r/PokemonROMhacks • u/Huge-Insect-7759 • 14h ago
Discussion Hot take: majority of the difficulty and enhancement hacks are pointless UNLESS it introduces something actually unique
I wanna make this VERY clear. It's not that I don't think enhancement or difficulty hacks shouldn't exist at all, I just think majority of the ones already made or still being made were almost pointless cuz they don't change much or add anything new that another hack already did outside of the more vanilla feeling or increase in difficulty
Enhancement hacks are great. Honestly they're probably the best ways to play the game normally and a decent way of bringing people who are new to pokemon into the series. The pokemon Legacy series with Yellow, Crystal, Emerald and upcoming X Legacy are great examples because these hacks fix any bugs, make things more balanced and less pointless but still keeps you feeling the majority of feel of the generation you're playing like how non of the legacy hacks they made don't have physical special split which will change once X Legacy since it's a gen 6 hack. A few other Enhancement hacks can be made that do make things less vanilla and more like the ultimate version of that game such as ROWE, Quetzal and maybe even elite redux (more extreme examples but they're still emerald at the end of the day just with more stuff)
Difficulty hacks work in much the same way or at least to me. You can make a vanilla FRLG hack, you can make one that included megas, you can make one with Gen 1-9 pokemon etc but at a certain point what else can you add and why continue making FRLG difficulty hacks or other hacks of other games/regions without something to make it unique like a new region or story or battle gimmick
Ultimately once you've played 1 Enhancement or difficulty hack of a game/region, do you really need to play another? Difficulty hacks have more of a reason to play another because you can leay increase the difficulty but there will be a limit reached at some point and again you'll be stuck at nothing else needing to be played. At least with something like water blue or aesthetic red you get a visual overhaul of the game to make it look much better when you want to replay Kanto all over again