r/runescape • u/CaptainTurtle • 6h ago
r/runescape • u/JagexAnvil • 16h ago
Discussion - J-Mod reply Truth and Reconciliation
Hey folks, Happy Friday and/or weekend!
Last week I shared some thoughts around how we can all create a more welcoming community, especially given that we're still looking forward to an influx of new players on December 2nd, but that was just a comment in a thread, in response to a one-off. It was also very much a "JMod weighs in" moment, whereas the beauty of community is that we all have a voice that should be able to be heard.
Today, I want us all to take the next step towards a kinder and better community. And I need your help.
We can all hope for something better, but the ability to make a positive change is truthfully within each and every one of us. All of us have agency. We can make choices and choose our reactions to circumstances. We can choose our words and our engagement carefully, even when difficult emotions arise. That's what I want everyone to focus on today.
It's fair to say that this community has undergone a series of collective hurts. Not just from Reignited, but from a number of instances over the years. We can ignore that hurt and continue as we have so far, or we can start to openly and properly talk about it.
We can speak to why we feel the way we do, and what others can do to help move us towards a kinder space.
Some of that may be things that we as JMods can do better. Some of it may be how members of the community interact with and treat each other. Since joining Jagex last December, I too have had many thoughts about things across the board, but today I don't want to make big statements. Today I want to just listen and chat with you. While I won't have answers to every topic, I may be able to provide some helpful context somewhere - and I will still be reading everything that flows through here.
It all needs to start with a conversation. With all of us listening and being curious.
With that said, I would like to open it up to each and every one of you (and yes, I mean you lurkers as well - if ever there was a time to get involved even nominally, this is it).
TERMS OF ENGAGEMENT
A few basic terms of engagement before we get started with contributing:
- Everyone comes in and leaves here with their dignity intact.
- Respect is the highest virtue here. No one should be made to feel lesser just for having a diverging opinion.
- We have time.
- You do not need to rush out an answer, there is no urgency. I'm not rushing off and will continue to monitor this thread over time. Take your time, compile your thoughts and we'd love to read them. Firing a hot take from the hip probably won't convey the nuance we're looking for today.
- We're not here to win arguments or convince other people to share our opinion.
- The point of today is to create a shared understanding, not to champion a cause. Realistically, none of us are going to have our feelings swayed by someone else's opinion on the internet, especially taking confirmation bias into account.
- Stay Curious
- If someone says something that you don't understand or agree with, try to dig deeper into understanding it, rather than rebutting it.
- Private and Throwaway accounts are fine.
- Some folks will not be comfortable sharing their opinions publicly on their main handle, just as many people in real life are not comfortable to openly acknowledge their politics.
- An individual's play- or comment history should not disqualify them from sharing their opinion, so long as it is well made, thoughtful and adheres to the ground-rules above.
The above notes are for this discussion today, the usual subreddit rules still apply as moderated by the volunteer team.
PROMPTS TO CONSIDER
- What Perceptions do you have about RuneScape, its (in-game and social media) Community, Reignited, The Treasure Hunter MTX era, its sister and sub-communities or its very identity in gaming?
- What Stigma do you feel you face from other individuals? How does it make you feel and do those feelings influence how you in turn engage back into this or other communities?
If you're feeling up for bonus prompts:
- How do the above perceptions or stigmas influence the worries you may have? What are you concerned about that the perceptions/stigmas may mean or insinuate about yourself as a player, the community or the game?
- What are you most hopeful about if we could address the above perceptions and stigmas?
Everyone is welcome to weigh in.
No matter whether you've been with us for 20 years, have just started new this week or have never played but are thinking about joining us in the months ahead, I'd love to hear from you.
Equally, I would also love to hear from you if you tend to spend a lot of time observing this community but are not actively playing RuneScape (perhaps you play another Jagex game or MMO). Or maybe you've wanted to join but have never felt entirely welcome? Please speak up today.
Please use Your Reddit Votes for Clarity, not for Point-Scoring
- Please upvote posts that progress the discussion, even if you may have a differing opinion.
- Please avoid downvoting posts just on the basis that you disagree with the points that the author raises, especially when it is a well-thought through post. If possible, consider avoiding downvoting altogether within this thread.
- Give kindness and respect your upvotes and support - We don't need much more than that to start making a difference in each others lives.
The point of today is that we will all encounter opinions that we do not agree with. The aim is that we understand and respectfully engage with these opinions out of curiosity, not that we attempt to stamp them out.
A couple extra requests to help make your contributions more helpful:
- Try to avoid generalizations.
- Rather than saying "The X Community is Y", go for something along the lines of "when individuals in X Community Say Y, It makes me feel Z".
- Be Kind
- There are many ways of expressing an opinion - try to default to kindness rather than coldness.
What will any of this achieve?
Some of you may be wondering - what's the point?
Fundamental to moving forward in any direction in life is the ability to understand.
Firstly, understanding that others may not share the same opinion as yourself even if you share the same echo chamber.
Secondly, understanding why others feel the way they do.
Very often, our opinions of situations or people are coloured by our perception of them, and perceptions can be quite misleading. Learning more about the "why" can help us understand and speak to the real underlying cause, rather than the top-level response.
Sorry for the wall of text above, but this might be one of the most important discussions we have as a community, and I want to make sure we get it right.
With that said, thank you so much for reading this far - let's talk!
r/runescape • u/AutoModerator • 6h ago
Clan Saturday - 24 October
Clan Saturday is a weekly thread for clans. If you are looking to join a clan, or if you are recruiting for a clan that needs more members, this is the place to post!
If you are advertising for a clan, please limit advertisements to 1 per clan. Include your clan's name, a link to the official RuneScape clan page, how to join (e.g. guest in the Clan Chat), and any requirements for joining.
If you are looking for a clan, include some information about yourself to allow other RedditScapers to make good recommendations.
There is a wide variety of clans to choose from: bossing- and skilling-oriented; general social, role-playing, and lore clans; clans focused around minigames and achievements, and specialist clans for ironmen and other account builds.
r/runescape • u/ButchTheKitty • 5h ago
Achievement Ya girl got her first 120 & finished her Masterwork 2H Sword simultaneously!
I hit 99 in Sept, and for some reason decided why not go for 120. It took around 7 cycles of making 10k Elder Rune bars to 60ish +5 platebodies at a time.
I also decided I wanted to cross the finish line with something memorable. Which led to me training Crafting and Runecrafting so I could build the Masterwork 2H Sword as I hit 120.
Truly can't believe I got it to line up so perfectly, when I was at 5xp to go the sword had 6xp left in it and the stars aligned.
Sorry for the long post, it's just been a rough couple of months IRL and as cheesy as it may be having a goal like this to focus on and seeing w70 so full of people chatting really helped me.
Now, Jagex, when can we get that 110-120 Smithing filled out? 😅
r/runescape • u/SonerWuffies • 1h ago
Appreciation Faith in Community Restored

Just THREE days ago - I would have thought this boss to be impossible. After seeing a previous post of another Scaping Scaper earning their Zuk cape, I congratulated them and wanted to ensure they were not downplaying their achievement. At that point I even made a comment that I was too afraid to try. After reading countless guides and watching old videos, I was convinced this was not for me and that I would just have to accept that fact.
But I guess u/JonBeeTV wasn't having any of that nonsense. Bee was the push I needed to give it a fair chance and was incredibly helpful to the success of this run.
In a community full of Zuks, be a Bee. Thank you!
r/runescape • u/Gorgonpistol • 4h ago
Creative Playing Runescape 3 like it's 2007 (JoshStrifeHayes)
r/runescape • u/noobmoney_rs • 10h ago
Tip/Guide Tile Marker Plugin Repository - Wiki
Hey! Just wanted to let everyone know about the Tile Marker plugin list! There are tons of awesome packs available already. 🤙🏽
r/runescape • u/Hates-this-game • 11h ago
Other Level Lens, skill progress at a glance
Me and my boy Codex have been working on a little plugin called Level Lens.
I was very much inspired by RuneLite's Skill Progress plugin. That's one of those features I really missed in RS3: opening your skills tab and immediately being able to see which skills are closest to the next level, without hovering over everything.
Level Lens adds that progress directly to the existing skill tiles.
I added a bit of my own flavour as well, mainly rarity-style colours based on how far you are into the level:
- 0–20%: white
- 20–40%: green
- 40–60%: blue
- 60–80%: purple
- 80–100%: gold
There are currently three display styles: a subtle background fill, a bottom bar, or a vertical bar on the left. You can also switch to plain green if the rarity colours aren't your thing.
It uses the normal Skills interface rather than adding another separate window.
The plugin is called Level Lens and is currently pending Jagex approval on the Plugin Hub.
Mostly posting because I'm curious whether other people missed these kinds of small but (imo) very useful UI plugins. Also, sidenote; Learning how the client builds its interfaces was very interesting!
Feedback is welcome!
r/runescape • u/QoLTech • 14h ago
Creative (Plugin/WIP) AIO Idle
Hey, everyone! I have created an All-In-One (AIO) Idle plugin that alerts instantly as soon as your character goes idle among dozens of other alerts across combat, skills, buffs, world events, activities, and more. I've spent a ton of time this week developing, debugging, and testing it thoroughly and I haven't found a skilling method that it isn't able to detect instantly.
Watch the video above to check out the interface and see exactly how it works or read the list of features it has and what it can detect and alert on. I would love it if you gave any feedback on what you'd like to see me add or what might be missing - or just any feedback in general!
General
- Idle
- Activity ended: the tree falls, the fishing spot moves, or the bait, feathers, logs, runes, essence or raw food run out, and everything else
- Backpack full
- Batch finished (Make-X)
- No XP for a set time
- AFK logout warning
- Random events
- Any skill: Seren spirit, Divine blessing, Catalyst of alteration, Elidinis souls, Guthixian butterfly, Manifested knowledge, Divine carpet dust
- Tied to a skill: Chronicle fragment, Fire spirit, Forge phoenix, Impling nearby
- Penguin agent (001-007) random spawns
- Combat
- Life and prayer: Low life points, Died, Low prayer, Prayer ran out
- Potions: Overload, Prayer renewal, Aggression potion, Antifire, Weapon poison, Antipoison
- Includes each upgraded variant (Supreme overload, Weapon poison++/+++, etc)
- Stopped fighting
- Summons and spells: Familiar about to vanish, Conjure about to vanish, Aspect ending, Combat spell cooldown ended (Disruption shield, threads of fate, split soul, veng)
- Supplies: Ammo low, Runes low (backpack), Charge pack running low, Bonfire life-point boost ending
- War's Retreat
- Re-reminds you about the above when you land at Wars
- Skilling buffs
- Juju potions, Prayer powders, Beach cocktails
- Incense sticks
- Crystallise, Paradox
- Supplies & charges
- Porters: Grace of the elves, Sign of the porter
- Alerts on charge below a certain amount and when empty
- Scrimshaw charges
- Out of urns, Skillchompas ran out, XP capacitor full
- Porters: Grace of the elves, Sign of the porter
- World events & D&Ds
- D&D about to start, Favourite D&D available again
- Daily, weekly and monthly reset reminders
- World boosts: Roar of Osseous, Kharid-et pylons
- Shooting star landed nearby, Demon Flash Mob, Voice of Seren moved, Fish Flingers
Skills
- Agility: Stopped running the course, Hefin window shortcut, Hefin light creature
- Archaeology: You found an artefact, Time sprite moved, Soil box full, Boost running out, Boost worn off
- Construction: Optimal hotspot moved
- Crafting
- Tailoring: Focus window, Miscut, Armour damaged
- Ithell harp: Harp out of tune, Fully out of tune
- Divination
- Wisps: Enriched wisp appeared, Energy going into your familiar, Divine-o-matic vacuum full
- Hall of Memories: The memory moved, Every memory jar is full, Core memory fragment, Core memory playback started, Core memory playback ended
- Fishing
- Deep Sea Fishing: Swarm net snagged, Electrified jellyfish (your spot), Boost item found, Swift/calm sailfish spot
- Deep Sea Fishing hub: Whale, Arkaneo, Jellyfish invasion, Sea monster, Whirlpool, Treasure turtle
- Croesus enriched algae
- Waterfall: geyser, big urchin or leaping urchin
- Hunter
- Every trap is down or full, Fewer than 2 free slots, Birdhouse full
- Trap caught something, Trap collapsed, Trap triggered with nothing caught, Clockwork box trap full
- Invention: Invention machines finished
- Mining
- Stamina low, Out of stamina, Ore box full
- Shooting star: Size dropped, Star sprite appeared
- Lava Flow Mine: Nymph, possessed pickaxe or geyser
- Croesus enriched calcified fungus, Geode or stone spirit received
- Necromancy
- Ritual paused, A ritual component wore out, Focus storage is empty, The ritual chain stopped
- Disturbances: Wandering soul, Sparkling glyph, Shambling horror, Corrupt glyphs, Soul storm, Defile, Deathshead moth
- Predict ritual disturbances before they happen, Ritual ends in N seconds
- Runecrafting (Runespan): Essence low, Out of essence, Runesphere appeared, Runesphere changed type
- Smithing: Item cooled down, Superheat Form ended, Autoheater coal low, Burst pipe
- Summoning: Beast of burden full, Familiar dropped its items
- Thieving
- Crystal Mask expired, Target is aware, Stopped thieving
- Prifddinas: Strike 3 (caught by a clan), Clan lockout over
- Safes: Safe cracked, Loot left behind (no loot bag), Safe reset
- Woodcutting
- Wood box full, Bird's nest on the ground, Rare drop
- Elder trees: Running out, Out of branches, Grew back
- Idol: Finished the vines, Finished the idol, Boost running out, Boost ended, Vines regrew
- Croesus enriched timber
- Cooking, Farming, Firemaking, Fletching, Herblore: Activity ended, Batch finished
Activities
- Player-owned ports: Ship returned, Idle ship, Trade good full, Port resource at its cap
- Archaeology research: Research complete, No research running
- Miscellania: Approval low, Coffers low, Resources not collected
- Anachronia base camp: Resource full, Workers unassigned
- Anachronia ranch: Next zygomite in your chair (Carestlying), Every Rex has eaten
- Uncharted Isles
- Contract complete, Treasure chest
- Resources: Alerts on landing on an island with the following: Ancestral energy, Exuberry bush, Mushroom cluster, Wobbegong spot, Tortles, Orokami, Ornate tortles, Salty, Alaea and Idol crablets, Bamboo, Golden bamboo
AI Disclaimer: I've used AI to help create this. I'm a software engineer that uses AI tooling every day and know when something is slop or not. Every single bit of code has been manually reviewed and tested.
r/runescape • u/Pixzle_ • 11h ago
Appreciation The Menu Entry Swapper gave me an extra 50+ FPS today at Incands w79. You guys are fantastic for this thank you so much
Shout out to all the people that made the update so snappy and responsive. I am enjoying playing at a decent frame rate on a medium-ish pc build. It works SO well.
Edit: Im an idiot. I meant Entity hider, not menu entry swapper. The menu entry swapper is also sick for this because I made everything other than enriched a shiftclick.
r/runescape • u/Shaunyowns • 15h ago
Creative (WIP) Plugin: Notes+
Hello all, been a while! With the Plugins release, this meant I was able to create stuff, yay!
With what Plugins can access, I set a target of wanting to make a better version of the in-game Notes, allowing you to set your own goals as you wish and have it dynamically update and tell you when you've finished said thing, for me very much a passion project because I have goals I want to hit on my GIM and this would be useful for me!
The video should hopefully demonstrate a lot, but in summary here's what you can do with this:
- Track and write your own custom notes for content using Vars across the game, as of now this covers the following:
Bosses
- Kill Count
- Collection Log
Clues
- Clue tier tracking
- Total completions
- Set a completion limit yourself (for example, I want to specifically do another 50 Elites)
- Globetrotter Tracking
- Choose an Outfit piece and track your Progress towards the points needed for the piece
- Item tracking
- Track that OSH... you know you want to (or dyes... 😄)
Combat Tasks
- All of the Combat Achievements in the game
Currencies
- Thaler, Castle Wars, Reaper Points, POF, you name it
Invention
- Components
- All Research types
Ports
- Progress to the next region
- Trade Resources + Goods tracking
Slayer
- Slayer Log items
Tasks
- All Areas and the respective sub-tasks associated with them
Unlocks
- General game unlocks (there will likely be a lot here... 😅)
General things
- You can create your own categories as you wish!
- The plugin can be resized as you wish and it'll dynamically adjust to what you prefer
- You can individually write a title/description for each note and even assign any Object icon/sprite for it as you wish
- Each note can be toggled individually to tell you when you finish it in the chat or as a popup (similar to the collection log one in the base game).
- If you are tracking an Area Task we'll visually show you the requirements for it and if you meet them.
There's still a *lot* to do, for example Quest unlocks and all of the General game unlocks, but I'd really like to gather your feedback on this so it can be the best it can be and hopefully one day it'll go to the base game.
This wouldn't look anywhere near as good as it does without u/lilpav94's magic, so please give him the kudos, I just had fun going back into RS' Vars for all this tracking 😄.
r/runescape • u/sausage94 • 4h ago
Discussion Can we have a fix on male capes vs female capes? Why are they so weird on male characters and who tf approved these designs (using the spider cloak as an example but every cape on male characters look weird af)
r/runescape • u/strawhat068 • 18h ago
Creative Better World Map(WIP)
this is a WIP for a better world map, im hoping to have it beta tested soon, still a few bugs (mostly PrettyUI render limits) but im finding creative ways around it,
if you can think of anything that you would like to see or think would be helpful for this please dont hesitate to speak up!
r/runescape • u/nikster2112 • 10h ago
Ninja Request Allow gemstone bags to collect Moonstones
With Sanguine werewolves dropping moonstones, it would be a really great QOL upgrade to include moonstones in the gem bag storage system.
r/runescape • u/SecretaryNo1427 • 6h ago
Discussion spooning 2 bosses
i got some spoon i want to send
r/runescape • u/Lughano • 15h ago
Appreciation Plugins are gona be a top 5 update ever
jagex tried to ruin 2026... but this update is going to be the most impactful
r/runescape • u/BeneficialProfit2627 • 14h ago
Ninja Request This godforsaken lodestone room needs to be addressed. (Dungeoneering)
As anyone who has trained Dungeoneering for at least a few hours can attest to, the lodestone jump puzzle room is among the more annoying rooms to clear during a run.
During the puzzle you can stumble at random, depending on your Agility level. This forces you to start over, as even a single mistake breaks the sequence needed to get to the other side of the chasm and unlock the doors.
Before the Dungeoneering Remastered update, these stumbles would be relatively uncommon. As long as you had the Agility level you'd finish the room in just a handful of attempts. Nowadays, however, you can get a room that almost feels cursed to hold you hostage for minutes as you fail over and over again. My most recent attempt: Three and a half minutes. That's more time spent on one room than an entire small floor clear.
I suspect this happened with the Remastered update. You can now no longer get doors and puzzles you can't complete due to skill requirements. You can, however, come across doors (and puzzles?) which have skill scaling higher than your current level. For doors this generally means a few failures before you successfully open them, costing your run just a few seconds. What I suspect happened here is the puzzle room rolling at a higher Agility level, setting the stumble chance unreasonably high and turning the whole experience into an endurance run of failures and endless amounts of damage taken.
Could the numbers be tweaked so even a high Agility-scaled room has just a few expected failures rather than dozens?
Jagex, pls fix
r/runescape • u/Pepo8 • 12h ago
Discussion Plugins are amazing goddamn
Love me some tilemarkers
r/runescape • u/JagexLight • 19h ago
News - J-Mod reply Existing Plugin Updates - 23rd October
Hey everyone,
We're shortly pushing an update to most of the existing plugins. If you're online as we're deploying these changes, you'll need to manually click "update" plugin within the Plugin Hub. If you log into the game after the updates have been released, then it should update automatically to the latest version when you next log in.
Note: The client doesn't automatically update (manual only). I chatted to the team and they confirmed that this is intentional for now, so that you can decide which plugins you want to update. However, we'll explore whether we can make improvments, e.g a button to update all plugins, or an automatic process, however, nothing confirmed as it depends on urgency of other work.
The following changes should be in effect soon (within the hour). We're closely monitoring this release, and we'll update this post if we encounter any issues with the release process.
I'm also working on a wider update to share with all of you to address some of your frequently asked questions (e.g when you can expect more plugins, how the moderation/approval process works, and more). Stay tuned and I appreciate your patience!
Changelog (You can find these on mod.io for future reference).
Quest Helper
- Multiple fixes to quests
- Fixed FPS issue for some of overlays on text and item highlights
Removed
- Violet is blue series has been temporarily disabled as multiple issues found. Fixes on the way.
Tilemarkers - u/rsnj3
- Ability to rebind the ctrl+shift hotkey
- Noticable performance improvements
- Ability to place and store much more tiles
Menu Entry Swapper - u/thesereselene
NEW
• Name rules with * wildcards
• Set default click and Set shift + click in the right click menu
• Advanced settings, a minimap icon, info box and Plugins window panel
• Bosses only Walk here, with a Choose bosses list
• Walk here can be set to Shift, Ctrl or Alt, so it does not clash with Shift keybinds
• Scenery Walk here, off by default
• Crowded menus limit for busy areas
• Player names shown without title or level
• Colour picker for custom colours
CHANGED
• Plugin Hub settings page simplified
• Shift clicking ground items now walks there instead of picking them up, which can be switched off
• Player menu entries off by default, with a performance warning when enabled
FIXED
• Improved performance in crowded areas, with Players off by default and a crowded menus limit
• Player and NPC setups kept through title and level changes
• Walk here no longer appears in place of player names when players share a tile
• The hide button is now disabled for Use on items where it cannot be hidden
• Saved data loaded once at startup
• Items with Use as their default click can be used on other items again
• Configure window layering issues
REMOVED
• Shift click in the open menu no longer sets the left click default
• Typing a hex code for custom colours, replaced by the colour pickers
Job Gauges - Nyu - u/NadyaNayme
- A crash when lobbying or hopping worlds that would disable the plugin should be fixed. I can't know for certain as I can't test this in the Dev environment yet as lobbying always requires local plugins to be re-enabled.
- Adds a Ribbon button [JG] to open settings in the Ribbon window for better convenience than the Plugin Hub's "cog" settings menu
- A button to reset your settings to default has been added. After clicking the button, you will need to disable & re-enable the plugin for the changes to take effect.
- Job Gauges will no longer render over the World Map when the World Map is opened
- "I'll set it myself" no longer needs to be set in order to use the style buttons. Clicking a button to set your style will automatically toggle this setting
- "Player is in combat" now actually checks whether the player is in combat rather than if the player has an active target
- The player's combat style is now determined by a dedicated variable rather than mapping the weapon category of the equipped mainhand weapon to the appropriate combat style
- Using Life Transfer now properly extends Conjure durations
- Greater Sunshine/Deaths durations are no longer off by 1 tick (64->63)
- Death's Swiftness & Berserk now end when Altar of War is used
- Stalled Galeshot is now tracked properly
- Stalled Meteor Strike is now tracked properly
- Stalled Tsunami is now tracked properly
- Stalled Chaos Roar cooldown is now tracked properly, but won't show the 6s buff duration after release
- Hiding Perfect Equilibrium now also hides Perfect Equilibrium stacks, as originally intended. Guthixian runes are only for flavor/aesthetic so have a separate toggle for those who don't like them.
- Separated settings for Perfect Equilibrium & Perfect Equilibrium Stacks
- Adds settings to toggle Blood Tithe, Glacial Embrace, and Essence Corruption stacks
- Fixed visual bug when Perfect Equilibrium was toggled off before Guthixian Runes, resulting in the Guthixian Runes not hiding but the Perfect Equilibrium
- Stacks text adjusting as if they were. The order the components are hidden no longer matters
Entity Hider - u/rcm37
- Adds right-click minimenu options to hide entities
- No longer considers Fishing spots npcs, but can still be manually hidden if you want
- Adds logic so that empty-named NPCs don't get hidden by the custom npc name hider when empty.
- Custom logic for magic carpet pets to be treated as familiars even though they are NPCs in game
- Note: The plugin developer Rcm37 has asked for players to ping/mention them with any other examples they have found of familiars that are not hidden by the familiar toggle (but do get hidden by placing their name in the custom npc name field).
r/runescape • u/rare_ventures • 1h ago
Question ED3 pieces???
Rate my ED3 log lol. something feels a bit off.
r/runescape • u/Charming_Western_346 • 10h ago
Tip/Guide Arch-glacor is stupid fun
Best boss Ive done so far, and getting kill-streaks is a fun mechanic. I would recommend anyone wanting to get into PVM to do this boss, add a mechanic at a time and then send hard modes
r/runescape • u/SamuelCakes • 14h ago
Humor Request - Let us make Trophies of Failure in our houses
Perhaps a bar that I can stack my Blurberry Specials on. Maybe a barstool with the option to sit next to them and do a cry emote.
r/runescape • u/Mad_RS • 3h ago
Ninja Request Homestead plot 3 island
Plot 3 of the poh homesteads has an island! You can not reach said island which has a bench and I am most appalled!
(Not that serious of an issue but an agility shortcut or a bridge would be nice plox.)
r/runescape • u/ReindeerSea9784 • 10h ago
Discussion Can we get some updated rewards from area tasks?
I feel like some of the daily rewards you get aren’t very important anymore even almost not worth going for.
Just look at different elite achievements and see the rewards you get from them ( I’m not talking about the lamps )
In ardy the elite cape lets you make 2 rune limbs at once…. Okay
The falador ones seem even worse.
A big part of the seers headband 4 got taken out with the ore box and the fact that no one with the elite seers tasks is needing to mine coal anymore.
I think a lot of these old reward spaces need to be replaced with things from the past 5 years

