r/stealthgames • u/Zestyclose_Pin3192 • 13h ago
r/stealthgames • u/Loginnerer • Sep 26 '23
Youtube gameplay here [Post reserved for online gameplay videos]
Here you can comment Youtube gameplay links freely, as long as they show off stealth mechanics and include some description about what folk will click on. A link must lead to a specific video, not to entire channel if it also contains unrelated content.
(Newest comment remains on top.)
Our main feed, however, accepts only directly uploaded clips and Youtube videos that are not pure gameplay.
r/stealthgames • u/dholland_76 • 23d ago
News & updates Thief: Pulse of Promise Graphic Novel Trailer
The trailer for the new Thief graphic novel looks quite cool! Fun to see a glimpse at some of the art!
r/stealthgames • u/True-State-4321 • 11h ago
News & updates Hitman Absolution for Switch 2 releases October 22
$29.99
Free Switch upgrade until November 5th, then $9.99 to upgrade.
The updated version includes higher resolution in both handheld and docked modes, improved animations and visual effects, and a new Performance mode targeting 60fps, plus support for Joy-Con mouse controls.
r/stealthgames • u/Haythamos • 16h ago
Title: I made a stealth game where the maze is a real hex grid — every door could be a dead end, you only find out by trying it
Hey all — solo dev here, just released my first game and wanted to share it.
It's called Hive Heist. You're sneaking through a sealed wasp hive built from hexagonal rooms, trying to steal hidden "broods" and get to the exit before a patrol of guards spots you. The twist: every door looks identical, but only some of them actually open — you can't tell which until you walk up and try. No two runs look the same since the hive layout changes every time.
You've got four one-shot abilities to bail you out of a bad situation — teleport to a safe cell, turn invisible, or freeze every guard in place for a few seconds. Five campaign rooms that get bigger and harder, plus a Quick Game mode if you just want a one-off run, and a tutorial if you're new to it.
It's free, no accounts, nothing to buy to actually play — just a game I wanted to make and I'm genuinely curious what people think, good or bad. Happy to answer anything about how it's built too if anyone's curious (it's running on a real procedurally-generated hex grid, not a disguised square one).
r/stealthgames • u/InfiniteEvilStudios • 1d ago
[WiP] Sneak Peek at our Casino level
galleryHi r/stealthgames. Another sneak peek at Sage: Psychic Spy, our game where you play as a black ops superhero!
These are 2 WiP shots of our Casino level, it's run by a high-ranking lieutenant for the Maroz-Cardosa crime syndicate. Taking inspiration from Splinter Cell: Chaos Theory, many rooms have multiple entrances/exits. There is more than one path to finish the level. You can pickpocket keycards off guards, read their minds to get door codes, or get them from notepapers you find in the level.
We're big fans of Splinter Cell and Dishonored, we can't wait for you guys to play it when the demo goes live (date TBD).
Wishlist here! https://store.steampowered.com/app/4735420/Sage_Psychic_Spy/
You can follow us here for more r/SagePsychicSpy!
r/stealthgames • u/RetroOlive • 1d ago
I'm making a Christmas themed stealth game inspired by my favorites, just wanted to share an early clip!
I hope this is okay to share. I'm not really looking to promote yet since I don't have a Steam page or socials or anything like that, but I really love stealth games and wanted to talk to other fans of the genre to see what they think.
I know there isn't much here, but I'd really love to hear what people think would make a system like this rewarding and satisfying.
r/stealthgames • u/SmkoGames • 2d ago
FEAR Operation Shadowless Demo
Good morning, everyone! I’m very pleased to share our demo and gameplay video with you.
Discord: https://discord.com/invite/8T3bryzum2
Demo: https://drive.google.com/file/d/1ZRTOBqa7-blfnJFb_wA0bEKpcmEg2edp/view?usp=sharing
r/stealthgames • u/New-Winner-1410 • 3d ago
Gameplay clip Stealth as a puzzle: scout first with the drone, then execute.
Hey everyone!
Breixo here, solo dev of Ghost Node, I wanted to share the idea behind it with people who play a lot of stealth games!
You have a drone to scout ahead in safety and see every piece of the puzzle without the pressure of being detected.
Almost everything in a level can be wired to something else: a switch to the lights, a sensor to a door, a camera to an elevator.
Gunpoint is the main inspiration for the wiring part, Dishonored for having several solutions to solve the same problem.
Happy to answer your questions and gather your feedback!
Here's the steam page if you want to follow the game: https://store.steampowered.com/app/4060200/Ghost_Node/?utm_source=reddit&utm_medium=stealthgames
PS: We've started a closed playtest, you can join it through our Discord!
PS2 : Don't sprint in a stealth game.
r/stealthgames • u/Bloodbone9829 • 3d ago
Design & development I'm making a spies vs mercs inspired game
I loved Spies vs Mercs and there hasn’t been anything like it for a long time, so I started making my own, called Dead Angle. For those who haven’t played it, one player is the spy, hiding in the dark, and the other is the merc hunting him with a flashlight. It’s 1v1 to begin with.
The spy is on the left and the merc is on the right.
It’s very early in development, and everything you see is a work in progress.
Which side would you rather play? And what in your opinion would make the merc fun to play?
I post devlogs on r/DeadAngle if you want to follow along.
r/stealthgames • u/Loginnerer • 3d ago
News & updates Spirited Thief 90% off until October 23rd.
r/stealthgames • u/Quitral_Dev • 4d ago
Before & After of our stealth game!
We are a little team making BALSEO: The Sea Beyond, a stealth game based on South American mythology. Here is how much the visuals have improved!
You can check out our Steam page here: https://store.steampowered.com/app/4338640/BALSEO_The_Sea_Beyond/
r/stealthgames • u/Simple-Let-263 • 4d ago
I Skipped this one popular stealth games, did I miss out?
I played most stealth games out there but My top 5 are:
Splinter Cell: Chaos Theory
Dishonored
Deus ex HR
Hitman: Blood Money
Mark of the Ninja
Now the one stealth game I often see mentioned that I didn’t play is MGS3. I play all the other but not 3. Wasn’t really feeling the whole jungle aesthetic. Have I missed out? Do y’all see it fit amongst my top 5 ?
r/stealthgames • u/RetroOlive • 4d ago
Discussion Am I the only one who thought MGSV had incredibly weak gameplay?
I'm going to preface this by saying that I understand I'm in the minority here and it's totally cool if people disagree with me, I'm not here to yuck anyone's yum. I am curious to see if anyone agrees with me and the kind of conversation we might be able to have discussing this mechanically.
Metal Gear is my favorite series. I have played every game in the series, even the turn-based card game PSP spinoffs, the non-cannon Game Boy Color game, the mgs2 skateboarding mini game. I've played most of these games many times.
I hear it repeated ad nauseam that Metal Gear Solid 5, despite its limitations in story, had "the best gameplay in the series". I hear this repeated as an uncontested fact so often and I hate it because I think it has some of the worst gameplay in the series.
Metal Gear Solid 5, undoubtedly, has the strongest of the three C's : Character, Camera and Controls. In terms of just moving snake around it controls incredibly well, it's responsive and satisfying and all of that is terrific. If that character controller was put into a game with great level design it would be one of the best stealth games ever.
The problem is everything you actually do in the game, its structure and progression.
The game sacrificed tight stealth game levels from the previous games for big open sandbox design that feels like it could have been generated by a script. Instead of presenting you with a set of tight levels that are constantly evolving, you're infiltrating dozens of samey bases over the course of the game. The different bases rarely require new approaches to stealth, the same core tactics that you can utilize at the start of the game remain incredibly efficient at the end. Even when guards start resisting certain tactics, you're constantly developing newer and more powerful tools that just delete enemies. Once you get an idea of how the AI works you no longer have to engage with the level design, every level feels the same.
Compare this to the first three Metal Gear Solid games. Those games are short and sweet, each one only has a few hours of gameplay, but it never repeats itself. Every room is different, they're constantly throwing new hazards and combinations of threats at you. I can play through Metal Gear Solid 3 in my head because every second of that game is unique.
The progression systems in MGS5 strip the open world of any real value and exploration. You're not really finding items that change things, you're just increasing your number of one of several generic resources. The entire process of expanding your Arsenal is offloaded to the mother base system which is time consuming and grindy. Kidnapping hundreds of personnel over the course of a playthrough just so that you can develop the newest versions of the same five different tools that you're going to be using throughout the whole game.
Metal Gear Solid 5 feels like a really great 10 to 15 hour long game cut into pieces and spread over an incredibly boring and repetitive 50 hour long game. Most of the content is incredibly generic and repetitive, and while there are a few sequences that are truly memorable they are few and far between.
I would much rather have a 10-hour long game that is dense with polished and unique content then a 50 hour long game that never really evolves or changes as it goes.
r/stealthgames • u/Loginnerer • 4d ago
News & updates Spy Drops Gaiden released on Steam
r/stealthgames • u/FlyingDolphinKick • 6d ago
Discussion Thoughts on Metal Gear's tranquilizer gun?
Been replaying the games recently and I've noticed how the tranq gun in MGS2 onwards seems... a bit too strong? It almost feels like there's no reason to use anything else. What do you think?
r/stealthgames • u/FarismarveIous • 6d ago
Question Any upcoming stealth games you know?
I was recently thinking about what upcoming stealth games there is and what not and I ended up wanting to compile a list of either unreleased upcoming stealth games, stealth games in early access and or recently released stealth games.
If you know any that you think would fit the list, please do share!
r/stealthgames • u/PrincipalSkudworth • 6d ago
Question Trying to find YouTubers who cover Indie Stealth games
Basically the title, it’s hard to find good indie stealth games. Looking for some YouTubers you guys like who talk about them? Don’t need to be big channels, indie stealth is a pretty niche topic in terms of playing the YouTube algorithm haha.
r/stealthgames • u/DXT75 • 7d ago
Image Bald Splinter Cell is good, tho i wish the "not PSP" to have some kinda of finger movement on it
"SeverLink is a retro stealth action, inspired by the console classics of the early 2000s like Splinter Cell, MGS2-3 and Hitman Contracts. With the art direction emulating the distinct look of the Playstation 2 library of games."
Game : SeverLink "release Q4 2028 (has a prototype demo!)"
Link : https://store.steampowered.com/app/3285390/SeverLink/
r/stealthgames • u/Kesimux • 7d ago
Question Any stealth games with randomized enemy patrol paths?
Hi, looking for some stealth games that have randomized enemy patrols. I'm talking about the paths themselves and not just "Spawn a lvl 1 enemy here, spawn lvl 2 enemy there". For example enemy "A" spawns with a random patrol path like "1", "2" or "3".
r/stealthgames • u/nexzyapp • 8d ago
Discussion 15 years ago today, Dishonored dropped — was low chaos ever worth it?
r/stealthgames • u/Loginnerer • 8d ago
News & updates Demo available for Deep Six
r/stealthgames • u/Baldurian_Rhapsody • 9d ago
Requesting suggestions Stealth games with the best WRITING, please
Stealth games are defined by their chief mechanic - sneaking!
But I think that's self-limiting. I'm asking for games that provide excellent stealth while also being examples of great writing. They have plots that you want to follow!
Thanks for your suggestions - and kindly, no spoilers.