r/skyrimmods • • 23d ago

PC SSE - Mod Triple Release: DovahKit, Weird Artifacts, and Ask Where People Are

533 Upvotes

DovahKit

For the last six years, I've been working on trying to make my own Creation Kit: a fully-featured GUI-based editor for game data. I haven't finished all of the features I wanted, but the editor has reached the point where it can load and re-save basically every kind of game data, with fully-featured GUIs for every kind of data that the Creation Kit itself offers a GUI for. DovahKit also has an incomplete scripting feature based on Lua.

DovahKit is launching as a public alpha. Some major features are incomplete; these are noted on the mod page.

DovahKit on NexusMods
GitHub repo

I've also made two mods using DovahKit. Both are intended as both real-world tests and proofs-of-concept for DovahKit, and one of them is also what motivated me to create DovahKit in the first place.

Ask Where People Are

This mod allows you to walk up to any named townsperson in the base game, ask them for the location of any other named townsperson, and get a specific answer in dialogue without any objective markers or similar. If someone is standing near a particular building, you'll be pointed toward that building; if someone is just upstairs, you'll be told so. Some characters also have unique dialogue, written with their personalities in mind; a few will even refuse to help you at all.

I had this idea back in 2017 and built a proof of concept back then, to confirm that my intended implementation would work; but I knew at the time that it'd be flat-out impossible to build all of the dialogue with the Creation Kit, and unreasonably difficult to do it in xEdit. This mod has more than five thousand lines of dialogue. This was the mod concept that motivated me to make DovahKit.

All of those thousands of lines of dialogue are unvoiced, so unless you're a very fast reader, you'll need Fuz Ro D'oh to use the mod. Unfortunately, that DLL hasn't been updated to work with Bethesda's latest patches. That makes this a very bad time to release a mod with unvoiced dialogue, but I wanted to release these mods alongside DovahKit, and I didn't want to delay DovahKit's launch for an indeterminate amount of time.

Ask Where People Are on NexusMods

Weird Artifacts

This mod adds a Khajiit merchant, Khahana, near Whitewatch Tower in Whiterun Hold. Khahana sells strange and offbeat enchanted items that spontaneously manifest inside of a wooden chest that she keeps buried for safekeeping. These artifacts include enchanted weapons and armor, such as a ring that prevents you from closing doors, a snowball that never melts (and can be thrown!), a fidget spinner quill that helps restore your character's focus and thus their Magicka, and a large enchanted crystal that teleports random supplies in when you shatter it.

I built this mod with two goals: to test DovahKit with real-world use cases, and to show off relatively niche functions in Skyrim's game engine and unconventional ways to use them. The mod page's Articles section has descriptions of how most of the artifacts and spells were implemented.

Weird Artifacts on NexusMods
YouTube video


It's been a long six years. There's a lot of work left to do in order to make DovahKit everything I wanted it to be, but it's exciting to finally have something to show for all the time I've spent already. I'll probably give it a few days just to make sure no major issues pop up, and then it's back to work.


r/skyrimmods • • 14d ago

[October 2026] Simple Questions, Simple Answers

11 Upvotes

If you're not sure your topic deserves an entire thread, it likely belongs here. Questions that can be answered with a Google search or a read of the mod's content page will be redirected here. Any question not requiring a full modlist should also go here. Finally, any questions you think could be answered in under 25 words should go here.

Questions that belong in this thread might include:

  • Any good Ulfric replacers?
  • Is MO2 better than Vortex?
  • What is a crash log?
  • My faces are all potato colored in game. What's that about?
  • What mods (or modlists) are essential for a new player?

If you're hungry for more discussion, hop on over to our Discord, linked in the sidebar. If you want to talk general Skyrim, head on over to r/Skyrim. For any other questions, comments, or concerns, feel free to message our modmail.

Link to Previous Thread.


r/skyrimmods • • 2h ago

PC SSE - Discussion SLOP-METER

92 Upvotes

Nexus now requires mod authors to disclose AI use, which is fair enough. But it's just a yes or no. It doesn't tell you how much AI was involved, whether anyone actually reviewed the code, whether the mod was tested properly, or whether the author plans to support it when something breaks.

I originally built Slop Meter for my own mods because I wanted a better way to show people what actually went into them. I use AI in development myself, and I think there's a pretty big difference between using AI as a tool and just throwing untested code onto Nexus. I figured other mod authors might find it useful too, so I made it available for everyone.

It's basically a little strip you can add to your Nexus mod description that shows how much work and testing went into a mod. There are 42 milestones covering things like human code review, in-game testing, clean installs, source availability, signed builds, ongoing support, and more.

Each milestone is a circle. Filled means yes, half-filled means partially, and empty means no. Authors can leave a short explanation for each one, and there's an overall score with a slop-to-solid meter on the right.

Clicking the strip takes you to a page with the full breakdown, comments, and a Useful / Slop voting system. There's also a link to the source repo and a little chip showing the current vote counts.

For authors, it's pretty simple. You paste one line of BBCode into your Nexus description. No images to upload or maintain. If you update your milestones later, the strip updates automatically.

I also added a browse page and a community catalog where people can submit and categorize mods themselves. You can tag things like SKSE plugins, ESPs, DLLs, and whether something appears to be No AI, AI-assisted, Mostly AI, or Unverified. Other users can agree or disagree with those claims.

And just to be clear, I use AI to help build my mods, and I used AI to help build this tool too. I'm not trying to hide that, and I'm not making this to bash anyone who uses AI. I just think people should be able to see what level of effort, testing, and maintenance went into something instead of having to guess based on a yes/no tag.

I've put my own mods on there too. Carbon UI is sitting at 10/15, with the missing milestones visible for everyone to see. Another one of mine is at 4/14 because I rushed it and didn't sign the build. That's kind of the point. I'm not trying to make everything look perfect.

If you want to check it out:

Slop Meter: https://carbonapps.dev/mods/slop-meter/

Community catalog: https://carbonapps.dev/mods/slop-meter/catalog/
Example on Carbon UI: https://carbonapps.dev/mods/slop-meter/carbonui/

I'd genuinely like some feedback, especially on the milestones. There are 42 right now, but I'm sure I've overlooked some things. What else would you want to know about a mod before installing it?

You can vote against each classification an author sets for their mod and the image will change dynamically to show the concensus of the community.

Edit: Reframing to be a bit more postive to honestmods.dev - cleaning up and simplifying the UI.

Edit 2: Appreciate all the criticism and feedback! I've made a lot of changes - that posters have suggested, and am open to more! And thanks for everyone for being civil and respectful!


r/skyrimmods • • 6h ago

PC SSE - Mod [Mod Release] Paths of Empyrean - Roleplay Perk Overhaul

144 Upvotes

P A T H S OF E M P Y R E A N

Overhauls all 18 skill perk trees in a balanced and lore-friendly way, focusing on fun and role-playing while staying true to the spirit of Skyrim. Raise a skeleton army, tame wild animals, brew throwable bombs, play instruments to earn gold, forge your own Dwarven Automatons... and so much more.

~~~~~~~~~~~~~~~~

Available NOW on Nexus Mods: https://www.nexusmods.com/skyrimspecialedition/mods/58656

~~~~~~~~~~~~~~~~

Features:

  • Balanced, but not boring. Fun, but not gimmicky. Many new ways to build your character, all while fitting seamlessly into Skyrim lore. 
  • Contains many features that would count as full mods. You've never seen so many cool things stuffed into 1 mod. Just a few examples:
    • Construct your own Dwarven Automatons and customize them with upgrades
    • Tame wild beasts and ride them into battle
    • Harvest bones from corpses and raise a skeleton army
    • Craft scrolls and enchant your weapons to fight independently
    • Brew throwable bombs and gain immortality with a Philosopher's Stone
    • Become a bard and play instruments to earn gold or control the battlefield
    • ...and so much more!
  • Full integration with Lost Grimoire SSE, adding new perks to support and enhance the playstyles unlocked by Lost Grimoire SSE spells.
  • Extremely stable, thoroughly tested, and relatively light-weight. This mod is the product of 13 years of Skyrim modding knowledge wielded by a professional programmer.
  • Maximized compatibility using runtime patchers to avoid conflicting edits where possible.

Design Principles:

  • Everything should feel like it belongs in Skyrim, and nothing should blow up the power curve.
  • Perks should unlock new gameplay options, not just provide passive buffs. No more 5-rank perk sinks.
  • Lean into roleplay - support existing playstyles, and add some entirely new playstyle options.
  • Fix vanilla systems and mechanics where it makes sense, but keep any changes streamlined and minimalistic. 
  • Where possible, use runtime patchers to avoid base record edits and increase mod compatibility. 

~~~~~~~~~~~~~~~~

Screenshots and Videos:

(Light Armor) Gale Force and Fits of the Dragon demo video: https://youtu.be/0_uQlvyTeLE
(Conjuration) Oblivion Walker demo video: https://youtu.be/c-xBUi5ITGM
(Conjuration) King of Worms demo video: https://youtu.be/3BXgqeQQmhs
(Lockpicking) Dwarven Locksmith demo video: https://youtu.be/HumI8UYsnvk

Screenshots: https://imgur.com/a/nd6Ybbe


r/skyrimmods • • 29m ago

Meta/News HexRim

• Upvotes

HexRim is out on Wabbajack. It's what BottleRim turned into.

I wanted a true Skyrim remaster, not a pile of new content stapled on top of the game. Everything you know is still here, it's just been rebuilt with deeper systems and mechanics so it plays a lot like BottleRim did.

The biggest change is that SimonRim is gone. Perks and magic now run on Paths of Empyrean, with Blade and Blunt and Deflection handling combat.

It's 1100+ mods, so this is nowhere near everything.

- Paths of Empyrean, Gods and Worship so the divines and daedra actually matter, Lost Grimoire and a bunch of Kittytail's spell packs.

- Blade and Blunt plus Deflection (running my own HexRim settings), Wounds, Headshots Kill, NPCs that take cover instead of standing there, and enemies that actually use potions and poisons.

- Skyrim Realistic Conquering, Fort Takeovers and Civil War Overhaul Redux, so holds and forts change hands as the war plays out. Abandoned places get fixed up and lived in over time.

- Cities of the North, the Great Towns and Villages series, Missives, Headhunter, Saints and Seducers Extended Cut, Thieves Guild Plus Plus and a big stack of vanilla quest expansions. Quests award perk points too.

- Survival Mode Improved, diseases that actually matter, Sacrilege vampires, Growl werewolves, Stress and Fear, and location based encounter zones so dangerous places stay dangerous no matter what level you are.

- My own Community Shaders build, PBR across the board, Lux and Lux Orbis, NAT III, Common Clothes and Armors with SMP physics, and Audio Overhaul for Skyrim with Immersive Sounds Compendium.

- All of the followers you probably love and expect to be there are in as well.

I made a lot of custom things for this list so it would be actually unique and a cool roleplaying experience. The Skyrim Unbound alt start I use is completely custom and not available on Nexus. Tons of choices, backgrounds etc are available there are so many options to choose from.

I won't spoil too much, but I hope you guys give it a shot I put a bunch of time into this and think its pretty awesome.

Discord is here if you need support or just have any questions.


r/skyrimmods • • 15h ago

PC SSE - Discussion 4thUnknown Said Not to Share It — TomatoKillz Uploaded the PBR Conversion to Dwemer Mods Anyway.

281 Upvotes

CLICK ON EVIDENCE FIRST

Screenshots and Evidence

2nd Upload on Dwemer Mods

Harassment Drama Last Year

well-known texture modder TomatoKillz contacted 4thUnknown, offering a PBR conversion of his new Hold Guard Armor SE mod.

4thUnknown politely explained that his original assets were already created using a PBR workflow and that he had his own reasons for not releasing a PBR version for Skyrim.

He eventually clarified that personal modifications were fine, as long as they weren't distributed to other users.

TomatoKillz didn't take the response particularly well. He accused 4thUnknown of being "lazy" and "rude," insisting that he could edit the assets on his own computer however he pleased.

He ended his response with:

"I hope I was understood. Have a nice day."

Later, in Discord, TomatoKillz called 4thUnknown a "douchebag" and said there was no point supporting him.

But here's where things get interesting.

In another Discord message, TomatoKillz wrote:

"imagine if it ended up on some 3rd party site"

"man that would suck"

Then suddenly.

A PBR conversion of Hold Guard Armor SE appeared on Dwemer Mods, uploaded by an account named Freedomofmodding and 5thUnknown.

Now compare the language used in the site's description with TomatoKillz's earlier messages.

The description states:

"The original mod lacks PBR and the author refuses to release it. (With no good reason)"

It then describes how another author contacted 4thUnknown, offered a completed PBR conversion, and supposedly received a rude response.

Sound familiar?

The description continues:

"You literally can't even complete the work for them."

And how does it end?

"Have a nice day."

The same dispute. The same complaint about the original author's response. The same emphasis on having already completed the work. And that familiar closing phrase.

There's another curious detail: the Dwemer Mods page lists the creator as "5thunknown", rather than 4thUnknown.

What an extraordinary coincidence.

Edit: Tomato deleted his Dwemer Mods uploads.

October 17, 2026 (PDT) 9:25:46 AM

Edit: Tomato reuploaded on dwemer mods.


r/skyrimmods • • 1d ago

PC SSE - Discussion Here's the Trending Mods on the Nexus right now:

1.5k Upvotes
  • Vibe coded porn mod (no AI tag)
  • Vibe coded thing that allows mods to change their own ini files based on load orfer
  • Vibe coded SKSE fish mod
  • Vibe coded pathfinding mod
  • AI generated voice pack for vibe coded NPC dialogue mod
  • Vibe coded shadow fixes (no AI tag)

All of them with about twice as many endorsements as the typical Trending Mod used to have, suggesting that users love these mods.

I feel like a moron for opening the CK at this point.


r/skyrimmods • • 14h ago

PC SSE - Mod Dragon Aspect Overhaul 2: "become a dragon" shouldn't mean "become a haunted lamp." Now you look like a proper Dragonborn demigod.

31 Upvotes

I've played Skyrim since launch day in 2011. When Dragonborn came out I shouted Dragon Aspect for the first time, waited for something epic, and got a transparent armor shell. Years of that was enough.

So I spent months making my own meshes and sounds and learning how Skyrim effects work. Here's Dragon Aspect now:

  • A burning aura with lightning crackling around you the whole time the shout is active
  • A dragon tail that shows up with it and leaves when it ends
  • A low crackling aura sound under the vanilla Dragon Aspect hum
  • Only the full three word shout triggers it
  • Cosmetic only, the shout works exactly like vanilla
  • No SKSE, nothing needed beyond the game. ESL flagged, fine on an existing save
  • Plays nice with shout overhauls and cloak spells. I run it in Mages & Vikings

It's a spiritual successor to Delta's Dragon Aspect Overhaul, which hasn't been updated since 2021.

Download, screenshots and GIF: https://www.nexusmods.com/skyrimspecialedition/mods/195657

Cover | Activation GIF

Now go shout at something.


r/skyrimmods • • 4h ago

PC SSE - Request Is there a mod where I fight the dadra in dadric quests?

5 Upvotes

It’s weird that the games treats you so heroically yet there are quest that that have you serving Daedra with only like 3 or 4 of them where you can go against them. I’m playing as a good character that would go against the Daedra but I need a mod that allows to do so for all the daedric quests.


r/skyrimmods • • 2h ago

Xbox - Mod What are creation mods on Xbox that upgrades npc appearances without making them completely different?

3 Upvotes

I enjoy travelling around with Brelyna Marion (the girl from the winterhold college), and while I do like her a lot, sad to say her face looks horrible, as do most dunmers. Then I looked up a mod for it and the appearance makes her look unrecognizable. Any help?


r/skyrimmods • • 39m ago

PC SSE - Request New followers worth checking out?

• Upvotes

I haven’t played with mods for a couple of years, so I’d like to know if any interesting followers have come out during that time — ones that talk a lot and comment on almost everything.


r/skyrimmods • • 7h ago

PC SSE - Help Question about grass cache and dyndolod

7 Upvotes

This is the first time ive ever run them. Im using nvgo as my baseline the related mods for these is environs series, wyrstooth, unslaad, bruma, vigilant. I have always been told grass cache take literal hours. Mine is done under 30min and my DnDoLOD takes almost thirty min but i was under the impression its quick.

Intel ultra 9 185H, 32gb ram, 4070 MaxQ (8gb vram)

Just asking if its normal or not incase i actually missed something. Ive read through the guides and i have all my worldspaces selected in both and relevant mods are ticked or unticked.


r/skyrimmods • • 23h ago

PC SSE - Discussion Arthmoor modder question.

81 Upvotes

I havent started a modded play through of Skyrim in about 4 or so years and decided to make a modlist today. I was going through some of my favorite modders and went to Arthmoor page. I saw in his description this “Due to the recent policy changes Nexus has instituted, I have put in the request for deletion of most of my files here.” What does he mean by recent policy changes and why would he want his mods and files deleted off of Nexus. Sorry if this is a dumb question or if it has already been asked.


r/skyrimmods • • 2m ago

XBox - Discussion Any Xbox mods that let me put enchantments on unique weapons?

• Upvotes

I'm thinking I might like to put a couple of enchantments on Wuuthrad or Volendrung on top of the existing effects 🙂 I like these weapons for lore, roleplay and aesthetic reasons. Is there a way I can do this? Many thanks!


r/skyrimmods • • 2m ago

PC SSE - Help Safehouse plus lotd

• Upvotes

Hi !

Using safehouse plus with lotd 5.6.5 and private armoury

When i change rooms config, the hitboxes and activators of the racks frop the armoury are still actives

How can i fix this?

Thanks all a lot !


r/skyrimmods • • 9m ago

PC SSE - Mod I had a brilliant idea to replace the carriages in the game with grandpa’s bed from stardew valley , bed dragging sound optional (maybe a way to turn off and on) my friend even passed on the idea of them being like magic carpet grandpa’s bed

• Upvotes

Idk how to mod nor have a system capable of making them i’m just hoping maybe someone will see my idea and like it enough to make it happen if not at least hear some thoughts on the idea and when i get the parts ill try to do it myself


r/skyrimmods • • 4h ago

PC SSE - Help Why is my Mod Configuration Menu not showing up?

2 Upvotes

My LoadOrderList: https://loadorderlibrary.com/lists/my-mod-list-44

This is my first post here and I'm still new to skyrim modding (I use Vortex), so I hope I'm doing this right, but my Mod Configuration Menu isn't showing up, but the game is running just fine, and MCM even says that the mod menus are loading just fine, but when I go into settings, there is no Mod Configuration Menu Option. I would show you an image of what that looks like but images arent allowed here. Thank you for your help, in advance!

It's worth noting, I did open up the Creation Club to grab the Kallax Storageborn Creation DLC, so maybe that had something to do with it?


r/skyrimmods • • 14h ago

PC SSE - Help BFCO vs MCO in terms of performance or responsiveness or stability?

12 Upvotes

I'm restarting my modlist after many years and wondering if I should move on to BFCO instead of staying with MCO.

The animation movesets I use only has the standard _attack.hkx and _powerattack.hkx, so the jumping, swimming and directional power attacks don't matter to me. The only extra feature that I use is the one click power attack.

So what I would like to know is, ignoring features, in terms of performance/stability/responsiveness, which is currently better?


r/skyrimmods • • 5h ago

PC SSE - Request female armor mods

1 Upvotes

it's genuinely impossible to find more than like 4 craftable female armor mods that aren't butt ass naked or borderline butt ass naked

does anyone have any links/recommendations for craftable female armor with vanilla body type?? on nexus? it's driving me insane getting flashed every time i look for something cute and NORMAL for my DB to wear


r/skyrimmods • • 1h ago

PC SSE - Help Hendraheim house problem

• Upvotes

Is there a mod that will make the Ebony Blade appear in the center? preview image


r/skyrimmods • • 1h ago

PC SSE - Help I need help please

• Upvotes

So me and my friends where playing kiszal online or whatever its called and we decided it sucked but I wanna go back to playing skyrim but now I cant use the built in mod manager and its not even showing anything for modding the game I need help how do I get it back to normal


r/skyrimmods • • 2h ago

PC SSE - Help Need help with Skyrim SE 1.7.104 Mod Errors

0 Upvotes

I kept getting these errors and not sure how to fix. I use vortex, steam, skyrim se 1.7.104. SKSE NEXUS with the same version. And if I disabled the mods with errors the game just closes after making a character with a SKSE is not running pop up. I checked their versions, reinstalled steam in new folder.

ERRORS:

"SKSE Plugin Loader (2.3.1)

A DLL plugin has failed to load correctly. If a new version of Skyrim was just released, the plugin needs to be updated. Please check the mod's webpage for updates.

ImprovedCameraSE.dll: must be recompiled for new address library

AnimationQueueFix.dll: disabled, fatal error occurred while loading plugin

MCMHelper.dll: disabled, fatal error occurred while loading plugin

OpenAnimationReplacer.dll: disabled, fatal error occurred while loading plugin

PairedAnimationImprovements.dll: disabled, fatal error occurred while loading plugin

SKSEMenuFramework.dll: disabled, fatal error occurred while loading plugin

STB_Widgets.dll: disabled, fatal error occurred while loading plugin

TrueHUD.dll: disabled, fatal error occurred while loading plugin

Continuing to load may result in lost save data or other undesired behavior.

Exit game? (yes highly suggested)"


r/skyrimmods • • 8h ago

PC SSE - Help Help with multiple crash logs: access violation (memory)

3 Upvotes

Over the last few days I've been crashing randomly but very frequently. All the crash logs are pointing to "access violation (tried to read memory at x000)". I notice just before I crash there is heavy stuttering that lasts for 10 seconds each stutter, sometimes the collision stops working altogether (character sinks into the ground and stuck in place), and apparently my system RAM is spiking to 32 GB somehow? Even when MSI Afterburner only shows 22-25 GB at most.

Four recent logs:

https://hastebin.com/share/ubajanicum.yaml

https://hastebin.com/share/apaxisexuj.yaml

https://hastebin.com/share/pasepipezo.yaml

https://hastebin.com/share/gaququtena.rust

Something is obviously very wrong


r/skyrimmods • • 3h ago

PC SSE - Help Should I downgrade after the most recent update?

0 Upvotes

I just got a new pc and decided to make a new load order for the first time in a while(like two years) to take advantage of my new specs. I had just finished downloading all of my framework mods(SKSE, SSE fixes, USSEP esc.) to MO2 and went to launch when I got hit with an error saying unsupported address library. My first thought was that I downloaded an old version of a mod, so I disabled all mods and enabled them one at a time to find which one I messed up. I found a few, but while I was doing that I was online looking for updates to the mods I found I needed to update. It was here I found out about the update a few months ago that messed everything up. Of the 28 mods I downloaded 3 don’t have an update yet(my Race Menu🥲). My question is have a lot of mod authors been updating or should I save myself the headache and just downgrade to before the update?


r/skyrimmods • • 3h ago

PC SSE - Help Issue with super large shrubs

1 Upvotes

shrubs managed by Skyrim flora overhaul appear to be human sized and reinstalling does not help

Lydia for scale this is the issue I face

MODLIST:

https://pastebin.com/tpBS9hUR