r/RivalsOfAether • • 1h ago

Rivals 2 Game crashes when trying to play online

• Upvotes

I dont know if anyone has been running into this issue but when I try to play unranked and im warming up while trying to find an opponent it says "matched" and that part is no problem as per usual but when it specifically says "joining" the game crashes.

This has been persisting since basically the latest update and was wondering if there is any way to fix this?


r/RivalsOfAether • • 1h ago

Discussion Where does the hostility come from?

• Upvotes

Ever since Evo I've noticed a harsh uptick in hostility in our community across all platforms, even before then the hostility towards this game and it's devs I felt was way higher than other games of similar size and fan base. It started with the 2027+ roadmap but it spilled over into other topics about the game, namely balance and monetization.

I'd like to explain my background in the genre and talk about how I view the game, and then if anyone would be willing to share their opinions if they feel different, I'd love to start a conversation that maybe our community could benefit from. I think the most important thing for the success of rivals is the positivity we show newcomers about the game.

When I started playing smash as a kid, I hadn't touched 64 or melee cause I didn't own those consoles, but I fell in love with brawl in about 2009. When smash 4 came out, I eventually wanted something faster and that's when I discovered project M and then soon after Rivals 1 early access. PM meant a lot to me because it was my first experience playing a fast, "competitive" smash bros and it felt directly catered to me. Rivals 1 was even better, I love pixel art and I love the character design aether studios goes for. I love how much thought went into the kits, I love seeing popular moves get translated into Rivals ( Charizard nair -> Kragg Nair etc ). I love that all of the previously difficult tech is optimized to be easier. Nothing about the lack of ledges or shields was a plus for me, it was just different. Never have I thought " thank God this game doesn't have shields it's so much better " I could not care less.

Since then, a number of platfighters have hit the scene and died, and I'll be honest I have not touched any of them except maybe to try brawlhala once. I played R1 and Ult every now and then until r2 came out. When R2 came out, it hit the same note as when I discovered PM and R1. It's an upgraded, faster, more unique version of ultimate catered directly to our community. There really isn't another option on the market for exactly the type of gameplay we're looking for, unless you want to hop on HDR which I only discovered this year.

I guess my main point is that there is typically such a drought in this genre, especially with most of us dealing with Nintendo for half of our smash "careers", I think the vitriol towards Aetherstudios is a little uncalled for.

I just don't get why the floorhugging discussion and zetterburn balance is so angering that some of us ( I think ) are forgetting how much we've been catered to, and what the scene would look like if Rivals wasn't a thing. I'm interested to hear your thoughts, especially if something in this game has made you put it down and speak negatively about the game. I don't want to attack anyone here if they've done so, in another world we could be in each other's shoes. I simply wish to understand the other side, especially because I'm noticing it slowly becoming the vocal majority in the community.

Does all that not matter to u? Do you simply prefer slippi, ult or even HDR? Lemme know. 🙏 I didn't cover all of my thoughts here so I'd love to talk more about this to paint a clearer picture.


r/RivalsOfAether • • 5h ago

Rivals 1 Tenna vs Mr (ant) tenna vs Mr ant tenna?!

6 Upvotes

What the hell doing that on rivals of Aether?!😭💀


r/RivalsOfAether • • 9h ago

Other Day #595 of Posting Snake Facts Until Elliana Gets Announced

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39 Upvotes

Legally obtained, medical-grade Snake venom generally costs between $100 to $4,000 per gram. On a larger scale, highly sought-after species can command prices up to $153,000 per gallon.


r/RivalsOfAether • • 13h ago

Rivals 2 A Win

0 Upvotes

I get it now to whatever mod that doesnt let this post see the light of day this game is for anyone that needs a win. If you have ever play smash bros and sucked this is a game where you can try your heart out and finally you'll get a win. What a good game...


r/RivalsOfAether • • 16h ago

Rivals 2 Long time lurker, pretty much done with this game

0 Upvotes

Been a huge smash fans for decades. Rivals 1 was easily my favorite platform fighter of all time (I peaked in low diamond).

I’m honestly really tired for the balancing philosophy around this game. I get why Dan says he wants to balance everyone around zetter and says zetter being top tier is healthy but come on. We are 2 years deep into this game and at all levels of play no other character feels like zetter.

Between this and feeling like I’m being punished for hitting people I’m just tired of what this game is.

Loved the original due to the switch up in pace compared to all other platform fighters, but adding both ledges and shields feels like rivals lost alot of its identity that brought me here originally in the first place.

This was kind of word vomit I realize, and a bit of a salt post admittedly, but I just needed to speak something into the void.

Disclaimer: this is a great game, it’s a much more nuanced game than I am portraying here and a lot of my issues can boil down to “get gud”. I really hope this game succeeds and becomes huge, unfortunately this just isn’t why I came to rivals.


r/RivalsOfAether • • 16h ago

Seeking Advice Too much at once, getting burned out despite having the strongest desire to play the game I've had in a year.

10 Upvotes

Hey, just wanted to share my thoughts and maybe see what you think. I play the game off and on, I've had a good habit of getting on most days to get the daily XP bonus, and at the moment I have this massive desire to play the game. I have been researching more about my characters' knockdown percents, ironing out a few specific issues with my gameplay, trying to get better at improving than just trying to force out games hoping I'll learn something. And I've played 20 hours in the last two weeks!

And I've only gotten worse online. Last season, I was 1200. This season, I'm ~1080 this season and today my low was 1030. I understand that when you add more to your mental stack, such as new knowledge, it can tend to worsen your gameplay for a bit. I think it's much more than that. The grab range changes have ruined my intuition on when I can grab (I've been playing since beta). The constant weight/hitstun gravity changes have made my intuition on combos and death percents worse, and it doesn't matter if I play a heavy because if I DI wrong once I die at 80-90% even before that update so I don't understand the changes. I feel frustrated because it feels like the gameplay has devolved into spammers vs. campers and I can't find my niche anymore.

And on top of this, the engine changes seem to have caused some instability with my machine, as I get frequent enough crashes to be a constant fear. I am likely to get 1 crash per day, but today I got 2 crashes within an hour, and in both cases I forfeited ranked sets as a result. All I wanted to do was follow through on the massive amount of drive I have to play this game rather than the 4-5 games that I have active goals in... and yet I feel like I've hit a wall at every turn. I want to keep playing the game so bad right now but I'm sorry to say I'm just not having any fun with R2 anymore, which is funny because even 2 days ago I felt like I was having enough fun to make up for it.

I know the classic response: this is burnout and I should take a break. But I don't feel burnt out. I want to enjoy playing the game, but when I try to I just don't get anything out of it. Idk maybe I just am just a smasher at heart but I don't like what the modern games seem to reward over what I enjoy. I never seem to really, actually improve in the ways I want to...

And yes, I've played the workshop. But my deep, ingrained sense of how to play the smash characters kind of sidesteps the whole issue. And I want to get good with the main cast, as thats something I can actually track progress with rather than "does X mod have a good matchup against X mod".


r/RivalsOfAether • • 19h ago

Discussion Slade post-1.7.3 discussion

19 Upvotes

I haven’t seen a ton of opinions on the shark after the recent update and was curious how people are feeling.

I like the changes overall but I do slightly question whether the nerfs to shuriken were necessary, particularly not being able to spawn one with no money. My main thinking is just that his recovery was already one of the worst in the game and limiting it further feels a little unnecessary. Also the buffs to his gold gain are mostly cancelled out by the extra cost of getting back to the stage.

I’ll say again I am happy with the changes in general but I do think there’s some discussion to be had.


r/RivalsOfAether • • 22h ago

Rivals 2 Help with offical gamecube adapter set up via steam OS

11 Upvotes

I cant get my gcc adapter to be recognized in rivals 2. Dolphin and slippi work great. Im on a steam machine with steam os and i was wondering if there is a way to get it to pick up. Ive seen different methods via Linux but there seems to be additional limitations within the steam os. Its also hard because I am an absolute linux noob lol. Any amount of help would be greatly appreciated. Thanks!


r/RivalsOfAether • • 23h ago

Rivals 2 Illusions of Grandeur: A Series Discussing Forsburn

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33 Upvotes

My crew and I have a lot of fun teasing one another over our mains, and recently it's come to my attention that none of them know much about how Forsburn works. I took this as an excuse to make some cheeky but high effort content to educate them, and we've all been having fun with it. Some folks have stumbled upon the series randomly on YouTube and encouraged me to share it more broadly, so here's to hoping some here get a kick out of it too!


r/RivalsOfAether • • 1d ago

Discussion The Financial Future of Rivals of Aether 2: Re Patreon and how absurd it is

0 Upvotes

I need to vent and I'll try to be concise. I'm really upset with how a Patreon campaign was created for this game just recently with its sole purpose of providing ongoing financial support. Oh! Did you know by the way that they have a Patreon before I go too deep into this? I didn't know about it until one random Reddit post on this Subreddit mentioned it. Why isn't there a heading on the main page of the game when you boot it up to click on the Patreon? Why isn't there a message from the devs on the main menu explaining how they need our financial support because of these harsh realities the team is facing? Why isn't there a dollar value of what the game needs to progress to the next major update of the game or a yearly goal of financial support? If it's that dire right now then the game needs something upfront and centre that explains what the game needs to be supported with. Plain. Clear. Concise.

Why am I upset about this? For a game that has an extensive and active in-game purchase shop since inception why isn't that enough to support the game ongoing? What terrible business decisions happened to get to this point where I'm hearing that Dan Forance (the head developer and creator of Rivals) is saying the Patreon was mainly created so that he can pay his staff? That is ludicrous!

I have paid at least $140 in cosmetics to this game to date plus the price of game at launch so ~$170 CAN. That includes tournament skins to support the pro scene. What this Patreon campaign says to me is that I as a customer and enjoyer of this game isn't doing enough to support it. I feel guilty for this and I shouldn't. What independent game do you play that receives this much money or more? Slay the Spire? I paid $20 and got hundreds of hours out of it. Rivals is different from that game in that it is live service in which there are expenses to keep it running for online play; however, what was the goal from the beginning of this game financially? Rivals is a niche, Steam only game that will attract only so many people. With layoffs earlier and now a Patreon needed clearly something isn't working. Does the publisher and dev team realistically expect that most players will buy cosmetics continuously? For me, I paid a lot already for this game. Are they hoping their fan base will whale for them and buy everything? There has to be a worst case scenario in the business plan to assume that people will buy the game and maybe one or two cosmetics or bundles only.

Let's look at what makes money for this game other than buying the game itself. The shop. Why in the hell hasn't there been a major shop UI update? Not just UI but updates to the bundles and all the cosmetics. The shop is a convoluted mess for any new person looking at buying cosmetics. There are dozens of bundles of high quality and amazing cosmetics but it's all laid out in a giant pile. Where are the categories for bundles? Year one bundle? Where's pick your favourite character and here's a list of all the bundles associated with them. It needs to be fine tuned to make it less overwhelming for new players to decide what to put their money into. And why isn't there sales for these? We had one bundles sale back when Slade came out with the casual content update. One! Why isn't there a discounted Year One bundle? Year Two? What about a rotating theme super bundle like all of the Mecha cosmetics for a reduced price? What about the purple Twitch palettes that get requested for repeatedly? Why isn't there a bundle for those to be bought for? Why isn't there a starter bundle of cosmetics? There is the actual starter bundle mainly for the 20% coin discount but where are curated "Welcome to Rivals Starter Bundle" at?

The shop is what makes money so make the shop as easy and readable as possible. Sales should be implemented on a regular basis. If a new player sees a sale they'll likely buy the bundle. And yes, a bundle is discounted already of the individual items but if the bundle stays the same price since inception it doesn't generate interest.

I feel this game caters too much to the hardcore audience. You can make a point that the core audience is what is keeping this game afloat and thus deserves the most attention; however, a Patreon campaign is likely a short term solution. You will likely have the most Patreon subscribers during the first month going forward. Once the buzz of it fades who's going to keep paying for it month after month besides the pro scene, family and friends? Also just on the Patreon benefits, it furthers my point of catering to the hardcore audience with rewards like special Discord access and requests. Like really? Who here uses their Discord? I don't. So the first tier of the Patreon means nothing to me other then to just support the team. The second tier is the gold skin cosmetics which in my view is the most important. What do people want? Special cosmetics. So why isn't there more cosmetic choices to entice people to buy? I'm thinking emotes, respawn platforms, death animations, taunts, etc. Maybe that's down the pipeline but it furthers my point of focusing too much on the hardcore crowd with Discord stuff. If you're going to make a Patreon to begin with, have the things people want from the get go. Cosmetics should be first and the priority and not giving Dan a whisper that you want Lox to do less damage, for example. What about having a special VX effect on a Zetterburn fire ball like Path of Exile style as another example?

I love this game. I have almost 1000 hours into it but that doesn't mean I should be buying things constantly to feel less guilty of playing it. There needs to be something to change the direction of this game to get more people to play. The biggest thing I can think of is sponsorship. Get the content creator Ludwig (who is the owner of the publisher btw) to push the game further with tournaments and collaborations on Twitch and YouTube. Sponsor Smash, Brawlhalla and other platformer pros to promote the game. How about non-platform fighter content creators? Imagine getting someone like Tyler1 who was a great asset for Street Fighter 6 in promoting it to non-fighting game fans. Maybe that Patreon money can go to sponsorship!

I've said a lot and I hope my message is clear: Rivals needs a serious plan for sustainable financial income to keep the game going. The golden egg of being released on Switch 2 to get more people playing is a long ways away if it ever happens. A Patreon campaign is short term thus the in game store needs to be focused on to keep money flowing. If anything, maybe some serious business decisions like not doing elaborate YouTube videos on cosmetic bundles, music videos or character releases needs to stop so that more resources can be put into getting more characters, stages and such out. That would be unfortunate but if I'm hearing dire news about the future where is the urgency so that non-hardcore Discord players know that this game needs their financial support?

What are your thoughts on what path or vision Rivals needs to be on being financially stable going forward?


r/RivalsOfAether • • 1d ago

Other Day #594 of Posting Snake Facts Until Elliana Gets Announced

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22 Upvotes

Brewmeister Snake Venom is a fortified Scottish beer produced by Brewmeister in Moray, Scotland, and is widely recognized as one of the world's strongest beers.


r/RivalsOfAether • • 1d ago

Seeking Advice Cant figure out how to make hitboxes or animation frames play out correctly

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18 Upvotes

Ive been learning how to create a custom character using some simple test sprites and code yet I cant seem to get the ftilt to play the animation correctly or create the hitbox, any help is appreciated


r/RivalsOfAether • • 1d ago

Events Congratulations to the winner of Platfight Gaming Championships 2026!

70 Upvotes

Congratulations to the winner of Platfight Gaming Championships 2026!


Top 8 Bracket

Bracket

VODs


Platfight Gaming Championships is an esports event uniting the platform fighter community under one competitive roof, fostering connection between scenes. It enters as a R2CS silver tier, being of national level!


Place Player Sent to Losers by Eliminated by
1st Sandstorm Olympia Galvan --- ---
2nd Shrug Club Sophilo Zetterburn Rongunshu Sandstorm
3rd GCU Rongunshu Clairen Sandstorm Sophilo
4th NS Godly Ranno Sandstorm Sophilo
5th AQUA maya Orcane Sandstorm Sophilo
5th Mystery Sol Fleet Galvan Rongunshu Godly
7th 10F darai Ranno Orcane Godly maya
7th AQUA Sawstep Fleet Sophilo Mystery Sol
9th Bullets Etalus Godly Mystery Sol
9th WPI Nick Fury Ranno Nurse Sawstep
9th Commentator Nurse Slade La Reina Mystery Sol darai
9th Necroflyer Wrastor Godly maya

Grand Finals

Sandstorm // Twitter

vs

Sophilo (L) Twitter

Galvan Olympia Sandstorm - 3-2 - Zetterburn Sophilo (L)
--- = Olympia Armada Flagship = Zetterburn 2 stock
2 stock = Olympia Julesvale = Zetterburn ---
1 stock = Olympia Merchant Port = Zetterburn ---
--- = Olympia Merchant Port = Zetterburn 1 stock
2 stock = Olympia Fire Capital = Zetterburn ---

r/RivalsOfAether • • 1d ago

Events Platfight Top 8 highlights (through winners finals)

74 Upvotes

r/RivalsOfAether • • 1d ago

Rivals 2 Gift purchase error

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7 Upvotes

I've been trying to gift a store item to a friend but it keeps showing this message. My friend does not own the skin or the emote i tried gifting, i have enough coins and its the same in the 'featured' store and in the 'coin' store. I tried the obvious options, rebooting stuff, updating steam etc... Nothing seems to help :/ Any ideas ? Is it a known bug or am I just unlucky ?


r/RivalsOfAether • • 1d ago

Discussion On orca hop getting rid of puddle

17 Upvotes

So this has been bugging me for a bit now, but what is the justification for Orcahop putting you into freefall if you no longer maintain puddle? I understand it with still having access to puddle , that would allow for too much mix up, but now it’s an extremely committal option with no hitbox so it seems odd that it isn’t actionable. It would be like if Etalus couldn’t attack out of his up special and was just at the mercy of his opponent being bad, but even worse because this uses up your jump, and now your puddle, you are just hoping to be able grab ledge or land on stage without being hit off again. Seems odd to me.


r/RivalsOfAether • • 2d ago

Rivals 2 Noob unfriendly

29 Upvotes

I'm new to the game and I last played a platform fighter about 10 years ago in college. I know I'm pretty rusty but I put many hours into melee and brawl, I at least somewhat know what I'm doing and am comfortable with a controller. Being brand new to the game I lost all my placement matches, naturally. Lol. But my issue is that after that I am still being matched with people higher than my rank. I have yet to win a single online match. I have yet to be placed against a single person in my actual rank. What the hell, how am I the single worst player online and there is not a single person at my skill level to fight me? Very discouraging from online play to just get stomped repeatedly. I've put 10 hours into the game (a lot being bot versus matches to learn what the characters do) which is not a lot but also pretty gruelling to have spent 10 hours without a fair match. Is this game just super noob unfriendly?


r/RivalsOfAether • • 2d ago

Clip Olympia

71 Upvotes

Stocks are rising


r/RivalsOfAether • • 2d ago

Other Day #593 of Posting Snake Facts Until Elliana Gets Announced

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27 Upvotes

Snakebush (Hemiandra pungens) is a low-growing native Australian evergreen shrub. It is widely used as a ground cover in dry and coastal gardens.


r/RivalsOfAether • • 2d ago

Rivals 2 The Dot joins Rivals 2 Workshop - Wii Fit Trainer x Bayonetta

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195 Upvotes

Hello everyone,

WFT x Bayonetta with "The Spot"-like animations published : https://steamcommunity.com/sharedfiles/filedetails/?id=3815271416 (will edit if I can't share links)

Normals, Nspecial and most sounds are from Wii Fit Trainer (DAir is inspired from Diddy Kong), Strongs are from Bayonetta and FSpecial and USpecial are custom (animating is hard man...)

Been loving the game so much I learnt how to use the editor and LUA (quite simple things first: humanoid model and already existing animations). I think I couldn't have learnt all that without AI with my current job on the side, so I think AI is really good for that.

Please tell me if you'd make any changes ! And thanks to both devs and the community doing such a good job, Workshop is already amazing and helps me bring more people to play the game !


r/RivalsOfAether • • 2d ago

Seeking Advice "Now that The workshop has fully released, there are characters I want to add, but I can't do it. Who or where can I go for help?"

15 Upvotes

r/RivalsOfAether • • 2d ago

Seeking Advice “You forfeit the match…” When I definitely did not.

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16 Upvotes

So, I’ve been playing doubles a lot. I just played probably 30 matches in a row with someone. All of the sudden, when I go to play now, it kicked me from the room and gives the message of “You forfeited the match - you received the loss and your rank has been updated.” It always happens during the character select screen; when we are all ready’d up.
Anyone else experienced this lately?


r/RivalsOfAether • • 2d ago

Seeking Advice anyone else stuck on this screen ?

1 Upvotes

r/RivalsOfAether • • 2d ago

Workshop (ROA1) Rivals of Aether Workshop: Blastoise (Pokémon)

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49 Upvotes