r/SpaceflightSimulator • u/Wonderful-Age-2132 • 5h ago
r/SpaceflightSimulator • u/SneakyLink2000 • 8h ago
Original Build My “starship” evolution
I thought starship was a fitting name for it. I wanted to make a rocket that could be “reusable”, dock with multiple spacecraft and carry pods or landers with it, and could be somewhat realistic. I definitely started off rough but it’s been fun experimenting. I hope someone uses this as inspiration for a new build!
r/SpaceflightSimulator • u/Summertimeinthe509 • 9h ago
Planet Editing Trying to make Vanilla-style textures
I am working on a mod to overhaul the stock Solar System and I am questioning my textures a little bit.
(Textures from left to right are Haumea, Hi'iaka, Namaka, Makemake, MK2, Eris and Dysnomia)
Do these look vanilla enough for SFS? (I am well aware Namaka's texture sucks, and I will be redoing it at some point.)
r/SpaceflightSimulator • u/Anisomniac • 12h ago
Original Build 85 Tons to LEO in Realistic Mode [No Mods, No DLC, No BP Edit]
I did a lot of complicated math to figure this one out... 6 hours, total. I call it the Space Sweeper.
r/SpaceflightSimulator • u/OwnDetective3338 • 14h ago
Original Build The T in Tesla Roadster stands for Tank
Flying tank
No BP
r/SpaceflightSimulator • u/No_Memory3502 • 17h ago
Original Build NPP in SFS!
Not sure if anyone's ever done this before, and this is my first post in the community, but I made a Nuclear Power Plant (NPP) that can go into a meltdown! Also the bottom layer can be walked through. Any thoughts?
r/SpaceflightSimulator • u/djidxjsjxj • 18h ago
Discussion Is the full bundle worth buying?
r/SpaceflightSimulator • u/Sdsw_F • 19h ago
Free Version Rod / stick assembly + crane prototype
The assembly requires ofc also the rods, which I didn’t show here.
The 2nd picture is a demonstration of which parts do what.
1.) Transportion lock
2.) spacer
3.) decor
4.) counter weight
5.) platform for the counterweight to land on
6.) mechanical stop
7.) piston mechanism
Special thanks to [u/noobcoober](u/noobcoober) and u/Vast-Difficulty1542 for helping me with the design :)
r/SpaceflightSimulator • u/Space_Noob_SFS1 • 19h ago
Original Build Mach 10+ Jet
Hi Everyone 👋, This is a Space plane/ jet ive made, it can go mach 10+ and it has 2 engine modes one for efficiency and one for top speed
Here is the BP
https://sharing.spaceflightsimulator.app/rocket/ck674s8VEfGulrXd2autWw
And the required mods
sha256:e74480134e97aa1d4d5fff9feb00e75a1bc63374f74ee0d2161d0dd841e87b91
sha256:157ea76b2980fa9879bc600cff86005a2b59ef6c028b3dab27fd8f5164c5a2f1
r/SpaceflightSimulator • u/ferriematthew • 22h ago
Bug/Issue SFS doesn't recognize the fact that I purchased all of the expansions last year using Google Play Points. Do I have to repurchase them?
The only difference between last year and now is last year my phone was running the Motorola stock version of Android and now my phone runs lineage OS.
r/SpaceflightSimulator • u/Jofnet • 22h ago
Question Are the expansion packs worth buying?
r/SpaceflightSimulator • u/Few-Poetry7669 • 1d ago
Modding i downloaded the procedural parts mod, but i do not see these SRBs anywhere
r/SpaceflightSimulator • u/DaGuy21345 • 1d ago
Discussion I finally got it
Yeah,man its the coolest thing to finnaly see the assets on mobile
r/SpaceflightSimulator • u/ios-ion • 1d ago
Original Build Neptune sea level and return
No DLC parts, no part clipping, no BP editing, single launch mission to reach the "surface" of Neptune and to return back to Earth
r/SpaceflightSimulator • u/jakub_zapri • 1d ago
Free Version Anyone here using this technique for mercury?
My mercury lander.
Non DLC
r/SpaceflightSimulator • u/Gamemode_dum • 1d ago
Original Build (No mods, no BP editing) Rotating space station that can clip through itself using perfectly placed fairings.
r/SpaceflightSimulator • u/Possible-Entry4374 • 1d ago
Original Build Replica VAB in SFS in Minecraft
Spaceflight Simulator + Minecraft
r/SpaceflightSimulator • u/According_Dot_9182 • 1d ago
Original Build Spear of Longinus (Evangelion)
https://sharing.spaceflightsimulator.app/rocket/uZuOhM6CEfGuj7Xd2autWw
(Procedual Parts, and flag mod is needed for the blueprint.)
(First time sharing a blueprint, comment if it works or not.)
r/SpaceflightSimulator • u/GavinGaming4536 • 1d ago
Discussion New post from sfs discord
Stef: Parachute cloth physics! The resolution of the cloth simulation is actually really low so it runs well on phones, most of the nice animations are done trough shader trickery.
r/SpaceflightSimulator • u/thatonekid2248 • 1d ago
Bug/Issue My restore purchases won't work
It just dies. I've waited god knows how long.
r/SpaceflightSimulator • u/Agent_Lei • 1d ago
Discussion Parachute dynamics!
From the SFS discord
r/SpaceflightSimulator • u/Dexbox_YT • 1d ago
Original Mission A.G.E I
AGE I is the first mission in Dexbox Aerospace and Rocketry’s Artificial Gravity Experimentation program to test the viability of generating artificial gravity for future missions throughout the Solar System to ensure that the crews do not suffer from issues such as muscular atrophy and loss of bone density.
The next mission, AGE II, will attempt to see if a spacecraft spinning with no counterweight can produce the 1g required for healthy human life. If that mission succeeds, AGE III will involve construction of a spinning space station with the capability to produce artificial gravity.