r/ARAM • • 5h ago

Mayhem What would you do in this situation

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292 Upvotes

r/ARAM • • 10h ago

Mayhem Meele is literaly unplayable this patch

110 Upvotes

I didnt think it could even be possible, but this patch is even worse for playing meele than before. If you aint picking range you just gonna eat shit till the game is over. I swear you could give every meele a straight + 30% hp buff and they would still be completely unplayable. Everytime its the same, you eat shit for 20 minutes and then you might scale enough and get to play for 5 minutes before the game is over.

- Combo breaker never procs and when it does, youre pretty much dead anyway

- Everyone somehow always has 100 + ability haste and plays urf. Tenacity as counter is absolutely useless since knock ups and all this shit is not even affected.

- There are almost no augments that help tanks or bruisers to gain some surviveability. Why is every augment pretty much "deal more dmg".

- Resistances are absolutely useless in this mode. 200 armor or mres and youre still paper.


r/ARAM • • 14h ago

Mayhem Haste is causing problems.

68 Upvotes

Ability haste is much too abundant in the augment pool and leads to a less engaging stand offish gameplay. Between infinite recursion, eureka, archmage, shrink engine, recursion, bread and butter, bread and cheese, bread and jam, the 4 ult haste augments, the 3 pursuit of haste augments, purist caster, and probably even more that I forgot every single champ is able to get a haste augment every game.

This leads to the massive CC loops we all know and hate and constantly shrinks the windows people have to capitalize and play the game.

Some champions have massive area control abilities that paired with presence of mind's free near infinite mana just arent fair or fun for anyone. (Taliyah rocks, Hwei's entire lane wide fire that lingers till its back up).

The only thing you can do is to dive into a setup where ap shaco and teemo set up 20 traps with their 300 haste. You somehow have to weave through 1000+ range abilities that literally stun and turn your character around on a 4 second cooldown. When you inevitably cant cross the 3 screen distance without landing a max range snowball they had 5 seconds to react to just remember the enemy is more skillful.

Its mindblowing that as a tank against 5 mage teams you're not safe, because theres no lack of dps when everybody has 300 haste.


r/ARAM • • 2h ago

Mayhem I know it might be an optimization issue, but I wish they’d add something more to the stage in the middle of the map instead of using it just for the intro.

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59 Upvotes

You guys probably remember the Volibear rework event in ARAM back then, right?


r/ARAM • • 20h ago

Mayhem weapon of destiny gives 0.4% crit damage per stack to infinity edge

46 Upvotes

if we're fairly generous and assume you get 40 stacks (not all assists count they have to be within 3 seconds), that's 16% crit damage at the end of the game

maybe a math guy can chime in, but if you go lord dom's instead and are able to forgo any other forms of pen, i feel like it's almost impossible for putting it on ie to be better unless we're talking an infinitely long game, especially if they have any tanks at all. MAYBE if you have jg on something like smolder and it lets you double dip the damage?


r/ARAM • • 12h ago

Play ashe did her best for her team, so proud of her NSFW

44 Upvotes

she's having a real blast


r/ARAM • • 9h ago

Rant I hate Syndra

38 Upvotes

That's it. That's the post. Why does she do so much damage and why is the QE range so high? It's basically an aoe xerath E that comes out faster and does more damage​.

She cucks divers. She cucks adcs. She stops engages and plays at such a far range

And the best part? She somehow always gets 100+ ability haste and has E up every 5 seconds


r/ARAM • • 6h ago

Mayhem "Get jinxed" augment is too powerful

32 Upvotes

You can currently use it in combat, which essentially gives everyone access to a free stasis effect.

I think restricting it to out-of-combat use would be a simple and fair change. It wouldn't take away any of the fun or intended purpose of the spell, since it's designed as an engagement tool, not a "get out of jail free" card.


r/ARAM • • 16h ago

Mayhem AP Voli Bees Nerf?????

31 Upvotes

Its just bees. HAHAHAAH


r/ARAM • • 1h ago

Mayhem What do you think about the Brass Blast?

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• Upvotes

I've always been a fan of summoner spell augments and I've had a lot of fun with "Get Jinxed" and the snowball augments, but I rarely find myself in situations where channeling this feels worth the opportunity cost of simply using my basic abilities instead.

What champions do you guys use this with?


r/ARAM • • 12h ago

Mayhem Riot deciding whether to type On-Hit or Attacks in the Augment descriptor (50% is Attack only)

23 Upvotes

r/ARAM • • 18h ago

Mayhem PSA: Group Hug may be bugged on Taric

18 Upvotes

Probably don't pick it, it seems to cause your teammates' Q ability to have charges (eg. 2/2), can put their Q on a high cooldown, HIGHER than the original cooldown. Happens when Taric uses his Q.

Stat sites also seem to have the augment as really bad on Taric, even though the effect seems at least reasonable in theory.


r/ARAM • • 10h ago

Rant I miss the days when bruisers/tanks actually frontlined

18 Upvotes

When I see people pick Maokai, Voli, Trundle, etc, I was always like “oh cool, one other person to frontline with me against the 90% chance of seeing 5 ranged poke. Its doable but still miserable”.

Now they almost always go AP every single game. Just pure misery.


r/ARAM • • 19h ago

Discussion Has anyone else noticed a lower pick rate for tanks in ARAM after the patch?

14 Upvotes

I feel like I'm seeing fewer tanks in my ARAM games recently. Is it just me, or have you guys noticed the same thing?


r/ARAM • • 19h ago

Question Heartsteel not coded as on-hit anymore?

13 Upvotes

Like the title says. I had bees and it was not proccing heartsteel. Anyone have this issue or is it working with ethereal? It worked with ethereal before so id assume it would work with bees


r/ARAM • • 4h ago

Mayhem Get Jinxed + Don't blink + Jeweled Gauntlet COMBO

13 Upvotes

r/ARAM • • 9h ago

Mayhem i think its balanced and has counters

5 Upvotes

r/ARAM • • 10h ago

Discussion The matchmaking feels off in the current season

4 Upvotes

It could just be me but I've never felt such one sided games and due to skill. Whether it's on my team or the opponents the difference feels so big in skill.

Anyone noticed the same?


r/ARAM • • 19h ago

Mayhem Thank you Riot!!! 30k support tank Sona

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6 Upvotes

r/ARAM • • 4h ago

Mayhem "So how's it like having ADHD?"

4 Upvotes

Damn i love mystic punch.


r/ARAM • • 7h ago

Question Did anyone else get Pentakill skipped on the track?

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3 Upvotes

Am I just locked out of getting this?


r/ARAM • • 7h ago

Play 4x Triggered Inferno Proc -> Hecarim pentakill

4 Upvotes

hecarim is prob the best champ in mayhem, he has infinite good augments and triggered inferno is my fav one tho it snowballs so hard.


r/ARAM • • 7h ago

Mayhem This is to go even further beyond

3 Upvotes

​


r/ARAM • • 7h ago

Discussion Tanks?

3 Upvotes

Feel like senna or vayne with heart steel is so much better than any tank besides zac since he scales so well, it just feels terrible to be a tank.

This is not a drop kick discussion just a general state of tank discussion, feel like non of them feel great and you are spending the whole game just being farmed under tower for 20 minutes. I've been playing more assassins and fighters and it's been alright but just feels impossible to actually play a tank and make anything happen.

What do y'all think?


r/ARAM • • 14h ago

Meme There are 2 kinds of people....

3 Upvotes