r/GroundedGame • u/AblazeApax • 9h ago
G2 | Suggestion If I Freeze, They All Freeze
If all Toebiters in this game don't freeze, neither should my buggy. They are in the Abyss, they are in the Ice Cream place behind the tree and they don't freeze.
r/GroundedGame • u/AblazeApax • 9h ago
If all Toebiters in this game don't freeze, neither should my buggy. They are in the Abyss, they are in the Ice Cream place behind the tree and they don't freeze.
r/GroundedGame • u/bowtieducky • 10h ago
Thorn bug: Can't kill them just bugs that act like spikes if you fall on them
r/GroundedGame • u/41rp0r7m4n493r • 1h ago
I have no idea where these items are needed. How can I find where on the map these materials are needed?
edit: I was able to locate the location where the materials are needed. Can't undo them though as they are too far underground.
r/GroundedGame • u/not_QWERTY_2500 • 17h ago
The Emerald Jewel Wasp would be a higher tier relative of the Wasp that can be found either flying around more dangerous areas of the park, or bursting out of particular recently slain Cockroaches.
Not normally native to mainland United States, Ominent released them into the park as a means to curb the local Cockroach population.
Cockroaches that spawn these Jewel Wasps are generally only found around areas you can also find the free roaming Jewel Wasps, and can be distinguished by more lethargic behavior and shortened antenna.
Please let me know what you think of this idea, and if you have any feedback don't hesitate to write it down in the comments.
r/GroundedGame • u/Redstinger46 • 28m ago
now to do it again!
r/GroundedGame • u/Interesting-Act-91 • 13h ago
Opinions???
r/GroundedGame • u/ArcherLow6349 • 13h ago
I'm not sure how this happened. Uploading here to send the video to a bug report. It stayed like that until it got stunned (took almost mid health from the centipede). After the stun it returned to normal behaviour
r/GroundedGame • u/madburritotaco • 9h ago
There should be a giant stick bug world boss that the player could walk past and it would have a chance to wake up and walk to a new location to sleep again. It could only attack when it is attacked
r/GroundedGame • u/Slimbobby86 • 8h ago
So Axel gets a giant throne, big chest and candle stand. Dozer gets a wall light and a giant fireplace and all Skrich gets is a chest, candle and reskin smoothie maker. They could of made a bed out of him or something. Maybe a foosball table lol just something. Thoughts?
r/GroundedGame • u/0513autismson • 1d ago
Cant upgrade the toe biter yet
r/GroundedGame • u/flashyboi685 • 18h ago
I'm curious what most people tend to vibe with. I'm partial to rogue myself
Iv always assumed that ranger was the least popular, but that's only because iv never vibed with bows personally
r/GroundedGame • u/Short-Taro-8350 • 14h ago
my ahpid in grounded started flying does anyone know why
r/GroundedGame • u/No_Fly6402 • 11h ago
Ok I am going after my most feared bug in the game the dreaded black widow I have. Tick sword and I can make the toes one but I seriously am nervous I'd I use the tick and sour too it does it remove the life drain thingy? I've never killed one tried once died then said nope and turned around
r/GroundedGame • u/Relative_Ad_7073 • 1d ago
Just finished building my 3rd base and made it on the lake. Decided to make the roof a platform so I could set up my stuffed bosses on it. After I put said stuffed bosses on it, I saw potential for a dope screenshot and proceeded to grind for like 3 hours to get enough resources for a IFB throne, two IFB braziers, and the entire IFB armor set (I’d only ever fought IFB enough to make the stuffed version because that thing creeped me tf out)
After spending too much time adjusting the position of everything, I ended up with this
r/GroundedGame • u/lakehope • 7h ago
r/GroundedGame • u/Common-Current1493 • 9h ago
How do you unlock the secondary recipies for the sturdy plating and whetstone? Ive already gotten the hedge optical disk, bought the research, and discovered sturdy marble and quartzite, but its still not unlocked. Am I missing something?
r/GroundedGame • u/SpartanG01 • 1d ago
[Rant incoming]
"Crit chance is slightly increased"
"Crit chance is greatly increased"
"Increased damage against ants"
"Increases armor"
"Increases health gained by lifesteal effects"
These are not useful descriptions and I would end up with carpal tunnel before I finished typing out every unhelpful, unreasonably obfuscating in game description like this.
In a game where health bars don't have text values, there are no hit marker damage event numbers displayed, and so many different effects interact with each other it is completely unreasonable to also obfuscate statistical effect descriptions.
I've gotten so frustrated trying to craft builds recently that I've resorted to dumping runtime data from the live game to get accurate numbers so that I can actually understand what my build does.
So far I've done a write up on how Damage Weakness/Resistance works, how Weapon Upgrade paths work, how Damage Classes and Flags work, I just finished writing a post I haven't actually posted yet about how Trinket Effects work, and I'm working on Weapon Effects next and there are far too many instances of in game effect descriptions being objectively incorrect.
In doing this I've come to realize that the wiki (which we should not have to rely on in the first place) is also objectively incorrect about so many things that I've lost count. I mean no disrespect to the people who maintain the wiki. I know and have interacted with them personally, I have a great respect and appreciation for what they do and I happen to know that most of that data is pulled from the unpacked game files and tested. I also know that in many cases the choice of the wiki authors to not display actual numbers is intentional and I can respect that, even if I disagree with it. However most of the inaccuracies in the wiki aren't the numbers. The overwhelming majority of them are the descriptions of how mechanics actually work.
So how can the wiki be wrong if it's pulled from the game files directly?
What an excellent question.
The answer further exacerbates the already severe problem of obfuscated game mechanics. Some of the reason is that the effect descriptions on many of the blueprints are either wrong or extremely unintuitive leading to reasonable assumptions that just happen to be incorrect but worse even than that: a bunch of mechanics are dynamically modified at runtime.
There are a lot of things that either aren't obvious from the blueprint data, aren't discernable without tracking the execution path of an effects calculation through the event manager to its resolver, or are just objectively incorrect in the blueprint data and are corrected by some other function at runtime (this is exceedingly rare but still).
An example of this is the wiki entry for Buggy Vampirism which currently states "Buggies gain a life steal effect on critical hits, being 8% of the crit's initial damage", according to the actual calculation and effect application at runtime this appears to be incorrect. The heal is not an actual "life steal" effect, it lacks that tag and It is just a heal. This is inconsequential as there are no effects that can be triggered on a buggy that rely on that tag but if they ever add any it will be important. Additionally, per the actual calculation that is run in game, it is not "8% of the crit's initial damage" it is 8% of the buggy's maximum health. (I have no idea if this literally results in the buggy healing for 8% of its max health or if there is some additional constraint that corrects that but the number the calculation pulls to satisfy the effect equation is the buggy's maximum health. The target read is very explicit. So why does the wiki say it is 8% of the crit's damage? Because the blueprint data makes it look that way and as far as I can tell it's impossible to discern otherwise without literally observing the calculation pass through the resolver at runtime and then polling the buggy's health to calculate the percentage change and comparing that to the damage output of the crit. Again, I'm not at all blaming the wiki guys for this. There should not be any reason that they should have to literally dump runtime data to get accurate descriptions for effect mechanics. What is truly ridiculous about this is, I don't know whether the wiki is accidentally "correct" here or not because the blueprint data it very much looks like it should be 8% of the crit's damage but it absolutely isn't. So it's possible the blueprint data is the intended functionality and it's just bugged at some point so the calculation is wrong at runtime. It's also possible the calculation is wrong and is corrected before that heal value hits the buggy by some other function. It's also possible the mechanic was changed and instead of updating the blueprint data they updated the underlying mechanism which changed the functionality of that effect fundamentally and it was never realized or accounted for internally.
So how could we know without having to do a bunch of data dumping? How could they catch this without having to backtrace calculations every time they change something?
Display un-obfuscated descriptions in game.
If the in game description flat out told you what was actually happening then it would have been immediately apparent that the description did not match the in game result.
I can understand, and even appreciate that you probably don't want players absolutely min/maxing builds and you don't want to deal with the feedback of certain gear feeling "necessary". I get that. However you have to face the reality that those of us that want to know are going to find out anyway. The only thing obfuscating this data actually does is lead to the spread of confusion and misinformation about core game mechanics. If an effect changes a statistic that is meaningful to the player, the player should be able to know the objective magnitude of that change. I think the game can only be improved (dramatically) by simply making these numbers visible to players.
You've improved a lot of this over time and I do appreciate that (there was a point where you couldn't even see how much a bandage healed you for lol) but the game is still filled with this kind of thing.
All I am saying is please... just let us see what effects actually do.
(and yes, I have submitted this as official feedback already. I was tempted to build a bot to submit reports on every single individual effect disparity just to force their attention to the magnitude of this problem by spiking report volume but I assume that would be interpreted as malicious even if it was genuinely accurate data about genuine disparities. I get that telling the difference is hard so it's likely the system would just detect the automation and filter them out or flag and ban my account.)
My post about Trinket effects will be up soon and I'll be doing Weapons, Armor, and Consumable effects after that and... if I still have the will after all of this, I'll produce a web-based free tool for looking up effects and getting actual objective, runtime confirmed, in game verified data about each in game effect including hidden and undocumented ones. No promises on that though... I want to but this process has required too much math already.
Thank you for coming to my Ted Talk.
r/GroundedGame • u/FrontLeadership8049 • 1d ago
me and my friend have started playing grounded 2 after finishing grounded 1 and doing extra stuff and i have recently learned bugs can hit eachother i never noticed that they could in 1 if they can so ive just been using lady bugs to fight everything that is way above my league. am i a bum or smart
r/GroundedGame • u/NoBrick6344 • 15h ago
got both grounded and grounded 2 looking to play with some one and restart lmk if any one would want to play!
r/GroundedGame • u/AOTEAROA44onXbox • 1d ago
A friend and I are building our own version of Minas Tirith!
Still a work in progress, but we’re getting there!
r/GroundedGame • u/AcNinja85 • 1d ago
At work today and saw a feather on the floor and immediately wanted to chop it up to make arrows have i spent too much time playing this game! 😂
r/GroundedGame • u/Trogdor7620 • 12h ago
I've seen a few tunnel entrances that are blocked with clods of dirt, and given that we have a chopping and busting mount, I'm wondering if it could be possible to get a digging one. Specifically, a pygmy mole cricket.

Now, I don't live in America, and my entomology is non-existent, so there's going to be a few errors here and there.
Anyway, what I'm thinking is getting this specific insect as a mount that specialises in burrowing and leaping. It moves slowly, slower than an ant, but faster than a sprinting ladybuggy, but has a massive jump height and length, and has greatly reduced fall damage. Because it's also so small, it can travel across the water, and leap from the surface, so it could be used as a miniature boat to cross the surface of the water, but not submerge into it.
Additionally, it has shovel-like forearms that are mainly utilised for digging, which could be used to open up dirt-clogged tunnels and unearth stubborn buried items.