r/supportlol • • Aug 16 '26

Guide How to Think Like a Support - A Detailed Guide from a Player Who Reached Master on Both Support and ADC

200 Upvotes

Support Fundamentals: Drafting, Lane Theory, and Playing Around Your Win Condition

Introduction

I reached Master as a support in 2023, mainly playing enchanters, as well as a lot of Lux and Senna. I later reached Master as an ADC. ( https://www.leagueofgraphs.com/summoner/euw/Ferriettia-8693#championsData-all-queues / https://www.leagueofgraphs.com/fr/summoner/euw/DaRadioVoice-EUW )

I have now decided to step away from ranked because I do not think I can realistically climb much higher. Instead, I want to share what I have learned, especially with support players. In my opinion, many players have lost sight of what being a support is really about: creating opportunities, controlling the pace of the game, and enabling the teammate most likely to carry.

This guide presents my general framework. It is not a rigid tier list, and every rule has exceptions depending on the champions, players, and current patch.

I. Support Pick Theory

The basic matchup triangle

Support matchups can be understood through a rough rock-paper-scissors system:

  • Engage tanks generally punish enchanters by forcing fights before they can scale.
  • Enchanters generally neutralize poke and burst mages through sustain, shields, and defensive utility.
  • Poke supports can pressure melee engage champions before those champions find a clean all-in.

In practice, however, the matchups are more nuanced than this triangle suggests. Some enchanters specialize in disengage. Janna, for example, can be extremely effective into engage tanks. Likewise, defensive tanks or wardens such as Taric and Braum can sometimes protect a carry even better than an enchanter.

Champion identity matters more than the champion's broad class.

1. Blind picking

If you have to blind-pick your support, you generally have two options:

  1. Pick a champion with enough early-game strength to secure lane control, such as Soraka, Lux, or Karma.
  2. Pick a flexible champion who can engage, disengage, and survive different lane types.

Alistar is the tank I consider the closest to a reliable blind pick because his kit remains useful in many situations. Even then, no tank is completely safe to blind-pick.

2. Synergy with your bot-lane carry

You should then consider what your bot-lane carry wants from the lane and from later teamfights.

Bot-lane carry profile Examples Supports they often prefer
Scaling hypercarry Jinx, Twitch, Vayne, Yunara Enchanters, or protective champions such as Braum, Taric, and Thresh
Short-range burst or all-in ADC Tristana, Kai'Sa, Xayah, Samira, Kalista Engage tanks who can create early kills and help snowball the lane
Utility or poke ADC Ashe, Varus, Jhin Mages and other heavy-poke supports
AP carry (APC) Seraphine, Ziggs, Swain, Karthus, Hwei Tanks, mages, and roaming supports

These are guidelines, not fixed rules. The same bot-lane carry can fit several different lane plans.

For example, Miss Fortune can play with Nami for stronger lane pressure, or with Rell or Leona for a powerful wombo combo. Lucian can also work with either lane pressure or hard engage, depending on the rest of the draft.

APCs generally work well with three support categories. Tanks give them reliable setup and a frontline, mages double down on wave control and poke, and roaming supports can use the APC's natural waveclear to leave lane on better timers.

Some strong or interesting pairings include:

Bot-lane carry and support Why the pairing works
Yunara and Braum Braum gives Yunara the frontline and protection she needs to keep attacking, while her repeated attacks help complete Concussive Blows.
Jinx and Thresh Thresh gives an immobile Jinx safety through Lantern, creates picks for her, and gives her the time she needs to trigger a reset.
Twitch and Nami Nami amplifies Twitch's opening burst and helps him stay on his targets, while her crowd control creates strong opportunities for his ultimate.
Ashe and Milio Milio increases Ashe's range and protects her, allowing her to apply slows and constant pressure from a safer position.
Kai'Sa and Leona Leona's chain crowd control quickly stacks Kai'Sa's passive and gives her a reliable target to follow with her ultimate.
Samira and Nautilus Nautilus provides reliable crowd control for Samira's passive and gives her the durable frontline she needs to commit to an all-in.
Smolder and Zoe Smolder can follow Zoe's bubble with W and R from a safe distance.
Caitlyn and Lux They offer long-range pressure, layered crowd control, and excellent wave and turret control.
Kalista and Neeko Kalista can help deliver Neeko into the fight, giving the lane explosive all-ins and powerful engage setup.
Varus and Soraka Varus can maintain constant lane pressure while Soraka gives him enough sustain to keep trading.

Braum deserves a special mention because he also works well with Senna, Ashe, and Varus. Their range and repeated attacks allow them to follow up on his passive safely. Jhin is the major exception: his fixed attack pattern and reload make him much worse at quickly stacking Concussive Blows.

3. Synergy with your whole team

Do not draft only for your bot-lane carry. You are not guaranteed to win lane, and that player is not guaranteed to become your team's best carry. Look at all five champions and ask what your composition is missing.

Lulu, for example, is excellent at keeping one carry alive. However, if your team contains several assassins who want extra damage and follow-up, Nami may offer more value by amplifying their burst and extending their crowd control.

You should also check whether your team has both a way to start fights and someone who can occupy the frontline. The frontline does not have to be a pure tank; a bruiser may be enough. A composition without engage or frontline is not automatically doomed, but it becomes much harder to create plays or contest objectives on your own terms.

If your team has neither a tank nor a bruiser, picking a tank support may be correct even if it weakens your direct synergy with the ADC.

4. Counterpicking

Once you have considered blind-pick safety, bot-lane synergy, and the full team composition, look at the direct matchup.

  • Against Rell, Janna is a strong answer when you also have a hypercarry to protect. She can interrupt or reset Rell's engage.
  • If you have a short-range ADC and the enemy support is another tank, Leona can be a very strong answer. She deals a surprising amount of damage, becomes extremely durable through Eclipse, and can absorb the enemy's initial aggression before turning the fight with her own crowd control.
  • Against an aggressive lane, Neeko and Lux are strong ranged alternatives when you are playing with a utility ADC. They can pressure the enemy ADC before the engage begins and control the space the enemy tank needs to enter.
  • Braum is another good answer to aggressive lanes when paired with hyper carry adc
  • Senna is not a blind pick in my view. She is especially valuable into enchanters, against whom she can often collect souls safely and scale for free.
  • Against several tanks, Brand provides strong sustained damage, while Renata can punish teams that commit heavily to front-to-back fights.
  • Soraka is strong into many poke lanes because she can erase their damage over time. Alistar can also work because of his passive sustain and his ability to punish an immobile mage when an engage becomes available.

II. Lane Theory

1. Positioning and tethering

As a support, you should usually stand on roughly the same horizontal line as your ADC, or slightly ahead of them. You must remain close enough to respond immediately if either of you is engaged on.

If you stand too far behind, the ADC has to play a one-versus-two lane. If you stand too far ahead without respecting the enemy's range and cooldowns, you give the opponents a free target. Good positioning means applying pressure while staying within your teammate's effective range.

This principle remains important after the laning phase: when you are protecting or shadowing a carry, stay close enough for both of you to affect the same fight.

2. Early-game plans by matchup

Your exact plan depends on the draft, but these are useful starting points:

Matchup General plan
Enchanter into engage tank Try to reach level two first, harass aggressively while the tank has limited options, and maintain pressure. After the second recall, slow the lane down when appropriate, let the wave bounce toward you, and look for a freeze so that you can scale safely.
Engage tank into enchanter Contest level two and threaten an early all-in. If the enemy is permanently hugging the turret and your ADC is safe, use the pressure to roam, coordinate with your jungler, or place deeper vision.
Poke support into enchanter Your default target should always be the enemy ADC. Hit them whenever they walk up to last-hit and reduce their health as much as possible. Every successful spell makes it harder for them to farm, trade, or survive the next all-in. Do not waste your main poke on the support unless it creates a clearly better trade or a kill.
Enchanter into poke support Actively bait the mage's key spells without taking a full combo. Position so that their skillshots also pass through or land on the minion wave. This disrupts the enemy ADC's farm, changes the wave, and, most importantly, spends the cooldown on you or the minions instead of your ADC. Use that cooldown window to regain pressure.
Playing against an APC bot lane Contest the wave immediately and aim to hard-push from level one, whether you are playing a tank or a ranged support. Keep fighting for push whenever it is safe so that the APC has to spend abilities on the minion wave instead of poking your ADC. If the APC gains permanent wave control, your ADC will be forced to farm while taking constant spell pressure.
Roaming support into most lanes (Camille, Poppy, Bard) Try to reach level two first and use that spike to establish pressure. From there, choose between two wave plans. Freeze when you are strong enough to zone the enemy ADC away from farm and experience. Hard-push when you have useful vision, your relevant summoner spells are available, and you have enough jungle information to survive a gank. In either case, trade to lower the enemy bot lane's health and bait its key abilities. When you choose the push, crash the wave before using the timer to roam, invade with your jungler, or threaten mid lane.

Do not push blindly when you have no information about the enemy jungler. This is especially important when your Flash is down or you do not have useful vision. Pressure is valuable only when you can survive the response.

3. When to roam

Good roam timings usually appear when:

  • You have just crashed a large wave into the enemy turret.
  • The wave is bouncing back toward your ADC and they can collect it safely.
  • Your ADC has recalled or does not need you for the next wave.
  • Your jungler is contesting an objective, an invade, or a play you can reach first.

Do not roam when the enemy has frozen the wave away from your ADC, when a large enemy wave is creating a dive threat, or when your ADC can easily be zoned from experience and farm. A roam is not successful if your ADC loses two waves and dies while you gain nothing elsewhere.

4. What to do after a bot-lane kill

After a kill, decide between crashing and freezing based on the wave state, health bars, jungle information, and recall timers.

  • If you can push quickly and safely, crash the wave into the enemy turret. This denies minions, prevents an easy freeze, and gives you a clean recall.
  • If the enemy wave contains enough extra minions to hold a freeze near your turret, freezing can deny the returning ADC a large amount of gold and experience.
  • If you cannot finish a crash before the opponent returns, forcing the push may leave your ADC with a terrible wave. In that case, stabilize it instead.

Hitting the turret is not always the correct choice. A plate may give immediate gold, but staying too long can ruin your recall timing, expose you to the enemy jungler, or make you lose the next wave. Take the plate only when it does not cost you more than it gives.

If you are winning bot lane but the enemy jungler is extremely fed, you do not need to keep forcing plays. Freeze closer to your turret, deny the enemy ADC farm, and make the jungler take a real risk if they want to intervene. Do not throw away your lead simply because you feel pressured to keep attacking.

5. Lane vision

A Control Ward is a tool for information; it is not an objective you must protect at all costs. If defending it would cost health, tempo, or a death, let the enemy clear it and replace it later.

In the early game, your default Control Ward should be in the river. River vision protects bot lane while also giving information about rotations toward mid lane, which makes it the most efficient area to control early on.

Use your Stealth Ward or upgraded support warding item to cover the relevant tri-brush on your side of the map. This gives you information about the enemy jungler's route and protects against ganks that avoid the main river entrance. Together, river and tri-brush vision cover the most important early paths into bot lane.

III. Mid Game

Once the first bot turret has fallen, identify the teammate with the highest realistic chance of carrying the game. Do not stay attached to your ADC out of habit.

If your lane went even or your ADC is behind, play around a fed mid laner, top laner, or jungler instead. Your role is to multiply the strength already present on the map.

When playing around a teammate:

  • Ward the paths around them rather than only the lane they are standing in.
  • Hover nearby from fog of war so that you can counter an engage or create a numbers advantage.
  • With your jungler, secure entrances, accompany invades, and prepare objectives. Help speed up a camp only when tempo matters, and do not take their resources.
  • With a split-pushing top laner, shadow them from far enough away that the enemy cannot see you, while warding the routes the enemy would use to collapse.
  • With an assassin, establish deeper vision and control fog of war so they can find flanks and isolated targets.
  • With a mage, place more defensive vision, watch for flanks, and prevent divers from reaching them.

Prepare objectives before they spawn. Recall early enough to buy wards, move with your team, clear enemy vision, and establish control before the fight begins. Arriving after the enemy team has already occupied the area removes most of your agency.

IV. Late Game

The late-game principle is similar to the mid game: play around your current win condition, not around a role label.

Your ADC may have recovered and become the teammate you should protect again. Re-evaluate after every major item spike and every fight. At this stage, death timers are long, so avoid unnecessary face-checks and move into dark areas with a teammate whenever possible.

Know what your composition needs from you before the fight starts. You may need to engage, mark an assassin, peel for a carry, or hold a key cooldown to disengage. Do not spend your most important ability simply because the first target entered your range.

V. Runes, Summoner Spells, and Itemization

Item strength and build paths change from patch to patch, so focus on what each item accomplishes rather than copying the same build every game.

Summoner spell choice: prioritize Exhaust

Exhaust is a summoner spell rather than a rune, but it should be part of your setup before the game begins. When your main job is to protect a carry, prioritize Exhaust in most games.

Heal can be powerful during the early laning phase, but Exhaust remains valuable against almost anyone who tries to kill your carry. A well-timed Exhaust can destroy an assassin's or diver's entire kill window by reducing their damage and limiting their ability to stay on the target.

Whenever possible, let the ADC take Heal while you take Exhaust. Do not waste Exhaust on harmless poke: hold it until the enemy commits and is about to use the main part of their burst.

Enchanters

Stop buying Ardent Censer automatically just because you are playing an enchanter. Build for the teammate you are enabling and for the threat that can stop them.

Moonstone Renewer and Redemption can provide excellent teamfight sustain. Locket of the Iron Solari can protect your team from burst, while Knight's Vow can help keep one important carry alive. You do not need all of these items every game; choose the tools that solve the actual problem in front of you.

In many games, survivability and reliable utility will create more value than a small increase in theoretical damage.

Mage supports

Mage support builds fall into two broad categories: anti-frontline damage and burst with magic penetration.

My default rule is to avoid Lost Chapter items on mage supports. If you manage your spells correctly, your natural mana pool and support resources should usually be enough. On a support budget, spending gold and an item slot on mana you do not need delays the damage spike that makes the pick useful.

  • Against a team with several tanks or high-health frontliners, rush Liandry's Torment. Its sustained damage is better suited to long fights and durable targets.
  • Against a squishier team, rush Stormsurge for earlier burst and flat magic penetration. This is the blue item that calls down a lightning strike after you deal enough damage.

The goal is to reach the item that fits the game as quickly as possible rather than automatically buying a mana component first. A champion that genuinely cannot function without additional mana can still be an exception, but Lost Chapter should not be the default purchase simply because you are playing a mage.

Lux as a catch and utility support

On Lux specifically, I currently use her less as a pure damage mage and more as a catch or engage bot. My preferred utility build is Imperial Mandate into Redemption, Locket of the Iron Solari, and Knight's Vow.

The goal is not to compete with your carries for damage. Land Light Binding, trigger Imperial Mandate, and turn the catch into an engage for your team. Redemption, Locket, Knight's Vow, and Prismatic Barrier then give your carry far more protection than a standard full-damage Lux build would provide.

Vanguards and defensive tanks

The same logic applies to engage supports. Locket, Knight's Vow, and Redemption are strong utility options when your job is to enable the team rather than become the main tank.

Adapt your defensive items to the enemy composition:

  • Abyssal Mask when your team benefits from the magic-damage amplification and you need magic resistance.
  • Frozen Heart against attack-speed-dependent carries.
  • Thornmail when your team needs Grievous Wounds and armor.

If you are the team's primary tank or engager, items such as Dead Man's Plate and other mobility tools can help you reach the target and start fights reliably. If another teammate already handles the frontline, prioritize cheaper utility that protects your win condition.

VI. Support Controls the Early Game

Stop playing the lane as if your only job were to stand behind the ADC and wait. The support usually dictates the pace of the early game through positioning, brush control, trading, wave pressure, vision, engage, and disengage. The ADC contributes damage and must manage the wave, but the support often creates the conditions that allow the lane to function.

This does not mean every lost lane is entirely the support's fault. It means you should review your own decisions before blaming the ADC: Were you standing in range to trade? Did you contest level two? Did you track the enemy jungler? Did you use your roam and recall timings correctly? Did your wards protect the wave state you were creating?

After the laning phase, the ADC has a greater responsibility to convert their gold into damage and carry fights. Your responsibility remains the same throughout the game: identify the best win condition and give that player the space, vision, protection, or engage they need to succeed.

That is the essence of support. You are not merely following the game. You are deciding where your team is allowed to play.


r/supportlol • • Jan 26 '26

Guide The Art of the 2v2 - Polypuff

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35 Upvotes

r/supportlol • • 15h ago

Art Finally made my own Pyke dagger

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26 Upvotes

r/supportlol • • 5h ago

Discussion How do you beat Ashe/Braum

3 Upvotes

https://op.gg/lol/summoners/na/Wrath-NA5/matches/eq3KyFixtgVCoTjObx-lJ3_HTK2zHLvJDgslrnBj-zg%3D/1792726328000

OP.gg of the match. I know my team hard won overall but as you can see during the laning phase, I has 48 to Braum’s 52 which isn’t good because I was under the impression Soraka counters Braum?

Can someone explain how me and Jinx were supposed to beat Ashe and Braum? Because Ashe would slow Jinx, Braum would then hit Jinx with Q, then eventually Jinx would get stunned and die. I was legit landing every Q on Braum’s forehead and I couldn’t save Jinx.

Then of course it got worse when Jinx got exhausted. And then it got worse when Braum got bramble vest, and since he was so much closer to Jinx than Ashe, Jinx would kite Braum and have perma grievous on her. And of course once Ashe and Braum hit lvl 6, it just was non stop CC, Jinx couldn’t even move.

We ended up getting help from both our mid laner and jungler which allowed us to turn things around, but if this was a hypothetical 2v2 and no one else was in the game, Ashe and Braum would have destroyed us.

So I would like some advice on how to deal with Ashe and Braum, especially when they take exhaust? And specifically what you do when your adc is frozen with so much different CC spells.

The most embarrassing part is I said “oh this is free 😁” when I saw the enemy support blind pick Braum and then I got humbled in less than 5 minutes smh.


r/supportlol • • 21h ago

Discussion Hardest Champion to Master in Each Lane?*Support*

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5 Upvotes

Mods feel free to delete this post if it violates the self-promo rule.


r/supportlol • • 23h ago

Help How do I escape plat? I feel like I'm either rubber banding or falling further and further.

2 Upvotes

As the title says, I cannot get out of platinum. Nothing I do works, all of my champs have fallen below 55% win rate and I need that or better to climb because my gains are +17 -23. I don't wanna keep switching champs but it feels like the only choice. I also feel like I'm the worst player in any given game barring games where I'm getting blatantly griefed. I cannot figure out what I'm doing incorrectly or where I'm messing up but something is obviously wrong if I'm not climbing. There's no reason I should be trapped for so long and it's giving me bad anxiety and I'm scared and idk what to do so I'm making this post. And no, taking a break doesn't work it just takes practice away and makes me worse at the game overall, I've tried it. I don't know what has gone wrong in the last month gameplay wise to just make me fall like a rock.

https://op.gg/lol/summoners/na/JuggerMONT-4196 here's my opgg for reference if this can tell anyone anything, I just have nowhere else to turn and I'm scared and I dont wanna fall anymore, supposed to climb, not stagnate


r/supportlol • • 20h ago

Discussion I've been developing a League of Legends match-analysis tool focused on ARAM, achievements, and personal records. Looking for feedback.

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1 Upvotes

r/supportlol • • 1d ago

Help Are there any supports who are better against tanks?

15 Upvotes

I’m so sorry if this is a redundant question, but I’m fairly new to league and still trying to learn about the different champs! I found that I’ve been doing really well when playing Lulu, Seraphine, and Nami, however I always do super poor when I play them against any tank champs :( Are there any specific champions that do better against tanks? Or is it just my build? Sorry again if this question has already been asked!!!


r/supportlol • • 1d ago

Discussion Champions similar to Bard?

12 Upvotes

Hey everyone!

I'm a Bard main and I absolutely love the champion, but every now and then I need to switch things up, whether Bard gets banned, picked by the enemy team, or for any other reason.

In your opinion, which champions are similar to Bard? What I love most about him is his constant roaming, his playmaking potential, and especially his flexibility when it comes to builds. You can build pretty much anything to adapt to the situation, whether it's tank, enchanter, or even full damage. That's the kind of versatility I can't really find in champions like Thresh or Pyke, for example.

I'm also open to playing off-meta champions. My main goal is to have fun, regardless of whether they're less effective.

Thanks in advance for your suggestions!


r/supportlol • • 1d ago

Help how do i become a better support?

3 Upvotes

i started playing league this summer ,at the beggining i enjoyed jungle a lot but now im playing pretty much only support , my mains are milio braum and nautilus

https://op.gg/pl/lol/summoners/eune/anor-LOL

Currently bronze 2 and i feel like my performances are really solid but definitely there is a lot to improve especially when it comes to roaming and warding , i rarely roam and my vision scores are very bad, can someone recommend me some good guides about how to become better at those aspects? it can be a written guide or a video any help would be much appreciated.


r/supportlol • • 1d ago

Ranked so ranked is unfair

4 Upvotes

I’m terrified of online games, im a girl and ever since the age of 8 when I hopped on halo and got cussed out i’ve been terrified of playing games online. I know im still not great at games, I usually only play casual gamemodes for fun and feel my body tense up if anyone says anything. but tonight, I decided im gonna try playing ranked and see what I place. mind you I ONLY Play aram, so tell me why they instantly put me in plat lobbies. first game, I let them know its my first ever placement and I shouldn’t be here, they were super nice, telling me everyone is dog shit in plat, and we had a good game actually!! second game, i’m playing bot lane with someone and they clearly wanted support. they’re complaining telling me I won’t like their adc, and then throughout the entire game I end up roaming because we’re dying instantly in lane. I know i’m support, but once I helped the rest of the team it took pressure bot lane so they could get levels. after I do this for about 5 min, they start saying “girl not to flame but you shouldn’t be playing ranked you’re only level 2”, mind you she was level 4, highest lvl was 6 at the time, while I was roaming to help her and the rest of our team. throughout the rest of the game she was just shitting on me, and tbf it’s not my fault they put me who is prob iron (cardboard) in plat!!!! i’m trying my best going off of what I know trying to have a good time, at one point ivern stood up for me and I said “hey let’s just have fun no need to be upset at a shitty game!!”, but she just kept going off. it’s just really disheartening, I want to play in MY rank, why put me straight in plat????


r/supportlol • • 1d ago

Help Hello all I have had a big well huge break from league, wonder what chaps I should try in support

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1 Upvotes

r/supportlol • • 1d ago

Ranked Has anyone figured out how to pick/play in Master?

5 Upvotes

I’ve always felt like I’ve had a good read on what to first pick if I’m first or how to counter if I’m late in the draft but it seems like after getting a few hundred lp I can’t figure it out anymore.

When I choose engage/hook I get outscaled or too much jungle threat to deny.

When I choose scale my team gives up early.

If I play at the top of my game, the other lanes have more impact.

If I go even in lane it feels too reliant on my team.

Again I have a pretty good read but it feels so different from the emerald to master grind.

Has anyone been able to figure out master and get to GM? Everything that has previously worked just doesn’t seem to click anymore. It feels like I’m missing something but just can’t figure it out.

Taking all advice lol


r/supportlol • • 2d ago

Achievement Welcome to the NA servers GenG Duro

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18 Upvotes

r/supportlol • • 1d ago

Discussion Should this wave be pushed or not?

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6 Upvotes

I am the support in the situation. I am not looking for validation or approval but understanding the correct decision in this situation.


r/supportlol • • 1d ago

Discussion Off-Meta Supports That Can Abuse Fimbulwinter?

9 Upvotes

Fimbulwinter gets increased shielding when multiple enemy champions are nearby when its procced. Only issue is that its a tank item, and most support tanks dont care about self shielding, or mana except for taric, and a bit of blitzcrank. What are some sleeper picks you guys use the item on?


r/supportlol • • 2d ago

Achievement After playing fill, I switched to support and hit Masters!

5 Upvotes

Fuji 12#EUW - Summoner stats - League of Legends

I hit Masters and have a 10 game winstreak. To be completely honest I don't feel like I'm doing anything special. Is it just winners q? Things that I DO think are helping;

- Warding and recalling to get new wards asap
- Not completely int the lane
- I actually stay bot a lot of the time
- track jungler

What are other things a support does that might go unnoticed?


r/supportlol • • 2d ago

Help I'm hardstuck Emerald 4, please help ):

5 Upvotes

my op.gg for reference: https://op.gg/lol/summoners/na/Rosey%20Posey-xd3?queue_type=SOLORANKED

I've played league since season 6 and this is my first season really trying to climb. I'm usually just an aram player but i wanted to see how far i can go and this is the first plateau i'm hitting.

Support main with my off role being jungle (ivern only) but ive been focusing on support to try to cut down on variance.

I was zooming all the way through gold and plat, even emerald up until i got to emerald 2 and since then ive just hit a wall. now im stuck at emerald 4. I keep demoting to plat and instantly climbing back up. sometimes l'll get up to emerald 3 and then lose streak back down to emerald 4.

I definitely do struggle with tilt and have been trying to have chat and pings off. I also have a problem with random deaths trying to get vision, i need to know how to get vision better when i don't have my team come. often times we'll be so ahead and then my team runs it on a late game fight, i dont know what to take away from that or how i can be playing these situations better. I try to not blame my team and take responsibility for my outcomes after the fact but in game, it can be so hard.

idk any tips or advice would be greatly appreciated. My goal is to hit Diamond and at times i feel like i can do it and then other times i feel like climbing is impossible. i dont know what i dont know.


r/supportlol • • 3d ago

Discussion Renata glascs's patch "history"

25 Upvotes

I was just looking at Renata's patch history and her last change was on V12.14 ON JULY 2022 and it was a when

She was release V12.4 FEB 2022

It's been so many years since any state changes , or buffs

I don't even think she has been buffed once only an adjustment v12.9

She has only been touched a total of 4 times since release, and that was on the same year she was released

So many items got buffed and nerfed , so many changes to every other champion since then , changes to the meta, even entire gameplay changes since then

Seems a little neglectful to ignore a character for 4 years in patch notes

They never even bothered to make half of the items synergies with her kit

MALIGNANCE CANT EVEN PROC ON HER ULT

THEY COULDNT EVEN BOTHER PUTTING 1 TRUE DAMAGE ON HER ULTIMATE LIKE THEY DID TO THE REST OF THE CHARACTERS

For context MALIGNANCE ICON IS HER PRODUCT


r/supportlol • • 3d ago

Ranked Gold/Diamond vs Emerald

9 Upvotes

Hi I finally managed to climb into early Emerald and I noticed the game feels a bit different.

People seem to be less flaming, but also I noticed the amount of mental energy you need to have to not be a burden on the team seems much higher. It's almost like I have to take this very very seriously, every mistake costs much more then previously.

Is it my imagination or is this really such a difference, does this mental load something that will pass after I get comfortable? It kind of ruins a the fun part of league a bit for me right now, when I have to focus 100% through the game. I'm not saying I want to play badly or that I want to do crazy stunts that will pay off sometimes, I'm always trying my best, it's just very taxing ATM.


r/supportlol • • 2d ago

Help Do I wave to be worried about getting reprimanded?

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0 Upvotes

Do I have to worry about getting reprimanded for being falsely reported by my team for this game? I genuinely played to the best of my ability, and at the end while the enemies were breaking our nexus, my ADC asked everyone to report me. Partially stressing a bit at the moment 🫠

EDIT: Ty everyone for all of your insight! I had absolutely no clue about how RIOT's reporting system works. I feel like I play every game as aggressive as possible without feeding so I'll likely be fine. Also, probably going to mute the chat but keep the pings. Thx again!


r/supportlol • • 4d ago

Discussion People ban supports that annoy them, not the ones that beat them (analysed ban rate vs win rate for 33 supports across 4.7M ranked games)

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103 Upvotes

I have an app (https://shouldidodge.lol/) which has data from ~5M games. I pulled ban rates and support-role win rates for every champion that's mainly played as a support, to see whether solo queue bans the supports that actually win games. Funny thing mostly it doesn't, although I guess it's to be expected.

TL;DR

  • Among the 33 supports, ban rate and win rate have no relationship at any rank.
  • Pyke is banned in 18.6% of games and wins 48.7%. In Diamond+ he's banned in 1 game in 3 and still wins only 49.4% there.
  • The supports that win the most are barely banned: Taric 52.9% (0.3% banned), Braum 51.9% (3.2%), Rell 51.8% (1.0%).
  • Leona is the best ban in pure win-rate terms. She's popular and wins 52.2%.

The most-banned supports

Support Ban rate Win rate as support
Morgana 19.7% 50.5%
Pyke 18.6% 48.7%
Blitzcrank 18.5% 51.0%
Nautilus 14.1% 49.7%
Lux 14.0% 50.1%
Leona 12.2% 52.2%
Seraphine 11.8% 50.8%

The supports that actually win

Support Win rate as support Ban rate
Taric 52.9% 0.3%
Leona 52.2% 12.2%
Braum 51.9% 3.2%
Rell 51.8% 1.0%
Zilean 51.4% 1.1%
Nami 51.4% 0.9%
Janna 51.3% 0.5%
Sona 51.3% 0.2%

Bans change a lot with rank

  • Lux goes from 23.5% banned in Iron–Silver to 1.1% in Diamond+. Her support win rate also drops, from 50.6% to 48.4%.
  • Morgana goes from 21.8% to 7.7%.
  • Pyke goes the other way: 16.6% in Iron–Silver, 33.3% in Diamond+.
  • Thresh (4.6% → 14.3%), Lulu (2.3% → 15.2%) and Braum (1.5% → 8.7%) all get banned more as rank rises. Thresh and Braum both win over 52% in Diamond+, so high elo does ban some of the right things. It just also bans Pyke in a third of its games.

So what should you ban?

  • Ban for your own lane, not for the tier list. No single ban moves your win rate much. Removing the one matchup you genuinely can't play is worth more than any number above.
  • If you have no particular fear, Leona or Thresh are the strongest "pure numbers" bans.
  • Banning Pyke or Yuumi is mostly a comfort ban. That's fine, but know that's what it is.

Disclosure: this comes from the match crawl behind shouldidodge.lol, a champ-select tool I run. Happy to break any support down by rank in the comments.


r/supportlol • • 3d ago

League News PBE 26.22 UPDATE: New Skins Preview, Emotes, Icons & TFT Content

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surrenderat15.com
3 Upvotes

r/supportlol • • 2d ago

League News League baddie TL

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0 Upvotes

League of legends baddie tier list minus all the doods you don’t wanna hit, unless you’re gay.

I’m not so I don’t rate that shi


r/supportlol • • 2d ago

Discussion Bring back capital punishment.

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0 Upvotes

I wont say I'm perfect but if i was a dictator in another life, these people would have a separate caste in my kingdom.

and i reported all of them just in case big drew comes in clutch.

I'm not going to cover my name just so people dont think i dont have hands, (i do.), and that this was a one off thing.

i am the goat on pantheon, if you want a carry, hit my hotmail, i dont use these reddit dm thingies.

on a real note, i was chunking people left and right, so how would i even carry this team?