r/Astrobot • • 5h ago

Astrobot Halloween Costume

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122 Upvotes

Spent too much on my son’s helmet that we ran out of time for the clothing part. He wanted it for his school trunk or treat event but now I have till Halloween to do a better costume and hide the electronics (electronics is to switch his eyes to different versions)


r/Astrobot • • 3h ago

My 3 year old *loves* this level. This was the first time he beat it!

75 Upvotes

r/Astrobot • • 7h ago

Cake topper i made for my sons birthday

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42 Upvotes

r/Astrobot • • 5h ago

Hello guys! New member here. Do yall like my drawing? (im a kid btw)

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31 Upvotes

r/Astrobot • • 3h ago

I've purchased one blind box from wave 1, and one from wave 2. How'd I do?

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20 Upvotes

I know I was insanely lucky, twice lol. I really want the set but I feel like I need to quit while I'm ahead, again! I really want Jin though...


r/Astrobot • • 3h ago

Update! (Added the power ups)

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5 Upvotes

r/Astrobot • • 1h ago

Astro Bot Rescue Mission: NOW ON PSVR2

• Upvotes

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UNOFFICIAL - NOT AFFILIATED WITH DEVELOPERS (apologies meant to write unofficial in title)

Hi, excited to release this one, took a very long time, failed attempts and I did give up a few times.... but was quite highly requested.

Astro Bot Rescue Mission, the PS4 PS VR game, now plays on PS VR2. The game isn't modified. A payload hooks it, answers its PS VR calls and sends the frames to the headset through the PS5's own VR libraries. This took a lot of painful trial and error and an unfortunately long time having my VR2 headset on trying to check if it works. My PS5VR media app I made was a big help as I already found use of the PSVR2 calls.

Features so far: head tracking, rotation and position, so headbutts work. 60 fps from the game, reprojected to 120 Hz in the headset. The TV shows what the headset shows (not sure how PSVR shows this as it could potentially be a cropped image but now it mirrors the headset screen). Take the headset off and it pauses. The in-game controller follows your DualSense's rotation. Hold L1 and use the d-pad, circle and square to move it. No PS VR, camera or setup dialog needed. Option button recentres the controller.

Jailbroken PS5 13.60 with kstuff, your own CUSA12392 version 1.00 (EU, no updates) are needed. To install, send 'astrobotvr2.elf' to your payload loader, or add it to autoload. Tried to make it as easy as I can. The first start builds a few files from your own console's firmware. That's a one time thing.

Working on: hand tracking, so the controller sits between your palms. I've already got it running in PS5VR, so it's a matter of getting it working inside a PS4 game now.

Massive gratitude for the work from bigmak94 for AstroQuest. Their research on the game is the only reason I thought this was feasible. Wouldn't have attempted this without them.

Download and source: https://theghostonline.dev/theghostonline/AstroBotVR2

If you hit a problem, grab `/data/astrobotvr2/agent.log` and open an issue on the site. I don't have the original PSVR so I'm hoping people can mention any bugs as this is the first build :) would help a lot. Shamless plug to my donation site on the site if anyone wants to support the work, would help a lot with web hosting fees, VPS server and time it took to make this work.