r/spaceengineers • • 1d ago

PSA (SE2) [YouTube] Designing NPCs for Space Engineers 2

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13 Upvotes

r/spaceengineers • • 1d ago

DEV [SE1, SE2] Marek’s Dev Diary: October 15, 2026

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23 Upvotes

r/spaceengineers • • 4h ago

MEME The ramp | Space Engineers

583 Upvotes

r/spaceengineers • • 3h ago

MEDIA Collision avoidance system mining demonstration

42 Upvotes

I play first person only & I'm constantly bumping into things, so I've started including a proximity warning system on all of my small grid ships. This ship just uses 5 sensors giving a binary on/off, you can get more clever with varying the blink length but even this basic system is an improvement on reversing cameras IMO.


r/spaceengineers • • 3h ago

MEME This is the greatest, most innovative achievement of the current era, truly unprecedented, perhaps the best innovation of all time.

40 Upvotes

r/spaceengineers • • 7h ago

HELP Why won’t this move?

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22 Upvotes

I made this mining rig with the intention for it to push out and down but I can’t figure out why the horizontal pistons won’t push. I’ve tried adjusting the wheel heights, direction, speed, the piston impact strength, velocity, and nothing works. The only solution I’ve sorted found isn’t really a solution. If I toggle interia tensor on every piston on and off, it shakes the whole rig and makes it bounce 0.1m for every click.

UPDATE:

Thank you for the advice and suggestions. After toying with it, I managed to get it more out of whack than it started. I’ve decided to scrap it and try something different since it shuddered and smashed the overhead track and fell in the hole.


r/spaceengineers • • 6h ago

HELP Wanting to build a No Man's sky freighter. Any tips?

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15 Upvotes

I am planning on building a No Man's sky freighter in SE and was wondering if anybody had any tips for how I could do this?

Obviously it will be scaled down a lot and not have the option to park a ship in it, but I would still like to build one, preferably the thinner one (which is why there's more images of that one).

None of these images are mine, I just found them on Google Images.

I'm hoping this post doesn't get taken down because of rule 3 because, well, none of the images are from SE but, hopefully it wont.

Thanks!


r/spaceengineers • • 4h ago

WORKSHOP [SF-5A] Scorpion [Heavy Fighter]

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7 Upvotes

Maxter Engineering presents The Scorpion, Star Fighter Model 5 (Alpha Variant)

The Scorpion is a high-performance, hydrogen-powered multirole heavy fighter built to dominate planetary combat, patrols, and assault missions.

Retaining all the premium features of its predecessor, the Model 5 includes a full landing gear system, an automated audio-visual warning suite for low fuel and enemy lock-ons, and dedicated thruster profiles for safe space docking. Engineered specifically for heavy planetary defence, it features Maxter’s signature Quad Vertical Thrust Pack for unmatched agility in high-G environments. Packed with eight rocket pods, six autocannons, two assault cannons, and two massive down-swept wings ready for custom turret or missile payloads—there isn't a fight the Scorpion can't handle.

Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3818749116


r/spaceengineers • • 3h ago

HELP Friend and I looking to try Space Engineers for the first time. Which game 1 or 2?

6 Upvotes

Neither of us have played either game before and we can both only afford to get one or the other.

Thanks!


r/spaceengineers • • 11h ago

MEDIA (SE2) NPC Fights in Space Engineers 2

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9 Upvotes

NPC Fights are Insane.


r/spaceengineers • • 35m ago

MEDIA [WIP] I've been trying to put the actual Subnautica inside Space Engineers and finally got it working

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• Upvotes

So, this is what happens when i combined two of my favorite games together.

Both games are running at the same time on my PC

Space Engineers handles the planet, the grids, the physics, and your character and it stays fully playable, everything you can do in SE, you can still do it here mods included

Subnautica handles the ocean, the graphics, the creatures, all of it

When you fly down to some point (1000 meters) to the water, the view switches over to Subnautica and everything you built — your ship, your suit, whatever else — gets mirrored into it. Underwater, it's Subnautica's world, that you can build on and many more soon.

This is raw gameplay, about 14 minutes, no editing

It's still a work in progress and not out yet, most of the things you see will probably change.

I've got few more things to polish and to test before releasing it


r/spaceengineers • • 1d ago

MEDIA B-60 pad - Colony building pack 4

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221 Upvotes

So many things for this Colony Building pack, it's mildly crazy.


r/spaceengineers • • 15h ago

DISCUSSION (SE2) How to progress through Verdure ?

14 Upvotes

Hello all,

I just started SE2 a few days ago and I don't really understand how the progression is suppose to go. I have done all available contracts on the Verdure first outpost (near the Barn) but I am only at 20% progress and status "Explored". I have done the first contract on the space station but I would like to complete Verdure before moving on.

How am I suppose to progress past these 20% ?

As a side note, I really don't understand why this game doesn't have much more visibility on the gaming scene. It look like it could potentially be a perfect middle point between Satisfactory and NMS. I am really exited about it.

Thank for help.


r/spaceengineers • • 1d ago

HELP Conveyor Sorter Question

37 Upvotes

Hey all, I'm building my first large "capitol ship" in about 5 years, and this is my first time ever using conveyor sorters. I figured out the whole blacklist/whitelist thing, but why does this keep moving the resources through the entire system over and over again, and how do I stop it from doing this?

Eventually I want to build a whole cargo system that automatically sorts my materials into distinct cargo containers (raw material, refined material, components, foods, etc), but this makes it seem really annoying.


r/spaceengineers • • 1d ago

MEDIA Heres my finished Lockheed Martin X-33 space plane. and the way i can load stuff in. My next project is to build a moving platform to lift this plane on its butt and launch it up like that.

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37 Upvotes

r/spaceengineers • • 16h ago

MEDIA (SE2) NPC Playthrough Preview | Space Engineers 2 #spaceengineers #spaceengineers2

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4 Upvotes

My Hostile Encounters Preview is Here! Check it out i played through the new tutorial. It was a blast (:


r/spaceengineers • • 1d ago

MEDIA RDA - “Helltruck”

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249 Upvotes

Works as a function dump truck with collectors, cargo space, and deployable stilts to fix wheels. It also has a few features such as automatic braking and automatically adjusting suspension based on the load.

Once I figure out a list of mods I used (only 2-3) I’ll upload it to the steam workshop!


r/spaceengineers • • 1d ago

MEDIA Sneak peak at my x-33. Next post will be it done.

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24 Upvotes

r/spaceengineers • • 1d ago

DISCUSSION Part 2 - SE on my Samsung Fold 8 - i find it playable!

37 Upvotes

Ive done some tweaking in the settings. Reduce the Resolution to 1024x768, everything to low, Experimental driver for my GPU. The artficats are actually not visible. I think These has to do with the frame Generation.

Btw. It is the current version !


r/spaceengineers • • 1d ago

MEDIA Space Engineers | Voice commands on using VoiceBot

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9 Upvotes

A test with my mod Chat2PB, you can set any voice to text command software like VoiceBot to input arguments into programming blocks and the vanilla controls as well. Quite interesting for a captain roleplay, or as I've been using in the last days, to reduce the amount of arguments on the tool bar.


r/spaceengineers • • 1d ago

DISCUSSION I hope SE2 npc's can ambush/flank players like in Day Z, I'd also like if they set explosive traps to dissuade run and gun types. What do you guys think?

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6 Upvotes

r/spaceengineers • • 1d ago

HELP (Xbox) HELP. Skin error

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21 Upvotes

I didn't change the skin but now all the blocks I place are now this skin. Is it just a waiting game? Restarts or something else?

Was nearly done with my first actual ship and now this. Brotherrrr

EDIT: is fixed now..... I feel like an idiot


r/spaceengineers • • 2d ago

MEDIA Aegis Idris - WIP

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224 Upvotes

WIP Idris I’ve been working on for a while. Full interior laid out with some finished/near finished areas shown. The gladius isn’t mine


r/spaceengineers • • 2d ago

MEDIA vanilla scriptless beam riding missile

89 Upvotes

guidance uses an ai recorder. the path is a straight line and it's set to be relative to a beacon, which is on a custom turret, that way it rotates with it. the laser is a projection


r/spaceengineers • • 2d ago

PSA Separation Charge Blocks

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589 Upvotes

https://store.steampowered.com/news/app/244850/view/677386595815391272?l=english

I was thinking these would be great for booster thruster pods, for vehicles leaving atmospheres, but if you want to reattach the booster to the ship, you’ll still need a merge block to attach it.

It’s nice to have options on how they can attach, but I don’t have any immediate ideas on how I can use them over merge blocks and connectors.

Anyone got any ideas?

Sidenote: they do look very nice and detailed! I love it!