r/zxspectrum • u/Mixer1996 • 15h ago
r/zxspectrum • u/ZadocPaet • Jun 12 '21
Join the Retro Gaming Network Discord Server and talk about ZX Spectrum!
r/zxspectrum • u/RDJArchive • 1h ago
Sinclair Spectrum YouTube Cast
My apologies if this kind of thing isn't appreciated here, but a little while back I created a YouTube Cast for my Beige Age channel on the history of the Spectrum. Here's the link if you'd like to have a listen. https://youtu.be/Jv90JC3BxmU?si=sj0sfi9WwDDS2mOl
r/zxspectrum • u/SelfPromotionisgood • 1d ago
MARSPORT [1985] The Gargoyle Walking Unofficial Trilogy is complete!
Marsport is a science fiction computer game that was released for the ZX Spectrum and Amstrad CPC home computers in 1985. It was published by Gargoyle Games in the United Kingdom and Dro Soft in Spain. Marsport was intended to be the first part of a trilogy called "The Siege of Earth" but parts two and three (Fornax and Gath) were not forthcoming. Because of this, it is often regarded as being part of an unofficial trilogy alongside Tir Na Nog) and Dun Darach (both of which are part of the same official series) due to its having very similar gameplay to these titles. Marsport also has similarities to the later Gargoyle game Heavy on the Magick.
The year is 2494. For seventy years, the Earth has been under siege by the insectoid Sept. Since the siege began, the Sept have been kept at bay by a huge Force Sphere which surrounds the Earth and the Moon. However, the Sept are on the verge of discovering how to breach the Sphere unless it can be strengthened according to the formulae contained in the original plans. Unfortunately, these plans are concealed somewhere in the Martian city of Marsport, now Sept-occupied and booby-trapped by the city's M-Central computer. One man, Commander John Marsh, has been sent to retrieve the plans in the belief that a determined man can sometimes achieve more than an army
r/zxspectrum • u/Feeling_Solution_212 • 1d ago
ZED-Next has now been uploaded
For the past three months, I’ve been using Claude AI to help me develop an emulator that supports most Sinclair computers, several clones, and the ZX Spectrum Next.
I’m really pleased with how the project has turned out, so I’ve decided to make it available to everyone for free!
I’d love to hear what you think, so please give it a try and let me know what you think.
You’ll also find instructions on the page explaining how to obtain the ROMs (legally) for the ZX Spectrum Next.
Enjoy, and happy gaming.
r/zxspectrum • u/ShaynaIrvin • 1d ago
The Ferranti Files - ULA Block Diagrams etc
r/zxspectrum • u/Defard2001 • 1d ago
Anyone remember ‘Corporation’
And if so was it vector graphics?
I saw it on a Beau Jolly advert from back in the day, I remember loving it but cannot remember anything about it apart from filled vector graphics (and that may be wrong)!
r/zxspectrum • u/alexdemin • 1d ago
JavaScript Port of CodeBusters Satisfaction Megademo (1994)
hey everyone, can be interesting to dig in and (at least for me) quite nostalgic to run again and again, I'm personally on fifth repeat now.
The complete megademo is rewritten from scratch (not without help of Codex, thanks to him) from TRD image, fully reverse engineered and reimplemented in plain JavaScript.
For whoever intersted:
- Deployed version: https://oberonus.github.io/satisfaction-megademo
- Source code: https://github.com/Oberonus/satisfaction-megademo
r/zxspectrum • u/Scf37 • 2d ago
Halloween is coming
I've added a few seasonal touches to my Elite port. Just for fun.
Play online: https://scf37.me/tools/games/elite
r/zxspectrum • u/7ucina • 2d ago
The Hobbit (1982) native PC port
I've long been fascinated by the original ZX Spectrum game with its oddly dynamic AI for the time and recently had it ported to modern operating systems for preservation. The old routines are ported to C and the clean version has more readable and interpretable code than the original and fixes some of the old bugs. Bring your own tape and try it out!
https://github.com/6elphegor/hobbit-1982-native

r/zxspectrum • u/No_Independence6210 • 2d ago
Nebulus from the Spectrum days, now on Android: the open-source Tower Toppler remake, ported
Nebulus came out from Hewson on the Spectrum too, and it was one of the cleverer things the machine did: a tower that turns as you walk around it. Tower Toppler is the open-source remake of the game, and I've ported it to Android.
The game logic is left as it was: same physics, robots, timing and towers. Added are touch controls, a recorded demo of every tower and an optional relaxed time limit.
Trailer: https://www.youtube.com/watch?v=FwKwqkMH3ac
Google Play: https://play.google.com/store/apps/details?id=com.senssoft.toppler (the first towers are free, no ads)
Anyone still have the Spectrum tape?
r/zxspectrum • u/One_Camel_3627 • 2d ago
Easy Spectrum ZX Spectrum emulator for Android

Hi everyone! I wanted to share a few screenshots of Easy Spectrum, my ZX Spectrum emulator for Android.
It supports the 16K, 48K, 128K, +2, +2A and +3, along with Timex, Pentagon, Scorpion and Next. Features include Spec256, ULAplus, Gigascreen, CRT filters, Joystick, on screen keyboard and Kempston mouse support via touchpad.
Games aren’t included; you load your own files :)
Get it on Google Play:
- Free (with ads): https://play.google.com/store/apps/details?id=cl.easysoft.easyspectrum
- Pro (no ads): https://play.google.com/store/apps/details?id=cl.easysoft.easyspectrum.pro
I’d love to hear what fellow Spectrum fans think of the interface, and what you’d like to see improved.
r/zxspectrum • u/Rix00 • 2d ago
"The Spectrum" and Microdrived
First of all, Hi :)
Second, forgive me if the question was covered here before.
I buy very recently "the spectrum" it's overall very neat, at last for me, lots of advantages over emulation on pc. But there is one thing missing. Microdrive support.
It is posible to idk upload custom firmware to get microdrivce or maybe Retro Games ltd says somwhere it will be added later?
r/zxspectrum • u/Sad_Canary5617 • 3d ago
Various tape formats
What is the difference between the various tape formats like .tap, .tzx, etc?
r/zxspectrum • u/IgnacioMonge • 3d ago
Shatranj 1.3: online chess between a 48K Spectrum, a Spectrum Next, a Spectranext and the desktop, now with Stockfish and games that survive a power cut
galleryr/zxspectrum • u/mr_echidna • 4d ago
Writing a Demoscene Intro for the ZX Spectrum
markround.comr/zxspectrum • u/Excellent_Crow_3741 • 3d ago
Wild Bunch Inspired "Wild Justice" Gets Another BIG Update!
I wanted to drop a quick update.. The feedback from the Wild Bunch crowd has been awesome, so I’ve been hard at work adding a stack of new features and polishing things up based on what you all suggested. Here’s a quick look at where the game’s at now:
If you grew up playing The Wild Bunch by Firebird Software on the ZX Spectrum, Wild Justice was made for you. I spent endless hours as a kid playing The Wild Bunch over and over again, and that’s the exact feeling I wanted to recreate here.
The idea is to give you a sandbox western experience with tons of variety. You can walk into a saloon for a drink, play a hand of poker, take on bar bets, stock up on gear, mount up on a horse, capture outlaws, or just get into random street duels.
What’s new in the latest update:
- Devil's Canyon: A mysterious, haunted canyon that’s procedurally generated, making the layout different each time you venture in.
- Train Diversions: When outlaws make a break for it on the train, you now have to man the Signal Station and throw levers to change the track forks before they get away.
- Mini-games & Extras: Added a barrel-toss challenge and a zip wire alongside overall polish and performance fixes.
It’s an ongoing project that I’m constantly refining, but it's loaded with content and replayability right now. Would love for you guys to check it out!
r/zxspectrum • u/Quick_Sheepherder605 • 4d ago
GOOD NEWS!!! The USB 50 Project will be featured at the CRASH live event on 17th Saturday October, running a demo teaser on ZX Spectrums of some the games featured in the collection.
r/zxspectrum • u/tillycatfluff • 5d ago
A port of MSX The Castle for the Spectrum
Not sure why this never got ported back in the day, hard as it is I love it.
r/zxspectrum • u/Straightener78 • 4d ago
Just a reminder, only losers use QAOP. Real men use ZXKO.
I would say fight me, but if you don’t use ZXKO you would lose
r/zxspectrum • u/MatthiasWM • 5d ago
ZX Spectrum Simulator
This is a rather useless fun project.
The Spectrum was my second computer after the ZX81. With recent advances in AI, writing yet another emulator is boring. So I decided to write a simulator instead.
My simulator implements all of the Spectrum‘s ROM and Basic interpreter, but does not emulate the Z80. That makes it super fast in Basic, but it can not run games.
Instead of a graphics screen, it runs in a terminal window and adapts to the terminal size. You can edit and run Sinclair Basic Programms at 80x45 characters or whatever other terminal size you like.
The repository is here:
https://github.com/MatthiasWM/ZX-spectrum-on-vt100
It’s tested on MacOS, but you have to compile it yourself. If anyone is interested, I can release Mac, Linux, and Windows binaries.
r/zxspectrum • u/SelfPromotionisgood • 6d ago
Batman The Caped Crusader [1988] a Unique Comic book style Spectrum game
Batman: The Caped Crusader is an arcade adventure which uses a unique style, innovated by Jonathan Smith and Charles Davies, to display the action as though it takes place in a comic book.\2]) This technique involved having each game location set in its own panel, often with a comic book style caption in the upper-left corner, with inactive panels faded out behind the current active location. This concept was expanded upon by Sega's Comix Zone seven years later.\3])
The game was split into two independently playable parts in which Batman is faced with two of his most well-known adversaries: "A Bird In The Hand" featuring the Penguin) and "A Fete Worse Than Death" which involved the Joker). The gameplay involves Batman using punches and kicks and his batarang (a thrown weapon) in order to fight the villains' henchmen as well as solving puzzles
r/zxspectrum • u/Speccy-Boy124 • 6d ago
DARKMAN
My retrospective game review of all the versions of DARKMAN from Ocean Software. Anybody else remember playing these games? Did you think that the levels were repetitive, difficult, bland with wonky controls? Interested in your thoughts and memories to see if was close to the general consensus. 😉
r/zxspectrum • u/Nilbed • 6d ago
A Scorpion ZS-256 emulator (a ZX Spectrum-compatible computer with 256 KB of RAM) based on the ESP32-S3 board.
Hi!
I created a Scorpion ZS-256 computer emulator for the ESP32-S3 platform with the help of Claude (Opus 5.5).
Project code on GitHub:
https://github.com/mikedeblin/ESP32-Scorpion
A Scorpion ZS-256 emulator (a ZX Spectrum-compatible computer with 256 KB of RAM) based on the ESP32-S3 board. It supports VGA monitor output, USB keyboard connection, audio playback (AY-3-8912 and beeper) via an I2S DAC, and TR-DOS operation using disk images stored on an SD card.
Features:
Scorpion ZS-256: 256 KB RAM, ROM version 2.95 (menu, BASIC 128/48, Shadow Monitor via the "Magic" button, TR-DOS 5.03).
VGA output: 640×480 at 60 Hz or 50 Hz (frame rate synchronized with emulation), 15 colors (including the BRIGHT attribute) and support for the FLASH attribute.
Beam-accurate video output: each line is rendered at the exact same moment (CPU cycle / T-state) as on a real TV; this enables effects such as "beam-racing," multicolor, and colored border stripes.
USB keyboard support (Boot Protocol mode) via OTG.
Audio: AY-3-8912 + beeper, stereo (ACB configuration), 48 kHz sample rate (PCM5102 DAC). TR-DOS: WD1793 (VG93) controller emulation, drives A and B, and support for .trd and .scl images.
Disk images are stored on an SD card; data written within the TR-DOS environment is saved back to the .trd file on the card.
File menu (accessed via the F9 key): management of folders, disks, tapes, and memory snapshots.
Tape support: .tap and .tzx formats (loading from SD card).
Standard blocks load instantly (via interception of the LD-BYTES subroutine); turbo blocks and non-standard game loaders receive a real signal, just as if reading from a cassette player (all TZX block types are supported, except #26/#27 and CSW with Z-RLE compression).
Automatic start/stop of the "tape player" is implemented.
Snapshot support: .z80 (versions v1–v3, including Scorpion 256K), .sna (48K/128K), and .slt (with level support).
Keyboard volume control (Ctrl+Alt+↑/↓, 3 dB step).
USB drive mode: when connected to a PC via USB, the device is recognized as a flash drive (providing access to the SD card or internal flash memory).
I have also uploaded the case design file in STL format for 3D printing.
The project is not yet complete, but the device is already fully functional.