7

Ashamed of using AI
 in  r/learnprogramming •  2d ago

I knew AI would make me lazy and dependent so I use it sparingly. I’ll ask it to review some code that I have already reasoned through. Just to see what it says. Sometimes it gives good suggestions and sometimes awful ones.

View it as a flawed collaborator, not as a replacement for thinking.

1

I spent 3 years reverse engineering and rebuilding a dead MMO. AI can now do it in a day.
 in  r/gamedev •  3d ago

If the ability to prompt code into existence led to the redundancy of programmers then there would be mass layoffs, but there isn't. All the layoffs have been a result of interest rates rising or a lack of projected growth.

1

What do yall use for your engine?
 in  r/gameenginedevs •  4d ago

I use OpenGL, FTGL, Direct Input, OpenAL and Ogg Vorbis.

2

I love game development, but I can't finish any of my projects. Why?
 in  r/gamedev •  8d ago

You might benefit from having a development partner that holds you accountable.

1

What motivated you to develope your own engine?
 in  r/gameenginedevs •  9d ago

Curiosity and I like having full control and access to my technology.

5

Anyone else feel demotivated by AI?
 in  r/gameenginedevs •  11d ago

Not at all. The ability to conjure code into existence via prompting doesn’t give you a mental model of the program or domain expertise.

A Harvard study concluded that AI coding tools do not lead to an overall productivity benefit, they just transfers the bottleneck from typing to reviewing, which is a lot less satisfying for most of us.

If it gets more expensive in the future then the value proposition will worsen even more.

Unless it improves dramatically it seems like a dead end to me. Short cuts always come at a price.

1

How hard is it to learn to make a game from scratch?
 in  r/SoloDevelopment •  12d ago

By stating “from scratch” do you mean without an established game engine. Either way it’s difficult. You need to learn mathematics and polishing the game takes skill and patience.

1

How Do Programmers Stay Focused for 8+ Hours Without Losing Their Minds?
 in  r/learnprogramming •  14d ago

I would say I can usually code for around 3 hours straight without needing a short break, unless I’m obsessed with a problem than probably 4-5 max.

1

Collision Detection and Physics Series for Simulation Programmers
 in  r/robotics •  15d ago

Thanks spooky, comments like this encourage me to continue my series.

r/robotics • • 16d ago

Resources Collision Detection and Physics Series for Simulation Programmers

3 Upvotes

Hello,

I have a series on collision detection and physics programming that could be useful for Robot Simulation Programmers.

I explain the algorithms and techniques in more depth than most tutorials, deriving some of the mathematics and explaining the engineering trade offs of competing approaches.

Physics Series: https://www.youtube.com/watch?v=5iuOYFrjfXs&list=PLYuY7qeQZcWZrK1RD-3-0Se4irqU5tBAA&pp=sAgC

Collision Detection Series: https://www.youtube.com/watch?v=KZJXb5AF6NM&list=PLYuY7qeQZcWaofUHmLQy2q7xG9eiSxk1W

Any feedback is welcome.

r/IsaacSim • • 16d ago

Help Collision Detection Series

2 Upvotes

Hi Someone in this group said that dealing with collision geometry was often still a manual part of your workflow.

I have a series on Collision Detection that might be useful:

https://www.youtube.com/watch?v=KZJXb5AF6NM&list=PLYuY7qeQZcWaofUHmLQy2q7xG9eiSxk1W&pp=sAgC

I also have a developing series in Physics Programming:

https://www.youtube.com/watch?v=5iuOYFrjfXs&list=PLYuY7qeQZcWZrK1RD-3-0Se4irqU5tBAA&pp=sAgC

Any feedback is welcome.

-1

Highest vertical jumps in nba history
 in  r/NBAstatsmuse •  17d ago

Jordan’s the only player I’ve seen who had to duck his head to avoid hitting the rim.

3

C++ Show and Tell - October 2026
 in  r/cpp •  19d ago

Physics Programming part 4: The Physics Update Loop

https://youtu.be/9hj2Yz7gkGw

0

Hypothetical 1 vs 1 talks are the lowest form of basketball talk
 in  r/NBATalk •  20d ago

“There is 0 correlation between how good a player is 1-on-1, and how good they are at actually playing basketball. “

Nonsensical. Isolation plays and one on one defence are aspects of basketball.

0

If you were a NBA GM and your franchise needed an offensive guard, who would you draft? Kobe Bryant or Steph Curry?
 in  r/NBATalk •  20d ago

Kobe. He’s more versatile offensively and is more likely to go on a scoring tear that could single handedly win a game.

1

C++ Show and Tell - September 2026
 in  r/cpp •  21d ago

Physics Programming part 4: The Physics Update Loop

https://youtu.be/9hj2Yz7gkGw

2

Name the worst scorer here
 in  r/NBAstatsmuse •  23d ago

Scoring was much lower in the 2000s

1

Accolades aside who is the better basketball player?
 in  r/NBATalk •  23d ago

He can’t even handle double teams well.

2

Physics Programming part 4: The Physics Update Loop
 in  r/GameDevelopment •  24d ago

Yes, this is part 4 in an ongoing series. I might have 20+ videos on Physics Programming because it’s my biggest passion.

r/GameDevelopment • • 24d ago

Resource Physics Programming part 4: The Physics Update Loop

Thumbnail
youtu.be
1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/gamedevscreens • • 24d ago

The Physics Update Loop

Thumbnail
youtu.be
1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

0

The Physics Update Loop
 in  r/vulkan •  24d ago

AI was not used to write the script.

r/PhysicsHelp • • 24d ago

The Physics Update Loop

Thumbnail
youtu.be
1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.