r/PixelDungeon • u/a_furry____ • 16h ago
r/PixelDungeon • u/g0d_of_the_cr1sis • 22h ago
ShatteredPD I was not prepared for the demon halls.
But at least I got a new best.
r/PixelDungeon • u/spiderdranny13 • 4h ago
ShatteredPD Yog didn't even last long against my sentries
+21 Staff of Warding is so effective against Yog. Lol
r/PixelDungeon • u/Mohammed_Guejjim789 • 9h ago
Dev Announcement I'm converting to 3D
Hello friends, you might have seen me in my posts before. Anyway, after finishing developing a game based on Pixel Dragon, I'm trying to convert it to 3D. Are there any tips?
r/PixelDungeon • u/Additional-Squirrel8 • 17h ago
ShatteredPD Wyd in this situation? (Duelist)
I was level 22 on level 19. I couldn't have been more prepared but the golems kept snagging me.
I'm going to finish these achievements is2g 😡
r/PixelDungeon • u/Junior_Muffin5931 • 16h ago
Dev Announcement Looking for More Alpha Testers for ADHD Pixel Dungeon (APD), My SPD Fork
I've officially started alpha testing ADHD Pixel Dungeon (APD), my fork of Shattered Pixel Dungeon, and I'm looking for more people who would be interested in testing it. I've been working pretty extensively on expanding SPD with new mechanics, customization options, statistics, and quality-of-life improvements, and I finally have builds in the hands of actual players. I'm particularly interested in experienced SPD players who enjoy experimenting with different builds, challenges, and difficulty settings, but you don't need to be an expert to participate. Some of the biggest additions include 18 Custom Dungeon Rules that let you individually adjust enemy health, damage, accuracy, evasion, spawn frequency, boss stats, player stats, healing, hunger, food, equipment availability, and even the number of Scrolls of Upgrade. There are also five difficulty presets, provisional scoring multipliers, customizable hotbars, adjustable game speed, additional confirmation options, and UIMSD, which is a pretty extensive statistics system that records and organizes information about runs, combat, equipment, resources, and player actions. I've also implemented quite a few smaller improvements intended to make everyday gameplay more convenient without completely changing what makes SPD enjoyable. I'm currently working on expanding several of these systems further, including more detailed combat information, better run management, and eventually a Community Hub where players can submit suggestions and participate in shaping future updates. The game is still in early alpha, so there are absolutely going to be bugs, balancing issues, and unfinished features. That's exactly why I'm looking for testers. I want people who are willing to experiment, find things that don't work correctly, suggest improvements, and preferably try to break the game in ways I haven't thought of. I'm distributing Android APKs privately for now and have a Discord server for coordinating testing, sharing builds, and collecting feedback. I also have an 11-page PDF explaining APD's features and how they differ from SPD, which I can share with anyone interested. If you'd like to participate, leave a comment or send me a message and I'll get you set up. I'm hoping to build a community around APD where players can genuinely influence its development, and I'd love to get more people involved while the game is still taking shape.
https://drive.google.com/file/d/1bztDyJ3i_CXhUfb7FwdtDP1PPE_Y9LYe/view?usp=drivesdk