r/Smite • u/_Boodstain_ • 11h ago
MEME Thank god you got rid of her combo, definitely no broken ability combinations in the game already!!!
I feel like whoever made this decision has never actually played the game
r/Smite • u/AutoModerator • 14h ago
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r/Smite • u/_Boodstain_ • 11h ago
I feel like whoever made this decision has never actually played the game
r/Smite • u/checkspeare_ • 15h ago
Freya, Set, Vamana, Hera, Manti, Erlang this devs are coming for you
r/Smite • u/Lightward- • 15h ago
u/karulox I'm sorry your art was stolen :[
r/Smite • u/Diegos_Pigeon • 8h ago
going through some relics of the past and I stumbled across this
r/Smite • u/IamshinyCatchme • 3h ago
r/Smite • u/vsingh0699 • 2h ago
It has a budget of a half a billion dollar scored by hans zimmer
r/Smite • u/MoleculaMoletaria • 1h ago
r/Smite • u/AnnualTaro658 • 16h ago
Had this little idea awhile back, and I may have brought it up a small handful of times.
I've genuinely never seen it mentioned or suggested anywhere else!
Found one comment at the bottom of a thread with 1 upvote. Can't say it gained much traction 😄
Watched the titan talk and did the DiCaprio meme at the screen. Our ideas tossed into the aether do achieve something, right?
Joking, of course. There's no way they would have actually seen such a negligible comment. Either way, we're happy surely! Great-minds-think-alike.
I look back at my Cu Chulainn race with horror. Grinding classic Conquest for days. Trying to be the first one to pick the god. Feeling like you're basically wasting your time playing someone else because you weren't fast enough to lock him in. And even if you did manage to pick him and popped a booster, there was a high chance your team would just surrender or someone would disconnect. And it went on like this over and over again, basically non-stop. These races are the devil's invention.
I still don't really have any desire to play him to this day. Even though I was really hyped for his release, and if it wasn't for the race, I'd probably still enjoy playing him right now. I hope they scrap these races by the time Persephone comes out
r/Smite • u/pokerfacesLUL • 1h ago
NOTE: No accompanying picture today as there are no pictures that display Èpè. The only one I could find is AI generated and obviously we do not like AI generated pictures.
Yoruba Pantheon
Ranged, deals Magical Damage, Hexer Support, Intelligence Scaling
Èpè releases powerful curses from itself. Every 3 seconds, Èpè launches an Aura around itself that applies a curse. Curses reduce the Protections of enemies by 10%. The duration of curses refreshes with each appliance. Enemy gods can receive up to 3 Stacks. Enemy Minions and Jungle Monsters can only receive a maximum of 1 Stack.
Èpè hurls insults at enemies in a long cone. Enemies in the cone take damage, have all shields on them removed and have a percentage of their Mana stolen.
- Damage: 50/85/120/155/190 (+30% of your Intelligence)
- Mana Stolen: 6/7/8/9/10% of their Max Mana (+5% of your Intelligence as a flat amount)
- Stolen Duration: 10 seconds
- Range: 8.8 meters
- Cone Angle: 50°
- Cooldown: 16/15/14/13/12 seconds
- Mana: 90
Èpè empowers its next Curse dramatically. It consumes all Stacks of Cursed Aura currently on enemies, removing all Stacks from them. The next time Cursed Aura activates, its range is extended and it deals Damage based on the total amount of Curses consumed. Additionally, enemies that are hit by the Enhanced Cursed Aura are Crippled for a Duration.
- Damage: 15/25/35/45/55 per Stack of Cursed Aura consumed
- Extended Curse Range: 8.8 meters
- Cripple Duration: 1 second (+0.3 seconds per 75 Intelligence)
- Cooldown: 14
- Mana: 50/55/60/65/70
Èpè calls upon the Might of its power. Launch a vortexing projectile from its location to a target location of your Choice. Enemies within the Area of the Vortex take Damage every 1 second and are continuously vortexed to the Center of the Projectile.
- Damage: 30/35/40/45/50 every 1 second
- Duration: 4/5/6/7/8 seconds
- Vortex Strength: 100% (+5% of your Intelligence)
- Maximum Vortex Strength: 140% (i.e. 800 Intelligence)
- Radius: 3.2 meters
- Range: 8.8 meters
- Cooldown: 15 seconnds
- Mana: 60
Èpè self-banishes itself and curses out insults that physically sting like needles. While Èpè is self-banished, it may send out three needles that stick to the ground and cripple enemy gods hit. Enemies may not leave the radius of the needles and cannot receive healing while tethered. After firing the needles Èpè descends to the ground at her current location. Once it is back on the ground, Èpè can reactivate this ability to recall the needles to itself, dealing damage to enemies on the way back. Needles can be destroyed with Basic Attacks, immediately ending the tether. Destroyed Needles cannot be recalled
- Damage: 100/145/190/235/280 (+40% of your Intelligence) per Needle
- Self-Banish Duration: 4 seconds
- Needle Duration: 5/6/7/8/9 seconds
- Needle Health Pips: 4
- Antiheal:100%
- Radius: 2.4 meters
- Range: 8.8 meters
- Cooldown: 100 seconds
- Mana: 95
r/Smite • u/Inpuuut01 • 9h ago
So with all the Nox discussion going on, I’m surprised no one has mentioned that in her card art it’s two veils but in game it’s still two spaghetti strips???
r/Smite • u/vattenpelle • 3h ago
Hey, for non-conquest modes, what kind of outside the box builds or aspects are fun to try out? I really enjoy playing gods outside of their intended role. Such as a dmg-dealing tank/support or support/tank assasin. Ive tried some like auto attack geb in arena but felt that i didnt do shit.
What are your favorite off brand picks for this? Want some inspiration for fun gods with interesting builds to try :)
r/Smite • u/ryangraubner • 58m ago
So obviously there's been a big discussion recently regarding what's happening with Nox. I actually don't disagree with Hi-Rez that things that are obviously broken and unfun should be looked at, I just don't think Nox is anywhere near as broken as everyone claims she is, and her performance in Smite 1 backs that up. The main argument against Nox being that you either needs to Beads or walk out of Nox's silence AoE in order to avoid being combo'd. The counter argument being, well there's tons of gods that can combo their opponents into oblivion so why is Nox somehow the straw that broke the camels back?
When it comes to things that feel unfun or unfair I have my own argument. When an opponent goes all in on you, is it feasible to react, respond and retreat/fight back? And where I come down to is abilities that are instant vs abilities that have a delay. Nox, for all her haters, is the very definition of a god where you do genuinely have a chance to react and defend yourself. If opponent Nox is within range you know that AoE is gonna drop at your feet at some point, when it eventually does it becomes a test of how skilfully you can dodge or react, and how skilled the Nox player is at anticipating that. There is inherent counterplay built into that interaction because of the delay in Nox's 2 going off.
Now, let's look at abilities that are instant. Classic one? Hercules' combo. Same situation, Hercules is within range so you know it's coming, you just don't know quite when. The key difference is that if you're in the wrong position and his combo lands, it's instant. There's no reacting to it, there's no feasible way to avoid what's coming, unless you're playing as the one (!) god who can fly out of it. You get hit, you get launched towards Hercules and unless they fat thumb their combo you're getting pushed back. Then (ideally) he drops his boulder on you. You're either dead, or you try to limp away and then it becomes a case of do you have the mobility to escape or is there a team member nearby to help you out.
The one get out of jail free card is Beads (or an item with that effect). If you get caught in his combo Beads can save you. Just like Nox. However, if you don't have Beads or it's down? GG. That's where Nox differs. With Nox you have a chance to avoid heavy damage without Beads.
Sobek is similar though not as punishing in my experience. Pluck is, depending on distance, either instant and not feasible to react to or fast enough that you're not gonna be able to dodge it on reaction. Maybe if Sobek is at max range and you're already moving the right direction to avoid it? Sure. But not as likely, similar displacement leads to similar follow up combos.
When Tyr makes it into the game you can add him to the list although at least he can't do his combo from range so less awful. Watch out for those Tyr's with blink though, they're a menace.
Then we have the ult duo of Thor and Thanatos. Now, OK, they are ult abilities so the pressure isn't the same, but I'm sure all regular players have, at some point, been at near enough full health only for Thor/Thanatos to land on you seemingly out of nowhere and full combo you to death. Neither of those combos can be reacted to unless you have the reactions of a cat and zero latency, there's no counterplay, if the opponent knows what they're doing your one chance is to Beads and try to avoid some of the follow up damage, often even that isn't enough and then you burned your Beads for nothing.
The list goes on. There are lots of abilities that lots of gods have in this game, not to mention the existence of Blink, that leads to the kind of scenario where you're kitting kit dumped on with little to no chance of being able to feasibly react to it. To me, that's far less fun to deal with that abilities that can be reacted to Nox style and I would argue is more frustrating. What's worse, something you can defend yourself against or something you can't? I think the reasonable answer for most people is the latter. If you've ever been just fully deleted and you're sat there stumped, trying to figure out how it is you died so fast out of the blue, that's the worst feeling in Smite in my opinion.
I'm not saying there shouldn't be instant abilities in Smite 2, I would however argue that instant abilities shouldn't also displace the player. In a game where positioning is everything and the devs themselves have said movement speed is the best stat, I personally think it's too powerful.
We'll see what Hi-Rez decides to do with Nox and the other gods they deem problematic, and no game can be 100% perfectly balanced, but what I would hope for is that the game continues to lean more into the direction of putting the player in situations that can be reacted to, and less cases where there is no counterplay, the real "feel bad" moments.
r/Smite • u/BluesUltra • 20h ago
Weekly Roundup
Monday’s Titan Talk was a solo session of Q&A with killgoon with the other shows this week more focused on covering OB46.
Q&A Section
Wednesday’s Titan Talk started a little late and spent a good amount of time for Q&A to compensate.
Q&A Section
Closing out this week was a Titan Talk going over the usual balance notes heading to the game next week as well as Q&A with Quigley, the God lead for Nox’s port.
God Balance
Item Balance
Nox PTS Preview
Q&A Section
This god got a really good +1 in Smite 2 giving him a 2nd knockup (thus making the 1 an useful ability actually), and we all know Knockups are the best CC in the game.
How come he's still underperforming? He should be good against Hunters (has 5% Plating and anticrit on his passive and can give it to allies too with his shield) and against Tanks (big % HP damage on the ult). Tanks and Hunters are meta right now. He should feel good, also because the meta is kinda shield meta with all the lifesteal builds right now.
Well, the shield is about 430 HP, which is pretty much similar to Shell relic but only for a single target... They did put scaling but it's 0,05% HP SCALING LOL compared to Athena ult that is 15% HP SCALING. Ok, we're comparing it to an ult, but like also that ult is giving global mobility, damage mitigation, movement speed and does damage.
The hp scaling could go a bit way up, or just change the passive to work against all autoattack proc items. He's got powercrept by Upgraded Shell honestly.
r/Smite • u/Athlaeos • 21h ago
Good thing this is no longer possible on Smite 2.
..right?
r/Smite • u/luffy_-_ • 5h ago
Hey guys quick question, until now ive always played arena or joust with my brother, i want to start playing qonquest (solo lane) but i dont really know how. for example when do i rotate when do i proxy when do i go back all these kinda stuff im not really sure. and i dont think i can use the same builds that i use in joust right? for example for my two mains sun wukong i always went with an full int build and with nike full strength. i often watch the youtuber snaddy and he mostly uses devos, leash etc so i think i need a whole new build. Idk would you recommend just playing or to watch more guides? cause i dont wanna be a bad teammate. also i saw you can play qonquest againt ai now, would that may be the move?😭 thank you in advance!
r/Smite • u/BMW_e39_is_ruiningMe • 20h ago
What I mean by that is what they themselves discussed in a Titan Talk.
Make at the very least healers locked to their aspect, because it's so frustrating having a full dmg Nut when the enemy has Hel or whatever.
It also increases the amount of healer games IMMENSLY if you can turn so many gods into efficient healers (Chronos, Cupid), healers that far outcompete other healers like Guan Yu, and some are still 'unofficial' healers like Bellona, Eset and Chiron I think.
Out of my last 100 games, no joke, over 80% have healers in them, and anyone who plays assault knows that healer games are by far the most boring. (not to mention that assassin type gods are mostly useless in that scenario as no one will ever be low HP)
This is something I think needs to be changed asap, but I would go a step further and demand that every aspect is locked.
I can't remember when was the last time I saw normal Cabrakan unless it was someone who had no idea what they were doing.
Some aspects just double the chances of getting a broken god (Cabrakan, Gilgamesh, SWK).
Assault should be all about random matchups and variety, but currently it's all about picking the most broken aspect.
This post might trigger some people who play assault once a week or less.