r/Smite • • 20h ago

Petition for Nox Changes?

0 Upvotes

So what do we need to do as a community to make them listen and to at least keep Nox’s Smite 1 kit and not butcher her / make her F tier mage in Smite 2? Either make a full kit redesign or keep Smite 1 kit.

Is there a petition running already about it? If not we should probably make one. I see a lot of people dissatisfied with the Nox kit changes that are being proposed. There would be barely any reason to play her at all if she is released with this kit. It’s sad really, been waiting ages for the Nox release and I honestly did not expect them to butcher her like that.


r/Smite • • 12h ago

Port Nox SMITE 2

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0 Upvotes

Port Nox SMITE 2


r/Smite • • 16h ago

DISCUSSION The Changes to Nox are good.

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0 Upvotes

Letting her enter slightly under tuned without the most controversial ability in the game is one of the best decisions for the health of the game I've seen Hi-Rez make in probably a decade.

Nox's rework was by far the most outright unfun god to fight in the game, I'm sorry to the people that enjoyed her but Hi-Rez should have taken that silence off years and years ago.

Nox has spent her entire lifetime as a god not really fitting into any role because to make her viable would have required half the userbase uninstalling and that's just not a healthy character gang I'm sorry.

If Scylla was 30% safer she'd be hated in the same way that's the big difference, Nox basically never has to commit, send the 2 - hit the 1 and backup. If that fails run away and wait until its up again.

The only buff she needs is her 1 doing decent damage to minion's/camps. Otherwise she'll go back to being a #1 reason casual players leave the game.

I haven't played Smite 2 in a bit but this makes me want to reinstall because if the devs after YEARS are finally caring if a character is fun to fight or not is really encouraging.


r/Smite • • 17h ago

DISCUSSION Nox can keep her silence if they put it on the grab

12 Upvotes

Everyone and their mother is comparing Nox to Scylla and calling her a high skill Goddess. Then Hi-Rez should double down and switch the silence to her grab. No more aoe silence, make her single target and if you hit your shit then you cripple and silence otherwise you get nothing

Honestly her 2 was always lame and it has always needed some kind of change, it sucked at wave clear even after they made her 1 do damage to minions. It's not interesting in the slightest even visually. This way you keep your silence, you keep your cripple, you keep your weird stare contest with your opponent, you keep your high risk high reward play style and then they can give her an actual second ability


r/Smite • • 20h ago

Why is the subreddit have a pride flag and a trans flag in the photo?

0 Upvotes

I'm just not sure how that relates to smite at all, seems like a weird choice for a gaming sub.


r/Smite • • 2h ago

DISCUSSION We need Smite 1 Nox or full rework, no compromise.

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59 Upvotes

The new rework does nothing to fix Nox’s glaring drawbacks as a god for conquest, and alienates players who enjoy her niche silence combo gameplay.

All this does is give fuel to players who want their most hated god to be trash, and people that still love her enough to still pick her get flamed in game for picking her or struggle for a nothing nerf. There is no health to this solution for players wanting to see or play returning Nox.

Coming back to Smite 2 I wanted and missed Nox, because so much CC exists. With plenty of gods having the ability to jump, latch on to a character and spam out their abilities for a kill.

Nox is a great counter for those scenarios.

There’s already so many set piece kill confirmed characters in the game, this complete gutting of a character and subsequent keep her abilities the same to try to appease returning fans does nothing for anyone.

Plenty of damage dealers, and damage guardians steam roll Arena and Joust in general play, so taking a casual anti mindset is wild.

The solution to give her more damage on her 1 and 2 also will not appease the people who hate getting snagged by her. So what are we doing?

This “fix” to her kit only causes problems for Nox to be viable, and the solution to solve this newly created problem keeps both sides unhappy.

The simplest solution is keep her the same, accept Nox is Nox, or rework.

Make a new aspect all together.


r/Smite • • 11h ago

Skadi Jungle Build

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0 Upvotes

Keep earring until at least Jotunn's Wrath is done, could wait until Soul Eater.


r/Smite • • 11h ago

DISCUSSION Tried out Smite 2, solo queued to masters in 2 weeks, and had fun. As a longtime Smite 1 player here’s my thoughts on the game

46 Upvotes

So many things I liked about S1 are missing in S2:

  1. Default announcer pack (I get why it was removed but please add it back it‘s so iconic)

  2. The combat feed makes no sense. It was so perfect in S1. I don’t want to see what my ult damage was on the minions I want to see how much damage I did to the enemy god and how much they mitigated. I also want an actual death recap back that doesn’t go away after 20 seconds

  3. Assault was so fun in S1 it feels so lazy now with the map just being the conquest mid lane. Bring the old Norse map back and delete the stupid god pool system it defeats the purpose of the mode

  4. I had 1000 hours on Daji. Her old ult was so fun and had so much skill expression why did they ruin it?

Other comments I have:

  1. I feel like minion waves come too quickly? It feels like you always have to be clearing waves and it’s hard to make time to do other things.

  2. There‘s so much random stuff in the game that takes forever to learn. I still don’t know what most of the aspects do, what the trinkets do from the back camps, or what a lot of the items do since they are poorly worded. Why did Vulcan get all that extra random stuff like turret upgrades? I get they want new exciting stuff but sometimes simpler is better

  3. Really dislike crossplay for ranked. I get the game has few players so it’s needed for MM purposes but it sucks having console players on your team. I also just found out they can’t even read text chat. When I look through my match history all of the players that performed horribly or trolled or were raging in VC were on Xbox or PS4

  4. Still don’t like the Int and Strength thing. Thought the old way was perfectly fine.

  5. As a jungler I really dislike the new free wards. It makes jungling, already the hardest role, even more difficult as now everyone gets free vision with almost constant uptime. It really defeats the purpose of having to decide between buying upgrades and wards.

  6. I don’t think the visual clutter is that bad YET but there’s a lot of times when you just have no idea what’s going on because a lot of the big circle abilities look similar and are hard to see on the ground

  7. Game has a lot of stuttering problems especially early in the game I’ve noticed

Overall the game feels polished and doesn’t have a lot of bugs, and most gods are ported. Still, there’s something about S1 that makes me miss it. Maybe it’s the aesthetic with the cartoony look, maybe it’s the simplicity, or maybe it’s nostalgia. S2 still pretty fun though.


r/Smite • • 5h ago

Easy Nox middle ground.

3 Upvotes

I don't like the Nox changes, but if they're going to move the silence, then why aren't the devs just changing her cripple to her 2, and keep the root on the 1. Simple change, still forces gods to respect her 2, yet gives them counterplay to use abilities back. It'll feel worse, for sure, but it's better than having a 2 that can be disrespected by anyone with a movement ability.


r/Smite • • 19h ago

DISCUSSION Nox Question

2 Upvotes

What if instead for Nox 2, we treat it like a Loki 2, or xbal ult? Like if you stand in the 2 for like .5 seconds without jumping (or however long it takes to initiate the jump to start to get the I-frames) or like you build up like a “Darkness” meter that silences when standing the field for too long? Or like maybe only allow the silence to happen at the end of the ability.. I.E if it takes 1.5 seconds to detonate then the silence happens at .6-1.5 seconds? Idk just some thoughts let me know what yall think


r/Smite • • 47m ago

DISCUSSION Nox most reliable solution ever

• Upvotes

Siphon Darkness
Nox creates a shadow zone that expands its radius over the next 1 second. When reaching max radius, any enemy inside the zone is silenced while they are inside of it. After 2.5 seconds the zone explodes dealing damage to all enemies on the area.
For each Flame of the Night flame lit, the zone expands 12.5% faster and explodes 5% sooner.
[OPTIONAL +1] For each Flame of the Night flame unlit, the zone max radius becomes 7.5% larger.

This way, at 4 lit flames it explodes in 2 seconds and takes 0.5 seconds to expand, its literally double what kukul tornadoes takes. And if you took lots of hits and have the flames unlit, it takes longer to explode giving more silence value so you can get your flames back more safely.

She is deemed to have the flames going up and down anyways, this makes it affect it directly. This also makes it cool with the VFX of her shadow being all wobbling and unstable looking. As for implementation it can either snapshot the lit flame count at cast and use it, or dynamically adjust the speed/time/size if it changes while the skill is out, up to the developer disclosure.

If you tell me you can't choose to use your skills and run in 0.5 seconds then the problem is definitely not NOX but your reaction time and you should not have a driver's license.

Also, apply this same rule for ALADDIN ultimate, make so it takes 0.25s or so before you get eaten by the LAMP, like the NE ZHA ultimate does, so you can choose whether or not to BEADS.


r/Smite • • 16h ago

DISCUSSION A lookback at Nox kit, identity, her problems, why her proposed changes don't work and a realistic solution.

19 Upvotes

I want to say, first of all, that I really appreciate Hi-Rez and Quigley's transparency through this reveal so far. Nox is one of the most problematic gods to port into Smite 2 and ultimately agree with the sentiment that she could not be porter 1:1 to Smite 2 as she is as she would just be extremely toxic to deal with in non-conquest modes while remaining ultimately unviable as a mid laner for conquest. That said, outright removing her most iconic characteristic is just not a proper way to deal with it.

My approach will take into consideration what Quigley already said, the shape and VFX of the abilities are already done, it cannot be changed without delaying Nox, and while many would say that they would prefer if she is indeed delayed anyway, I understand why Hi-Rez would rather not delay her and I'll try to offer a solution that hopefully would fit into the timeframe given.

Without anything else to say for disclaimer, I will tackle each part mentioned in the title now.

Lookback at OG Nox:

This is OG Nox's kit, or at least what people refer to when speaking of OG Nox, technically this is not the kit she had when she released, but her true original kit was so bad that just 5 days later they pretty much doubled all her base damage from her abilities and just 1 month later they reworked her passive and gave massive buffs to her ultimate. This kit was ultimately "killed" after winning worlds by QUADRUPLING the cast time of her ult, and while they gave her CC immunity later while casting, she was ultimately reworked to the Nox we all know just 5 months later.

Going through quickly with a TLDR kit:

  1. Passive: Same candles as Regular Nox, but candles gave mitigations instead of magical power.
  2. A 2s buff that gave her 80% mitigations and immunity to knockbacks, roots and slows.
  3. A line ability that silenced and applied a "mark" to the enemy, similar to The Morrigan's 2.
  4. A small circle that detonated instantly and super low CD, if the enemy was "marked", this dealt 50% more damage
  5. A line attack that applied a debuff, every time a debuffed enemy used an ability, they received damage (similar to Hecate Aspect, but the dmg was guaranteed), at the end of the duration enemies receive damage again and get stunned.

Killgoon has said during Friday's Q&A that "We moved away from this kit for a reason", personally I don't see issues with any of her non-ultimate abilities, and I'm sure Killgoon was specifically refering to her ultimate. While it would have been cool to try to make it work, like making her need to stay near enemies, make the stun only happen if the enemy used 2+ abilities, etc. Ultimately they decided to move on from this idea. MAYBE we could see something like what happened to OG Nu Wa's ULT being inherited by Ganesha, OG's Guan ult being inherited by Amaterasu, etc.

Her Identity

More importantly, I want to point out that the idea of Nox's identity was already shown in this earlier version of her kit, she had a line ability that she needed to combo with her circle in a 2-3 combo. And the silence helped her secure it by making enemies unable of dashing / jumping away.

This is what Hi-Rez took inspiration into making her rework, they inverted the order and that's how we ended up with the Nox we all know and despise love! Her 1 is now a line ability that hits one enemy and root them and cripple them while dealing damage. Her 2 now was a silence area that exploded into a lot of damage. The combo is thus very simple to understand, you place the silence and then try to root them inside. As for her damage, it is somewhat in the middle for mages. 660 base + 190% scaling across both abilities, she of course has a dash and ultimate to finish up kills, but to put it into perspective, her combo is slightly lower in numbers than Scylla (although Scylla has her Int passive and the defense shred so the numbers would likely be closer if not higher in reality, plus Scylla can root 3 enemies). Lower than Eset who doesn't have a third damaging ability, higher than Janus (not counting passive and 3) and much lower than Anubis, etc.

Her problems

As you can see, her damage, while decent and competitive in theory, is usually not enough in practice as a mid laner because she needs to land 2 abilities in a row, if she misses her 2, her damage drops significantly and if she misses her 1 it drops to 0 directly. She does have a dash that can give a lot of damage in teamfights if she manages to pass through an enemy, enter an ally and exit immediately, but in lane it is suicidal to use it unless it secures a kill.

However this damage can never be "high enough" to compensate for how hard it is to confirm it for one reason. Being stuck for 2 seconds inside the combo SUUUUCKS, it is already annoying to deal with it if Nox is alone and a sure way death if she has her jungler of adc nearby to burst you down, all while being in a low enough CD that you can't bait it and then go all in the way you usually deal with other "force bead" abilities who are usually reserved to ultimates. A Nox cannot be dived at all by a support, solo and jungler unless they have beads or root immunity in their kit. (and for the majority of Smite 1's length, solos and supports could not fit beads in their builds). The low cooldowns in particular is what make her shine as support in smite 1 and terrorize arena and joust, where she doesn't need to care about her damage at all, stack the cap of CDR and just focus on trying to land as many combos as possible while her team finish up all the kills. Ultimately this is the reason why her kit could not be ported directly, she is NOT fun to play against, specially when she focuses more on spamming rather than landing one good combo.

Her problems ultimately boil down to:

  • Damage cannot be high enough to be abused by Tank Nox
  • The counters to her combo are kill her with autos (which is difficult enough as you are locked in place and she has omni-movement during the duration), beads or have one of the few allied gods that have a cleanse in their kit to save you.
  • This leads to an extremely unfun experience against her.

Why her proposed changes don't work.

So, just remove the silence right? Move it to the ultimate and put the weaken aura in her 2. This removes the main problem and we can buff the damage of the combo respectively so it is satisfying enough to land it. The problem with this approach is that ultimately removing the silence would lead to making the combo frustratingly impossible to secure the majority of times for her, so it doesn't matter if it truly oneshots an enemy if she would never land it.

As pointed above, her 3 counters originally were beads, autos and outside cleanses. I'm now going to list a number of newfound counters of this approach instead, hope you can see the problem with why it will not work now, as a reminder.

  • Killing her with autos, beads and ally cleanses still remain.
  • All enemies now can cleanse through upgraded beads.
  • Aegis if she locks you down.
  • The vast majority of ultimates are CC immune.
  • Ravana's 2 (and Chang'e when she is added).
  • Any god that can self cleanse.
  • Any god that can become root immune.
  • Xibalban Effigy if she locks you down.
  • Scepter of Dominion activates faster than her 2 detonates.
  • Combat Blink* (possibly, can't remember if it can be used while crippled).
  • Vulcan 1 (The mini dash he has on his 1 is cripple immune).
  • Any ability god can just burst you down, shoot their ultimates on you to fight back.
  • Her 1 specifies that it persists once landed even if she is CC'd. I have not found footage if this also applies to silences, if silences do counter it, then any god with a silence, Ancile and Gargoyle would also become a counter.
  • Just dash away when she places her 2 before her 1 lands and it is slow enough to dash / jump away.
  • Agility relic for the same reason lol.

Proposed changes

As mentioned at the start, the shape and effected are locked in, so no big and major ability change can be proposed as easily. So instead I want to revisit OG Nox kit a little bit, in the non-problematic parts of her kit.

I propose that Nox's 2 would have its silence back, but instead of lasting for the entire 2 seconds, have it reduced to 0.5s, drastically reduce the damage of the 2 while lowering the cooldown a little but make it apply a "Mark" like in her OG kit, and if Nox lands the root, then the root deals increased damage each tick.

The approach to this solution is making sure Nox secures at least a little bit of damage through her 2 even if she fails her 1, make the silence short enough to not be a menace to put it on the floor and make her undiveable but long enough to prevent any god from just jumping or dashing away from her 1. Still keeps the importance of landing the 2-1 combo and lock enemies down to deal the most of her damage, all while giving still multiple counters to break the root or immune the damage, but at least at that point Nox already did some damage through her 2 and any tick she manages to hit of her 1 instead of outright having 90% of her damage denied.


r/Smite • • 20h ago

DISCUSSION We have become consumed with criticizing . I love this guy - nothing against him- its just the only example ive seen materialized that i can explain. Who are any of us for them to listen to? Why him? Why me? Why you? We are consumed my friends. Shame on us.

0 Upvotes

Im just completely in shock this is what our community has come to. Its not weak3ns .

Do we think hi rez wanted to lose those seasoned designers?

We as community have been consumed with criticism.

We have lost our competitive edge for this game.

We’ve become ungrateful parasites.

Instead of being committed to beating a sanguine lash user we just yell
NERF SANGUINE LASH!

Can we not accept that caps probably would have nerfed shifters shield meta without us complaining about it. Can he watch us manuever around it? Or are we just going to attack them immediately because it gets us rock hard?

Hi rez has nerfed items that we haven’t seen coming because they see the data we don’t. We complained about one relic, thank goodness they didn’t bend the knee to us.

Allow quigley to design the God. they hired him. Not everyone is on PTS.

Let it stay in the game for some time there’s always time to change things.

Look what they’re doing for us you human beings - enjoy what’s in front of us , we have a fantastic game. Stop looking forward to the next thing when there’s so much in front of you that they’ve done for us. Learn what we have in our hands.

We are like addicts looking for the next hit.

I complain a lot too. I have youtube videos expressing my frustration lmao - Granted its not rooted in superiority of game knowledge to a dev. If there’s a frame issue or some sort of technical data issue that i see then I’ll give my criticism to it such as frame data - ability buffering etc. because that is what they want .

They cant play ever single combination of movement in the game to find different bugs . We do that. But stop acting like you designed the first 10 years of smite . You played it . You did not design it. lol


r/Smite • • 20h ago

Legacy Gems, what do I do with them…

2 Upvotes

I’ve played Smite since beta and have 950,000 legacy gems. I just downloaded Smite 2 and I have no idea what to spend the gems on. Kinda sad not seeing all my cool skins either. 🫩


r/Smite • • 2h ago

SUGGESTION A more fair Nox CC idea

0 Upvotes

What if Nox’s 1 and 2 crippled (1 still rooted). That means you can’t immediately jump out of the two but you aren’t completely screwed. BUT if you get hit by the 1 in the 2 you got silenced, actually still rewarding the combo.
Make the ult the same as smite 1 the damage reduction to start a fight was the whole identity of the ability, i do not understand that change at all


r/Smite • • 14h ago

MEME I bet they're going to remove Chang'e's immune

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552 Upvotes

r/Smite • • 12h ago

DISCUSSION Ranked Smite 2 Climb

0 Upvotes

I was surprised to find that ranked conquest in smite 2 doesn't have a placement system. Only climb your way out of mindless lobbies into something more competitive. Anyways barely crawling out of clay into bronze and wondering how many games does this actually take to get to your actual rank? If I had to predict im probably around plat or low diamond. Im an awilix main jg. Also if anyone wants to climb along or knows how to get more SR quickly that'd be great too.


r/Smite • • 20h ago

MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 311

34 Upvotes

Fafnir is fun imo because he's a coughing baby fighting hydrogen bombs in dwarf form, but switches to being a hydrogen bomb fighting coughing babies when a dragon


r/Smite • • 23h ago

MEME Nox Slander 2: Electric Boogaloo

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569 Upvotes

r/Smite • • 2h ago

CONSOLE Master Rama Influencer 🥰

2 Upvotes

My job is to make you wanna try Rama !


r/Smite • • 16h ago

DISCUSSION How to be a better jungler

4 Upvotes

I’ve been playing since season 3 Smite 1 but jungler has forever remained my most terrible role.

I’m an ADC main but I want to play jungle better. In almost every jungle game I have, we lose and I know I’m the issue most of the time.

I usually start at back camp harpy near red, then red, and harpies on the way to mid lane before grabbing speed. I usually then go back to mid to contest the mid buff.

I’m decent at farming and can often keep level with my enemy jungler, but I really struggle with ganks. I always try to help the lane struggling the most and if ignore the lane doing well. Should I play through the winning lane instead? If all my lanes are struggling, I feel totally helpless.

I usually play Thanatos, Tsuki, Thor, Bastet, Fenrir, Poseidon and Loki. The only jungler I’ve had any success on is Poseidon.

Thanks in advance!


r/Smite • • 7h ago

SUGGESTION Fix your low priority queue

0 Upvotes

I have queued for a game 4 times in a row with a 10 minute delay I got for my power going out. I have literally never left a game. My power goes out one time, I come back to a 10 minute delay for my next 4 GAMES! That’s fine great let’s discourage people from leaving.

What’s making me lose it, is that after waiting for 15 minutes to get into a game, someone else dodges, and the entire thing resets. I have to wait another 10 minutes of delay to even queue again and it doesn’t take away from the 4 match total. Please fix this it’s genuinely cancer I’m gonna just delete the game. I’ve done 4 games in a row waiting for 12 minutes just for someone else to dodge last second, and the entire thing resets.

FIX THIS NOW! PUNISH ACTUAL TOXIC PLAYERS not ppl who disconnect with 0 prior history and 0 other toxic traits. This is cancer I have to wait 55 minutes to get into a game? If one more person dodges I’m deleting smite for good. Y’all have seriously dropped the ball on this one I have 92 days in smite and 59 days in smite 2. Not once have I left a game. I NEVER SURRENDER BABYYYY! But this is just horrible coding. Fix your shit or you’ll lose your last dwindling player base. I’m addicted to this game and your dog crap coding is going to make me delete it. 0 respect for your player base.


r/Smite • • 12h ago

What happens to players who get reported for using racial slurs?

0 Upvotes

I've had to report a couple players now for using racial slurs during a match and was wondering if I was wasting my time or not, do they get banned?


r/Smite • • 13h ago

Stupid cringey tutorial

0 Upvotes

Every time I open up smite 2 it starts me at the arena tutorial again… and why is Zeus lines and voice so cringe 😂


r/Smite • • 12h ago

ART Trinity Prime Will Find Herself A Soulmate 🕊️

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23 Upvotes