This is an Impostor whose goal is to complete a hunt. They are provided with a list of targets that must be eliminated in a specific order.
TARGET
After their first kill, the Hunter receives a randomized list containing all crewmates, who must be eliminated in a set sequence. The current target becomes their "prey," allowing the Hunter to see that player's role and location at all times. Each time the Hunter eliminates their current target, information about the next target is automatically revealed.
Eliminating the current target reduces the kill cooldown (by an adjustable amount), allowing for consecutive kills and rapid progress through the list. However, if the Hunter kills a crewmate who is not their current target, they lose access to vents and sabotages until they successfully eliminate the correct target. During this state, the list does not advance, and the current target remains unchanged. Once the correct target is eliminated, the Hunter regains all abilities, receives information on the next target, and may continue the hunt.
ABILITY | SHUFFLE
If the Hunter is dissatisfied with the assigned order, they may shuffle the list of targets a limited number of times per match. Obviously, this only reorders the targets who have not yet been eliminated.
SETTINGS
Shuffles per match: 0–3
Kill cooldown reduction: 25% | 50% | 75%
CLARIFICATION
• If another Impostor kills the target, the list simply advances to the next person. Naturally, the Hunter does not receive any bonus for a kill made by a teammate.
CONCEPT AND ORIGIN
I previously envisioned an Impostor role with the same name, whose ability was to steal the roles of their victims; however, that did not fit the "Hunter" theme, so I reworked it into this current concept. I should note that, while it was not my direct inspiration, this concept is quite similar to the "Bounty Hunter" role found in Town of Host. As an interesting side note, what inspired me to create this concept was the "impostor" that appears in the Among Us matchmaking advertisement