r/ARAM • u/Ethanz_dad_is_gone • 10h ago
Mayhem Jewelled Gauntlet + big shot seems a little broken
Either that or something to do with having both jewelled gauntlet and bracelet
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r/ARAM • u/AutoModerator • 5d ago
We're trying something new! A Weekly off topic thread to talk about anything you want! Politics, religion, ANYTHING. We will be VERY lenient on anything posted in this thread. Just don't break the law or reddit rules.
The daily thread was seeing occasional light use but it was getting wiped so fast no real discussions had time to form. Let's see if this is more fun!
r/ARAM • u/Ethanz_dad_is_gone • 10h ago
Either that or something to do with having both jewelled gauntlet and bracelet
r/ARAM • u/Rich-Medicine-4979 • 9h ago
Kiting felt so damn good back when it was a tank meta, but now there's no punching bag to kite around. It's just a one-shot-or-get-one-shot fest, and honestly, I'm getting tired of it.
The problem is that nerfing the damage would take away what makes those damage augments fun in the first place, and a lot of players probably wouldn't be happy about that.
IMO, some of the best-designed augments are things like Terrain Generation, Poro Bounce, and Bear Drop. Riot should focus on making more augments that change gameplay in interesting ways instead of just giving you more damage or cooldown reduction.
Instead, they keep recycling the same ideas with slightly different variations of damage buffs and CDR. I'd rather see more genuinely unique augments that change how you play the game.
r/ARAM • u/Heretic_Plays • 12h ago
So before there were busted augments and those have been removed (looking at u dropkick)
but now there are FUN augs (ie brass blaster, get jinxed) which in this example one is CC and the other is movement tech, and that should be enough to make the game fun
but no brass blaster also does a good amount of dmg and so does jinx rocket but it also executes and makes u invuln and cc imune. wouldnt they be good doing 1 thing not so many?
and my biggest annoyance is damage typing. we have adaptive force in the game but not adaptive dmg. im all for hybrid builds but augments right now, that are meant for AD champs (typically), do magic dmg, why not just do adaptive dmg or just physical?
i had a game recently where everyone was AD on the enemy team (no standard hybrid) i build full ARMOR and was still getting one shot by ambessa and yone who were doing MORE MAGIC DAMAGE than physical because of augs.
thoughts on the new stuff?
other than this i love the concept of themes per game and quests etc. and the augs are cool just a bit overtuned. seems to make the game lean one side much faster than before
edit** another thing that has always bothered me before and after the new patch is that supports feel like they are always waiting for 1 or 2 god augs otherwise they are useless and not fun. they need more CC only augs available (like brass blaster) or even movement tech (like emperyean promise)
because really the only aug thats good on enchanter supports was spirit bomb and i think its gone now. and since they get the heal debuff in aram still its so difficult to feel like u made any difference as an enchanter when everyones build ONE SHOTS everyone.
r/ARAM • u/definitely_not_mike_ • 7h ago
you havent even unlocked all the augments yet.
you likely havent even tested every augment available to you.
you havent had enough time to distinguish genuinely broken augments from lucky combinations.
and yet, people are already crying for nerfs.
unless you played extensively on the PBE, the confidence some ofyou have in your balance judgments is completely unwarranted.
im not saying the patch is perfectly balanced... im just saying two days isnt enough time to know what actually needs to be changed and what people simply havent figured out how to counter yet.
not everything you lose to needs to be nerfed.
r/ARAM • u/arthuramye • 11h ago
This augment is straight busted with escapade (1200 ad fiora).
r/ARAM • u/kill43eve • 13h ago
Ryze was OP, and now every single augments makes it so OP. How to deal with?
r/ARAM • u/One_Milk3126 • 10h ago
Every single encounter is a net positive to poke comps, who attempt to push back the enemies and deny space. Kda cards and bees just help poke comps snowball and 1v9, and the encounter buffing abilities just helps them deal more damage with their main poke ability. The augments themselves such as bees help poke mages a lot. I remember when there were gold augments that mitigated poke like cheating, rabble rousing, and restless restoration that didnt have stupid conditions like attacking or going into bush.
If a comp without good range has an uninteractive game where they have 0 counterplay vs poke then its only fair for poke to have game where they cant meaningfully poke down the enemy.
I look at the accounts I play with and 90% of the mage players play mages, ap miss fortune, and kaisa in every single one of their games. At this point im thinking about just doing the same thing since riot just seems to care about giving poke comps dopamine while everyone else suffers.
r/ARAM • u/PenInternational7726 • 10h ago
towers are like paper , melted instantly, i dont think they melt that fast in previous patches! is this some kind of bug?
also..this new patch pace is wayyyy too fast, anyone else thought the same?
r/ARAM • u/WeakSideUrn • 8m ago
You know how I know this augment is toxic as fuck? It's because I just got it on Kai'sa and Varus two games in a row and had a fucking blast
Why on earth does it do so much damage, AND proc on-hits? It half lives squishies and wrecks melees.
The last thing we needed was more poke augments, and this one really takes the cake lol
r/ARAM • u/kanys_lupis • 19h ago
Critical Missile, Dropbear and Dropkick gone in the same patch? PRAISE THE LORD!
But also Big shot, BEES, Upgrade Stormsurge and ten other augments are just straight from hell.
(Wouldn't have it any other way though).
r/ARAM • u/Titouanosspiked • 3h ago
For camera lock player like me, red side feel way more comfortable to play in and blue side just feel unfair, you can't see any skill shot coming or anything.
And I feel like it wasn't this bad before mayhem came in, but maybe I am wrong.
And I know it's a skill issue but I can't play without it and maybe we can have a fairer camera angle for player like me... 👉👈
r/ARAM • u/ihavegrossskin6767 • 14h ago
All the songs are great!
The cafe cuties theme feels so whimsical i adore it <3
r/ARAM • u/CuriousAtReddit • 4h ago
Is it just me that feels like it's in a really unhealthy state? It seems to be just ballbustingly broken on a few (into pris++ tier) and very meh on a few, but certainly not problematic if it shows up as you should have another ok silver on them.
EDIT:
Essentially, should it even be here...?
Although, considering how many silver augments break champions like ryze (adapt, mind, new blue thing) it might just be fine considering silvers are about as rare as pris in terms of showing up...
r/ARAM • u/qhfreddy • 7h ago
The issue with the current meta is there is far too much damage everywhere. So the idea with this is basically make augments that are good for squishies in a meta where there may be far more damage reduction and resists on tanky champions, but without just reverting to making squishies damage bombs. Some of these may also be interesting on melee champions.
Curious what ideas other people have.
r/ARAM • u/BenTenInches • 4h ago
r/ARAM • u/Fluid-Marketing8704 • 17h ago
Played the new patches yesterday, had only new augments so i start to read and those damn bees starting spawning in fountain and damaging us while we read the augments.
Got out of fountain midlife because of this bs, they shouldnt spawn in fountain so early its just stupid.
r/ARAM • u/Attackman1 • 21h ago
augments + heartsteel map bonus
master of duality with kayn 5% omnivamp
bees with ezreal 4 ad/ap per level
ethereal weapon with sett 30 health per level
its killing time with aphelios 2 stat anvils
r/ARAM • u/short_vix • 38m ago
r/ARAM • u/Pieceofcandy • 1d ago
Watching someone drain tank the team is wild.
I feel like there should be a little death tip that flashes red that says something like "Wow that guy was at 20% the entire time healing, you might want to buy anti-heal".
There are high roll situations where they're healing their entire HP bar every second but half these people get baited into buying another Amp tomb like it's going to matter.
r/ARAM • u/Neferpitou2000 • 6h ago
r/ARAM • u/poseidonvn • 3h ago
r/ARAM • u/akaciparaci • 9h ago
few days ago i got in a match with a tryn who took still here, AND ultimate revolution(the refresh ult after activation)
literally unkillable, and killing my team with no thought
hard cc might be the counter as usual but when your team comp garbo you just have to bend over and take it
then i got still here as nocturne, and again my team comp was another trash can, couldn't do anything while enemies just ran us down
however as soon as i got that i just plow through everything, it was a real turnover
i probably got around 3 attack speed, and that's around half to third health
r/ARAM • u/Nearby-Ride450 • 5h ago
Boot up the game, first match of the day and i'm greeted with this. I pray in the lobby that our MF and Ashe don't go AP, Shaco is such an NPC champion most of the games too. Don't want to dodge, picked Tank Fizz for frontline with Viego to back up.
Isn't this an automatic loss 99 times out of a 100? I genuinely don't think anyone could really salvage this war crime of a triple AFK champion combo. Do you guys ever really just mentally check out at when you see shit like this too? I gave my 100%, but the conclusion was inevitable.