrunch up paper tighter to make it burn slower.
- If you smother it with wood, it will go out from lack of airflow.
- It takes time for the wood to heat up and catch on fire.
- Every log heats up in different spots, so one end can be roaring while the other’s still cold.
- If you make your fire too massive, stuff around the camp starts catching on fire. You've got water buckets you can keep on hand to help keep that under control.
- Rain and water can put out fire and make wood wet, but if you put soaked wood back over the fire it will dry out.

Other fun stuff I love doing:
- The guitar is stupidly easy to play, and has 6 super common chords. So you can strum your favourite tune by the campfire!
- You can boil water to make tea, toast marshmallows, and cook sausages.
- The stars honestly look really cool in VR!
- If you're still enough, a fox or a deer will cautiously approach your campsite from time to time.

I REALLY love this one, and I truly believe it's worth your time. Happy camping!


r/SteamVR • • 5h ago

Gears of War: E-Day VR Mod – Full Campaign in Virtual Reality | Trailer (Early WIP)

Thumbnail
gallery
12 Upvotes

Fan-made mod I'm developing that adds full VR support to the Gears of War: E-Day campaign. All footage is real gameplay from the current build.

Trailer: https://x.com/rockonthehillc/status/2111819829258899623

What already works:

- Full VR support for the entire campaign

- Stereo rendering

- Full-body IK

- Manual reloads and manual weapon switching

- Two-handed aiming

- Fighting from cover

It's an early work-in-progress and will be free at release.


r/SteamVR • • 41m ago

Question/Support Stutter/Lag after downgrading to windows 10

• Upvotes

Recently I had no choice but to downgrade from windows 11 to windows 10. I had no problems on windows 11 with lag/stutter but ever since i've switched to windows 10 iot Ltsc, Games i play on steamvr have been having crucial performance issues. Any way to fix this?


r/SteamVR • • 8h ago

Question/Support Turn off ingame notifications/popups in VR (Achievements, Friends, etc.)

2 Upvotes

It's a fairly simple question. Whenever I get a pop-up notification ingame, be it an achievement or a friend coming online, my game stutters extremely and it's unplayable for the duration of said notification.
Is there an option to turn them off only for VR? I'd like to keep them in general for the desktop but I couldn't find anything in the VR settings. There was a "Notifications" which I turned off, but that didn't do anything.


r/SteamVR • • 9h ago

Weird vid player issue.

3 Upvotes

Player was working streaming from host windows PC. But the last few days now I get a floating white screen on the frame with a mouse curser. Screen mirror shows player still working fine on PC.

Oddly, audio is coming through the frame.

Any frame/steamVR settings that could be effecting this? I actually do not think its the app, I have gone back and reinstalled several builds from the last few weeks


r/SteamVR • • 6h ago

Self-Promotion (Developer) The Soldier skill tree improves weapon effectiveness in combat.

Thumbnail
gallery
0 Upvotes

In the VR game Xenolocus the Soldier skill tree improves weapon effectiveness in combat:

it increases damage, accuracy, and crit chance, while also expanding ammunition capacity.

Upgrade it to deal more damage, hit targets more reliably, and handle any enemies more effectively.

What do you think of the Soldier skill tree?

Which skills seem most useful to you, and what would you change or add?

You can check out the new video in the news our store page on Steam:

https://store.steampowered.com/news/app/3708210/view/719044258722483121


r/SteamVR • • 23h ago

Steam Frame OS on the quest 2 out now!

Thumbnail gallery
19 Upvotes

r/SteamVR • • 21h ago

Question/Support steamvr steam link usb connection greyed out

1 Upvotes

does anyone know how to fix this?


r/SteamVR • • 1d ago

Update SteamVR BETA update for 10/16/26 (2.18.4)

33 Upvotes

Via the Steam Community:

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.

The Steam Link for Meta Quest FAQ page is available here.

SteamVR:

  • Fix crashes at startup with certain games.
  • Fix occasional crash when unblocking previously-blocked add-ons in VR settings.

Steam Link:

  • Speculative fix for ~300ms gaps in frame delivery in some packet-loss situations.

r/SteamVR • • 1d ago

Play SteamVR on Mac+Vision Pro

Thumbnail gallery
1 Upvotes

r/SteamVR • • 1d ago

Anybody use fpsvr and it just not show a GPU graph half the time and just sits flat? Any fixed?

Thumbnail
0 Upvotes

r/SteamVR • • 2d ago

Question/Support Anyone knows a way to identify and fix these random hiccups while doing PCVR?

Post image
57 Upvotes

The purple lines shown in FPSVR, it's a stutter in VR and not comfortable..


r/SteamVR • • 21h ago

Steam Frame dongle not supported on Linux. Any solutions?

Post image
0 Upvotes

r/SteamVR • • 23h ago

Self-Promotion (Developer) I'm making a VR gun-fu brawler solo: fists, bottles, neon tubes and six bullets. Steam page just went live

Post image
0 Upvotes

Hi! I've been building SIX LEFT on my own for months. It's an arcade VR brawler: punch, parry, shoot, and grab anything in the room, from champagne bottles to neon tubes ripped off the wall.

The main mode is THE CIRCUIT. The fight keeps building until you go down, and every run you try to beat your kill count.

Everything in the video is real gameplay. PC VR, and Quest works through Link.

Steam link in the first comment. Feedback welcome, good or bad.


r/SteamVR • • 2d ago

Started converting my game to PCVR from Quest, the difference is incredible [UE 5.7]

Thumbnail
streamable.com
22 Upvotes

r/SteamVR • • 1d ago

Which replacement coaxial antenna cable for the VIVE Wireless Adapter PCIe Card?

Thumbnail gallery
5 Upvotes

r/SteamVR • • 1d ago

Question/Support Help on saint and sinners

Post image
0 Upvotes

The post goes over my problem


r/SteamVR • • 1d ago

Is there any possible the way this could work?

Thumbnail
1 Upvotes

I'm running.

Intel(R) Iris(R) Xe Graphics

16.0 GB LPDDR5

13th Gen Intel(R) Core(TM) is 1334U

I do not know much about PC's. I'm using a laptop optimize for gaming. It runs on Windows 11.

It says that i'm not able to play p c v r through steam link because, of the g p u is there any way I could get this to work


r/SteamVR • • 3d ago

What New Games Should I Get?

Post image
118 Upvotes

These are the games that I currently have for VR on Steam. Was wondering what other games you guys recommend based on the ones I have. I don't want any flatscreen to VR mods but if there's a flatscreen game with VR support that's fine.


r/SteamVR • • 2d ago

Self-Promotion (Developer) The Steam Next Fest Demo for DRIFTERS is now LIVE!

Post image
2 Upvotes

Hi there PCVR community!

We've been running frequent playtests of DRIFTERS and we want to continue building this game with the VR community at large - so a Steam Next Fest is a no-brainer for collecting even more feedback!

Play the Demo now!
https://store.steampowered.com/app/4701660/DRIFTERS_Blackout_Crew/


r/SteamVR • • 1d ago

Would you get in hahahaha

Post image
0 Upvotes

r/SteamVR • • 2d ago

Discussion I’d like some Advise on what’s next

0 Upvotes

Hey there, I started with VR back in I think 2023 with my Quest 2. Now it’s Pretty much the end of the Batterylife for my Q2. I’m playing PC VR and use Virtual Desktop.

Now the question I wanted to ask.
What Headset should I buy next. I want to remain unwired if Possible and I don’t need a lighthouse system. It’s just some Casual VR-Gaming. Mostly games like Tactical Assault VR, Beatsaber and maybe Other Shooters.

Currently trying to decide between Q3/Q3s because of Colored passthrough/AR things to try. and the new Steam Frame. But that’s pretty expensive and won’t ship until mid 2027 for me.

What do you guys recommend me? Thank you 🙏

Edit: I have the frame in mind because of the touch for every finger in the controllers. Or is there yet an option to pair the controllers to other headsets


r/SteamVR • • 2d ago

Steam Frame split alignment between left/right eye when streaming?

3 Upvotes

Has anyone else had this issue? The left and right eye both show the correct view, but the right eye is off slightly, with the alignment feeling like it is 45 degrees slanted away from the eye.

Some things I have found:

- Only happens when streaming

- Seems to be related to super sampling, the higher the resolution the more likely this is to happen

- For me Underdogs works fine at 150% resolution, anything higher and the split alignment happens

- Seems to mostly happen with 2D elements in games, loading screens, menus etc. If you can squint past these and get into the game it looks fine

- I've recently found that Walkabout Minigolf has this rendering issue even in the '3D' portion of the game

- The game looks fine in mirroring (remote play back to PC)

- If I open the dashboard, it renders correctly with the game image still rendered incorrectly behind

Things I have tried that did nothing:

- Turning off advanced super sampling

- Uses betas of all 3 (SteamOS, Steam client, SteamVR)

- Trying different resolutions from 150-300%

- Setting `enableLinuxVulkanAsync` as true | false in `steamvr.settings`

My setup:

- Arch Linux on 7.2.9

- Using the rtw89 DKMS module from [tjhowse](https://github.com/tjhowse/rtw89)

- I'm doing multi-link streaming and using the `holo-realtek-firmware-toggles` polkit helper from Valve

Anyone else having this issue and have any work arounds? It's driving me crazy


r/SteamVR • • 2d ago

Steam library on desktop vs Frame

Thumbnail
0 Upvotes

Dead apps, lazy dev teams?


r/SteamVR • • 2d ago

Question/Support With many VR mods coming out with modified/ replaced executables from git, what are some safe methods to launch these in isolated/ sandboxed envs without inhibiting performance?

14 Upvotes

With many VR mods coming out with modified/ replaced executables from git, what are some safe methods to launch these in isolated/ sandboxed envs without inhibiting performance?