r/technology • u/ControlCAD • 8h ago
Business Assassin's Creed Black Flag Resynced was a big hit, and now it's time for big layoffs at the studio that made it | Ubisoft has also decided to close Trials studio Ubisoft Redlynx entirely.
https://www.pcgamer.com/gaming-industry/assassins-creed-black-flag-resynced-was-a-big-hit-and-now-its-time-for-big-layoffs-at-the-studio-that-made-it/66
u/MTwist 8h ago
Sold 2 million copies in a day, 3 million copies in a week, surpassed annual expectations in two weeks, get fired.
In capitalism, you get rewarded if you work hard and the boss takes all the risks.
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8h ago
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u/NonMagical 7h ago edited 7h ago
I don’t know how game development jobs work, but there is no way a random developer is getting fucking royalties lol
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7h ago
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u/NonMagical 7h ago
A quick google search easily refutes that likelihood. If you got royalties for a job you were paid to do and didn’t own, you lucked out that the actual owner didn’t know what they were doing.
More likely you are just full of it though.
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u/Silent-Act191 7h ago
Under what impression are you that these people are getting royalties? Because i highly doubt that Ubisoft has that in their employment contracts.
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7h ago
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u/Silent-Act191 7h ago
Try doing at least a little bit of research
I did, i could find no evidence that royalties are a industry standard or even common. The could maybe be found at a small indie studio, but not a massive developer like Ubisoft.
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u/mca1169 8h ago
what a fucked world we live in. the game did great! your reward is instantly getting fired.
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u/Status_Confidence_26 5h ago edited 22m ago
What would you suggest as a solution? Once a game is finished, they don’t need the manpower to build it anymore. I agree it sucks that this is what developers are dealing with but I don’t know how to fix it.
Edit: I know this is reddit, but man I was just trying to ask what possible solutions there are.
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u/Mikeavelli 2h ago
Literally every other industry has figured out how to transition workers onto new projects after their previous project ends.
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u/dukearcher 8h ago
I'm kinda hoping the gaming industry simply fails at this point. I can live without AAA games.
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u/davenobody 7h ago
Would be wonderful to see more innovation in gameplay and lower quality visual content. That was and still is the Nintendo model.
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u/dukearcher 5h ago
Nintendo are not the corporation to worship that's for sure
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u/davenobody 5h ago
It is a strategy they employed for years. Now not so much. But the Wii and DS were definitely more about fun games. Now they seem to be milking the catalog more than delivering fun games. I think it is just where the industry is right now. Milking the vast catalog of IP is more attractive than doing something new.
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u/thatirishguyyyyy 7h ago
I yearn for a reality where the worker is valued over the CEO that didn't do jack shit.
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u/leviathab13186 6h ago
I have a feeling this is going to be the norm. They are going to replace them with contract workers that they just end their contract the moment games are done. I wouldnt be surprised if quality takes a huge hit as experience does not persist from game to game.
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u/OkayyBeta 24m ago
If any RedLynx devs happen to be scanning the comments: I fuckin' told you. I told you the moment you shook Ubisoft's damp, slimy hand that it was all downhill from there.
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u/bigfuzzydog 7h ago
The big game companies dont make good games anymore. There is no more passion in what they build. They all just try to squeeze as much money as possible out of a game while stifling the passion and creativity of their workers just so they can lay them off down the line. There is a reason the indie game scene has been popping over the last few years. The indie devs still build games that they actually want to build. They take risks and put out games with new ideas and have the freedom to get creative. They are what these companies used to be back before it was all about battle passes, season passes, and skins. I say let the big companies die so the indie devs can rise and lets just hope they dont make the same mistakes when they grow
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u/Fun-Wash7545 3h ago
I think that game was overhyped. I couldn't finish it, I was bored. Every single mission was the exact same thing. The cake on top was farming the Templar keys only to realize the reward was just a lame ass cosmetic. That's when I dropped the game, boring ass repetitive actions, how's that ever praised I'll never understand it
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u/MalevolentTapir 8h ago
The post release firing of half a team seems to just be standard practice at the big companies, success or failure.