For the past few months I've been working on an adaptation of Limbus Company for Tabletop Simulator, because as much as I like the game, the design of its gameplay feels rather flawed.
There's no need for you to have any knowledge on that game, however. Most mechanics are adapted or inspired by it and I'd like to know if someone who never heard of Limbus can understand them properly.
The game involves having tight control over 12 units, of which you control 6 at a time, to fight several enemies from the game. Each unit has their own role, which you need to play around to get the most out of them. After each fight, you're given more units to replace your team to make them stronger and work together better.
I made sure that every fight (except the first one which is made for you to get used to the base mechanics) has a specific gimmick that you must also play around, so not a single fight feels generic/filler.
I'll mention that the game is rather complex, but the game relies on a lot of scripting to automate any parts that are repetitive, boring, or easy to forget.
The mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3790118240
There's also a link to the rulebook in the steam page.
If you'd like to talk to me about it, feel free to dm me here on reddit or on discord, my username is elxablaunuclear. I'd be more than happy to help anyone see how it plays out.