r/RivalsOfAether • • 3d ago

Events Platfight Gaming Championships 2026 | October 16th - 18th| Feat. Sandstorm, Sophilo, Rongunshu, darai, Godly, Mystery Sol, Sawstep, Salt, and more!

31 Upvotes

Platfight Gaming Championships 2026 | October 16th - 18th | Calgary, Canada

Platfight Gaming Championships is an esports event uniting the platform fighter community under one competitive roof, fostering connection between scenes. It enters as a R2CS silver tier, being of national status!

Entering as the clear favorite, Sandstorm has been putting up a storm, and even amid Galvan nerfs he is easily the one who is most favored to win here. In his best streak ever, he’s putting up a real challenge to be ranked #1, and this event would add to his ever growing list. Don’t get it twisted though, this bracket is no easy feat, with the talent running quite a bit deeper. Sophilo has been one of the most consistent players to touch the game, as well as being the biggest threat to Sandstorm. With Sophilo being up on the h2h 4-3, as well as winning the last two, this could be her biggest win since CEO 2025! Rongunshu’s run at Get on my Level 2026 ended at the hands of Sandstorm on route to his first ever major win. This is Rongunshu’s opportunity to take revenge not only against Sandstorm, but avenge his loss on his home turf. With these being the top 10 players attending, they are the ones most favored by everyone. However, everyone also likes a dark horse story!

darai and Godly are the two rising Rannos: darai coming off of his top 8 at EVO and stellar performances since, and Godly coming over with a dominant 3-0 over CakeAssault. With the two of them proving that they are capable of runs beyond expectation, then whose to say a win here isn’t possible? Speaking of possible, Mystery Sol has been wracking up great wins over the past couple months such as Stango and Beastly, yet hasn’t had a massive run in quite some time. Even with the Galvan nerfs, he was still able to beat Stango this last weekend, so what’s one more big upset?

Other players I want to highlight: Sawstep, Salt, maya, DolphinBrick, Nurse, Bullets, Re:Cupid, and Bowler.


Events


Streaming Information

  • TBA

Event Schedule (Times in MDT):

Time Zone Converter

Friday, October 16th:

  • 11:00: ROA2 Doubles

  • 17:00: ROA1 Singles

Saturday, October 17th:

  • 11:00: ROA2 Pools Wave A

  • 13:00: ROA2 Pools Wave B

Sunday, October 18th:

  • 11:00: ROA2 Top Cut

  • 14:00: ROA2 Top 8

ROA2 Seeding

  1. Sandstorm Galvan [Pennsylvania, USA]
  2. Shrug Club Sophilo Zetterburn [Norcal, USA]
  3. GCU Rongunshu Clairen [Ontario, Canada]
  4. darai Ranno [Oregon, USA]
  5. NS Godly Ranno [New Jersey, USA]
  6. Mystery Sol Galvan Fleet [Washington, USA]
  7. AQUA Sawstep Fleet [Oregon, USA]
  8. Eggdog Salt Zetterburn [Texas, USA]

Other Information

startgg | Twitter


r/RivalsOfAether • • 12d ago

Rivals 2 Patch 1.7.3 - Workshop Full Launch, In-Game Move List, and more!

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225 Upvotes

r/RivalsOfAether • • 5h ago

Suggestion Olympia

33 Upvotes

Stocks are rising


r/RivalsOfAether • • 16h ago

Rivals 2 The Dot joins Rivals 2 Workshop - Wii Fit Trainer x Bayonetta

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149 Upvotes

Hello everyone,

WFT x Bayonetta with "The Spot"-like animations published : https://steamcommunity.com/sharedfiles/filedetails/?id=3815271416 (will edit if I can't share links)

Normals, Nspecial and most sounds are from Wii Fit Trainer (DAir is inspired from Diddy Kong), Strongs are from Bayonetta and FSpecial and USpecial are custom (animating is hard man...)

Been loving the game so much I learnt how to use the editor and LUA (quite simple things first: humanoid model and already existing animations). I think I couldn't have learnt all that without AI with my current job on the side, so I think AI is really good for that.

Please tell me if you'd make any changes ! And thanks to both devs and the community doing such a good job, Workshop is already amazing and helps me bring more people to play the game !


r/RivalsOfAether • • 5h ago

Rivals 2 Noob unfriendly

17 Upvotes

I'm new to the game and I last played a platform fighter about 10 years ago in college. I know I'm pretty rusty but I put many hours into melee and brawl, I at least somewhat know what I'm doing and am comfortable with a controller. Being brand new to the game I lost all my placement matches, naturally. Lol. But my issue is that after that I am still being matched with people higher than my rank. I have yet to win a single online match. I have yet to be placed against a single person in my actual rank. What the hell, how am I the single worst player online and there is not a single person at my skill level to fight me? Very discouraging from online play to just get stomped repeatedly. I've put 10 hours into the game (a lot being bot versus matches to learn what the characters do) which is not a lot but also pretty gruelling to have spent 10 hours without a fair match. Is this game just super noob unfriendly?


r/RivalsOfAether • • 2h ago

Discussion On orca hop getting rid of puddle

7 Upvotes

So this has been bugging me for a bit now, but what is the justification for Orcahop putting you into freefall if you no longer maintain puddle? I understand it with still having access to puddle , that would allow for too much mix up, but now it’s an extremely committal option with no hitbox so it seems odd that it isn’t actionable. It would be like if Etalus couldn’t attack out of his up special and was just at the mercy of his opponent being bad, but even worse because this uses up your jump, and now your puddle, you are just hoping to be able grab ledge or land on stage without being hit off again. Seems odd to me.


r/RivalsOfAether • • 12h ago

Other Day #593 of Posting Snake Facts Until Elliana Gets Announced

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19 Upvotes

Snakebush (Hemiandra pungens) is a low-growing native Australian evergreen shrub. It is widely used as a ground cover in dry and coastal gardens.


r/RivalsOfAether • • 1h ago

Rivals 2 Gift purchase error

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• Upvotes

I've been trying to gift a store item to a friend but it keeps showing this message. My friend does not own the skin or the emote i tried gifting, i have enough coins and its the same in the 'featured' store and in the 'coin' store. I tried the obvious options, rebooting stuff, updating steam etc... Nothing seems to help :/ Any ideas ? Is it a known bug or am I just unlucky ?


r/RivalsOfAether • • 1d ago

Events Tune in to Platfight @ SatelliteSmash on Twitch

144 Upvotes

Sandstorm Olympia is back in bracket


r/RivalsOfAether • • 20h ago

Seeking Advice “You forfeit the match…” When I definitely did not.

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17 Upvotes

So, I’ve been playing doubles a lot. I just played probably 30 matches in a row with someone. All of the sudden, when I go to play now, it kicked me from the room and gives the message of “You forfeited the match - you received the loss and your rank has been updated.” It always happens during the character select screen; when we are all ready’d up.
Anyone else experienced this lately?


r/RivalsOfAether • • 1d ago

Workshop (ROA1) Rivals of Aether Workshop: Blastoise (Pokémon)

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43 Upvotes

r/RivalsOfAether • • 18h ago

Seeking Advice "Now that The workshop has fully released, there are characters I want to add, but I can't do it. Who or where can I go for help?"

10 Upvotes

r/RivalsOfAether • • 1d ago

Rivals 2 Imposter Joins Rivals! | Workshop Character Trailer - Rivals of Aether 2

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137 Upvotes

Hello everyone, I have made among us for workshop, go and enjoy:

https://steamcommunity.com/sharedfiles/filedetails/?id=3717462471


r/RivalsOfAether • • 1d ago

Rivals 2 What It Takes To Have A Smooth Online Experience

10 Upvotes

Hi! I was doing some testing with the game's rollback under various conditions and thought I'd make a post on what's needed for a good online experience.

To maintain a solid 2 frame connection without fluctuations in the rollback, you need your ping's jitter to be below 5ms. For server based connections like in normal matchmaking this is easier to achieve as the server basically acts as an ideal host with fiber internet. Jitter is the main thing that matters, don't judge someone's ping based on their internet speed.

The peer2peer connection for workshop is at the mercy of both people's ping jitter and most people have bad jitter. It's just a fact of our internet infrastructure. The most common advice for people struggling with their ping stability is to get an ethernet cable but unfortunately for most people the native instability of their ping would make it have no difference unless there is some interference you're dealing with over wifi. The number one thing you can do is run ping tests and see if you can get that jitter below 5ms, with an ethernet cable or other measures.
For example, here's my ping tests on wifi under ideal conditions:

For me the difference between wired and unwired is only 0.2ms of jitter because I'm on fiber and right next to my router. Always use ethernet when you can because wifi is subjected to interference but be sure of where your ping instability is truly coming from. On non fiber pretty much any source of internet usage will make your ping unstable, on fiber there's a lot more utilization it can handle without effecting the ping. The download/upload requirements to just play online may doom many people's jitter to instability right away so I recommend running tests while playing with someone in game.

The fact of the matter is that on non fiber internet, you can be expected to have anywhere between 5-20ms of jitter even on ethernet. If you have the provider Spectrum, you can expect your jitter to be uncontrollable with their habit of sharing bandwidth with the neighborhood. Back when I had rural internet I managed 1ms jitter by waiting until 3am and disconnecting every device. Most people will simply not be able to maintain 2 frames of rollback regardless of the distance.

Here's the tests you can run for yourself:
https://www.meter.net/ping-test/
https://packetlosstest.com/

Is it crazy to need 5ms jitter and below for a smooth experience without micro or macro teleports? Yeah
Here's a list of games who's rollback can handle the typical ping range of 5-20ms jitter without any noticeable artifacts (since that's what rollback was designed to do):
Melee, Nick 2, Rushdown Revolt, A Few Quick Matches, Slap City, Flash Party, Brawlhalla, Smash 64 (and any n64 game), any game made with "Platform Fighter Engine", and now any gamecube/wii game so throw Project M and Shrek SuperSlam in there. We'll probably have Smash Ultimate with better rollback than Rivals 2 soon. They also all run smoothly on far weaker systems with their less intensive game engines. It's not impossible to make a game that looks as good as Rivals 2 with all the same features on an engine that can run on potatoes. Fighting games should be runnable on potatoes.

Now let's talk about the hardware requirements. To get an experience that gets close to the playing conditions of Melee, you'll need to be running Rivals 2 at 120fps+. This means at minimum a RTX 2080 super, unreal 5 is a performance spiky engine so you need a bit more overhead than just maintaining capped fps most of the time. Rollback also increases performance demand so even with a 2080 super, you'll likely need to cut quite a bit of settings if you want to make sure you maintain fps enough to avoid rollback spikes. The potato mod helps a ton if your limiting factor is your graphics card. Rollback is pretty CPU intensive though.
With my i9-11900k and rtx 3080, I still play with my settings lowered as far as they can go and potato mod at 120fps. That is simply what's needed to come close to the smoothness and 1:1 feel of other games.

So to recap: If your goal is to play with good conditions online, you're looking at a somewhat beefy PC with fiber as a requirement unless you can really minimize your internet usage enough to get that jitter down on non fiber. If you want to use the peer2peer connection for workshop, you need a friend who also has fiber and a somewhat beefy PC unless you want one side to be miserable. If I were to guess why the demands of a smooth experience are so much greater than other games it's probably the intensive engine? I know unreal 5 has useful dev tools but man, I've never played an unreal 5 game with good rollback.

So yeah, most people can't have a smooth experience online.


r/RivalsOfAether • • 1d ago

Events Plup is Plupping

250 Upvotes

r/RivalsOfAether • • 1d ago

Rivals 2 Worth playing?

34 Upvotes

So i really like platform figthers, i was a huge multiversus fans, i also like smash but I HATE brawhalla and nickelodeon all stars.

Do you guys think I would like this game? And is this game still alive or is it hard to find games online?


r/RivalsOfAether • • 23h ago

Seeking Advice anyone else stuck on this screen ?

1 Upvotes

r/RivalsOfAether • • 1d ago

Other Day #592 of Posting Snake Facts Until Elliana Gets Announced

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29 Upvotes

The erhu traditionally uses python skin stretched tightly across its soundbox to act as a natural speaker and produce its signature resonant, singing timbre.

Got to stop with these breaks 😮‍💨 Feel like I'm turning into CoryxKenshin.


r/RivalsOfAether • • 1d ago

Rivals 2 Just a quick and dirty mockup I did of how I'd change the CSS UI to futureproof it for more characters, Workshop Favorites, and 8-player support.

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21 Upvotes

Just doing some brainstorming. Feedback is appreciated and encouraged.

The biggest difference is the much more squat player cards, with a size resembling the post-game screen version. From what I can tell the same premade renders are used for both sizes so it shouldn't take a *ton* of tweaking to repurpose the smaller ones, although the post-game ones do have some clipping of the portraits outside the top borders which may need to be adjusted. Some menu changes will need to be made, but that's a tradeoff I feel is worth it for what those smaller player cards will let you do.

The "player card" space that takes up the bottom half of the screen dynamically changes based on your needs. Online it is used for Chat and Lobby info, and for locals it adapts to the number of players. For the player card spots for players 5-8, each one not currently used will be hidden and replaced with 6 Workshop Favorites slots a piece.

The giant bar that does nothing but tell you when all the players are ready but takes up 20% of the screen is removed and can be replaced with a graphic over the main selection area when everyone is ready to go.

Up top, I think if we make it to 34 characters we can all be happy with it. 2 rows per elements make things feel less cramped than stacking them all next to each other horizontally.

As a random select connoisseur I would like some added Random options for Workshop. If Workshop characters are not available in the current mode this can just be fused into one giant button.


r/RivalsOfAether • • 2d ago

Rivals 2 First game in all week

42 Upvotes

Trying to at least play once a week even when life get’s busy and thought this whole thing was funny

After watching I desperately need to start wavedashing out of sheild and edgeguarding from ledge. If you haven’t played in a bit, hop on!

Edit: title typo adds to the dumbassery


r/RivalsOfAether • • 1d ago

Clip A Fall Beyond the Skies

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2 Upvotes

He did not even tried after that hit.....


r/RivalsOfAether • • 2d ago

Clip Rivals of Aether Community Highlights #118 !

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23 Upvotes

Thank you for watching if you do =)


r/RivalsOfAether • • 2d ago

Rivals 2 Did we get any news on the new character announcement?

16 Upvotes

We know its coming this month, but did they mention in a dev stream when? like at platfight or at heatwave?


r/RivalsOfAether • • 2d ago

Rivals 2 First clip here. I'm very proud of this reverse 3-0 I just pulled off.

41 Upvotes

Bit of a longer clip, but I felt like it wouldn't have the same effect if it started at the last stock.


r/RivalsOfAether • • 3d ago

Rivals 2 Workshop Dev Stream (October 15 2026) Stream Notes

142 Upvotes

Thanks to Dan, Joe for doing today's stream!

  • Dan has a bad sleep schedule.
  • Joe has a wicked hair part.
  • Trevor continues to dodge doing streams. Coward.
  • They plan on doing a Workshop stream every 2 months or so.
  • Originally Workshop was planned to come out with the Mecha Madness patch but they elected to wait and polish it more.
  • Tayir continues to be the gold standard for Workshop characters, with Bobby C also a strong contender.
  • There isn't an official stance on using AI on your Workshop mods, put they ask you to disclose if you do use AI and let people choose.
  • They're adding more tags for Workshop characters and items.
  • They plan to change up some fundamental parts of how Stages are stored and loaded in the near future, which is why there is no Workshop stage support for now. Joe has a lot of other stuff on his plate but it is on his To-Do list.
  • Making a 2D item for the contest will not significantly affect your chances of winning.
  • No plans on updating Armando.
  • You could possibly do something like looking at the name of a character your item is interacting with in the code to have character specific interactions.
  • Gouie is kinda sorta a Stance character so you could look at him for how to do your own Stance character.
  • Clairen was originally going to have a pseudo-stance for her new Neutral B, but it didn't feel very on character for her.
  • Workshop will not work on Consoles, at least as it is now. They could move some mods to a platform agnostic service but that's very long term.
  • Items are much easier to make than characters if you're new.
  • Items made before the contest can still be submitted. You can also submit more than one, but you can't win more than once.
  • Clairen remade in Lua for the Workshop is on Github. Feel free to clone her as a starting point for your own character. They are no longer planning on doing every launch character in Lua, it was a lot more work than they thought it would be.
  • You cannot currently grab a character's element in code, but they plan on eventually adding support for that.
  • For other Puffball characters besides Gouie they explored a ghost and horror game mechanics.
  • You can have lore for your item, they can't stop you.
  • The lore of the game evolves as they add new characters. Big hypothetical but if they do another La Reina type thing where they add a community character they will adapt their lore into the world.
  • Champion frames and overlays are on the table.
  • The Rivals 2 dev team is much bigger than Rivals 1 ever was, even before the Kickstarter. Lots of the team were recruited because somebody else on the team knew them.
  • They stay at 2 Delay Frames because it works well in the majority of situations. They are looking at being able to adjust it yourself on the fly.
  • Along with the Story mode release they'd also like to do a once-over on the Arcade Mode, and maybe some character specific trials. They'd also like to do some sort of co-op mode but that will be after Story mode. Co-op might wind up being online only so they can make the cameras follow the individual.
  • They would like to add some sort of Favorites system for Workshop characters.
  • They are hoping that the tools they develop to make Story mode will also be available to Workshop creators.
  • They are changing some things under the hood to allow you to spawn items as stage elements.
  • Workshop has been in the oven for close to two years, since January Joe has been the main developer but it was outsourced .
  • There have been a few big updates that broke all the mods and workshop content.
  • They're expecting to see a lot more cool original characters soon. If you started now it will likely be closer to finished near the end of November.
  • Workshop Tools will try to be updated nearish when the game is updated, but it's complicated to frequently do that.
  • There is unlikely to be a lighter weight version of the Workshop Tools. They might theoretically be able to do something like that but they'd have to investigate more into how Epic handles packaging games. As a bandaid fix there are folders you can delete.
  • As of right now they aren't planning on Linux support for the Workshop. You can still use something like Proton but they can't guarantee compatibility.