r/GameDevelopment • u/The_Cobalt_King • 8h ago
Question Indie Game Marketing, what Works, and what Doesn't?
Hey, I'm planning on at some point in the near future releasing and title to steam under a new solo LLC and don't have a super solid marketing plan at the moment. I've read a lot on X about how its essentially "get lucky" but I know that's only part of it. I would be willing to allocate some kind of budget but don't want to waste it on simply promoting a YouTube trailer or what not.
So the question as it stands is: What has worked for you, and more importantly, what DIDN'T work for you when marketing your game?
This is primarily directed at guys who have actually released a game and gone through this process. My education background contains no "Marketing" at all so I'm really trying to do my research. Please assume the game content as "open-ended" so other may also apply the responses to this post.
To reiterate, I'm NOT looking for individuals or businesses on here to promote my content.
Besides that, I have noticed a trend in my YouTube content where older games with somewhat of a content drought (Team Fortress 2 in my case) are WAY easier to get views on. While MY game is not in the vein of TF2, there are other relevant titles that have niche player bases. Just a thought.
Edit: I just saw there is a reddit for purely "Video Game Marketing" while posting this but it's already up so I'll leave it.