r/Mindustry • u/Negative_Unit_6889 • 3h ago
Discussion What difficulty do you play?
And why?
I prefer high. Because it can challenge me, but not too difficult.
r/Mindustry • u/Negative_Unit_6889 • 3h ago
And why?
I prefer high. Because it can challenge me, but not too difficult.
r/Mindustry • u/Uselessinfoforyou • 4h ago
What's your folder at? If you have one.
r/Mindustry • u/IKNEUMON • 5h ago
TL;DR: This is the introduction of a 10 chapter series about the basics and principles of the Mindustry Logic system in v8.
Logic is used in a large part of all schematics, providing automated micro-management. It is a very powerful tool that anyone could benefit from using, so the majority of players resort to importing popular schematics.
Most players are only seeking the tower-defence, robot-fighting, planetary-conquest aspects of the game, delegating the schematic and processor design aspects to the opposite side of the community focused on optimization and logistics. But there is a slice of the player base wishing to improve in these exact fields which can feel inaccessible because of the learning curve.
After my own slow start in the vast domain of Logic, I now wish to share my growing passion for it with anyone feeling left out and searching to improve. The entire Logic building category should not be out of reach because of the limited access to easily approachable guides.
From my own experience, no online post paints a complete picture of the topic so this will be my contribution to the Mindustry Logic documentation. I think handholding is necessary for players unfamiliar with programming as a whole and a guide should not just be a documentation. Here are a few of the main ones i could find, feel free to check them out.
- Guide: Logic Basics - Fandom
- Mlog Documentation By Yruei - Github
- Logic 6.0 - Steam Community
- An Overly In-Depth Logic Guide- Reddit
Another online guide is the Mlog Course. It is the most complete documentation I have found and even supports running examples with the logic system directly ported from the game but can feel overwhelming and lose new players. I suggest you go check it out whenever you need a specific answer. - Mlog Course
This series will cover every aspect of Logic with the goal to render every common use cases and more within the reach of anyone dedicated enough.
- Reactor Safety Monitoring: Shutting down Thorium Reactors before risking a meltdown.
- Building Monitoring: Optimizing resource and power usage by shutting down unnecessary buildings.
- Resource Transport by Unit: Transporting items or even container payloads with any units from a source to a destination, one of them often being the core.
- Automated Warfare: Commanding units to target enemy buildings.
- Custom Display: Custom interface on the logic displays.
I hope my posts will reach the targeted audience and find its niche amongst the already existing documentation. The first chapter will be uploaded tomorrow, starting with the processor building itself and its inner workings.
At the time of writing, this guide covers Mindustry v8. No generative AI was used in the making of this whole project. It was lovingly written by a single passionate human. Comments will be answered and taken into account.
r/Mindustry • u/Quiet_Nothing916 • 5h ago
this is my fav schem, both reactors starts in 5 seconds, and gives +30k energy, has monopoly constructors, rtgs for starting reactors.
bXNjaAF4nGVSXWgcVRQ+u7MzOzv7M4nWxuJD8wdqugPZxka6CcRa2QZtiopGpUQymbnZXtydGe7cSbKEqFFEzEOLUE2big00fRAq1PpDQFMhUimF0mkt+NAHQaj6YlGxVGja9dwZfRBn2fOd+52/e885oIOeAs1yHU4cPmJ6MDDbW56tMtM7QDkp9xUnaqbPDcute27g2OXSI0VOuenQoF7unyuW+suzpu9Tn5f75uZAqZkTpOZD9/4by28XO/d37dq1fXulMhZ+GH4Vfh5+Gp5uv3wo/Ozy6+HZzjFIOWadQFt49n/G9vBMCbI28S1GPU5dB+BeKNC6Z1rcYASly2CzaduU0ymCDD7A5yyI+KxJmTEZ+TQgPWFyTlDRPHeaMMNxbQJq4NRc0yYM9GkTrQaZ4SxOmnenCJusudNGFS2gW6zhTtYCaht1OiMCJhi1qwQb4kyRhghgvGpUiUOYGcV7Qc2PzHZAOegU3RgntuG7CAyUf1CvU4u5hsdci/jIgTxlBjUOGTEKk2I6KIir2Ew80HaxUTnLZcRwAqtGAh8AhgAS+AMBcqxn5BaQkknUcsKQkCSUBYAUMgUVqeZtdE0KSgEJVIA0ggZISpAFtKQgH0UmVFTxyyAk0/DvJ1gpZuX/skrMaulms7mI//fRLyVyylHFCGRRVhZlNQRNnJS4iIJFMOhulC4bXS4pjKnYqES10GEDcnhMi3QKqhHkIaKwRg4BE+YR0qDKsUCmgFoG3ww/zXww9+7IwfXe3Ftj+farcvV869KpyZ0Pjktt6sfZ4aMr7NmOg+sjrUM9+56Z71w4887xrweHtmUeY78dWOuaH33xheVNr713reNiqfhGV/HKwhf93u1XHx759dEft659/8rhj/a82WjpPrf0dHrleuXaLzePkaPqc123Xn7oG33gicrK1W9v3X/zRvf1755cG9892hM8f+mEkzk3vDTwwPktm/+8MN5x5ELjqS0nyO+51p59G3sPG6cXB3/etqwkHh8ddGcuXTGhd562fbJzx+Kek6vl9dU7vcNLfXu/3HTxvsqhhdJf8y/9cHzHauKPjlO4B/jgaBJ3ooaKTmSxExLo2Pw8xKOPISG2AweoSs27zQ0MSKHcwAwqTjjqeJxBBUUWu6RHJmhBoYk5ZmJzRvRfQsDtaI3Gi0IT5D04lpw4ZYWnjroqAnLCpiFI8UmOQRFZ8sJTQ0jEEF29EN+4IAIE4Gr8DeuFM/Q=
i hope you will enjoy this
r/Mindustry • u/RaptorionZ • 5h ago
My Deviantart: https://www.deviantart.com/veat-vest
r/Mindustry • u/zero_quazar • 8h ago
What needed now
\- music producer for music (optional)
\- side artist to help with little details and making changes
\-1 tester that can try the mod at least 3 time's a week
If you're interested comment , experience isn't needed and only having the tools to work with
If you're not interested refer this to someone who might be and thank you in advance :)
r/Mindustry • u/Swimming-Signal3026 • 8h ago
So I made almost impenetrable defense and sit there for like 7 hours
I can't penetrate the enemy's defense too
Like what am I supposed to do if corvuses are stopped by green wall, quads are too weak, octs with blast die outside the base, octs with toxopids die outside the base, pack of reigns combined with pack of corvuses can't even destroy the outer wall, I can't attack it
The sheer amount of foreshadows outdamages vela's healing, it's impossible to capture
Looked in yt, there is only starting few hours where they get destroyed before wave 20
I wish I could know how to attack
r/Mindustry • u/ShitHole_WTF • 11h ago
so someone made a post about a scrap to impact schematic, claiming it is clog free. which it wasnt. so i fixed that issue and also made it a tiny bit smaller
like the other schematic, this also needs a bit more than 10 scrap/s
r/Mindustry • u/BroccoliTypical331 • 11h ago
I'm looking to make my mindustry gameplay more visually appealing as now I have the hardware capable of doing so. Haven't played the game in ages... any help would be appreciated. Thank you
r/Mindustry • u/Swimming-Signal3026 • 19h ago
After multiple hours of painful calculations, +4.5k of surge export
r/Mindustry • u/amberanator • 21h ago
Got proper lead and copper going to the core, As well as thorium, and some super slow phase fabric production. I need to work on getting more power up. Oh and i expanded my core for the first time.
Tip are welcome:3
r/Mindustry • u/Swimming-Signal3026 • 23h ago
r/Mindustry • u/Pivnoi_Tank • 23h ago
r/Mindustry • u/Practical-Job1912 • 1d ago

Honestly, I don't know why everyone says it's so hard - this is my setup, a couple 4-block turrets and you're good to go! (also an oil tsunami and a bunch of segments, but like still)I beat it on my third attempt, as soon as i figured out how to get rid of the zeniths on wave 2. I'm going for littoral shipyard next, any ideas on what to do?
r/Mindustry • u/Moist-Seesaw-3537 • 1d ago
How to use colored letters
Use [color] before the text you want to paint changing the word "color" for the actual color you want
Examples:
[crimson]crimson, [red]red, [salmon]salmon, [orange]orange, [gold]gold, [yellow]yellow, [acid]acid, [green]green, [lime]lime, [cyan]cyan, [sky]sky, [blue]blue, [purple]purple, [violet]violet, [pink]pink, [gray]gray, [black]black, [white] white.
r/Mindustry • u/amberanator • 1d ago
Im just doing a basic custom run with no waves bc i cant deal with them and trying to build bc i take forever to do stuff and bc im trying to optimise stuff like this. This is the least spagaty my stuff has been bisdeds the water. Tips needed (Edit the image is in the comments i forgot to add it lol)
r/Mindustry • u/ProgrammingGuy_ • 1d ago
Hello!
I really like this game on desktop and want to play more, but I don't like the mobile touch controls and I can't seem to find controller settings.
Is there a way to make my controller work on mobile (android)?
r/Mindustry • u/Dear_Treat_7404 • 1d ago
Nesesito ayuda con este sector lo en intentado y me resulta super difícil aguantar nesesito ayuda como capturo este sector soy jugador en teléfono
r/Mindustry • u/CuriousFox3927 • 1d ago
For some reason when i do this command. It just adds random floor freckles that is not vents. How do i add vents?
r/Mindustry • u/AlienUF0 • 2d ago
r/Mindustry • u/crozbi1 • 2d ago
I configured the system so that the projectors turn on only when damage is inflicted upon the objects connected to them. However, there is a problem: to turn more than 10 projectors on or off, they have to be added manually. This is the first time I’m trying to do something proper in a processor, so I don’t know how to resolve this
set p 0
getlink wall p
sensor h wall @health
sensor mh wall @maxHealth
op lessThan on h mh
control enabled projector1 on 0 0 0
control enabled projector2 on 0 0 0
control enabled projector3 on 0 0 0
control enabled projector4 on 0 0 0
control enabled projector5 on 0 0 0
control enabled projector6 on 0 0 0
control enabled projector7 on 0 0 0
control enabled projector8 on 0 0 0
control enabled projector9 on 0 0 0
control enabled projector10 on 0 0 0
jump 17 equal on false
jump 2 notEqual on false
op add p p 1
jump 1 lessThan p @links
r/Mindustry • u/MelodicCriticism2705 • 2d ago
I've removed the phase conveyor from the design, made it smaller by 11 blocks and a little less messy. Similar to the first version, needs about 10 scrap per sec, gives 7.5k energy, zero clogging and no logic requirement.
Scheme code in the comments: